diff --git a/game-server/app/servers/activity/handler/gachaHandler.ts b/game-server/app/servers/activity/handler/gachaHandler.ts index 8166a949a..4f0e1cff3 100644 --- a/game-server/app/servers/activity/handler/gachaHandler.ts +++ b/game-server/app/servers/activity/handler/gachaHandler.ts @@ -74,7 +74,7 @@ export class GachaHandler { let userGacha = await UserGachaModel.findByRole(roleId, gachaId, activityId); let { floor, freeCount, hope, point, pickHero, refFreeTime, count: historyCount } = await refreshGacha(dicGacha, userGacha); - if((gachaId == GACHA_ID.ASSIGN|| gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN); + if ((gachaId == GACHA_ID.ASSIGN || gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN); let userHeroes = await HeroModel.findByRole(roleId); @@ -155,7 +155,7 @@ export class GachaHandler { for (let { hid } of hope) { let dicHero = gameData.hero.get(hid); - if(hid != 0) { + if (hid != 0) { if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND); if (hid != 0 && dicHero.quality != HERO_QUALITY_TYPE.GOLD) { return resResult(STATUS.GACHA_HOPE_NOT_GOLD); @@ -255,6 +255,7 @@ export class GachaHandler { async setPickHero(msg: { gachaId: number, activityId: number, pickHero: number }, session: BackendSession) { const { gachaId, activityId = 0, pickHero } = msg; const roleId: string = session.get('roleId'); + const serverId: number = session.get('serverId'); if (gachaId != GACHA_ID.ASSIGN && gachaId != GACHA_ID.TIMELIMIT) return resResult(STATUS.WRONG_PARMS); let dicHero = gameData.hero.get(pickHero); @@ -262,7 +263,7 @@ export class GachaHandler { let heroes: number[] = []; if (gachaId == GACHA_ID.TIMELIMIT) { - let activityData = await ActivityModel.findActivity(activityId, true); + let activityData = await ActivityModel.findActivity(serverId, activityId, true); if (!activityData) return resResult(STATUS.ACTIVITY_MISSING); let gachaData = new GachaData(activityData); diff --git a/game-server/app/servers/activity/handler/popUpShopHandler.ts b/game-server/app/servers/activity/handler/popUpShopHandler.ts index fde43becb..70d5e44c7 100644 --- a/game-server/app/servers/activity/handler/popUpShopHandler.ts +++ b/game-server/app/servers/activity/handler/popUpShopHandler.ts @@ -51,7 +51,7 @@ export class PopUpShopHandler { const roleName = session.get('roleName'); const funcs: number[] = session.get('funcs'); - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); if (!activityData) { return resResult(STATUS.ACTIVITY_MISSING); } diff --git a/game-server/app/servers/activity/handler/selfServiceShopHandler.ts b/game-server/app/servers/activity/handler/selfServiceShopHandler.ts index 57802c5fb..59806f260 100644 --- a/game-server/app/servers/activity/handler/selfServiceShopHandler.ts +++ b/game-server/app/servers/activity/handler/selfServiceShopHandler.ts @@ -50,7 +50,7 @@ export class SelfServiceShopHandler { const roleName = session.get('roleName'); const funcs: number[] = session.get('funcs'); - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerData = new SelfServiceShopData(activityData); let item = playerData.getItem(index); diff --git a/game-server/app/servers/activity/handler/thirtyDaysHandler.ts b/game-server/app/servers/activity/handler/thirtyDaysHandler.ts index 68f8561cc..c7e08c362 100644 --- a/game-server/app/servers/activity/handler/thirtyDaysHandler.ts +++ b/game-server/app/servers/activity/handler/thirtyDaysHandler.ts @@ -55,7 +55,7 @@ export class ThirtyDaysHandler { let todayIndex = await playerThirtyDaysActivityDays(roleId);//玩家当前的天数 - let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(ACTIVITY_TYPE.THIRTY_DAYS, true) + let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, ACTIVITY_TYPE.THIRTY_DAYS, true) activityArray = activityArray.sort((a, b) => { return a.activityId - b.activityId }); diff --git a/game-server/app/servers/battle/handler/expeditionBattleHandler.ts b/game-server/app/servers/battle/handler/expeditionBattleHandler.ts index 4cf6c8dea..9efcd9cf3 100644 --- a/game-server/app/servers/battle/handler/expeditionBattleHandler.ts +++ b/game-server/app/servers/battle/handler/expeditionBattleHandler.ts @@ -16,7 +16,7 @@ import { checkBattleHeroes, roleLevelup } from '../../../services/normalBattleSe import { checkTask, checkTaskInBattleEnd } from '../../../services/taskService'; import { gameData } from '../../../pubUtils/data'; -export default function(app: Application) { +export default function (app: Application) { return new ExpeditionBattleHandler(app); } @@ -26,15 +26,15 @@ export class ExpeditionBattleHandler { /** * 获取初始数据 - * 获取当前远征挑战情况,远征点数,点数宝箱领取情况 */ - async getStatus(msg: { }, session: BackendSession) { + * 获取当前远征挑战情况,远征点数,点数宝箱领取情况 */ + async getStatus(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); // 获取远征关卡状态 let expeditionRecord = await ExpeditionRecordModel.getCurRecord(roleId); - if(!expeditionRecord) { // 首次新建一条记录 + if (!expeditionRecord) { // 首次新建一条记录 // 我方战力 let myCe = await calculateSumCE(roleId, 1, { num: LINEUP_NUM }); expeditionRecord = await ExpeditionRecordModel.createRecord({ @@ -47,39 +47,39 @@ export class ExpeditionBattleHandler { let { expeditionCode, heroes } = expeditionRecord; let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCode(expeditionCode); let curLv = 0; - if(expeditionWarRecord.length > 0) { + if (expeditionWarRecord.length > 0) { curLv = expeditionWarRecord[expeditionWarRecord.length - 1].expeditionId; } // 重置次数 let role = await RoleModel.findByRoleId(roleId); let curTime = new Date(); - let {resetCnt} = await getResetRemainCnt(curTime, roleId, role); + let { resetCnt } = await getResetRemainCnt(curTime, roleId, role); // 点数,和宝箱领取状态 - let pointRewards = await getPointRewardStatus(roleId, role); + let pointRewards = await getPointRewardStatus(roleId, role); return resResult(STATUS.SUCCESS, { - expeditionCode, - curLv, - expeditionWarRecord, - pointRewards, - heroes: heroes.map(cur => {return {"dataId": cur.seqId, "hp": cur.hp, "ap": cur.ap}}), - resetCnt + expeditionCode, + curLv, + expeditionWarRecord, + pointRewards, + heroes: heroes.map(cur => { return { "dataId": cur.seqId, "hp": cur.hp, "ap": cur.ap } }), + resetCnt }); } /** * 重置远征本 - * 每天5点可以重置远征本 */ - async resetStatus(msg: { }, session: BackendSession) { + * 每天5点可以重置远征本 */ + async resetStatus(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); let curTime = new Date(); - let {needRefresh, resetCnt} = await getResetRemainCnt(curTime, roleId); - if(resetCnt <= 0) { + let { needRefresh, resetCnt } = await getResetRemainCnt(curTime, roleId); + if (resetCnt <= 0) { return resResult(STATUS.EXPEDITION_RESET_NUM_NOT_ENOUGH) } @@ -91,20 +91,20 @@ export class ExpeditionBattleHandler { let { expeditionCode, heroes } = await ExpeditionRecordModel.createRecord({ roleId, roleName, heroes: [], myCe }); - await findOrCreateEnemies(roleId, myCe, expeditionCode, 1, EXPEDITION_WAR_RECORD_STATUS.WAITING); + await findOrCreateEnemies(roleId, myCe, expeditionCode, 1, EXPEDITION_WAR_RECORD_STATUS.WAITING); await RoleModel.increaseExpeditionResetCnt(roleId, needRefresh, curTime); let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCode(expeditionCode); let curLv = 0; - if(expeditionWarRecord.length > 0) { + if (expeditionWarRecord.length > 0) { curLv = expeditionWarRecord[expeditionWarRecord.length - 1].expeditionId; } return resResult(STATUS.SUCCESS, { - expeditionCode, - curLv, - expeditionWarRecord, - heroes, - resetCnt: resetCnt - 1 + expeditionCode, + curLv, + expeditionWarRecord, + heroes, + resetCnt: resetCnt - 1 }); } @@ -121,15 +121,15 @@ export class ExpeditionBattleHandler { let { myCe } = await ExpeditionRecordModel.getExpeditionRecordByCode(expeditionCode); let curExpeditionWarRecord = await findOrCreateEnemies(roleId, myCe, expeditionCode, expeditionId, EXPEDITION_WAR_RECORD_STATUS.WAITING); - if(!curExpeditionWarRecord) { + if (!curExpeditionWarRecord) { return resResult(STATUS.EXPEDITION_MATCH_NO_PLAYER); } let { battleId, enemyFrom, enemies, battleStatus, ce: curCe } = curExpeditionWarRecord; let nextCe = 0; // 下一关战力 - - if(gameData.expedition.has(expeditionId + 1)) { + + if (gameData.expedition.has(expeditionId + 1)) { let nextExpeditionWarRecord = await findOrCreateEnemies(roleId, myCe, expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.HIDE); - if(nextExpeditionWarRecord) nextCe = nextExpeditionWarRecord.ce; + if (nextExpeditionWarRecord) nextCe = nextExpeditionWarRecord.ce; } return resResult(STATUS.SUCCESS, { @@ -146,36 +146,36 @@ export class ExpeditionBattleHandler { * 进入战斗 * 记录我军数据,生成战斗唯一表示,记录状态 */ - async checkBattle(msg: { expeditionCode: string, expeditionId: number, battleId: number, heroes: Array }, session: BackendSession) { + async checkBattle(msg: { expeditionCode: string, expeditionId: number, battleId: number, heroes: Array }, session: BackendSession) { const { expeditionCode, expeditionId, battleId, heroes: seqIds = [] } = msg; let roleId = session.get('roleId'); let roleName = session.get('roleName'); let warInfo = gameData.war.get(battleId); - if(!warInfo) { + if (!warInfo) { return resResult(STATUS.BATTLE_MISS_INFO); } let apJson = await getAp(Date.now(), roleId); - let {ap} = apJson; - if(ap < warInfo.cost) { + let { ap } = apJson; + if (ap < warInfo.cost) { return resResult(STATUS.BATTLE_ACTION_POINT_LACK); } // 前置关卡是否挑战过 let previousGk = warInfo.previousGk; - if(previousGk) { + if (previousGk) { let preBattle = await BattleRecordModel.getBattleRecordByIdAndStatus(roleId, previousGk, 1); - if(!