形象:修改好感度解锁逻辑
This commit is contained in:
@@ -139,7 +139,7 @@ export class HeroHandler {
|
|||||||
let curHero = await HeroModel.createHero({
|
let curHero = await HeroModel.createHero({
|
||||||
roleId, serverId, roleName, hid, hName, star, quality, job, skins:[{id: initialSkin, enable: true}]
|
roleId, serverId, roleName, hid, hName, star, quality, job, skins:[{id: initialSkin, enable: true}]
|
||||||
});
|
});
|
||||||
await unlockFigure(sid, roleId, [{ type: FIGURE_UNLOCK_CONDITION.GET_HERO, num: hid }]); // 解锁头像
|
await unlockFigure(sid, roleId, [{ type: FIGURE_UNLOCK_CONDITION.GET_HERO, paramHid: hid }]); // 解锁头像
|
||||||
let hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, sid, roleId, curHero, {});
|
let hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, sid, roleId, curHero, {});
|
||||||
await calAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, sid, roleId, {}, [initialSkin])
|
await calAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, sid, roleId, {}, [initialSkin])
|
||||||
pushComposeOrangeHero(roleId, roleName, serverId, hero);
|
pushComposeOrangeHero(roleId, roleName, serverId, hero);
|
||||||
@@ -538,7 +538,7 @@ export class HeroHandler {
|
|||||||
|
|
||||||
//重算战力并下发
|
//重算战力并下发
|
||||||
if (oldLv != hero.favourLv) {
|
if (oldLv != hero.favourLv) {
|
||||||
await unlockFigure(sid, roleId, [{type: FIGURE_UNLOCK_CONDITION.HERO_FAVOR, num: hero.favourLv }]);
|
await unlockFigure(sid, roleId, [{type: FIGURE_UNLOCK_CONDITION.HERO_FAVOR, paramHid: hero.hid, paramFavourLv: hero.favourLv }]);
|
||||||
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.FAVOUR, sid, roleId, hero, {
|
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.FAVOUR, sid, roleId, hero, {
|
||||||
favour: newExp, favourLv: newLv
|
favour: newExp, favourLv: newLv
|
||||||
}, [oldLv]);
|
}, [oldLv]);
|
||||||
|
|||||||
@@ -151,7 +151,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
|
|||||||
for (let id of figures) {//皮肤推送
|
for (let id of figures) {//皮肤推送
|
||||||
showItems.push({id, count: 1});
|
showItems.push({id, count: 1});
|
||||||
}
|
}
|
||||||
if (!!figureInfo) {
|
if (!!figureInfo && (figureInfo.heads.length > 0 || figureInfo.frames.length > 0 || figureInfo.spines.length > 0)) {
|
||||||
pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
|
pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -166,7 +166,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!!skinInfos.length) {
|
if (!!skinInfos.length) {
|
||||||
let unlockedType = addSkinIds.map(cur => { return { type: FIGURE_UNLOCK_CONDITION.GET_SKIN, num: cur } });
|
let unlockedType = addSkinIds.map(cur => { return { type: FIGURE_UNLOCK_CONDITION.GET_SKIN, paramSkinId: cur } });
|
||||||
await unlockFigure(sid, roleId, unlockedType);
|
await unlockFigure(sid, roleId, unlockedType);
|
||||||
calAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, sid, roleId, {}, addSkinIds);
|
calAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, sid, roleId, {}, addSkinIds);
|
||||||
pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, {skinInfos}), uids);
|
pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, {skinInfos}), uids);
|
||||||
@@ -284,10 +284,10 @@ export async function checkGoods(roleId: string, goodIds: Array<number>) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
export async function unlockFigure(sid: string, roleId: string, conditions: {type: number, num: number}[], role?: RoleType) {
|
export async function unlockFigure(sid: string, roleId: string, conditions: { type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }[], role?: RoleType) {
|
||||||
let figureInfo = await pubUnlockFigure(roleId, conditions, role);
|
let figureInfo = await pubUnlockFigure(roleId, conditions, role);
|
||||||
|
|
||||||
if (!!figureInfo) {
|
