战力:计算级数调整
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@@ -180,7 +180,7 @@ export class Attribute {
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let validHp = hp + (def + mdef) * 0.5 / ((1 - fleeRate * CE_CONST.FLEE_VALUE) * (1 - damageDecrease)); // 有效生命
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let validAtk = atk * hitRate * ( 1 + criRate * criValue) * ( 1 + damageIncrease); // 有效输出
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let ce = Math.floor(validHp * validAtk * HERO_CE_RATIO * HERO_CE_RATIO);
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ce = ce / 1000;
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return ce > 0? ce: 1;
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}
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