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK); + if (!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK); } let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds); - if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND); + if (!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND); let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId); - if(!expeditionWarRecord ) { + if (!expeditionWarRecord) { return resResult(STATUS.EXPEDITION_MISS_WAR_RECORD); } - if(expeditionWarRecord.battleStatus == EXPEDITION_WAR_RECORD_STATUS.SUCCESS) { + if (expeditionWarRecord.battleStatus == EXPEDITION_WAR_RECORD_STATUS.SUCCESS) { return resResult(STATUS.EXPEDITION_DUPLICATE_CHALLENGE); } @@ -193,12 +193,12 @@ export class ExpeditionBattleHandler { let result = await ExpeditionWarRecordModel.updateBattleCode(expeditionCode, expeditionId, EXPEDITION_WAR_RECORD_STATUS.WAITING, battleCode); return resResult(STATUS.SUCCESS, { - expeditionCode, - expeditionId, - battleId, - battleCode, - battleStatus: result.battleStatus, - apJson + expeditionCode, + expeditionId, + battleId, + battleCode, + battleStatus: result.battleStatus, + apJson }); } @@ -206,77 +206,78 @@ export class ExpeditionBattleHandler { * 战斗结算 * 结算战斗奖励,更新远征状态 */ - async battleEnd(msg: { expeditionCode: string, expeditionId: number, battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<{dataId: number, hp: number, ap: number}>, enemies: Array<{dataId: number, hp: number, ap: number}>, star: number }, session: BackendSession) { + async battleEnd(msg: { expeditionCode: string, expeditionId: number, battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<{ dataId: number, hp: number, ap: number }>, enemies: Array<{ dataId: number, hp: number, ap: number }>, star: number }, session: BackendSession) { const { expeditionCode, battleCode, battleId, expeditionId, isSuccess, heroes = [], star, enemies } = msg; let roleId = session.get('roleId'); let roleName = session.get('roleName'); + const serverId = session.get('serverId'); let sid = session.get('sid'); let funcs: number[] = session.get('funcs'); let warInfo = gameData.war.get(battleId); - if(!warInfo) { + if (!warInfo) { return resResult(STATUS.BATTLE_MISS_INFO); } const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode); - if(!BattleRecord || BattleRecord.status != 0) { + if (!BattleRecord || BattleRecord.status != 0) { return resResult(STATUS.BATTLE_STATUS_WRONG); } let flag = 1; // 对比hero信息 let { record: { heroes: dbHeroes, seqIds: dbSeqIds } } = BattleRecord; - for(let {dataId} of heroes) { - if(dbSeqIds.indexOf(dataId) == -1) flag = 0; + for (let { dataId } of heroes) { + if (dbSeqIds.indexOf(dataId) == -1) flag = 0; } - if(!flag) { + if (!flag) { return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR); } const now = Date.now(); // 当前时间戳 let apJson = await setAp(now, roleId, sid, funcs, -1 * warInfo.cost); // 扣除体力 - if(!apJson) { + if (!apJson) { return resResult(STATUS.BATTLE_ACTION_POINT_LACK); } // 检查record let expeditionRecord = await ExpeditionRecordModel.getExpeditionRecordByCode(expeditionCode); let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId); - if(!expeditionRecord|| !expeditionWarRecord) { + if (!expeditionRecord || !expeditionWarRecord) { return resResult(STATUS.EXPEDITION_MISS_WAR_RECORD); } // 更新我方剩余血量 await ExpeditionRecordModel.updateHeroStatus(expeditionCode, expeditionRecord.heroes, heroes); // 更新敌人剩余状态及战斗状态 - let battleStatus = isSuccess?EXPEDITION_WAR_RECORD_STATUS.SUCCESS:EXPEDITION_WAR_RECORD_STATUS.FAIL; + let battleStatus = isSuccess ? EXPEDITION_WAR_RECORD_STATUS.SUCCESS : EXPEDITION_WAR_RECORD_STATUS.FAIL; expeditionWarRecord = await ExpeditionWarRecordModel.updateEnemiesStatus(expeditionCode, expeditionId, battleStatus, enemies); // 更新battleRecord状态 await BattleRecordModel.updateBattleRecordByCode(battleCode, { - $set: { status: isSuccess?1: 2, star } + $set: { status: isSuccess ? 1 : 2, star } }, true); // 更新点数 - let role = await RoleModel.increaseExpeditionPoint(roleId, isSuccess?EXPEDITION_CONST.INCREASE_POINT:0); + let role = await RoleModel.increaseExpeditionPoint(roleId, isSuccess ? EXPEDITION_CONST.INCREASE_POINT : 0); let { expeditionPoint = 0 } = role; // 关卡奖励 let warReward = new WarReward(roleId, roleName, sid, battleId, isSuccess); let reward = await warReward.saveReward(1); - - let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0, session);// 主公升级经验 - if(isSuccess) { + + let actordata = await roleLevelup(roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验 + if (isSuccess) { // 更新下一关状态 - await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING); + await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING); } - await checkTaskInBattleEnd(roleId, sid, funcs, battleId, dbHeroes, star); - + await checkTaskInBattleEnd(serverId, roleId, sid, funcs, battleId, dbHeroes, star); + return resResult(STATUS.SUCCESS, { - expeditionCode, expeditionId, - battleCode, battleId, - battleStatus: expeditionWarRecord.battleStatus, - battleGoods: reward, - apJson, - expeditionPoint, - ...actordata + expeditionCode, expeditionId, + battleCode, battleId, + battleStatus: expeditionWarRecord.battleStatus, + battleGoods: reward, + apJson, + expeditionPoint, + ...actordata }); } @@ -293,40 +294,40 @@ export class ExpeditionBattleHandler { const funcs: number[] = session.get('funcs'); let role = await RoleModel.findByRoleId(roleId); - let {expeditionPoint} = role; + let { expeditionPoint } = role; let dicExpeditionPoint = gameData.expeditionPoint; let curDicExpeditionPoint = dicExpeditionPoint.get(point); - if(!curDicExpeditionPoint) { + if (!curDicExpeditionPoint) { return resResult(STATUS.EXPEDITION_MISS_POINT_INFO); } - if(point > expeditionPoint) { + if (point > expeditionPoint) { return resResult(STATUS.EXPEDITION_POINT_NOT_ENOUGH); } let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId); - if(pointStatusInDatabase) { - let {rewards} = pointStatusInDatabase; + if (pointStatusInDatabase) { + let { rewards } = pointStatusInDatabase; let curReward = rewards.find(cur => cur.point == point); - if(curReward && curReward.received) { + if (curReward && curReward.received) { return resResult(STATUS.EXPEDITION_WRONG_RECEIVE_STATUS); } } // 标记状态 - let {rewards: resultRewards} = await ExpeditionPointModel.updatePointStatus(roleId, point, curDicExpeditionPoint.reward); + let { rewards: resultRewards } = await ExpeditionPointModel.updatePointStatus(roleId, point, curDicExpeditionPoint.reward); let hasReceivedAll = true, maxPoint = 0; - for(let [ point ] of dicExpeditionPoint) { + for (let [point] of dicExpeditionPoint) { let curReward = resultRewards.find(cur => cur.point == point); - if(!curReward || !curReward.received) { + if (!curReward || !curReward.received) { hasReceivedAll = false; } - if(point > maxPoint) maxPoint = point; + if (point > maxPoint) maxPoint = point; } - if(hasReceivedAll) { // 全部领取了,刷新 + if (hasReceivedAll) { // 全部领取了,刷新 await ExpeditionPointModel.completeStatus(roleId); await