if (!!figureInfo && (figureInfo.heads.length > 0 || figureInfo.frames.length > 0 || figureInfo.spines.length > 0)) {
|
||||||
let uids = [{uid: roleId, sid}];
|
let uids = [{uid: roleId, sid}];
|
||||||
pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
|
pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -268,7 +268,7 @@ export default class GMUsers extends Service {
|
|||||||
try {
|
try {
|
||||||
for(let heroInfo of heroInfos) {
|
for(let heroInfo of heroInfos) {
|
||||||
let hero = await HeroModel.createHero(heroInfo);
|
let hero = await HeroModel.createHero(heroInfo);
|
||||||
await unlockFigure(heroInfo.roleId, [{ type: FIGURE_UNLOCK_CONDITION.GET_HERO, num: heroInfo.hid }]); // 解锁头像
|
await unlockFigure(heroInfo.roleId, [{ type: FIGURE_UNLOCK_CONDITION.GET_HERO, paramHid: heroInfo.hid }]); // 解锁头像
|
||||||
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, heroInfo.roleId, hero, {});
|
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, heroInfo.roleId, hero, {});
|
||||||
}
|
}
|
||||||
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
|
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
|
||||||
|
|||||||
@@ -209,8 +209,8 @@ export class Figure {
|
|||||||
enable: boolean = false; // 是否启用
|
enable: boolean = false; // 是否启用
|
||||||
@prop({ required: false })
|
@prop({ required: false })
|
||||||
time?: number; // 到期时间
|
time?: number; // 到期时间
|
||||||
@prop({ required: true, default: [], type: Number })
|
@prop({ required: false, type: Number })
|
||||||
unlockedType: number[] = []; // 当前已经解锁了的type
|
unlockedId?: number[]; // 当前已经解锁了的type
|
||||||
@prop({ required: true, default: false })
|
@prop({ required: true, default: false })
|
||||||
unlocked: boolean = false; // 是否已解锁
|
unlocked: boolean = false; // 是否已解锁
|
||||||
|
|
||||||
|
|||||||
@@ -59,7 +59,7 @@ export interface DicGoods {
|
|||||||
// 对应的装备id
|
// 对应的装备id
|
||||||
readonly equipId?: number;
|
readonly equipId?: number;
|
||||||
// 解锁条件
|
// 解锁条件
|
||||||
readonly condition: {type: number, param: number}[];
|
readonly condition: {id: number, type: number, params: number[]}[];
|
||||||
// 时间限制
|
// 时间限制
|
||||||
readonly timeLimit: number;
|
readonly timeLimit: number;
|
||||||
}
|
}
|
||||||
@@ -99,7 +99,7 @@ const DicGoodsKeys: KeysEnum<DicGoods> = {
|
|||||||
export const dicJewel = new Map<number, DicGoods>();
|
export const dicJewel = new Map<number, DicGoods>();
|
||||||
export const dicGoods = new Map<number, DicGoods>();
|
export const dicGoods = new Map<number, DicGoods>();
|
||||||
export const blueprt = new Map<number, Array<number>>();
|
export const blueprt = new Map<number, Array<number>>();
|
||||||
export const figureCondition = new Map<number, { param: number, id: number }[]>(); // type => {param, id}
|
export const figureCondition = new Map<number, {params: number[], id: number, gid: number}[]>(); // type => {params, id, gid}
|
||||||
|
|
||||||
arr.forEach(o => {
|
arr.forEach(o => {
|
||||||
o.goodsAbility = parseAbility(o);
|
o.goodsAbility = parseAbility(o);
|
||||||
@@ -116,9 +116,9 @@ arr.forEach(o => {
|
|||||||
o.equipId = good.good_id;
|
o.equipId = good.good_id;
|
||||||
}
|
}
|
||||||
let condition = parseConditionStr(o.condition);
|
let condition = parseConditionStr(o.condition);
|
||||||
for(let {type, param} of condition) {
|
for(let {id, type, params} of condition) {
|
||||||
let mapArr = figureCondition.get(type)||new Array<{param: number, id: number}>();
|
let mapArr = figureCondition.get(type)||new Array<{params: number[], id: number, gid: number}>();
|
||||||
mapArr.push({ param, id: o.good_id});
|
mapArr.push({ params, id: id, gid: o.good_id});
|
||||||
figureCondition.set(type, mapArr);
|
figureCondition.set(type, mapArr);
|
||||||
}
|
}
|
||||||
o.condition = condition;
|
o.condition = condition;
|
||||||
