✨ feat(每周结算): 新增对演武台boss的伤害排名获得活跃值
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@@ -13,13 +13,13 @@ export enum GUILD_STRUCTURE {
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// 建筑名
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export const GUILD_STRUCTURE_NAME = new Map([
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[ GUILD_STRUCTURE.ARMY_CENTER, '中军大帐'],
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[ GUILD_STRUCTURE.EQUIP_PRODUCE, '炼器堂'],
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[ GUILD_STRUCTURE.BOSS, '演武台'],
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[ GUILD_STRUCTURE.TRAIN, '练兵场'],
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[ GUILD_STRUCTURE.DONATE, '捐献所'],
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[ GUILD_STRUCTURE.WISH_POOL, '许愿池'],
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[ GUILD_STRUCTURE.STORE, '商店']
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[GUILD_STRUCTURE.ARMY_CENTER, '中军大帐'],
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[GUILD_STRUCTURE.EQUIP_PRODUCE, '炼器堂'],
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[GUILD_STRUCTURE.BOSS, '演武台'],
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[GUILD_STRUCTURE.TRAIN, '练兵场'],
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[GUILD_STRUCTURE.DONATE, '捐献所'],
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[GUILD_STRUCTURE.WISH_POOL, '许愿池'],
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[GUILD_STRUCTURE.STORE, '商店']
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])
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// 权限
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@@ -169,11 +169,11 @@ export const GUILD_ROUTE_OPERATE = [
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];
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export const GUILD_ROUTE_TO_OPERATE = new Map<string, { operate: GUILD_OPERATE, type: number }[]>();
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for(let {route, operate, type} of GUILD_ROUTE_OPERATE) {
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if(!GUILD_ROUTE_TO_OPERATE.has(route)) {
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for (let { route, operate, type } of GUILD_ROUTE_OPERATE) {
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if (!GUILD_ROUTE_TO_OPERATE.has(route)) {
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GUILD_ROUTE_TO_OPERATE.set(route, []);
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}
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GUILD_ROUTE_TO_OPERATE.get(route).push({ operate, type});
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GUILD_ROUTE_TO_OPERATE.get(route).push({ operate, type });
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}
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// 军团状态
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@@ -235,6 +235,8 @@ export enum GUILD_POINT_WAYS {
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TRAIN = 3, // 训练场
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BOSS_WAR = 4, // 演武台
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ACTIVITY = 5, // 军团活动
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BOSS_WAR_EXTEND = 6, //演舞台额外
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}
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// 军团活动id
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