RoleModel.increaseExpeditionPoint(roleId, maxPoint * -1); } - let pointRewards = await getPointRewardStatus(roleId); + let pointRewards = await getPointRewardStatus(roleId); // 任务 await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1, true, { point }); @@ -334,7 +335,7 @@ export class ExpeditionBattleHandler { let goods = await addItems(roleId, roleName, sid, curDicExpeditionPoint.reward); return resResult(STATUS.SUCCESS, { - costPoint: hasReceivedAll?maxPoint: 0, + costPoint: hasReceivedAll ? maxPoint : 0, pointRewards, goods }) diff --git a/game-server/app/servers/battle/handler/guildTrainHandler.ts b/game-server/app/servers/battle/handler/guildTrainHandler.ts index 83a5ecff3..a61f25e2f 100644 --- a/game-server/app/servers/battle/handler/guildTrainHandler.ts +++ b/game-server/app/servers/battle/handler/guildTrainHandler.ts @@ -271,7 +271,7 @@ export class GuildTrainHandler { } await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_TRAIN, 1, true, {}); //成长任务 - await accomplishTask(roleId, TASK_TYPE.GUILD_TRAIN, 1) + await accomplishTask(serverId, roleId, TASK_TYPE.GUILD_TRAIN, 1) return resResult(STATUS.SUCCESS, result); } diff --git a/game-server/app/servers/battle/handler/normalBattleHandler.ts b/game-server/app/servers/battle/handler/normalBattleHandler.ts index 38d48e708..ac2daac45 100644 --- a/game-server/app/servers/battle/handler/normalBattleHandler.ts +++ b/game-server/app/servers/battle/handler/normalBattleHandler.ts @@ -4,7 +4,7 @@ import { BattleSweepRecordModel } from '../../../db/BattleSweepRecord'; import { genCode } from '../../../pubUtils/util'; import { WAR_TYPE, EVENT_STATUS, FUNC_OPT_TYPE, MSG_SOURCE, REDIS_KEY, TASK_TYPE } from '../../../consts'; import { checkDaily, checkDailyAndIncrease } from '../../../services/dailyBattleService'; -import { checkTowerWar, towerBattleEnd } from '../../../services/battleService'; +import { checkTowerWar, towerBattleEnd } from '../../../services/battleService'; import { WarReward } from '../../../services/warRewardService'; import { getAp, setAp } from '../../../services/actionPointService'; import { setBattleStatus, checkEventBattle } from '../../../services/eventSercive'; @@ -21,7 +21,7 @@ import { nowSeconds } from '../../../pubUtils/timeUtil'; import { Rank } from '../../../services/rankService'; import { checkTaskWithWar, checkTaskInBattleEnd } from '../../../services/taskService'; -export default function(app: Application) { +export default function (app: Application) { return new NormalBattleHandler(app); } @@ -30,57 +30,57 @@ export class NormalBattleHandler { } // 获取关卡列表 - async checkBattle(msg: {battleId: number, heroes: Array }, session: BackendSession) { + async checkBattle(msg: { battleId: number, heroes: Array }, session: BackendSession) { const { battleId, heroes: seqIds = [] } = msg; let roleId = session.get('roleId'); let roleName = session.get('roleName'); let warInfo = gameData.war.get(battleId); - if(!warInfo) { + if (!warInfo) { return resResult(STATUS.BATTLE_MISS_INFO); } let apJson = await getAp(Date.now(), roleId); - let {ap} = apJson; - if(ap < warInfo.cost) { + let { ap } = apJson; + if (ap < warInfo.cost) { return resResult(STATUS.BATTLE_ACTION_POINT_LACK); } // 前置关卡是否挑战过 let previousGk = warInfo.previousGk; - if(previousGk) { - let {warStar} = await RoleModel.findByRoleId(roleId); + if (previousGk) { + let { warStar } = await RoleModel.findByRoleId(roleId); let preBattle = warStar.findIndex(cur => cur.id == previousGk); - if(preBattle == -1) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK); + if (preBattle == -1) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK); } let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds); - if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND); + if (!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND); const battleCode = genCode(8); // 关卡唯一值 let dailyNum = {}; let towerData = {}; let dungeonNum = {}; - if(warInfo.warType == WAR_TYPE.DAILY) { + if (warInfo.warType == WAR_TYPE.DAILY) { let checkResult = await checkDaily(roleId, battleId, 1); - if(checkResult.status == -1) { + if (checkResult.status == -1) { return checkResult.resResult } dailyNum = Object.assign(dailyNum, checkResult.data); } else if (warInfo.warType == WAR_TYPE.TOWER) { let checkResult = await checkTowerWar(roleId, battleId, heroes); - if(checkResult.status == -1) { + if (checkResult.status == -1) { return checkResult.resResult } towerData = Object.assign(towerData, checkResult.data); - } else if (warInfo.warType == WAR_TYPE.EVENT) { + } else if (warInfo.warType == WAR_TYPE.EVENT) { // 记录事件状态 - let eventStatus = session.get('eventStatus')||EVENT_STATUS.WAITING; - let checkResult = await checkEventBattle( roleId, eventStatus, battleId, battleCode); - if(checkResult.status == -1) { + let eventStatus = session.get('eventStatus') || EVENT_STATUS.WAITING; + let checkResult = await checkEventBattle(roleId, eventStatus, battleId, battleCode); + if (checkResult.status == -1) { return checkResult.resResult } } else if (warInfo.warType == WAR_TYPE.MYSTERY || warInfo.warType == WAR_TYPE.MYSTERY_ELITE) { let checkResult = await checkDungeonNum(roleId, 1); - if(checkResult.status == -1) { + if (checkResult.status == -1) { return checkResult.resResult } dungeonNum = Object.assign(dungeonNum, checkResult.data); @@ -96,7 +96,7 @@ export class NormalBattleHandler { } }, true); - let {status} = BattleRecord; + let { status } = BattleRecord; return resResult(STATUS.SUCCESS, { @@ -105,30 +105,30 @@ export class NormalBattleHandler { } // 关卡列表 - async getBattleList(msg: {type: number }, session: BackendSession) { + async getBattleList(msg: { type: number }, session: BackendSession) { const { type } = msg; let roleId = session.get('roleId'); let role = await RoleModel.findByRoleId(roleId); - let {warStar} = role; + let { warStar } = role; - let scripts = await RScriptRecordModel.findbyRole(roleId, type); + let scripts = await RScriptRecordModel.findbyRole(roleId, type); let result = []; // 去重 - for(let {battleId, scriptBefore = '', scriptAfter = ''} of scripts) { - + for (let { battleId, scriptBefore = '', scriptAfter = '' } of scripts) { + result.push({ battleId, status: 0, star: 0, - scriptBefore, + scriptBefore, scriptAfter }); } - for(let {id, star, warType} of warStar) { - if(warType == type) { + for (let { id, star, warType } of warStar) { + if (warType == type) { let curResult = result.find(cur => cur.battleId == id); - if(curResult) { + if (curResult) { curResult.status = 1; curResult.star = star; } else { @@ -136,13 +136,13 @@ export class NormalBattleHandler { battleId: id, status: 1, star, - scriptBefore: '', + scriptBefore: '', scriptAfter: '' }); } } } - result = result.sort((a, b) => {return a.battleId - b.battleId}); + result = result.sort((a, b) => { return a.battleId - b.battleId }); return resResult(STATUS.SUCCESS, { list: result @@ -150,7 +150,7 @@ export class NormalBattleHandler { } // 关卡结算,记录使用的武将,获得奖励 - async battleEnd(msg: {battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array, }, session: BackendSession) { + async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array, }, session: BackendSession) { const { battleCode, battleId, isSuccess, heroes = [], star } = msg; let roleId = session.get('roleId'); let roleName = session.get('roleName'); @@ -158,7 +158,7 @@ export class NormalBattleHandler { const funcs: number[] = session.get('funcs'); let serverId = session.get('serverId'); let warInfo = gameData.war.get(battleId); - if(!warInfo) { + if (!warInfo) { return resResult(STATUS.BATTLE_MISS_INFO); } // 寻宝不使用通用战斗模块结算 @@ -167,22 +167,22 @@ export class NormalBattleHandler { } const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true); - if(!BattleRecord || BattleRecord.status != 0) { + if (!BattleRecord || BattleRecord.status != 0) { return resResult(STATUS.BATTLE_STATUS_WRONG); } let flag = 1; // 对比hero信息 let { record: { heroes: dbHeroes, seqIds: dbSeqIds } } = BattleRecord; - for(let seqId of dbSeqIds) { - if(dbSeqIds.indexOf(seqId) == -1) flag = 0; + for (let seqId of dbSeqIds) { + if (dbSeqIds.indexOf(seqId) == -1) flag = 0; } - if(!flag) { + if (!flag) { return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR); } const now = Date.now(); // 当前时间戳 let