战斗:远征&pvp,属性字段修改
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@@ -12,7 +12,7 @@ import { PVPConfigModel } from '../db/SystemConfig'
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import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
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import { HeroesRecord } from '../db/PvpRecord';
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import { HeroModel } from '../db/Hero';
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import { MainAttrNumber, Attribute, CeAttrData, CeAttrDataRole } from '../domain/roleField/attribute';
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import { CeAttrData, CeAttrDataRole, AttributeCal } from '../domain/roleField/attribute';
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import { PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from '../domain/dbGeneral';
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import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
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import { findWhere, findIndex } from 'underscore';
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@@ -238,9 +238,9 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, mapWarJson: DicWarJ
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let heroInfo = new PvpHeroInfo();
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heroInfo.setHeroInfo(dbHero);
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heroInfo.setOutIndex(h.order);
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let attribute = getPlayerAttribute(dbHero.attr, role.attr);
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let { attribute, ce } = getPlayerAttribute(dbHero.attr, role.attr);
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heroInfo.setAttribute(attribute);
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let enemy = new PvpEnemies(warJson, heroInfo, hs ? hs.score : 0, attribute.ce);
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let enemy = new PvpEnemies(warJson, heroInfo, hs ? hs.score : 0, ce);
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heroes.push(enemy);
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}
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} else {
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@@ -282,10 +282,10 @@ async function matchRobot(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], ro
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if (!dicHero) continue;
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let heroInfo = new PvpHeroInfo();
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heroInfo.setRobotInfo(h, myLv, dicHero.initialStars, dicHero.quality);
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let attribute = getRobotAttribute(h.attribute, myCe, PVP_CONST.ENEMY_CE, ratio);
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defCe += attribute.ce
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let { attribute, ce } = getRobotAttribute(h.attribute, myCe, PVP_CONST.ENEMY_CE, ratio);
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defCe += ce;
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heroInfo.setAttribute(attribute);
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let enemy = new PvpEnemies(warJson, heroInfo, 0, attribute.ce);
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let enemy = new PvpEnemies(warJson, heroInfo, 0, ce);
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heroes.push(enemy);
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}
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}
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@@ -528,12 +528,11 @@ export async function findPvpDefAllByRoleId(roleId: string) {
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*/
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export function getRobotAttribute(attribute: { id: number, val: number }[], ce: number, enemyCe: number, ratio: number) {
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let newAttribute = new Attribute();
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let newAttribute = new AttributeCal();
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newAttribute.setByWarJson(attribute, Math.sqrt(ce / enemyCe * ratio));
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let attrJson = newAttribute.getReduceAttributes();
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let resultCe = newAttribute.calCelAndReduce();
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attrJson.ce = resultCe;
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return attrJson;
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let attrArr = newAttribute.getReduceAttributesToString();
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let newCe = newAttribute.calCelAndReduce();
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return { attribute: attrArr, ce: newCe };
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}
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/**
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@@ -542,12 +541,11 @@ export function getRobotAttribute(attribute: { id: number, val: number }[], ce:
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* @param globalCeAttr role表中的globalCeAttr
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*/
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export function getPlayerAttribute(heroAttrs: CeAttrData[] = [], roleAttrs: CeAttrDataRole[] = []) {
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let newAttribute = new Attribute();
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let newAttribute = new AttributeCal();
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newAttribute.setByDbData(roleAttrs, heroAttrs);
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let attrJson = newAttribute.getReduceAttributes();
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let resultCe = newAttribute.calCelAndReduce();
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attrJson.ce = resultCe;
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return attrJson;
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let attribute = newAttribute.getReduceAttributesToString();
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let ce = newAttribute.calCelAndReduce();
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return { attribute, ce };
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}
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/**
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@@ -556,9 +554,9 @@ export function getPlayerAttribute(heroAttrs: CeAttrData[] = [], roleAttrs: CeAt
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* @param globalCeAttr
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*/
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export function getPlayerMainAttribute(heroAttrs: CeAttrData[], roleAttrs: CeAttrDataRole[]) {
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let attribute = getPlayerAttribute(heroAttrs, roleAttrs);
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let mainAttributes = new MainAttrNumber(attribute);
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let newAttribute = new AttributeCal();
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newAttribute.setByDbData(roleAttrs, heroAttrs);
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let mainAttributes = newAttribute.getReduceMainAttributes();
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return mainAttributes;
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}
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