后台:添加设置武将星级
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@@ -4,10 +4,10 @@ import { STATUS } from '../../../consts/statusCode';
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import { getRoleOnlineInfo, updateUserInfo } from '../../../services/redisService';
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import { addItems, createHeroes } from '../../../services/rewardService';
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import { RewardInter } from '../../../pubUtils/interface';
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import { getExpByLv, getLvByExp } from '../../../pubUtils/data';
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import { gameData, getExpByLv, getHeroExpByLv, getHeroLvByExp, getLvByExp } from '../../../pubUtils/data';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { BLOCK_TYPE, GUILD_AUTH, GUILD_DISMISS_WAY, GUILD_JOB, GUILD_MASTER_CHANGE_WAY, GUILD_STATUS, GUILD_STRUCTURE, ITEM_CHANGE_REASON, MAIL_TYPE, REDIS_KEY, TA_EVENT } from '../../../consts';
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import { GuildFormParam } from '../../../domain/backEndField/params';
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import { BLOCK_TYPE, GUILD_AUTH, GUILD_DISMISS_WAY, GUILD_JOB, GUILD_MASTER_CHANGE_WAY, GUILD_STATUS, GUILD_STRUCTURE, HERO_SYSTEM_TYPE, ITEM_CHANGE_REASON, MAIL_TYPE, REDIS_KEY, TA_EVENT } from '../../../consts';
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import { GuildFormParam, SetHeroParam } from '../../../domain/backEndField/params';
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import { GuildModel, GuildUpdateParam } from '../../../db/Guild';
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import { getGuildChannelSid } from '../../../services/chatService';
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import { pushGuildNoticeUpdateMsg } from '../../../services/sysChatService'
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@@ -17,6 +17,11 @@ import { UserGuildApplyModel } from '../../../db/UserGuildApply';
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import { reportTAEvent } from '../../../services/sdkService';
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import { sendMailByContent } from '../../../services/mailService';
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import { GuildLeader } from '../../../domain/rank';
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import { HeroModel } from '../../../db/Hero';
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import { calAllHeroCe, calPlayerCeAndSave } from '../../../services/playerCeService';
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import { SkinModel } from '../../../db/Skin';
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import { PvpDefenseModel } from '../../../db/PvpDefense';
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import { calculatetopLineup } from '../../../pubUtils/playerCe';
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let timer: NodeJS.Timer;
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export default function (app: Application) {
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@@ -73,6 +78,51 @@ export class GmRoleHandler {
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return resResult(STATUS.SUCCESS);
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}
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async setHero(msg: { roleId: string, hid: number, param: SetHeroParam }, session: BackendSession) {
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let { roleId, hid } = msg;
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let param = new SetHeroParam(msg.param);
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if(!param.checkParams()) return resResult(STATUS.WRONG_PARMS);
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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if(!hero) return resResult(STATUS.HERO_NOT_FIND);
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let { sid } = await getRoleOnlineInfo(roleId);
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if(param.lv && param.lv > 0) {
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let exp = getHeroExpByLv(param.lv - 1)||0;
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exp += (param.expInc||0);
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let newLv = getHeroLvByExp(exp);
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param.lv = newLv;
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param['exp'] = exp;
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAR, sid, roleId, hero, param);
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if(param.job > 0) {
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, sid, roleId, hero, { job: param.job, jobStage: 0 });
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}
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if (hero.star != param.star) {
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await calAllHeroCe(HERO_SYSTEM_TYPE.STAR, sid, roleId, {}, [hid, 1]); // 升星可能影响到百家学院全局加成
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}
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return resResult(STATUS.SUCCESS);
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}
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async deleteHero(msg: { roleId: string, hid: number }, session: BackendSession) {
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let { roleId, hid } = msg;
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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if (!hero) return resResult(STATUS.HERO_NOT_FIND);
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await HeroModel.deleteHero(roleId, hid);
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await SkinModel.deleteByHero(roleId, hid);
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let role = await RoleModel.findByRoleId(roleId);
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let { topLineup, topLineupCe } = await calculatetopLineup(role, hid, 0, null);
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await PvpDefenseModel.deleteHero(roleId, hid);
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await RoleModel.updateRoleInfo(roleId, { topLineup, topLineupCe, ce: role.ce - hero.ce });
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return resResult(STATUS.SUCCESS);
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}
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async updateGuild(msg: GuildFormParam, session: BackendSession ) {
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const uid = session.get('uid');
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let params = new GuildFormParam(msg);
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@@ -12,6 +12,7 @@ import { CheckMeterial } from './rewardService';
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import { HeroUpdate } from '../db/Hero';
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import { SkinUpdate } from '../db/Skin';
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import { Figure } from '../domain/dbGeneral';
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import { pick } from 'underscore';
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export async function getTeraphStrengthenResult(role: RoleType, count: number, dicTeraph: DicTeraph, teraph: Teraph) {
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let criAttr: number[] = [], times = 0;
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@@ -79,13 +80,13 @@ export function addUserToChannel(channel: Channel, user: ChannelUser) {
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export async function getSimpleRoleInfo(roleId: string) {
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if (!roleId) return null;
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let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.SHOW_SIMPLE, true);
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return role;
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return pick(role, ['roleId', 'roleName', 'head', 'frame', 'spine', 'lv', 'title', 'job', 'quitTime', 'loginTime', 'vLv', 'guildName', 'serverId', 'userInfo']);
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}
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export async function getSimpleRoleInfos(roleIds: string[]) {
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if (!roleIds || !roleIds.length) return null;
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let roles = await RoleModel.findByRoleIds(roleIds, ROLE_SELECT.SHOW_SIMPLE, true);
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return roles;
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return roles.map(role => pick(role, ['roleId', 'roleName', 'head', 'frame', 'spine', 'lv', 'title', 'job', 'quitTime', 'loginTime', 'vLv', 'guildName', 'serverId', 'userInfo']));
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}
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/**
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