apJson = await setAp(now, roleId, sid, funcs, -1 * warInfo.cost); // 扣除体力 - if(!apJson) { + if (!apJson) { return resResult(STATUS.BATTLE_ACTION_POINT_LACK); } @@ -192,64 +192,64 @@ export class NormalBattleHandler { let towerStatus = null; let dungeonNum = {}; - if(warInfo.warType == WAR_TYPE.DAILY) { + if (warInfo.warType == WAR_TYPE.DAILY) { let checkResult = await checkDailyAndIncrease(roleId, battleId, 1, false); - if(checkResult.status == -1) { + if (checkResult.status == -1) { return checkResult.resResult; } dailyNum = Object.assign(dailyNum, checkResult.data) - } else if (warInfo.warType == WAR_TYPE.EVENT) { + } else if (warInfo.warType == WAR_TYPE.EVENT) { // 记录事件状态 await setBattleStatus(session, roleId, battleId, isSuccess, battleCode); } else if (warInfo.warType == WAR_TYPE.TOWER) { let towerEndResult = await towerBattleEnd(sid, funcs, roleId, serverId, battleCode, battleId, isSuccess, heroes); - if(towerEndResult) { - if(towerEndResult.status == -1) { + if (towerEndResult) { + if (towerEndResult.status == -1) { return towerEndResult.resResult; } towerStatus = towerEndResult.data.towerStatus; - if(towerEndResult.data.towerReward) + if (towerEndResult.data.towerReward) warReward.setFixReward(towerEndResult.data.towerReward) pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, towerEndResult.data.newRec.lv); } } else if (warInfo.warType == WAR_TYPE.MYSTERY || warInfo.warType == WAR_TYPE.MYSTERY_ELITE) { let checkResult = await checkDungeonAndIncrease(roleId, 1, false); let role = await RoleModel.saveDungeonHero(roleId, battleId, heroes, isSuccess); - if(role) { + if (role) { let r = new Rank(REDIS_KEY.DUNGEON_RANK, { serverId }); await r.setRankWithRoleInfo(roleId, role.dungeonWarId, role.dungeonUpdatedAt, role); } - if(checkResult.status == -1) { + if (checkResult.status == -1) { return checkResult.resResult; } dungeonNum = Object.assign(dungeonNum, checkResult.data) } else if (warInfo.warType == WAR_TYPE.NORMAL) { let role = await RoleModel.updateMainWarId(roleId, battleId, nowSeconds()); - if(role) { + if (role) { let r = new Rank(REDIS_KEY.MAIN_RANK, { serverId }); await r.setRankWithRoleInfo(roleId, role.mainWarId, role.mainUpdatedAt, role); } } else if (warInfo.warType == WAR_TYPE.MAIN_ELITE) { let role = await RoleModel.updateMainEliteWarId(roleId, battleId, nowSeconds()); - if(role) { + if (role) { let r = new Rank(REDIS_KEY.MAIN_ELITE_RANK, { serverId }); await r.setRankWithRoleInfo(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role); } } - if(isSuccess) { // 挑战胜利 + if (isSuccess) { // 挑战胜利 // 是否首通 - let {warStar} = await RoleModel.findByRoleId(roleId); + let { warStar } = await RoleModel.findByRoleId(roleId); let condition1 = warStar.find(cur => cur.id == battleId); - if(!condition1) { + if (!condition1) { await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, session); warReward.setCondition(0, true); pushMysteryFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id); pushVestigeFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id); } // 是否首次3星 - if(star == 3 && (!condition1 || condition1.star != 3)) { + if (star == 3 && (!condition1 || condition1.star != 3)) { warReward.setCondition(1, true); } @@ -259,13 +259,13 @@ export class NormalBattleHandler { let reward = await warReward.saveReward(1); const updateResult = await BattleRecordModel.updateBattleRecordByCode(battleCode, { - $set: { status: isSuccess?1:2, star, record: { heroes } } + $set: { status: isSuccess ? 1 : 2, star, record: { heroes } } }, true); let { status } = updateResult; - let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0, session);// 主公升级经验 + let actordata = await roleLevelup(roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验 - await checkTaskInBattleEnd(roleId, sid, funcs, battleId, dbHeroes, star); + await checkTaskInBattleEnd(serverId, roleId, sid, funcs, battleId, dbHeroes, star); // 返回值: // towerStatus: false-本层未通过, true-本层已通过 return resResult(STATUS.SUCCESS, { @@ -277,43 +277,43 @@ export class NormalBattleHandler { }); } - async battleSweep(msg: {battleId: number, count: number }, session: BackendSession) { - + async battleSweep(msg: { battleId: number, count: number }, session: BackendSession) { + const { battleId, count } = msg; let roleId = session.get('roleId'); let roleName = session.get('roleName'); let sid = session.get('sid'); let funcs: number[] = session.get('funcs'); let warInfo = gameData.war.get(battleId); - if(!warInfo) { + if (!warInfo) { return resResult(STATUS.BATTLE_MISS_INFO); } // 校验是否三星通关过 let { warStar } = await RoleModel.findByRoleId(roleId); let curWar = warStar.find(cur => cur.id == battleId); - if(!curWar || curWar.star != 3) { + if (!curWar || curWar.star != 3) { return resResult(STATUS.BATTLE_SWEEP_CONDITION_STAR); } // 扣体力 const now = Date.now(); // 当前时间戳 let apJson = await setAp(now, roleId, sid, funcs, -1 * warInfo.cost * count); // 扣除体力 - if(!apJson) { + if (!apJson) { return resResult(STATUS.BATTLE_ACTION_POINT_LACK); } // 扫荡次数 let dailyNum = {}; let dungeonNum = {}; - if(warInfo.warType == WAR_TYPE.DAILY) { + if (warInfo.warType == WAR_TYPE.DAILY) { let checkResult = await checkDailyAndIncrease(roleId, battleId, count, true); - if(checkResult.status == -1) { + if (checkResult.status == -1) { return checkResult.resResult } dailyNum = Object.assign(dailyNum, checkResult.data) - } else if(warInfo.warType == WAR_TYPE.MYSTERY|| warInfo.warType == WAR_TYPE.MYSTERY_ELITE) { + } else if (warInfo.warType == WAR_TYPE.MYSTERY || warInfo.warType == WAR_TYPE.MYSTERY_ELITE) { let checkResult = await checkDungeonAndIncrease(roleId, count, true); - if(checkResult.status == -1) { + if (checkResult.status == -1) { return checkResult.resResult } dungeonNum = Object.assign(dungeonNum, checkResult.data) @@ -328,7 +328,7 @@ export class NormalBattleHandler { // 扫荡记录 await BattleSweepRecordModel.saveBattleSweepRecordById(roleId, battleId, { $set: { - roleName, + roleName, warName: warInfo.gk_name, warType: warInfo.warType }, @@ -339,23 +339,23 @@ export class NormalBattleHandler { await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0); return resResult(STATUS.SUCCESS, { - battleId, count, - battleGoods: result, - apJson, - dailyNum, dungeonNum, - ...actordata + battleId, count, + battleGoods: result, + apJson, + dailyNum, dungeonNum, + ...actordata }); } - async saveScript(msg: {battleId: number, type: number, script: string }, session: BackendSession) { + async saveScript(msg: { battleId: number, type: number, script: string }, session: BackendSession) { const { battleId, type, script } = msg; let roleId = session.get('roleId'); let warInfo = gameData.war.get(battleId); let result = await RScriptRecordModel.setScript(roleId, battleId, warInfo.warType, type, script); - if(result) { - if(!result.scriptBefore) result.scriptBefore = ''; - if(!result.scriptAfter) result.scriptAfter = ''; + if (result) { + if (!result.scriptBefore) result.scriptBefore = ''; + if (!result.scriptAfter) result.scriptAfter = ''; return resResult(STATUS.SUCCESS, result); } else { console.error('script not created'); @@ -364,19 +364,19 @@ export class NormalBattleHandler { } - async getScriptByBattle(msg: {battleIds: Array }, session: BackendSession) { + async getScriptByBattle(msg: { battleIds: Array }, session: BackendSession) { const { battleIds } = msg; let roleId = session.get('roleId'); let list = new Array(); - for(let battleId of battleIds) { + for (let battleId of battleIds) { let result = await RScriptRecordModel.findbyRoleAndBattle(roleId, battleId); - if(result) { - let {scriptBefore = '', scriptAfter = ''} = result; + if (result) { + let { scriptBefore = '', scriptAfter = '' } = result; - list.push({battleId, scriptBefore, scriptAfter}); + list.push({ battleId, scriptBefore, scriptAfter }); } else { - list.push({battleId, scriptBefore: '', scriptAfter: ''}); + list.push({ battleId, scriptBefore: '', scriptAfter: '' }); } } return resResult(STATUS.SUCCESS, { list }); diff --git a/game-server/app/servers/connector/handler/entryHandler.ts b/game-server/app/servers/connector/handler/entryHandler.ts index 77a6d571e..1abb7320d 100644 --- a/game-server/app/servers/connector/handler/entryHandler.ts +++ b/game-server/app/servers/connector/handler/entryHandler.ts @@ -103,7 +103,7 @@ export class EntryHandler { let items = await ItemModel.findbyRole(role.roleId); let mails = await getMails(role.roleId, serverId) await chackFunOpenWhenLogin(role, session); - if(role.hasInit) await loginRefresh(role.roleId); + if (role.hasInit) await loginRefresh(role.roleId); reportOneOnline(role.roleId, user.userCode, self.app.get('serverId'), user.pkgName); let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId }); @@ -112,8 +112,8 @@ export class EntryHandler { r2.setRankWithRoleInfo(role.roleId, role.lv, role.updatedAt.getTime(), role); // 任务 - checkTaskWithRole(role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SUM, role); - checkTaskWithRole(role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SERIES, role); + checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SUM, role); + checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SERIES, role); role['heros'] = heros; role['equips'] = equips; diff --git a/game-server/app/servers/guild/handler/cityActivityHandler.ts b/game-server/app/servers/guild/handler/cityActivityHandler.ts index 063faf12f..4fc151181 100644 --- a/game-server/app/servers/guild/handler/cityActivityHandler.ts +++ b/game-server/app/servers/guild/handler/cityActivityHandler.ts @@ -295,7 +295,7 @@ export class CityActivityHandler { // 任务 await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid }); //成长任务 - await accomplishTask(roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid }) + await accomplishTask(serverId, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid }) return resResult(STATUS.SUCCESS, { isSuccess, diff --git a/game-server/app/servers/guild/handler/gateActivityHandler.ts b/game-server/app/servers/guild/handler/gateActivityHandler.ts index 596316ec8..dd09c2ba0 100644 --- a/game-server/app/servers/guild/handler/gateActivityHandler.ts +++ b/game-server/app/servers/guild/handler/gateActivityHandler.ts @@ -259,7 +259,7 @@ export class GateActivityHandler { // 任务 await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid }); //成长任务 - await accomplishTask(roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid }) + await accomplishTask(serverId, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid }) return resResult(STATUS.SUCCESS, { code, ...statusResult, diff --git a/game-server/app/servers/guild/handler/raceActivityHandler.ts b/game-server/app/servers/guild/handler/raceActivityHandler.ts index 6960dcb2b..c4f2ad636 100644 --- a/game-server/app/servers/guild/handler/raceActivityHandler.ts +++ b/game-server/app/servers/guild/handler/raceActivityHandler.ts @@ -179,7 +179,7 @@ export class RaceActivityHandler { // 任务 await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid }); //成长任务 - await accomplishTask(roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid }) + await accomplishTask(serverId, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid }) return resResult(STATUS.SUCCESS, { timestamp: Date.now(), woodenHorse: guildActivityRec.woodenHorse, diff --git a/game-server/app/servers/role/handler/equipHandler.ts b/game-server/app/servers/role/handler/equipHandler.ts index 15c75c68a..6ee2a31ab 100644 --- a/game-server/app/servers/role/handler/equipHandler.ts +++ b/game-server/app/servers/role/handler/equipHandler.ts @@ -92,6 +92,7 @@ export class EquipHandler { public async strengthen(msg: { hid: number, ePlaceId: number, type: number }, session: BackendSession) { let roleId: string = session.get('roleId'); // let roleName: string = session.get('roleName'); + const serverId = session.get('serverId'); let sid: string = session.get('sid'); let funcs: number[] = session.get('funcs'); @@ -167,7 +168,7 @@ export class EquipHandler { // 任务 await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs); //成长任务 - await accomplishTask(roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData) + await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData) const curHero = { hid, @@ -183,6 +184,7 @@ export class EquipHandler { // let roleName: string = session.get('roleName'); let sid: string = session.get('sid'); let funcs: number[] = session.get('funcs'); + const serverId = session.get('serverId'); let changeData = [];//变化的等级数据 let { hid, lv: maxLv } = msg; // lv: 升到哪一级 @@ -248,7 +250,7 @@ export class EquipHandler { // 任务 await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs); //成长任务 - await accomplishTask(roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData) + await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData) const curHero = { hid, @@ -326,7 +328,7 @@ export class EquipHandler { let curEquip = equip; pushEquipRefineSucMsg(roleId, roleName, serverId, curEplace, curEquip ? curEquip.quality : 0); await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_REFINE, 1, true, {}); - await accomplishTask(roleId, TASK_TYPE.EQUIP_REFINE_LV, 1, { lv: curEplace.refineLv }); + await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_REFINE_LV, 1, { lv: curEplace.refineLv }); } return resResult(STATUS.SUCCESS, { isSuccess, curHero }); } @@ -479,6 +481,7 @@ export class EquipHandler { public async putOnOrOff(msg: { eid: number, hid: number, type: number }, session: BackendSession) { let { eid, hid, type } = msg; let roleId: string = session.get('roleId'); + const serverId = session.get('serverId'); let equip = await EquipModel.getEquip(eid); let sid: string = session.get('sid'); let funcs: number[] = session.get('funcs'); @@ -503,10 +506,10 @@ export class EquipHandler { if (index < 0) return resResult(STATUS.WRONG_PARMS); let equipOffInfo = hero.ePlace[index].equip; - let curEquip = await changeEquip(roleId, sid, equipOffInfo, equip.hid, id, equip, funcs); + let curEquip = await changeEquip(serverId, roleId, sid, equipOffInfo, equip.hid, id, equip, funcs); if (!!curEquip) curEquips.push(curEquip); - curEquip = await dressEquip(roleId, sid, hero, equip, funcs); + curEquip = await dressEquip(serverId, roleId, sid, hero, equip, funcs); if (!!curEquip) curEquips.push(curEquip); @@ -514,7 +517,7 @@ export class EquipHandler { //英雄满装备且都镶嵌相同阶数的宝石 let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero) if (isTask) { - await accomplishTask(roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel }) + await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel }) } } else if (type == 2) { if (!equip.hid) @@ -557,6 +560,7 @@ export class EquipHandler { public async fillHole(msg: { eid: number, id: number, jewel: number }, session: BackendSession) { let { eid, id, jewel } = msg; let roleId: string = session.get('roleId'); + const serverId = session.get('serverId'); let sid: string = session.get('sid'); let funcs: number[] = session.get('funcs'); let consumes: Array<{ id: number, count: number }> = []; @@ -593,7 +597,7 @@ export class EquipHandler { //英雄满装备且都镶嵌相同阶数的宝石 let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero) if (isTask) { - await accomplishTask(roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel }) + await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel }) } } @@ -602,8 +606,8 @@ export class EquipHandler { await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]); await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]); //成长任务 - await accomplishTask(roleId, TASK_TYPE.EQUIP_JEWEL_SUM, 1) - await accomplishTask(roleId, TASK_TYPE.EQUIP_JEWEL_STAGE, 1) + await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, 1) + await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_JEWEL_STAGE, 1) return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } }); } @@ -773,7 +777,7 @@ export class EquipHandler { //英雄满装备且都镶嵌相同阶数的宝石 let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero) if (isTask) { - await accomplishTask(roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel }) + await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel }) } } @@ -782,7 +786,7 @@ export class EquipHandler { await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]); await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]); //成长任务 - await accomplishTask(roleId, TASK_TYPE.EQUIP_JEWEL_SUM, count) + await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, count) return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } }); } else { diff --git