活动:签到
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@@ -61,22 +61,15 @@ export class SignInHandler {
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let playerData = await getPlayerSignInData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let curDate = moment(new Date()).valueOf();
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if (curDate < playerData.beginTime || curDate > playerData.endTime) {//未开启
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if (!playerData.canShow()) {//未开启
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return resResult(STATUS.ACTIVITY_CLOSED);
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}
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let openTime = SERVER_OPEN_TIME;
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if (dayIndex > playerData.todayIndex) {
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return resResult(STATUS.ACTIVITY_DAY_INDEX_OVER);
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}
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//开服第一个月可以签到之前未领取的奖励,下个月只能签到当天奖励,补签
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let isDelay = false;//补签
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if (moment().diff(moment(openTime).startOf('months'), 'months') != 0 && (dayIndex != playerData.todayIndex)) {
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isDelay = true;
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}
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let roundIndex = playerData.roundIndex;
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//高级签到开启条件
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@@ -104,7 +97,7 @@ export class SignInHandler {
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if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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}
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await ActivitySignInModel.addSignInRecord(activityId, roleId, roundIndex, [dayIndex]);
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await ActivitySignInModel.addSignInRecord(activityId, roleId, roundIndex, dayIndex);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(signinItemData.reward);
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.SIGNIN)
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@@ -64,50 +64,6 @@ export async function signInVIPActivity(serverId: number, roleId: string) {
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return playerData;
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}
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/**
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* 获取活动数据
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*
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* @param {number} type 新手签到
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function newPlayerSignInActivity(serverId: number, roleId: string) {
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let activityArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.NEW_PLAYER_SIGN_IN);
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if (activityArray.length == 0) {
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return null;
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}
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let activityData = activityArray[0];
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new SignInData(activityData, createTime, serverTime);
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let betinTime = null;
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let endTime = null
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let curDate = moment(createTime * 1000);
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if (curDate.hour() < REFRESH_TIME) {
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betinTime = moment(createTime * 1000).startOf('d').add(-1, 'd').add(REFRESH_TIME, 'h').toDate();
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endTime = moment(betinTime).add(playerData.days, 'd').toDate()
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} else {
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betinTime = moment(createTime * 1000).startOf('d').add(REFRESH_TIME, 'h').toDate();
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endTime = moment(betinTime).add(playerData.days, 'd').toDate()
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}
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if (curDate > endTime) {
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return null;
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}
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playerData.setNewPlayerDate(betinTime, endTime);
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let curDateStamp = moment(new Date()).valueOf();
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if (curDateStamp < playerData.beginTime || curDateStamp > playerData.endTime) {//未开启
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return null;
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}
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let playerRecords: ActivitySignInModelType = await ActivitySignInModel.findData(activityData.activityId, roleId, playerData.roundIndex);
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playerData.setPlayerRecords(playerRecords);
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return playerData;
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}
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/**
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* 玩家活动数据
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*
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@@ -126,22 +82,11 @@ export async function getPlayerSignInData(activityId: number, serverId: number,
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new SignInData(activityData, createTime, serverTime);
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console.log('##### getPlayerSignInData',activityId, roleId, playerData.roundIndex, playerData)
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let playerRecords: ActivitySignInModelType = await ActivitySignInModel.findData(activityId, roleId, playerData.roundIndex);
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console.log('##### getPlayerSignInData playerData', playerRecords, !!playerRecords)
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playerData.setPlayerRecords(playerRecords);
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if (playerData.type === ACTIVITY_TYPE.NEW_PLAYER_SIGN_IN) {
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let betinTime = null;
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let endTime = null
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let curDate = moment(createTime * 1000);
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if (curDate.hour() < REFRESH_TIME) {
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betinTime = moment(createTime * 1000).startOf('d').add(-1, 'd').add(REFRESH_TIME, 'h').toDate();
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endTime = moment(betinTime).add(playerData.days, 'd').toDate()
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} else {
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betinTime = moment(createTime * 1000).startOf('d').add(REFRESH_TIME, 'h').toDate();
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endTime = moment(betinTime).add(playerData.days, 'd').toDate()
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}
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playerData.setNewPlayerDate(betinTime, endTime)
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}
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return playerData;
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}
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