@@ -203,14 +203,23 @@ function parseSpecialMaterial(str: string) {
|
|||||||
|
|
||||||
// 解析物品 {"type": number, "param": number} 格式
|
// 解析物品 {"type": number, "param": number} 格式
|
||||||
export function parseConditionStr(str: string) {
|
export function parseConditionStr(str: string) {
|
||||||
let result = new Array<{ type: number, param: number }>();
|
let result = new Array<{ id: number, type: number, params: number[] }>();
|
||||||
if (!str) return result;
|
if (!str) return result;
|
||||||
let decodeArr = decodeArrayListStr(str);
|
let decodeArr = decodeArrayListStr(str);
|
||||||
for (let [type, param] of decodeArr) {
|
for (let i = 0; i < decodeArr.length; i++) {
|
||||||
if (isNaN(parseInt(type)) || isNaN(parseInt(param))) {
|
let [type, ...params] = decodeArr[i];
|
||||||
|
|
||||||
|
if (isNaN(parseInt(type))) {
|
||||||
throw new Error('data table format wrong');
|
throw new Error('data table format wrong');
|
||||||
}
|
}
|
||||||
result.push({ type: parseInt(type), param: parseInt(param) });
|
let parsedParam = new Array<number>();
|
||||||
|
for(let param of params) {
|
||||||
|
if (isNaN(parseInt(param))) {
|
||||||
|
throw new Error('data table format wrong');
|
||||||
|
}
|
||||||
|
parsedParam.push(parseInt(param))
|
||||||
|
}
|
||||||
|
result.push({ id: i + 1, type: parseInt(type), params: parsedParam });
|
||||||
}
|
}
|
||||||
return result
|
return result
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -82,39 +82,45 @@ export function getFriendPointObject(count: number) {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* 解锁头像/相框
|
* 解锁头像/相框
|
||||||
* @param type 解锁类型(获得武将/好感达到)
|
* @param roleId 玩家id
|
||||||
* @param num 参数(武将id/好感等级)
|
* @param conditions 解锁条件
|
||||||
|
* @param role 如果已查询过role表就直接可以使用
|
||||||
*/
|
*/
|
||||||
export async function unlockFigure(roleId: string, conditions: {type: number, num: number}[], role?: RoleType) {
|
export async function unlockFigure(roleId: string, conditions: { type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }[], role?: RoleType) {
|
||||||
if(!role || !role.heads || !role.frames) {
|
if(!role || !role.heads || !role.frames) {
|
||||||
role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
|
role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
|
||||||
}
|
}
|
||||||
let { heads, frames, spines } = role;
|
let { heads, frames, spines } = role;
|
||||||
let figureInfo = { heads: [], frames: [], spines: [] };
|
let figureInfo = { heads: [], frames: [], spines: [] };
|
||||||
for(let {type, num} of conditions) {
|
for(let {type, paramHid, paramFavourLv, paramSkinId } of conditions) {
|
||||||
let canUnLockList = gameData.figureCondition.get(type);
|
let canUnLockList = gameData.figureCondition.get(type);
|
||||||
if(canUnLockList) {
|
if(canUnLockList) {
|
||||||
for(let {id, param} of canUnLockList) {
|
for(let {id, params, gid} of canUnLockList) {
|
||||||
let flag = false; // 是否达成条件
|
let flag = false; // 是否达成条件
|
||||||
if(type == FIGURE_UNLOCK_CONDITION.GET_HERO) {
|
if(type == FIGURE_UNLOCK_CONDITION.GET_HERO) {
|
||||||
if(num == param) flag = true;
|
let [ hid ] = params;
|
||||||
|
if(paramHid == hid) flag = true;
|
||||||
} else if (type == FIGURE_UNLOCK_CONDITION.HERO_FAVOR) {
|
} else if (type == FIGURE_UNLOCK_CONDITION.HERO_FAVOR) {
|
||||||
if(num >= param) flag = true;
|
let [ hid, favourLv ] = params;
|
||||||
|
if(paramHid == hid && paramFavourLv >= favourLv) flag = true;
|
||||||
|
} else if ( type == FIGURE_UNLOCK_CONDITION.GET_SKIN) {
|
||||||
|
let [ id ] = params;
|
||||||
|
if(paramSkinId == id) flag = true;
|
||||||
}
|
}
|
||||||
if(!flag) continue;
|
if(!flag) continue;
|
||||||
let dicGood = gameData.goods.get(id);
|
let dicGood = gameData.goods.get(gid);
|
||||||
if(!dicGood) continue;
|
if(!dicGood) continue;
|
||||||
let dicItid = ITID.get(dicGood.itid);