a/game-server/app/servers/role/handler/friendHandler.ts b/game-server/app/servers/role/handler/friendHandler.ts index 60789db04..1b1c22507 100644 --- a/game-server/app/servers/role/handler/friendHandler.ts +++ b/game-server/app/servers/role/handler/friendHandler.ts @@ -37,12 +37,12 @@ export class FriendHandler { } // 获取推荐好友列表 - public async getRecommend(msg: { }, session: BackendSession) { + public async getRecommend(msg: {}, session: BackendSession) { let roleId: string = session.get('roleId'); - + const day = getTimeFun().getBeforeHour(FRIEND.FRIEND_RECONMMEND_ACTIVETIME); - const { lv, serverId: myServerId, userInfo: { serverType: myServerType } } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_MY_SERVER); + const { lv, serverId: myServerId, userInfo: { serverType: myServerType } } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_MY_SERVER); let allList = await RoleModel.getRecommedList(lv - FRIEND.FRIEND_RECONMMEND_LEVEL, lv + FRIEND.FRIEND_RECONMMEND_LEVEL, day); // 筛掉自己今天申请过的人 @@ -55,17 +55,17 @@ export class FriendHandler { let myServerList = new Array(); let otherServerList = new Array(); - for(let role of allList) { + for (let role of allList) { let type = getRecommendType(myFriendRelation, roleId, role.roleId); - if(type == FRIEND_RELATION_TYPE.NORMAL) { + if (type == FRIEND_RELATION_TYPE.NORMAL) { let param = new FriendRecommendParams(role); param.setType(type); - let { serverId, userInfo: { serverType }} = role; + let { serverId, userInfo: { serverType } } = role; let serverName = await getServerName(serverType, serverId); param.setServerName(serverId, serverName); - if(myServerId == serverId && myServerType == serverType ) { + if (myServerId == serverId && myServerType == serverType) { myServerList.push(param); } else { otherServerList.push(param); @@ -75,14 +75,14 @@ export class FriendHandler { } // 前4个是本服的,后4个随意,优先本服,其他补上 - let myServerLen = myServerList.length > FRIEND.FRIEND_RECONMMEND_SERVICE? FRIEND.FRIEND_RECONMMEND_SERVICE: myServerList.length; - let list1:FriendRecommendParams[] = getRandEelm(myServerList, myServerLen); + let myServerLen = myServerList.length > FRIEND.FRIEND_RECONMMEND_SERVICE ? FRIEND.FRIEND_RECONMMEND_SERVICE : myServerList.length; + let list1: FriendRecommendParams[] = getRandEelm(myServerList, myServerLen); - let otherServerLen = otherServerList.length > FRIEND.FRIEND_RECONMMEND_NUM - myServerLen? FRIEND.FRIEND_RECONMMEND_NUM - myServerLen: otherServerList.length; - let list2:FriendRecommendParams[] = getRandEelm(otherServerList, otherServerLen); + let otherServerLen = otherServerList.length > FRIEND.FRIEND_RECONMMEND_NUM - myServerLen ? FRIEND.FRIEND_RECONMMEND_NUM - myServerLen : otherServerList.length; + let list2: FriendRecommendParams[] = getRandEelm(otherServerList, otherServerLen); - if(list2.length < FRIEND.FRIEND_RECONMMEND_NUM - myServerLen) { - if(myServerList.length <= FRIEND.FRIEND_RECONMMEND_NUM - list2.length) { + if (list2.length < FRIEND.FRIEND_RECONMMEND_NUM - myServerLen) { + if (myServerList.length <= FRIEND.FRIEND_RECONMMEND_NUM - list2.length) { list1 = myServerList; } else { list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length); @@ -90,7 +90,7 @@ export class FriendHandler { } list1 = sortArrRandom(list1); list2 = sortArrRandom(list2); - + let list = list1.concat(list2); return resResult(STATUS.SUCCESS, { list }); @@ -99,18 +99,18 @@ export class FriendHandler { // 搜索好友 public async searchUser(msg: { value: string }, session: BackendSession) { let roleId: string = session.get('roleId'); - + let { value } = msg; let allList = await RoleModel.searchByNameOrId(value); let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT); let list = new Array(); - for(let role of allList) { + for (let role of allList) { let type = getRecommendType(myFriendRelation, roleId, role.roleId); let param = new FriendRecommendParams(role); param.setType(type); - let { serverId, userInfo: { serverType }} = role; + let { serverId, userInfo: { serverType } } = role; let serverName = await getServerName(serverType, serverId); param.setServerName(serverId, serverName); @@ -122,34 +122,34 @@ export class FriendHandler { // 申请 public async applyFriend(msg: { roleIds: string[] }, session: BackendSession) { - + let roleId: string = session.get('roleId'); let roleIds = msg.roleIds; - const role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_ROLE_ID); + const role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_ROLE_ID); let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT); let str = '', resultRoleIds = new Array(); let uids = []; - for(let hisRoleId of roleIds) { + for (let hisRoleId of roleIds) { let type = getRecommendType(myFriendRelation, roleId, hisRoleId); - if(type == FRIEND_RELATION_TYPE.HAS_FRIEND) { + if (type == FRIEND_RELATION_TYPE.HAS_FRIEND) { str = getResStr(STATUS.FRIEND_HAS_ADD); continue; - } else if(type == FRIEND_RELATION_TYPE.HAS_BLOCKED) { + } else if (type == FRIEND_RELATION_TYPE.HAS_BLOCKED) { str = getResStr(STATUS.FRIEND_HAS_BLOCKED); continue; } else if (type == FRIEND_RELATION_TYPE.MYSELF) { str = getResStr(STATUS.FRIEND_YOURSELF); continue; } let incResult = await RoleModel.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION); - if(!incResult) { + if (!incResult) { str = getResStr(STATUS.FRIEND_HIS_APPLY_MAX); continue; } await FriendApplyModel.createApply(hisRoleId, role); resultRoleIds.push(hisRoleId); let hisOnlineInfo = await getRoleOnlineInfo(hisRoleId); - if(hisOnlineInfo.isOnline) { + if (hisOnlineInfo.isOnline) { uids.push({ uid: hisRoleId, sid: hisOnlineInfo.sid }); } } @@ -162,9 +162,9 @@ export class FriendHandler { roleIds: resultRoleIds }); } - + // 获取申请列表 - public async getApplyList(msg: { }, session: BackendSession) { + public async getApplyList(msg: {}, session: BackendSession) { let roleId: string = session.get('roleId'); @@ -172,18 +172,18 @@ export class FriendHandler { let list = await FriendApplyModel.getApplyList(roleId); let result = new Array(); let delApplyCodeList = new Array(); - for(let apply of list) { + for (let apply of list) { let friend = apply.friend; let type = getRecommendType(myFriendRelation, roleId, friend.roleId); let param = new FriendApplyParams(apply.applyCode, friend); - let { serverId, userInfo: { serverType }} = friend; + let { serverId, userInfo: { serverType } } = friend; let serverName = await getServerName(serverType, serverId); param.setServerName(serverId, serverName); param.setType(type); - if(type != FRIEND_RELATION_TYPE.NORMAL) { + if (type != FRIEND_RELATION_TYPE.NORMAL) { delApplyCodeList.push(apply.applyCode); continue; } @@ -203,6 +203,7 @@ export class FriendHandler { let roleId: string = session.get('roleId'); let sid: string = session.get('sid'); let funcs: number[] = session.get('funcs'); + const serverId = session.get('serverId'); let { applyCodeList, isPass } = msg; @@ -216,29 +217,29 @@ export class FriendHandler { let list = new Array(); let str = '', resultApplyCodeList = new Array(); - if(isPass) { - for(let apply of applyList) { + if (isPass) { + for (let apply of applyList) { let type = getRecommendType(myFriendRelation, roleId, apply.frdRoleId); - if(type == FRIEND_RELATION_TYPE.HAS_FRIEND) { + if (type == FRIEND_RELATION_TYPE.HAS_FRIEND) { str = getResStr(STATUS.FRIEND_HAS_ADD); resultApplyCodeList.push(apply.applyCode); continue; - } else if(type == FRIEND_RELATION_TYPE.HAS_BLOCKED) { + } else if (type == FRIEND_RELATION_TYPE.HAS_BLOCKED) { resultApplyCodeList.push(apply.applyCode); str = getResStr(STATUS.FRIEND_HAS_BLOCKED); continue; } else if (type == FRIEND_RELATION_TYPE.MYSELF) { resultApplyCodeList.push(apply.applyCode); str = getResStr(STATUS.FRIEND_YOURSELF); continue; } - + // 好友数量校验 let friend = apply.friend; str = await increaseFrdCnt(role, friend, friendCnt); - if(str != '') continue; + if (str != '') continue; roles.push(friend); // 创建friendShip let friendShip = await FriendShipModel.createFriendShip([roleId, friend.roleId]); - if(!friendShip) { + if (!friendShip) { str = getResStr(STATUS.FRIEND_SHIP_CREATE_ERROR); continue; } @@ -249,7 +250,7 @@ export class FriendHandler { let isOnline = await isRoleOnline(friend.roleId); param.setOnline(isOnline); - let { serverId, userInfo: { serverType }} = friend; + let { serverId, userInfo: { serverType } } = friend; let serverName = await getServerName(serverType, serverId); param.setServerName(serverId, serverName); @@ -265,10 +266,10 @@ export class FriendHandler { role = await RoleModel.increaseFriendApplyCnt(roleId, -1 * resultApplyCodeList.length, 50); roles.push(role); // 任务 - await checkTaskWithRoles(roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, roles); + await checkTaskWithRoles(serverId, roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, roles); // 特殊处理:如果他点一键同意,有很多人,这个单独的人就不做这个额外的提示,直接把他好友申请删掉就好 - if(str == getResStr(STATUS.FRIEND_HAS_ADD) && resultApplyCodeList.length > 1) str = ''; + if (str == getResStr(STATUS.FRIEND_HAS_ADD) && resultApplyCodeList.length > 1) str = ''; return resResult(STATUS.SUCCESS, { isSuccess: str == '', @@ -280,27 +281,27 @@ export class FriendHandler { } // 获取好友列表 - public async getFriendList(msg: { }, session: BackendSession) { + public async getFriendList(msg: {}, session: BackendSession) { let roleId: string = session.get('roleId'); let role = await RoleModel.findByRoleId(roleId); let list = new Array(); let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND); - let friendList = myRelation?myRelation.friends: []; + let friendList = myRelation ? myRelation.friends : []; - for(let friend of friendList) { + for (let friend of friendList) { let friendRole = friend.role; let friendShip = friend.friendShip; - if(!friendRole || !friendShip) continue; + if (!friendRole || !friendShip) continue; let fs = friend.friendShip; let ref = shouldRefresh(fs.refTime, new Date()); - if(ref) { + if (ref) { friendShip = await FriendShipModel.refreshSendAndReceive(roleId, friendRole.roleId); } let param = new FriendListParam(friendRole, roleId, friendShip); - let { serverId, userInfo: { serverType }} = friendRole; + let { serverId, userInfo: { serverType } } = friendRole; let serverName = await getServerName(serverType, serverId); param.setServerName(serverId, serverName); @@ -308,15 +309,15 @@ export class FriendHandler { param.setOnline(isOnline); param.setType(FRIEND_RELATION_TYPE.HAS_FRIEND); - + list.push(param); } list.sort((a, b) => { - if(a.isOnline != b.isOnline) { - return a.isOnline?1:-1 + if (a.isOnline != b.isOnline) { + return a.isOnline ? 1 : -1 } - if(a.quitTime != b.quitTime) { + if (a.quitTime != b.quitTime) { return b.quitTime - a.quitTime } return a.friendValue - b.friendValue; @@ -324,7 +325,7 @@ export class FriendHandler { let { friendCnt = 0, blockCnt = 0 } = role; let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT); - let { cnt: todayReceiveCnt = 0, sendCnt: todaySendCnt = 0 } = frdPointRec||{}; + let { cnt: todayReceiveCnt = 0, sendCnt: todaySendCnt = 0 } = frdPointRec || {}; return resResult(STATUS.SUCCESS, { todayReceiveCnt, @@ -335,26 +336,26 @@ export class FriendHandler { } // 获取黑名单 - public async getBlackList(msg: { }, session: BackendSession) { + public async getBlackList(msg: {}, session: BackendSession) { let roleId: string = session.get('roleId'); let role = await RoleModel.findByRoleId(roleId); let list = new Array(); let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.BLACKLIST); - let blacklist = myRelation?myRelation.blacklist: []; - for(let bl of blacklist) { + let blacklist = myRelation ? myRelation.blacklist : []; + for (let bl of blacklist) { let friendRole = bl.role; - if(!friendRole) continue; + if (!friendRole) continue; let param = new BlackListParam(friendRole); let isOnline = await isRoleOnline(friendRole.roleId); param.setOnline(isOnline); - let { serverId, userInfo: { serverType }} = friendRole; + let { serverId, userInfo: { serverType } } = friendRole; let serverName = await getServerName(serverType, serverId); param.setServerName(serverId, serverName); param.setType(FRIEND_RELATION_TYPE.HAS_BLOCKED); - + list.push(param); } @@ -373,30 +374,31 @@ export class FriendHandler { let roleId: string = session.get('roleId'); let sid: string = session.get('sid'); let funcs: number[] = session.get('funcs'); + const serverId = session.get('serverId'); let { roleId: hisRoleId, type } = msg; let role = await RoleModel.findByRoleId(roleId); let friend: RoleType; let str = '', list = new Array(), frdRoleIds = new Array(), blackRoleIds = new Array(); - if(type == BLOCK_OPEATE.ADD) { // 拉黑 + if (type == BLOCK_OPEATE.ADD) { // 拉黑 let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND); - let friends = myRelation?myRelation.friends: []; - let blacklist = myRelation?myRelation.blacklist: []; + let friends = myRelation ? myRelation.friends : []; + let blacklist = myRelation ? myRelation.blacklist : []; let curFriend = friends.find(cur => cur.roleId == hisRoleId); let curBlack = blacklist.find(cur => cur.roleId == hisRoleId); - if(curBlack) { + if (curBlack) { return resResult(STATUS.FRIEND_BLACK_HAS_ADD); } - role = await RoleModel.increaseBlockCnt(roleId, 1, curFriend? -1: 0, FRIEND.FRIEND_BLACKLIST_MAX); // 增加黑名单人数 - if(!role) { + role = await RoleModel.increaseBlockCnt(roleId, 1, curFriend ? -1 : 0, FRIEND.FRIEND_BLACKLIST_MAX); // 增加黑名单人数 + if (!role) { return resResult(STATUS.FRIEND_BLACK_MAX) } - friend = await RoleModel.increaseFriendCnt(hisRoleId, curFriend? -1: 0); // 对方好友减少 + friend = await RoleModel.increaseFriendCnt(hisRoleId, curFriend ? -1 : 0); // 对方好友减少 let friendShip: FriendShipType; - if(!!curFriend) { + if (!!curFriend) { await FriendShipModel.clearValue([roleId, hisRoleId]); friendShip = curFriend.friendShip; } @@ -410,7 +412,7 @@ export class FriendHandler { let isOnline = await isRoleOnline(friend.roleId); param.setOnline(isOnline); - let { serverId, userInfo: { serverType }} = friend; + let { serverId, userInfo: { serverType } } = friend; let serverName = await getServerName(serverType, serverId); param.setServerName(serverId, serverName); @@ -420,14 +422,14 @@ export class FriendHandler { } else if (type == BLOCK_OPEATE.REMOVE_FRIEND) { // 仅移除 let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND); - let friends = myRelation?myRelation.friends: []; + let friends = myRelation ? myRelation.friends : []; let curFriend = friends.find(cur => cur.roleId == hisRoleId); - if(!curFriend) { + if (!curFriend) { return resResult(STATUS.FRIEND_NOT_FOUND); } role = await RoleModel.increaseFriendCnt(roleId, -1); // 减少好友 - if(!role) { + if (!role) { return resResult(STATUS.FRIEND_NOT_FOUND) } friend = await RoleModel.increaseFriendCnt(hisRoleId, -1); // 对方好友减少 @@ -442,26 +444,26 @@ export class FriendHandler { frdRoleIds.push(roleId); - } else if(type == BLOCK_OPEATE.REMOVE_BLACK || type == BLOCK_OPEATE.REMOVE_AND_APPLY){ + } else if (type == BLOCK_OPEATE.REMOVE_BLACK || type == BLOCK_OPEATE.REMOVE_AND_APPLY) { let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.BLACKLIST); - let blacklist = myRelation?myRelation.blacklist: []; + let blacklist = myRelation ? myRelation.blacklist : []; let curFriend = blacklist.find(cur => cur.roleId == hisRoleId); - if(!curFriend) { + if (!curFriend) { return resResult(STATUS.FRIEND_BLACK_NOT_FOUND); } role = await RoleModel.increaseBlockCnt(roleId, -1, 0, 100); // 黑名单人数减 - if(!role) { + if (!role) { return resResult(STATUS.FRIEND_BLACK_MAX) } await FriendRelationModel.removeFromBlack(roleId, hisRoleId); - if(type == BLOCK_OPEATE.REMOVE_AND_APPLY) { + if (type == BLOCK_OPEATE.REMOVE_AND_APPLY) { // 申请好友 friend = await RoleModel.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION); - if(!friend) { - str = getResStr(STATUS.FRIEND_HIS_APPLY_MAX); + if (!friend) { + str = getResStr(STATUS.FRIEND_HIS_APPLY_MAX); } else { await FriendApplyModel.createApply(hisRoleId, role); } @@ -475,7 +477,7 @@ export class FriendHandler { let { friendCnt = 0, blockCnt = 0 } = role; // 任务 - await checkTaskWithRoles(roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, [role, friend]); + await checkTaskWithRoles(serverId, roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, [role, friend]); return resResult(STATUS.SUCCESS, { frdRoleIds, blackRoleIds, @@ -494,40 +496,40 @@ export class FriendHandler { const funcs: number[] = session.get('funcs'); let { roleId: hisRoleId } = msg; - + let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND); // 好友关系,只有friendship被populate了 - let friends = myRelation?myRelation.friends: []; + let friends = myRelation ? myRelation.friends : []; let arr = new Array(); - if(hisRoleId != '') { + if (hisRoleId != '') { let cur = friends.find(cur => cur.roleId == hisRoleId); - if(!cur) return resResult(STATUS.FRIEND_NOT_FOUND); + if (!cur) return resResult(STATUS.FRIEND_NOT_FOUND); arr.push(cur); } else { arr = friends; } let canSendList = await sortByBeSentHeart(roleId, arr); - - let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV); + + let { lv } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV); let dicFriendLv = getDicFriendByLv(lv); - if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND); + if (!