✨ feat(校验): 添加战场伤害统计伤害

This commit is contained in:
luying
2023-06-27 13:46:01 +08:00
parent d75101a730
commit 70af186564
10 changed files with 72 additions and 35 deletions
@@ -13,7 +13,7 @@ import { HeroModel } from '../../../db/Hero';
import { LADDER } from '../../../pubUtils/dicParam';
import { handleCost } from '../../../services/role/rewardService';
import { DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, REDIS_KEY, WAR_TYPE } from '../../../consts';
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
import { checkBattleHeroesByHid, getBattleRecordParam } from '../../../services/normalBattleService';
import { ServerlistModel } from '../../../db/Serverlist';
import { saveLadderDefCeByData } from '../../../services/redisService';
import { pushLadderTopChangeMsg } from '../../../services/sysChatService';
@@ -21,6 +21,7 @@ import { checkTaskInLadderEnd, checkTaskInLadderStart, checkTaskInLadderSweep }
import { BattleRecordModel } from '../../../db/BattleRecord';
import { isHeroHidden } from '../../../services/dataService';
import { getRemoteRplFilePath, getRemoteRplPrefix } from '../../../pubUtils/battleUtils';
import { pvpEndParamInter } from '../../../pubUtils/interface';
export default function (app: Application) {
new HandlerService(app, {});
@@ -184,12 +185,12 @@ export class LadderHandler {
}
// 7. 挑战结算
async battleEnd(msg: { battleCode: string, isSuccess: boolean }, session: BackendSession) {
async battleEnd(msg: { battleCode: string, isSuccess: boolean, damageRecords: pvpEndParamInter[], round: number }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let serverId = session.get('serverId');
let sid = session.get('sid');
let { battleCode, isSuccess } = msg;
let { battleCode, isSuccess, damageRecords, round } = msg;
let rec = await LadderMatchRecModel.findByBattleCode(battleCode);
if(!rec || rec.roleId1 != roleId) return resResult(STATUS.LADDER_REC_NOT_FOUND);
@@ -218,7 +219,7 @@ export class LadderHandler {
let oppPlayers = await getLadderEnemies(atkLadderMatch);
result.setOppPlayers(oppPlayers);
}
await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { status: isSuccess? 1: 2 } });
await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { status: isSuccess? 1: 2, ...getBattleRecordParam(damageRecords, round) } });
if(defLadderMatch) {
await LadderMatchModel.unlock(defLadderMatch.serverId, defLadderMatch.roleId);
}