|
let dicItid = ITID.get(dicGood.itid);
|
||||||
if(!dicItid) continue;
|
if(!dicItid) continue;
|
||||||
|
|
||||||
if(dicItid.type == CONSUME_TYPE.HEAD) {
|
if(dicItid.type == CONSUME_TYPE.HEAD) {
|
||||||
let figure = unlockSingleFigure(heads, id, false, type);
|
let figure = unlockSingleFigure(heads, gid, false, id);
|
||||||
if(figure && figure.unlocked) figureInfo.heads.push(figure);
|
if(figure && figure.unlocked) figureInfo.heads.push(figure);
|
||||||
} else if (dicItid.type == CONSUME_TYPE.FRAME) {
|
} else if (dicItid.type == CONSUME_TYPE.FRAME) {
|
||||||
let figure = unlockSingleFigure(frames, id, false, type);
|
let figure = unlockSingleFigure(frames, gid, false, id);
|
||||||
if(figure && figure.unlocked) figureInfo.frames.push(figure);
|
if(figure && figure.unlocked) figureInfo.frames.push(figure);
|
||||||
} else if (dicItid.type == CONSUME_TYPE.SPINE) {
|
} else if (dicItid.type == CONSUME_TYPE.SPINE) {
|
||||||
let figure = unlockSingleFigure(spines, id, false, type);
|
let figure = unlockSingleFigure(spines, gid, false, id);
|
||||||
if(figure && figure.unlocked) figureInfo.spines.push(figure);
|
if(figure && figure.unlocked) figureInfo.spines.push(figure);
|
||||||
} else {
|
} else {
|
||||||
continue;
|
continue;
|
||||||
@@ -137,20 +143,20 @@ export async function addFigure(roleId: string, ids: number[]) {
|
|||||||
let { heads, frames, spines } = role;
|
let { heads, frames, spines } = role;
|
||||||
|
|
||||||
let figureInfo = { heads: [], frames: [], spines: [] };
|
let figureInfo = { heads: [], frames: [], spines: [] };
|
||||||
for(let id of ids) {
|
for(let gid of ids) {
|
||||||
let dicGoods = gameData.goods.get(id);
|
let dicGoods = gameData.goods.get(gid);
|
||||||
if(!dicGoods) continue;
|
if(!dicGoods) continue;
|
||||||
let dicItid = ITID.get(dicGoods.itid);
|
let dicItid = ITID.get(dicGoods.itid);
|
||||||
if(!dicItid) continue;
|
if(!dicItid) continue;
|
||||||
|
|
||||||
if(dicItid.type == CONSUME_TYPE.HEAD) {
|
if(dicItid.type == CONSUME_TYPE.HEAD) {
|
||||||
let figure = unlockSingleFigure(heads, id, true);
|
let figure = unlockSingleFigure(heads, gid, true);
|
||||||
if(figure && figure.unlocked) figureInfo.heads.push(figure);
|
if(figure && figure.unlocked) figureInfo.heads.push(figure);
|
||||||
} else if (dicItid.type == CONSUME_TYPE.FRAME) {
|
} else if (dicItid.type == CONSUME_TYPE.FRAME) {
|
||||||
let figure = unlockSingleFigure(frames, id, true);
|
let figure = unlockSingleFigure(frames, gid, true);
|
||||||
if(figure && figure.unlocked) figureInfo.frames.push(figure);
|
if(figure && figure.unlocked) figureInfo.frames.push(figure);
|
||||||
} else if (dicItid.type == CONSUME_TYPE.SPINE) {
|
} else if (dicItid.type == CONSUME_TYPE.SPINE) {
|
||||||
let figure = unlockSingleFigure(spines, id, true);
|
let figure = unlockSingleFigure(spines, gid, true);
|
||||||
if(figure && figure.unlocked) figureInfo.spines.push(figure);
|
if(figure && figure.unlocked) figureInfo.spines.push(figure);
|
||||||
} else {
|
} else {
|
||||||
continue;
|
continue;
|
||||||
@@ -161,30 +167,39 @@ export async function addFigure(roleId: string, ids: number[]) {
|
|||||||
return figureInfo;
|
return figureInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
function unlockSingleFigure(dbFigures: Figure[], id: number, unlockDirect = false, type?: number) {
|
/**
|
||||||
|
* 根据物品id解锁/获得玩家数据
|
||||||
|
* @param dbFigures 数据库内字段
|
||||||
|
* @param id 物品id
|
||||||
|
* @param unlockDirect 是否不计算解锁条件直接解锁
|
||||||
|
* @param conditionId 条件id
|
||||||
|
*/
|
||||||
|
function unlockSingleFigure(dbFigures: Figure[], id: number, unlockDirect = false, conditionId?: number) {
|
||||||
let figure = dbFigures.find(cur => cur.id == id);
|
let figure = dbFigures.find(cur => cur.id == id);
|
||||||
if(!figure) {
|
if(!figure) {
|
||||||
