战力:计算级数调整

This commit is contained in:
luying
2021-03-08 18:39:36 +08:00
parent 4faaf378f6
commit 6c51d0b79d

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@@ -180,7 +180,7 @@ export class Attribute {
let validHp = hp + (def + mdef) * 0.5 / ((1 - fleeRate * CE_CONST.FLEE_VALUE) * (1 - damageDecrease)); // 有效生命
let validAtk = atk * hitRate * ( 1 + criRate * criValue) * ( 1 + damageIncrease); // 有效输出
let ce = Math.floor(validHp * validAtk * HERO_CE_RATIO * HERO_CE_RATIO);
ce = ce / 1000;
return ce > 0? ce: 1;
}