✨ feat(校验): 添加战场伤害统计伤害
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@@ -12,7 +12,7 @@ import { addItems } from '../../../services/role/rewardService';
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import { getAp, setAp } from '../../../services/actionPointService';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { calculateWarStar, checkBattleHeroes, roleLevelup } from '../../../services/normalBattleService';
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import { calculateWarStar, checkBattleHeroes, getBattleRecordParam, roleLevelup } from '../../../services/normalBattleService';
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import { checkTask, checkTaskInBattleEnd, checkTaskInBattleStart, checkTaskInSkipExpedition } from '../../../services/task/taskService';
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import { gameData } from '../../../pubUtils/data';
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import * as dicParam from '../../../pubUtils/dicParam';
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@@ -21,6 +21,7 @@ import { reportTAEvent } from '../../../services/sdkService';
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import { getSumCe } from '../../../services/playerCeService';
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import { vipCanSkipExpedition } from '../../../services/activity/monthlyTicketService';
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import { isHeroHidden } from '../../../services/dataService';
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import { pvpEndParamInter } from '../../../pubUtils/interface';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -256,9 +257,9 @@ export class ExpeditionBattleHandler {
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* 战斗结算
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* 结算战斗奖励,更新远征状态
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*/
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async battleEnd(msg: { expeditionCode: string, expeditionId: number, battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<{ dataId: number, hp: number, ap: number, shield: number }>, enemies: Array<{ dataId: number, hp: number, ap: number }>, star: number, stars: number[] }, session: BackendSession) {
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async battleEnd(msg: { expeditionCode: string, expeditionId: number, battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<{ dataId: number, hp: number, ap: number, shield: number }>, enemies: Array<{ dataId: number, hp: number, ap: number }>, star: number, stars: number[], damageRecords: pvpEndParamInter[], round: number }, session: BackendSession) {
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const { expeditionCode, battleCode, battleId, expeditionId, isSuccess, heroes = [], star, stars = [], enemies } = msg;
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const { expeditionCode, battleCode, battleId, expeditionId, isSuccess, heroes = [], star, stars = [], enemies, damageRecords, round } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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const serverId = session.get('serverId');
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@@ -303,7 +304,7 @@ export class ExpeditionBattleHandler {
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expeditionWarRecord = await ExpeditionWarRecordModel.updateEnemiesStatus(expeditionCode, expeditionId, battleStatus, enemies);
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// 更新battleRecord状态
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { status: isSuccess ? 1 : 2, star }
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$set: { status: isSuccess ? 1 : 2, star, ...getBattleRecordParam(damageRecords, round) }
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}, true);
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// 更新点数
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role = await RoleModel.increaseExpeditionPoint(roleId, isSuccess ? dicParam.EXPEDITION_CONST.EXPEDITION_CONST_POINTS : 0);
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@@ -13,7 +13,7 @@ import { HeroModel } from '../../../db/Hero';
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import { LADDER } from '../../../pubUtils/dicParam';
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import { handleCost } from '../../../services/role/rewardService';
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import { DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, REDIS_KEY, WAR_TYPE } from '../../../consts';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { checkBattleHeroesByHid, getBattleRecordParam } from '../../../services/normalBattleService';
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import { ServerlistModel } from '../../../db/Serverlist';
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import { saveLadderDefCeByData } from '../../../services/redisService';
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import { pushLadderTopChangeMsg } from '../../../services/sysChatService';
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@@ -21,6 +21,7 @@ import { checkTaskInLadderEnd, checkTaskInLadderStart, checkTaskInLadderSweep }
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { isHeroHidden } from '../../../services/dataService';
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import { getRemoteRplFilePath, getRemoteRplPrefix } from '../../../pubUtils/battleUtils';
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import { pvpEndParamInter } from '../../../pubUtils/interface';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -184,12 +185,12 @@ export class LadderHandler {
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}
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// 7. 挑战结算
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async battleEnd(msg: { battleCode: string, isSuccess: boolean }, session: BackendSession) {
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async battleEnd(msg: { battleCode: string, isSuccess: boolean, damageRecords: pvpEndParamInter[], round: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let sid = session.get('sid');
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let { battleCode, isSuccess } = msg;
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let { battleCode, isSuccess, damageRecords, round } = msg;
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let rec = await LadderMatchRecModel.findByBattleCode(battleCode);
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if(!rec || rec.roleId1 != roleId) return resResult(STATUS.LADDER_REC_NOT_FOUND);
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@@ -218,7 +219,7 @@ export class LadderHandler {
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let oppPlayers = await getLadderEnemies(atkLadderMatch);
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result.setOppPlayers(oppPlayers);
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}
