✨ feat(消息): 添加推送消息sdk
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@@ -1,7 +1,8 @@
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import { prop } from "@typegoose/typegoose";
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import { SDK_37_CONST } from "../consts";
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import { SDK_37_CONST, SDK_PUSH_TARGET_TYPE } from "../consts";
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import { RoleType } from "../db/Role";
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import { UserType } from "../db/User";
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import { DicPushMessage } from "../pubUtils/dictionary/DicPushMessage";
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import { nowSeconds } from "../pubUtils/timeUtil";
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@@ -378,4 +379,44 @@ export class IOSRefundParam {
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return { appid, uid, game_id, sid, actor_id, order_id, order_no, money, game_coin, product_id, time, ext }
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}
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}
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export class PushMsg37Param {
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notify_id: string; // 消息唯一标号,毫秒时间戳
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game_id: number; // 游戏id
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c_game_id: number; // 子游戏id
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title: string; // 消息标题
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text: string; // 消息正文
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target: SDK_PUSH_TARGET_TYPE; // 推送目标类型
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audience: string; // 用户uid,最多200个
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click_type: string; // 点击通知后续动作
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url: string; // 网页地址
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intent: string; // 打开特定页面
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time: string; // 当前请求时间
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sign: string; // 签名
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source: number; // 推送来源表
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type: string; // 推送内容
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constructor(time: number) {
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this.notify_id = time.toString();
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this.game_id = SDK_37_CONST.PUSH_GAME_ID;
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this.c_game_id = SDK_37_CONST.FX_C_GAME_ID;
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this.time = Math.floor(time/1000).toString();
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this.source = 0; // 0: 游戏内
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}
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public setMsgInfo(dic: DicPushMessage, target: SDK_PUSH_TARGET_TYPE, audience: string) {
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this.title = dic.title;
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this.text = dic.description;
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this.target = target;
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this.audience = audience;
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this.click_type = dic.clickType;
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if(dic.url != '&') this.url = dic.url;
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if(dic.intent != '&') this.intent = dic.intent;
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this.type = dic.pushMsgType;
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}
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public setSign(sign: string) {
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this.sign = sign;
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}
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}
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