🐞 fix(gvg): 修复攻打掉占领据点的队伍时的数据错误

This commit is contained in:
luying
2023-03-07 16:27:22 +08:00
parent 82e6d5ec08
commit 6b79612a5e
4 changed files with 13 additions and 10 deletions

View File

@@ -485,12 +485,15 @@ export class GVGBattleHandler {
defenseTeam = await GVGTeamModel.battleEndDefense(defenseTeam.teamCode, isSuccess? -fail: -win, getBirthAreaOfCity(city, defenseTeam.leagueCode), GVG.GVG_DEFAULT_DEFENSE_CD, await getTechReviveMinus(groupKey, configId, defenseTeam.leagueCode));
if(defenseTeam.curTeamBreak && defenseTeam.originPointId > 0 && !defenseTeam.isCatapult) { // 打败的对手原来占领着一个位置,现在这个位置是你的了
if(!attackTeam.curTeamBreak) {
attackTeam = await GVGTeamModel.settlePoint(attackTeam.teamCode, defenseTeam.originPointId);
await GVGCityAreaPointModel.settlePoint(cityId, attackTeam.areaId, defenseTeam.originPointId, attackTeam);
let settleResult = await GVGCityAreaPointModel.settlePoint(cityId, attackTeam.areaId, defenseTeam.originPointId, attackTeam, defenseTeam.teamCode);
if(settleResult) attackTeam = await GVGTeamModel.settlePoint(attackTeam.teamCode, defenseTeam.originPointId);
} else {
await GVGCityAreaPointModel.leavePoint(configId, groupKey, defenseTeam.originPointId);
}
}
if(attackTeam.curTeamBreak && attackTeam.originPointId) {
await GVGCityAreaPointModel.leavePoint(configId, groupKey, attackTeam.originPointId);
}
if(defenseTeam.curTeamBreak) {
let attackScore = calBattleScoreByCe(isSuccess, defenseTeam.lineupCe);
let attackCurTeamBreak = attackTeam.curTeamBreak;
@@ -545,8 +548,8 @@ export class GVGBattleHandler {
defenseTeam = await GVGTeamModel.battleEndDefense(oppoTeamCode, -hurt, getBirthAreaOfCity(city, defenseTeam.leagueCode), 0, await getTechReviveMinus(groupKey, configId, defenseTeam.leagueCode));
if(defenseTeam.curTeamBreak && defenseTeam.originPointId > 0 && !defenseTeam.isCatapult) { // 打败的对手原来占领着一个位置,现在这个位置是你的了
if(!attackTeam.curTeamBreak) {
attackTeam = await GVGTeamModel.settlePoint(attackTeam.teamCode, defenseTeam.originPointId);
await GVGCityAreaPointModel.settlePoint(cityId, attackTeam.areaId, defenseTeam.originPointId, attackTeam);
let settleResult = await GVGCityAreaPointModel.settlePoint(cityId, attackTeam.areaId, defenseTeam.originPointId, attackTeam, defenseTeam.teamCode);
if(settleResult) attackTeam = await GVGTeamModel.settlePoint(attackTeam.teamCode, defenseTeam.originPointId);
} else {
await GVGCityAreaPointModel.leavePoint(configId, groupKey, defenseTeam.originPointId);
}