From 697b0f39bf083fcc06c37fe12d3b901ce8883da4 Mon Sep 17 00:00:00 2001 From: luying Date: Wed, 18 May 2022 11:57:35 +0800 Subject: [PATCH] =?UTF-8?q?=E6=88=98=E5=8A=9B=EF=BC=9A=E7=9A=AE=E8=82=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game-server/app/services/playerCeService.ts | 5 ++--- game-server/app/services/role/calCe.ts | 2 ++ 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/game-server/app/services/playerCeService.ts b/game-server/app/services/playerCeService.ts index b5d34d0ee..5f91bbe7a 100644 --- a/game-server/app/services/playerCeService.ts +++ b/game-server/app/services/playerCeService.ts @@ -119,8 +119,8 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve } case HERO_SYSTEM_TYPE.SKIN: // 7. 穿皮肤 { - let { hero: { quality, star, starStage, colorStar, colorStarStage, skins } } = param; - for(let [hid, { skinId, job, ePlace }] of heroUpdates) { + let { hero: { quality, star, starStage, colorStar, colorStarStage } } = param; + for(let [hid, { skinId, job, ePlace, skins }] of heroUpdates) { calCe.setHeroBase(hid, skinId); calCe.setHeroStar(hid, job, quality, star, starStage, colorStar, colorStarStage); for(let { id, equipId, quality, qualityStage, lv, star, starStage } of ePlace) { @@ -135,7 +135,6 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve case HERO_SYSTEM_TYPE.FAVOUR: // 8. 好感度 { let { hero: { connections }, isFavourLvUp } = param; - console.log('####', connections, isFavourLvUp, heroUpdates) if(isFavourLvUp) { for(let [hid, { favourLv }] of heroUpdates) { calCe.setFavour(hid, favourLv, connections); diff --git a/game-server/app/services/role/calCe.ts b/game-server/app/services/role/calCe.ts index c37527ab6..e18b2b853 100644 --- a/game-server/app/services/role/calCe.ts +++ b/game-server/app/services/role/calCe.ts @@ -233,10 +233,12 @@ export class CalCe { this.data.clearHeroAttrByHid(hid, 'talent'); let skin = skins.find(cur => cur.enable); let seids = this.getTalentSeid(skin.talent); + console.log('######### setTalent', hid, skin, seids) let { ratioUp } = this.addSeidEffect(seids); for(let [attrId, val] of ratioUp) { let heroAttr = this.data.getHeroAttrByHidAndId(hid, attrId); heroAttr.talent = val; + console.log('######### heroAttr.talent', heroAttr.talent) } }