✨ feat(gvg): 激战期获取挑战对手阵容
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@@ -10,6 +10,7 @@ import { getGVGBattleData } from "./gvgBattleMemory";
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import { GVGCityMapInfo } from "../../domain/gvgField/returnData";
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import { pick } from "underscore";
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import { GVG } from "../../pubUtils/dicParam";
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import { GVGHeroInfo, PvpEnemies, PvpHeroInfo } from "../../domain/dbGeneral";
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/**
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@@ -88,7 +89,7 @@ export async function initRobots(confidId: number, groupId: number, serverType:
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robotTeams = await GVGTeamModel.initRobots(confidId, groupId, serverType, cityId, updateDicPoints);
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// 存入内存
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let teamObj = getGVGBattleData(groupId, serverType);
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teamObj.enterCity(robotTeams);
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teamObj.enterCity(...robotTeams);
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}
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return robotTeams;
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}
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@@ -108,14 +109,40 @@ export function calBattleScoreByCe(isSuccess: boolean, lineupCe: number) {
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return isSuccess? winScore: 0;
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}
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// 计算打投石车/守卫的得分
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export function calLeagueScore(team: GVGTeamType) {
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return 0
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}
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export async function teamBreak(city: GVGCityType, team: GVGTeamType) {
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if(team.durability > 0) return team
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let areaId = getBirthAreaOfCity(city, team.leagueCode);
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team = await GVGTeamModel.teamBreak(team.teamCode, team.isRobot, team.maxDurability, areaId);
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return team;
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}
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export function getGVGWarId(defenseTeam: GVGTeamType) {
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if(!defenseTeam.isRobot) return GVG.GVG_CITY_BGMAP_GKID; // 玩家防守地图
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if(!defenseTeam.isCatapult) return GVG.GVG_CATAPULT_WARJSON; // 投石车使用
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return GVG.GVG_ROBOT_WARJSON; // 据点守卫使用
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}
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export function getOppHeroes(warId: number, isRobot: boolean, lineup: GVGHeroInfo[]) {
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let heroes: PvpEnemies[] = [];
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const dicWar = gameData.war.get(warId);
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if(!dicWar) { console.error(`warId ${warId} not found`); return [] }
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const dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId)||[];
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for(let warJson of dicWarJson) {
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if(!isRobot) {
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let heroInfo = lineup.find(cur => cur.dataId == warJson.dataId);
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if(!heroInfo) continue;
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let hero = new PvpEnemies(warJson, heroInfo);
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heroes.push(hero);
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} else {
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if(warJson.relation == 2) {
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let dicHero = gameData.hero.get(warJson.actorId);
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if(!dicHero) continue;
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let heroInfo = new PvpHeroInfo();
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heroInfo.setRobotInfo(dicHero, warJson.lv);
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let hero = new PvpEnemies(warJson, heroInfo);
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heroes.push(hero);
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}
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}
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}
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return heroes
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}
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