✨ feat(校验): 添加战场伤害统计伤害
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@@ -12,7 +12,7 @@ import { addItems } from '../../../services/role/rewardService';
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import { getAp, setAp } from '../../../services/actionPointService';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { calculateWarStar, checkBattleHeroes, roleLevelup } from '../../../services/normalBattleService';
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import { calculateWarStar, checkBattleHeroes, getBattleRecordParam, roleLevelup } from '../../../services/normalBattleService';
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import { checkTask, checkTaskInBattleEnd, checkTaskInBattleStart, checkTaskInSkipExpedition } from '../../../services/task/taskService';
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import { gameData } from '../../../pubUtils/data';
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import * as dicParam from '../../../pubUtils/dicParam';
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@@ -21,6 +21,7 @@ import { reportTAEvent } from '../../../services/sdkService';
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import { getSumCe } from '../../../services/playerCeService';
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import { vipCanSkipExpedition } from '../../../services/activity/monthlyTicketService';
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import { isHeroHidden } from '../../../services/dataService';
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import { pvpEndParamInter } from '../../../pubUtils/interface';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -256,9 +257,9 @@ export class ExpeditionBattleHandler {
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* 战斗结算
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* 结算战斗奖励,更新远征状态
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*/
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async battleEnd(msg: { expeditionCode: string, expeditionId: number, battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<{ dataId: number, hp: number, ap: number, shield: number }>, enemies: Array<{ dataId: number, hp: number, ap: number }>, star: number, stars: number[] }, session: BackendSession) {
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async battleEnd(msg: { expeditionCode: string, expeditionId: number, battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<{ dataId: number, hp: number, ap: number, shield: number }>, enemies: Array<{ dataId: number, hp: number, ap: number }>, star: number, stars: number[], damageRecords: pvpEndParamInter[], round: number }, session: BackendSession) {
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const { expeditionCode, battleCode, battleId, expeditionId, isSuccess, heroes = [], star, stars = [], enemies } = msg;
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const { expeditionCode, battleCode, battleId, expeditionId, isSuccess, heroes = [], star, stars = [], enemies, damageRecords, round } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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const serverId = session.get('serverId');
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@@ -303,7 +304,7 @@ export class ExpeditionBattleHandler {
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expeditionWarRecord = await ExpeditionWarRecordModel.updateEnemiesStatus(expeditionCode, expeditionId, battleStatus, enemies);
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// 更新battleRecord状态
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { status: isSuccess ? 1 : 2, star }
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$set: { status: isSuccess ? 1 : 2, star, ...getBattleRecordParam(damageRecords, round) }
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}, true);
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// 更新点数
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role = await RoleModel.increaseExpeditionPoint(roleId, isSuccess ? dicParam.EXPEDITION_CONST.EXPEDITION_CONST_POINTS : 0);
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