✨ feat(校验): 添加战场伤害统计伤害
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@@ -13,7 +13,7 @@ import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { RoleModel } from '../../../db/Role';
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import { RScriptRecordModel } from '../../../db/RScriptRecord';
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import { checkBattleHeroes, roleLevelup, calculateWarStar, getBattleListOfTypes, getMainChapter, getStarOfChapter, checkWarCountAndInc } from '../../../services/normalBattleService';
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import { checkBattleHeroes, roleLevelup, calculateWarStar, getBattleListOfTypes, getMainChapter, getStarOfChapter, checkWarCountAndInc, getBattleRecordParam } from '../../../services/normalBattleService';
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import { checkDungeonNum, checkDungeonAndIncrease, saveDungeonFirst } from '../../../services/dungeonService';
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// import { switchOnFunc } from '../../../services/funcSwitchService';
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import { gameData } from '../../../pubUtils/data';
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@@ -28,7 +28,7 @@ import { challengeNewHeroGK } from '../../../services/activity/newHeroService';
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import { reportTAEvent } from '../../../services/sdkService';
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import { getVipRegretCnt } from '../../../services/activity/monthlyTicketService';
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import { isArray, isNumber } from 'underscore';
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import { RewardInter } from '../../../pubUtils/interface';
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import { RewardInter, pvpEndParamInter } from '../../../pubUtils/interface';
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import { addItems } from '../../../services/role/rewardService';
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import { treasureHuntChallengeConsume } from '../../../services/activity/treasureHuntService';
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import { combineItems } from '../../../services/role/util';
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@@ -144,8 +144,8 @@ export class NormalBattleHandler {
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}
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// 关卡结算,记录使用的武将,获得奖励
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async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, stars: number[], heroes: number[], activityId: number }, session: BackendSession) {
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const { battleCode, battleId, isSuccess, heroes = [], stars = [], activityId } = msg;
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async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, stars: number[], heroes: number[], activityId: number, damageRecords: pvpEndParamInter[], round: number }, session: BackendSession) {
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const { battleCode, battleId, isSuccess, heroes = [], stars = [], activityId, damageRecords = [], round = 0 } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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@@ -293,7 +293,7 @@ export class NormalBattleHandler {
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let reward = await warReward.saveReward(1);
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const updateResult = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { status: isSuccess ? 1 : 2, star: newStar, stars, record: { heroes } }
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$set: { status: isSuccess ? 1 : 2, star: newStar, stars, ...getBattleRecordParam(damageRecords, round, heroes) }
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}, true);
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let { status } = updateResult;
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