From 6a871b956a8dbf12e30125f144f7b59d8c8fe552 Mon Sep 17 00:00:00 2001 From: luying Date: Thu, 24 Nov 2022 19:01:01 +0800 Subject: [PATCH] =?UTF-8?q?=F0=9F=90=9E=20fix(=E9=95=87=E5=BF=B5=E5=A1=94)?= =?UTF-8?q?:=20=E6=B4=BE=E9=81=A3=E4=BB=BB=E5=8A=A1=E6=B7=BB=E5=8A=A0?= =?UTF-8?q?=E5=8F=82=E6=95=B0=EF=BC=9A=E5=88=B7=E6=96=B0=E6=AC=A1=E6=95=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game-server/app/servers/battle/handler/towerBattleHandler.ts | 2 +- game-server/app/services/battleService.ts | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/game-server/app/servers/battle/handler/towerBattleHandler.ts b/game-server/app/servers/battle/handler/towerBattleHandler.ts index f89eba7bc..6299d6c62 100644 --- a/game-server/app/servers/battle/handler/towerBattleHandler.ts +++ b/game-server/app/servers/battle/handler/towerBattleHandler.ts @@ -193,7 +193,7 @@ export class TowerBattleHandler { let refRemainTime = getRemainTime(curTime); let nextCostGold = getTowerTaskCostGold(newRole.towerTaskReCnt, newRole.towerTaskRefTime); - return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold, refRemainTime}); + return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold, refRemainTime, towerTaskReCnt: newRole.towerTaskReCnt }); } async sendTaskHero(msg: {batchCode: string, tasks: {taskCode: string, heroes: number[]}[]}, session: BackendSession) { diff --git a/game-server/app/services/battleService.ts b/game-server/app/services/battleService.ts index d2d4d85dd..82b6c4371 100644 --- a/game-server/app/services/battleService.ts +++ b/game-server/app/services/battleService.ts @@ -146,7 +146,7 @@ export async function getTasks(roleId: string) { let refRemainTime = getRemainTime(curTime); let nextCostGold = getTowerTaskCostGold(role.towerTaskReCnt, role.towerTaskRefTime); - return {curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold} + return { curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold, towerTaskReCnt } } function treatPreTasks(tasks: TowerTaskRecType[]) {