figure = new Figure(id, false);
|
figure = new Figure(id, false);
|
||||||
dbFigures.push(figure);
|
dbFigures.push(figure);
|
||||||
}
|
}
|
||||||
if(figure.unlocked) return; // 已解锁过
|
if(figure.unlocked) return; // 已解锁过
|
||||||
|
if(!figure.unlockedId) figure.unlockedId = new Array<number>();
|
||||||
|
|
||||||
let dicGoods = gameData.goods.get(id);
|
let dicGoods = gameData.goods.get(id);
|
||||||
|
|
||||||
let hasUnlockedAll = true;
|
let hasUnlockedAll = true;
|
||||||
if(!unlockDirect) { // 不能直接获得,需要通过type解锁
|
if(!unlockDirect) { // 不能直接获得,需要通过type解锁
|
||||||
if(figure.unlockedType.includes(type)) return;
|
if(figure.unlockedId.includes(conditionId)) return;
|
||||||
|
|
||||||
figure.unlockedType.push(type);
|
figure.unlockedId.push(conditionId);
|
||||||
|
|
||||||
for(let {type} of dicGoods.condition) {
|
for(let { id: cid } of dicGoods.condition) {
|
||||||
if(!figure.unlockedType.includes(type)) {
|
if(!figure.unlockedId.includes(cid)) {
|
||||||
hasUnlockedAll = false; break;
|
hasUnlockedAll = false; break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(hasUnlockedAll) {
|
if(hasUnlockedAll) {
|
||||||
figure.unlocked = true;
|
figure.unlocked = true;
|
||||||
|
delete figure.unlockedId;
|
||||||
|
|
||||||
if(dicGoods.timeLimit) {
|
if(dicGoods.timeLimit) {
|
||||||
figure.time = getBeforeDaySeconds(-1 * dicGoods.timeLimit); // timeLimit天以后
|
figure.time = getBeforeDaySeconds(-1 * dicGoods.timeLimit); // timeLimit天以后
|
||||||
|
|||||||
@@ -313,7 +313,7 @@ export default class Auth extends Service {
|
|||||||
const role = await RoleModel.createRole(uid, serverId, { roleId, code, roleName, seqId, lv: DEFAULT_LV, exp: (getExpByLv(DEFAULT_LV - 1) || { sum: 0 }).sum || 0 });
|
const role = await RoleModel.createRole(uid, serverId, { roleId, code, roleName, seqId, lv: DEFAULT_LV, exp: (getExpByLv(DEFAULT_LV - 1) || { sum: 0 }).sum || 0 });
|
||||||
if (role) {
|
if (role) {
|
||||||
let skinIds = new Array<number>();
|
let skinIds = new Array<number>();
|
||||||
let conditions = new Array<{type: number, num: number}>()
|
let conditions = new Array<{type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }>()
|
||||||
|
|
||||||
for (let hid of DEFAULT_HEROES) {
|
for (let hid of DEFAULT_HEROES) {
|
||||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||||
@@ -332,8 +332,8 @@ export default class Auth extends Service {
|
|||||||
skins: [{ id: initialSkin, enable: true }], lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0
|
skins: [{ id: initialSkin, enable: true }], lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0
|
||||||
});
|
});
|
||||||
skinIds.push(initialSkin);
|
skinIds.push(initialSkin);
|
||||||
conditions.push({type: FIGURE_UNLOCK_CONDITION.GET_HERO, num: hid});
|
conditions.push({type: FIGURE_UNLOCK_CONDITION.GET_HERO, paramHid: hid});
|
||||||
conditions.push({type: FIGURE_UNLOCK_CONDITION.GET_SKIN, num: initialSkin});
|
conditions.push({type: FIGURE_UNLOCK_CONDITION.GET_SKIN, paramSkinId: initialSkin});
|
||||||
|
|
||||||
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, roleId, hero, {});
|
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, roleId, hero, {});
|
||||||
|
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ export default class Utils extends Service {
|
|||||||
return addEquips(roleId, roleName, weapon);
|
return addEquips(roleId, roleName, weapon);
|
||||||
}
|
}
|
||||||
|
|
||||||
public unlockFigure(roleId: string, conditions: {type: number, num: number}[], role?: RoleType) {
|
public unlockFigure(roleId: string, conditions: {type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number}[], role?: RoleType) {
|
||||||
return unlockFigure(roleId, conditions, role);
|
return unlockFigure(roleId, conditions, role);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user