军团bug和备注

This commit is contained in:
mamengke01
2021-02-23 11:43:50 +08:00
parent 0fc828793a
commit 6759a7dcb1
9 changed files with 162 additions and 49 deletions

View File

@@ -6,7 +6,7 @@ import { BattleRecordModel } from '../../../db/BattleRecord';
import { nowSeconds, getTodayZeroPoint } from '../../../pubUtils/timeUtil';
import { getBossInstanceInfo, bossResult, checkMemberExists, pushBossHpMessage, getBossInstanceWhenEnd, addBossInstance } from '../../../services/guildBossService';
import { findWhere } from 'underscore'
import { GUILD_STRUCTURE, GUILD_POINT_WAYS } from '../../../consts/constModules/guildConst';
import { GUILD_STRUCTURE, GUILD_BOSS_STATUS, GUILD_POINT_WAYS } from '../../../consts/constModules/guildConst';
import { DATA_NAME } from '../../../consts/dataName';
import { UserGuildModel } from '../../../db/UserGuild';
import { GUILD_OPERATE } from '../../../consts';
@@ -14,7 +14,6 @@ import { checkAuth, addActive } from '../../../services/guildService';
import { GuildModel } from '../../../db/Guild';
import { getBossByLv } from '../../../pubUtils/data';
import { lockData } from '../../../services/redLockService';
import { handleCost } from '../../../services/rewardService';
export default function (app: Application) {
return new GuildHandler(app);
@@ -51,10 +50,9 @@ export class GuildHandler {
const { guildCode: code } = userGuild;
let bossInstance = await BossInstanceModel.findBossInstance(code);
if (!bossInstance) {
return resResult(STATUS.SUCCESS, {status: 1});//1等待团长开启2今日已开启且boss通关3开启中
return resResult(STATUS.SUCCESS, {status: GUILD_BOSS_STATUS.WAIT_OPEN});//等待团长开启
}
let result = await getBossInstanceInfo(bossInstance, roleId);
return resResult(STATUS.SUCCESS, result);
}
@@ -75,22 +73,27 @@ export class GuildHandler {
return resResult(STATUS.REDLOCK_ERR);
let bossInstance = await BossInstanceModel.findBossInstance(code);
if (!!bossInstance && ( bossInstance.bossHp > 0 || bossInstance.startTime >= getTodayZeroPoint() )) {
res.releaseCallback();
return resResult(STATUS.GUILD_SCRIPT_IS_OPENED_TODAY);
}
const guild = await GuildModel.findByCode(code, serverId, 'lv structure');
if(!guild) {
res.releaseCallback();
return resResult(STATUS.GUILD_NOT_FOUND);
}
const { structure } = guild;
const curStructure = structure.find(cur => cur.id == GUILD_STRUCTURE.BOSS);
if(!curStructure) {
res.releaseCallback();
return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
}
let bossBase = getBossByLv(curStructure.lv);
let { bossHp, warId } = getRandomByLen(bossBase.wars);
let resGuild = await GuildModel.costFund(code, bossBase.opencost);
if (!resGuild)
if (!resGuild) {
res.releaseCallback();
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
}
await BossInstanceModel.openBossInstance(code, bossHp, warId, bossBase.bossLevel);
res.releaseCallback();
let result = {warId, ranks: [], myRank: {}, bossHp, status: 3, bossLv: bossBase.bossLevel, isBattled: false};
@@ -145,7 +148,7 @@ export class GuildHandler {
}
//记录伤害
let bossInstance = await BossInstanceModel.updateBossHp(code, damage, roleId);
if (!bossInstance) {//进入结算
if (!bossInstance|| bossInstance.bossHp == 0) {//进入结算
let flag = await bossResult(code, serverId, DATA_NAME.BOSS_SCRIPT, roleId, damage);
if (!flag) {
return resResult(STATUS.WRONG_PARMS);

