🐞 fix(gvg): 修复攻打掉占领据点的队伍时的数据错误
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@@ -485,12 +485,15 @@ export class GVGBattleHandler {
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defenseTeam = await GVGTeamModel.battleEndDefense(defenseTeam.teamCode, isSuccess? -fail: -win, getBirthAreaOfCity(city, defenseTeam.leagueCode), GVG.GVG_DEFAULT_DEFENSE_CD, await getTechReviveMinus(groupKey, configId, defenseTeam.leagueCode));
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if(defenseTeam.curTeamBreak && defenseTeam.originPointId > 0 && !defenseTeam.isCatapult) { // 打败的对手原来占领着一个位置,现在这个位置是你的了
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if(!attackTeam.curTeamBreak) {
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attackTeam = await GVGTeamModel.settlePoint(attackTeam.teamCode, defenseTeam.originPointId);
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await GVGCityAreaPointModel.settlePoint(cityId, attackTeam.areaId, defenseTeam.originPointId, attackTeam);
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let settleResult = await GVGCityAreaPointModel.settlePoint(cityId, attackTeam.areaId, defenseTeam.originPointId, attackTeam, defenseTeam.teamCode);
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if(settleResult) attackTeam = await GVGTeamModel.settlePoint(attackTeam.teamCode, defenseTeam.originPointId);
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} else {
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await GVGCityAreaPointModel.leavePoint(configId, groupKey, defenseTeam.originPointId);
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}
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}
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if(attackTeam.curTeamBreak && attackTeam.originPointId) {
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await GVGCityAreaPointModel.leavePoint(configId, groupKey, attackTeam.originPointId);
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}
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if(defenseTeam.curTeamBreak) {
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let attackScore = calBattleScoreByCe(isSuccess, defenseTeam.lineupCe);
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let attackCurTeamBreak = attackTeam.curTeamBreak;
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@@ -545,8 +548,8 @@ export class GVGBattleHandler {
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defenseTeam = await GVGTeamModel.battleEndDefense(oppoTeamCode, -hurt, getBirthAreaOfCity(city, defenseTeam.leagueCode), 0, await getTechReviveMinus(groupKey, configId, defenseTeam.leagueCode));
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if(defenseTeam.curTeamBreak && defenseTeam.originPointId > 0 && !defenseTeam.isCatapult) { // 打败的对手原来占领着一个位置,现在这个位置是你的了
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if(!attackTeam.curTeamBreak) {
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attackTeam = await GVGTeamModel.settlePoint(attackTeam.teamCode, defenseTeam.originPointId);
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await GVGCityAreaPointModel.settlePoint(cityId, attackTeam.areaId, defenseTeam.originPointId, attackTeam);
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let settleResult = await GVGCityAreaPointModel.settlePoint(cityId, attackTeam.areaId, defenseTeam.originPointId, attackTeam, defenseTeam.teamCode);
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if(settleResult) attackTeam = await GVGTeamModel.settlePoint(attackTeam.teamCode, defenseTeam.originPointId);
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} else {
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await GVGCityAreaPointModel.leavePoint(configId, groupKey, defenseTeam.originPointId);
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}
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@@ -104,11 +104,12 @@ class GVGBattleData {
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}
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private setRolePoints(roleId: string, fromPointId: number, pointId: number, teamCode: string) {
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if(fromPointId > 0 && pointId == 0) { // 被打得撤离积分点
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if(fromPointId > 0) { // 被打得撤离积分点
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if(this.rolePoints.has(roleId) && this.rolePoints.get(roleId).has(fromPointId)) {
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this.rolePoints.get(roleId).delete(fromPointId);
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}
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} else if (fromPointId == 0 && pointId > 0) {
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}
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if (pointId > 0) {
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if(!this.rolePoints.has(roleId)) this.rolePoints.set(roleId, new Map());
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this.rolePoints.get(roleId).set(pointId, teamCode);
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}
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@@ -218,7 +218,6 @@ export async function generNewLineup(roleId: string, heroes: HeroType[], lineup:
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*/
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export async function leaveCity(isForce: boolean, roleId: string, serverId: number, guildCode: string, myLeague?: GVGLeagueType) {
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if(!myLeague) myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return;
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let groupKey = await getGroupKey(serverId);
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let { configId } = getGVGConfig();
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let teams = await GVGTeamModel.findByRole(roleId);
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@@ -227,7 +226,7 @@ export async function leaveCity(isForce: boolean, roleId: string, serverId: numb
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if(isForce || !hasPoint) {
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await GVGTeamModel.leaveCity(roleId);
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await GVGCityModel.decreasePlayer(configId, groupKey, roleId);
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await GVGUserDataModel.changeCity(configId, myLeague.leagueCode, roleId, 0);
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if(myLeague) await GVGUserDataModel.changeCity(configId, myLeague.leagueCode, roleId, 0);
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await GVGCityAreaPointModel.playerLeave(configId, groupKey, roleId);
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// 处理内存数据
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let teamObj = getGVGBattleData(groupKey);
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