形象:修改好感度解锁逻辑

This commit is contained in:
luying
2021-03-12 16:20:58 +08:00
parent df5d6ba92e
commit 6a7a3eadca
8 changed files with 67 additions and 43 deletions

View File

@@ -139,7 +139,7 @@ export class HeroHandler {
let curHero = await HeroModel.createHero({
roleId, serverId, roleName, hid, hName, star, quality, job, skins:[{id: initialSkin, enable: true}]
});
await unlockFigure(sid, roleId, [{ type: FIGURE_UNLOCK_CONDITION.GET_HERO, num: hid }]); // 解锁头像
await unlockFigure(sid, roleId, [{ type: FIGURE_UNLOCK_CONDITION.GET_HERO, paramHid: hid }]); // 解锁头像
let hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, sid, roleId, curHero, {});
await calAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, sid, roleId, {}, [initialSkin])
pushComposeOrangeHero(roleId, roleName, serverId, hero);
@@ -538,7 +538,7 @@ export class HeroHandler {
//重算战力并下发
if (oldLv != hero.favourLv) {
await unlockFigure(sid, roleId, [{type: FIGURE_UNLOCK_CONDITION.HERO_FAVOR, num: hero.favourLv }]);
await unlockFigure(sid, roleId, [{type: FIGURE_UNLOCK_CONDITION.HERO_FAVOR, paramHid: hero.hid, paramFavourLv: hero.favourLv }]);
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.FAVOUR, sid, roleId, hero, {
favour: newExp, favourLv: newLv
}, [oldLv]);