View File

@@ -87,20 +87,28 @@ export class GuildRefineHandler {
let guildRefine = await GuildRefineModel.getRefine(code);
let nowTime = nowSeconds();
for (let scienceTree of guildRefine.scienceTrees) {
if (scienceTree.id == id)
if (scienceTree.id == id) {
res.releaseCallback();
return resResult(STATUS.GUILD_LIGHT_UP_THE_SCIENCETREE);
}
if (scienceTree.endTime > nowTime)
if (scienceTree.endTime > nowTime) {
res.releaseCallback();
return resResult(STATUS.GUILD_SCIENCETREE_IS_RUNNING);
}
}
for (let prePosition of developConsume.prePositions) {
let scienceTree = findWhere(guildRefine.scienceTrees, {id: prePosition});
if (!scienceTree||scienceTree.endTime > nowTime)
if (!scienceTree||scienceTree.endTime > nowTime) {
res.releaseCallback();
return resResult(STATUS.GUILD_PERSITION_TREE_NOT_LIGHT);
}
}
const costResult = await GuildModel.costFund(code, developConsume.fundConsume);
if(!costResult)
if(!costResult) {
res.releaseCallback();
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
}
let scienceTree = { id, endTime: nowTime + developConsume.timeConsume, assistRoleIds: []}
let { scienceTrees } = await GuildRefineModel.pushRefine(code, scienceTree);
res.releaseCallback();
@@ -122,16 +130,24 @@ export class GuildRefineHandler {
let guildRefine = await GuildRefineModel.getRefine(code);
let index = findIndex(guildRefine.scienceTrees, { id });
if (index == -1)
if (index == -1) {
res.releaseCallback();
return resResult(STATUS.WRONG_PARMS);
}
let scienceTree = guildRefine.scienceTrees[index];
if (scienceTree.assistRoleIds.indexOf(roleId) != -1)
if (scienceTree.assistRoleIds.indexOf(roleId) != -1) {
res.releaseCallback();
return resResult(STATUS.GUILD_IS_ASSISTED_SCIENCETREE);
if (scienceTree.assistRoleIds.length >= ARMY.ARMY_DEVELOPMENT_SPEEDTMES)
}
if (scienceTree.assistRoleIds.length >= ARMY.ARMY_DEVELOPMENT_SPEEDTMES) {
res.releaseCallback();
return resResult(STATUS.GUILD_REACH_MAX_ASSIST_COUNT);
}
let result = await handleCost(roleId, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_DEVELOPMENT_SPEEDCOST}]);
if (!result)
if (!result) {
res.releaseCallback();
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
}
scienceTree.assistRoleIds.push(roleId);
scienceTree.endTime = scienceTree.endTime - ARMY.ARMY_DEVELOPMENT_SPEED * 60;
let { scienceTrees } = await GuildRefineModel.updateRefine(code, { scienceTrees: guildRefine.scienceTrees })

View File

@@ -180,18 +180,24 @@ export class GuildTrainHandler {
return resResult(STATUS.GUILD_TRAIN_SCRIPT_NOT_OPENED);
}
let trainInstance = findWhere(guildTrain.trainInstances, { hid });
if (!trainInstance)
if (!trainInstance) {
res.releaseCallback();//解锁
return resResult(STATUS.WRONG_PARMS);
}
let { trainInstances, soloRewardRatio } = getArmyTrainJuDian(trainId);
let instance = findWhere(trainInstances, { hid });
if (!instance)
if (!instance) {
res.releaseCallback();//解锁
return resResult(STATUS.WRONG_PARMS);
}
let trainSoloReward = getTrainSoloReward(battleRecord.record.difficulty);
if (!trainSoloReward)
if (!trainSoloReward) {
res.releaseCallback();//解锁
return resResult(STATUS.WRONG_PARMS);
let addScore = Math.floor((isSuccess?trainSoloReward.winScore:trainSoloReward.failScore) * (soloRewardRatio + 100 ) / 100);
let goods = await addItems(roleId, roleName, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.HONOUR), count: isSuccess?trainSoloReward.failHonour:trainSoloReward.failHonour}]);
}
let addScore = Math.floor((isSuccess?trainSoloReward.winScore:trainSoloReward.failScore));
let goods = await addItems(roleId, roleName, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.HONOUR), count: (isSuccess?trainSoloReward.failHonour:trainSoloReward.failHonour) * (soloRewardRatio + 100 ) / 100}]);
//是否压制
let { isComplete, ranks } = guildTrain;
let reports = [];
@@ -266,14 +272,20 @@ export class GuildTrainHandler {
return resResult(STATUS.GUILD_TRAIN_SCRIPT_NOT_OPENED);
}
let trainInstance = findWhere(guildTrain.trainInstances, { hid });
if (trainInstance.endTime < nowSeconds())
if (trainInstance.endTime < nowSeconds()) {
res.releaseCallback();//解锁
return resResult(STATUS.GUILD_TRAIN_BOX_IS_OVER_TIME);
}
let trainBox = findWhere(trainInstance.trainBoxs, { index })
if (!!trainBox)
if (!!trainBox) {
res.releaseCallback();//解锁
return resResult(STATUS.GUILD_TRAIN_BOX_INDEX_IS_GOT);
}
trainBox = findWhere(trainInstance.trainBoxs, { roleId })
if (!!trainBox)
if (!!trainBox) {
res.releaseCallback();//解锁
return resResult(STATUS.GUILD_TRAIN_BOX_IS_GOT);
}
let good = getRandomByLen(heroRewards);
good.count = Math.floor((100 + shilianRewardRatio) * good.count/100);
let goods = await addItems(roleId, roleName, sid, [good]);
@@ -282,8 +294,7 @@ export class GuildTrainHandler {
res.releaseCallback();//解锁
if (!resGuildTrain) {
let result:any = getGuildTrainRewards(guildTrain);
return resResult(STATUS.GUILD_GET_TRAIN_BOX_FAIL, result);
return resResult(STATUS.GUILD_GET_TRAIN_BOX_FAIL);
}
let result:any = getGuildTrainRewards(resGuildTrain);