diff --git a/game-server/app/servers/battle/handler/ladderHandler.ts b/game-server/app/servers/battle/handler/ladderHandler.ts index 563d9e12b..ef42c414e 100644 --- a/game-server/app/servers/battle/handler/ladderHandler.ts +++ b/game-server/app/servers/battle/handler/ladderHandler.ts @@ -219,7 +219,8 @@ export class LadderHandler { result.setLadderData(ladderData, rec); // 获取奖励 - let { battleGoods, breakGoods } = await ladderBattleEndReward(roleId, roleName, sid, ladderData.historyRank, isSuccess, historyRank, 1); + let rewardResult = await ladderBattleEndReward(roleId, roleName, sid, ladderData.historyRank, isSuccess, historyRank, 1); + let { battleGoods = [], breakGoods = [] } = rewardResult||{}; await checkTaskInLadderEnd(serverId, roleId, sid, isSuccess, historyRank, atkLadderMatch.rank); return resResult(STATUS.SUCCESS, {...pick(result, ['rank', 'historyRank', 'challengeCnt','status', 'time', 'oppPlayers']), battleGoods, breakGoods}); diff --git a/game-server/app/services/ladderService.ts b/game-server/app/services/ladderService.ts index 249125c07..fdce30f1a 100644 --- a/game-server/app/services/ladderService.ts +++ b/game-server/app/services/ladderService.ts @@ -344,7 +344,7 @@ async function refreshOpp(ladderMatch: LadderMatchType, needRefresh: boolean) { export async function ladderBattleEndReward(roleId: string, roleName: string, sid: string, rank: number, isSuccess: boolean, historyRank: number, num: number) { let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank); - if(!dicLadderDifficultRatio) return null; + if(!dicLadderDifficultRatio) return { battleGoods: [], breakGoods: [] }; let warReward = new WarReward(roleId, roleName, sid, dicLadderDifficultRatio.gkId, isSuccess); warReward.setLadderReward(dicLadderDifficultRatio.randomWinReward, true); warReward.setLadderReward(dicLadderDifficultRatio.randomFailReward, false);