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await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { status: isSuccess? 1: 2 } });
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await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { status: isSuccess? 1: 2, ...getBattleRecordParam(damageRecords, round) } });
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if(defLadderMatch) {
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await LadderMatchModel.unlock(defLadderMatch.serverId, defLadderMatch.roleId);
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}
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@@ -13,7 +13,7 @@ import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { RoleModel } from '../../../db/Role';
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import { RScriptRecordModel } from '../../../db/RScriptRecord';
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import { checkBattleHeroes, roleLevelup, calculateWarStar, getBattleListOfTypes, getMainChapter, getStarOfChapter, checkWarCountAndInc } from '../../../services/normalBattleService';
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import { checkBattleHeroes, roleLevelup, calculateWarStar, getBattleListOfTypes, getMainChapter, getStarOfChapter, checkWarCountAndInc, getBattleRecordParam } from '../../../services/normalBattleService';
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import { checkDungeonNum, checkDungeonAndIncrease, saveDungeonFirst } from '../../../services/dungeonService';
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// import { switchOnFunc } from '../../../services/funcSwitchService';
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import { gameData } from '../../../pubUtils/data';
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@@ -28,7 +28,7 @@ import { challengeNewHeroGK } from '../../../services/activity/newHeroService';
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import { reportTAEvent } from '../../../services/sdkService';
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import { getVipRegretCnt } from '../../../services/activity/monthlyTicketService';
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import { isArray, isNumber } from 'underscore';
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import { RewardInter } from '../../../pubUtils/interface';
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import { RewardInter, pvpEndParamInter } from '../../../pubUtils/interface';
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import { addItems } from '../../../services/role/rewardService';
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import { treasureHuntChallengeConsume } from '../../../services/activity/treasureHuntService';
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import { combineItems } from '../../../services/role/util';
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@@ -144,8 +144,8 @@ export class NormalBattleHandler {
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}
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// 关卡结算,记录使用的武将,获得奖励
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async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, stars: number[], heroes: number[], activityId: number }, session: BackendSession) {
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const { battleCode, battleId, isSuccess, heroes = [], stars = [], activityId } = msg;
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async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, stars: number[], heroes: number[], activityId: number, damageRecords: pvpEndParamInter[], round: number }, session: BackendSession) {
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const { battleCode, battleId, isSuccess, heroes = [], stars = [], activityId, damageRecords = [], round = 0 } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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@@ -293,7 +293,7 @@ export class NormalBattleHandler {
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let reward = await warReward.saveReward(1);
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const updateResult = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { status: isSuccess ? 1 : 2, star: newStar, stars, record: { heroes } }
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$set: { status: isSuccess ? 1 : 2, star: newStar, stars, ...getBattleRecordParam(damageRecords, round, heroes) }
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}, true);
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let { status } = updateResult;
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@@ -30,6 +30,7 @@ import { getAllServerName, getServerName } from '../../../services/redisService'
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import { RoleRankInfo } from '../../../domain/rank';
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import { isHeroHidden } from '../../../services/dataService';
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import { getPVPGroupIdOfServer } from '../../../services/serverService';
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import { getBattleRecordParam } from '../../../services/normalBattleService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -236,7 +237,7 @@ export class PvpHandler {
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}
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// 结算
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async pvpEnd(msg: { battleCode: string, isSuccess: boolean, myHeroes: pvpEndParamInter[], oppHeroes: pvpEndParamInter[] }, session: BackendSession) {
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async pvpEnd(msg: { battleCode: string, isSuccess: boolean, myHeroes: pvpEndParamInter[], oppHeroes: pvpEndParamInter[], round: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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@@ -244,7 +245,7 @@ export class PvpHandler {
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const serverId = session.get('serverId');
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const { battleCode, isSuccess, myHeroes, oppHeroes } = msg;
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const { battleCode, isSuccess, myHeroes, oppHeroes, round } = msg;
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const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
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if (!BattleRecord || BattleRecord.status != 0) {
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@@ -282,7 +283,7 @@ export class PvpHandler {
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// 更新battleRecord
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { status: isSuccess ? 1 : 2 }
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$set: { status: isSuccess ? 1 : 2, ...getBattleRecordParam(myHeroes, round) }
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}, true);
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if(seasonNum == pvpSeasonNum) {
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