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND); // 情谊值有上限,送到上限为止 let max = dicFriendLv.sendMax; let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT); - let { sendCnt: todaySendCnt = 0 } = frdPointRec||{}; + let { sendCnt: todaySendCnt = 0 } = frdPointRec || {}; let todaySendInc = 0; let list = new Array(); let uids = []; - for(let relation of canSendList) { + for (let relation of canSendList) { - if(todaySendCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break; + if (todaySendCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break; let fs = relation.friendShip; let ref = shouldRefresh(fs.refTime, new Date()); let sendHeartRec = await FriendShipModel.sendHeart(roleId, relation.roleId, 1, FRIEND.FRIEND_RECEIVE_SINGLE, ref); - if(!sendHeartRec) continue; + if (!sendHeartRec) continue; let param = new FriendValueListParam(relation.roleId, roleId, sendHeartRec); list.push(param); @@ -536,15 +538,15 @@ export class FriendHandler { todaySendInc += FRIEND.FRIEND_FRIENDPOINT_ADD; let hisOnlineInfo = await getRoleOnlineInfo(relation.roleId); - if(hisOnlineInfo.isOnline) { + if (hisOnlineInfo.isOnline) { uids.push({ uid: relation.roleId, sid: hisOnlineInfo.sid }); } } - this.channelService.pushMessageByUids('onFriendSendHeart', resResult(STATUS.SUCCESS, {roleId}), uids); - if(todaySendInc <= 0) return resResult(STATUS.FRIEND_HAS_SENT); + this.channelService.pushMessageByUids('onFriendSendHeart', resResult(STATUS.SUCCESS, { roleId }), uids); + if (todaySendInc <= 0) return resResult(STATUS.FRIEND_HAS_SENT); // 更新情谊值 - frdPointRec = await FriendPointModel.updateSendCntToday(roleId, roleName, todaySendInc, max, FRIEND_DROP_TYPE.SEND_GIFT); + frdPointRec = await FriendPointModel.updateSendCntToday(roleId, roleName, todaySendInc, max, FRIEND_DROP_TYPE.SEND_GIFT); // 任务 await checkTask(roleId, sid, funcs, TASK_TYPE.FRIEND_SEND_HEART, todaySendInc, true, {}); @@ -561,13 +563,13 @@ export class FriendHandler { let sid: string = session.get('sid'); let { roleId: hisRoleId } = msg; - + let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND); // 好友关系,只有friendship被populate了 - let friends = myRelation?myRelation.friends: []; + let friends = myRelation ? myRelation.friends : []; let arr = new Array(); - if(hisRoleId != '') { + if (hisRoleId != '') { let cur = friends.find(cur => cur.roleId == hisRoleId); - if(!cur) return resResult(STATUS.FRIEND_NOT_FOUND); + if (!cur) return resResult(STATUS.FRIEND_NOT_FOUND); arr.push(cur); } else { @@ -575,39 +577,39 @@ export class FriendHandler { } let canReceiveList = await sortByBeSentHeart(roleId, arr); - let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV); + let { lv } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV); let dicFriendLv = getDicFriendByLv(lv); - if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND); + if (!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND); // 情谊值有上限,到上限为止 let max = dicFriendLv.receiveMax; let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT); - let { cnt: todayReceiveCnt = 0 } = frdPointRec||{}; - + let { cnt: todayReceiveCnt = 0 } = frdPointRec || {}; + let todayReceiveInc = 0; let list = new Array(); - for(let relation of canReceiveList) { - if(relation.beSentHeart > 0) { - if(todayReceiveCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break; + for (let relation of canReceiveList) { + if (relation.beSentHeart > 0) { + if (todayReceiveCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break; // 收取爱心 let fs = relation.friendShip; let ref = shouldRefresh(fs.refTime, new Date()); let receiveHeartRec = await FriendShipModel.receiveHeart(roleId, relation.roleId, 1, relation.beSentHeart, ref); - if(!receiveHeartRec) continue; - + if (!receiveHeartRec) continue; + let param = new FriendValueListParam(relation.roleId, roleId, receiveHeartRec); list.push(param); - + todayReceiveCnt += FRIEND.FRIEND_FRIENDPOINT_ADD; todayReceiveInc += FRIEND.FRIEND_FRIENDPOINT_ADD; } } - if(todayReceiveInc <= 0) return resResult(STATUS.FRIEND_HAS_RECEIVE); + if (todayReceiveInc <= 0) return resResult(STATUS.FRIEND_HAS_RECEIVE); let fp = getFriendPointObject(todayReceiveCnt); let goods = await addItems(roleId, roleName, sid, [fp]) - frdPointRec = await FriendPointModel.updatePointToday(roleId, roleName, todayReceiveInc, max, FRIEND_DROP_TYPE.SEND_GIFT); + frdPointRec = await FriendPointModel.updatePointToday(roleId, roleName, todayReceiveInc, max, FRIEND_DROP_TYPE.SEND_GIFT); return resResult(STATUS.SUCCESS, { goods, @@ -624,14 +626,14 @@ export class FriendHandler { let { roleId: hisRoleId, items } = msg; let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND_NAME_ONLY); - let friends = myRelation?myRelation.friends: []; + let friends = myRelation ? myRelation.friends : []; let curFriend = friends.find(cur => cur.roleId == hisRoleId); - if(!curFriend) return resResult(STATUS.FRIEND_NOT_FOUND); + if (!curFriend) return resResult(STATUS.FRIEND_NOT_FOUND); let friendValueInc = 0; - for(let {id, count} of items ) { + for (let { id, count } of items) { let dicGood = gameData.goods.get(id); - if(!dicGood) { + if (!dicGood) { return resResult(STATUS.DIC_DATA_NOT_FOUND); } @@ -639,19 +641,19 @@ export class FriendHandler { if (dicItid.type == CONSUME_TYPE.FRIEND_FAVOUR) { friendValueInc += dicGood.value * count; } else { - return resResult(STATUS.WRONG_PARMS); + return resResult(STATUS.WRONG_PARMS); } } let costResult = await handleCost(roleId, sid, items); - if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); + if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); let result = await FriendShipModel.addFriendValue(roleId, hisRoleId, friendValueInc); - if(!result) return resResult(STATUS.FRIEND_NOT_FOUND); + if (!result) return resResult(STATUS.FRIEND_NOT_FOUND); // TODO 日志可以转到log服 await FriendPresentLogModel.createRecord(roleId, hisRoleId, items); - for(let {id, count} of items ) { + for (let { id, count } of items) { const msgData = await createPrivateMsg(roleId, roleName, MSG_TYPE.RICH_TEXT, MSG_SOURCE.PRIVATE_SEND_GIFT, JSON.stringify({ id, count }), hisRoleId, null); await pushMsgToRole(msgData); let hisRole = curFriend.role; @@ -668,7 +670,7 @@ export class FriendHandler { // let roleId = session.get('roleId'); let { roleId: oppoRoleId } = msg; - + let result: PlayerDetail; let dbHeroes = await HeroModel.findByRole(oppoRoleId); @@ -677,10 +679,10 @@ export class FriendHandler { let heroes = new Array(); - if(showLineup) { // 设置过展示阵容 - for(let hid of showLineup) { + if (showLineup) { // 设置过展示阵容 + for (let hid of showLineup) { let curHero = dbHeroes.find(cur => cur.hid == hid); - if(curHero) { + if (curHero) { let { lv, star, colorStar, quality } = curHero; heroes.push({ actorId: hid, lv, star, colorStar, quality, @@ -689,9 +691,9 @@ export class FriendHandler { } } } else { - for(let { hid } of topLineup) { + for (let { hid } of topLineup) { let curHero = dbHeroes.find(cur => cur.hid == hid); - if(curHero) { + if (curHero) { let { lv, star, colorStar, quality } = curHero; heroes.push({ actorId: hid, lv, star, colorStar, quality, @@ -704,9 +706,9 @@ export class FriendHandler { let r = new Rank(REDIS_KEY.PVP_RANK, {}); let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名 - result = new PlayerDetail({...role, defCe: topLineupCe, heroes}); + result = new PlayerDetail({ ...role, defCe: topLineupCe, heroes }); result.setWarStar(role.warStar, rank, towerLv); - + return resResult(STATUS.SUCCESS, result); } @@ -718,22 +720,22 @@ export class FriendHandler { let { roleId: hisRoleId, hids } = msg; let role = await RoleModel.findByRoleId(hisRoleId, ROLE_SELECT.ATTR); - if(!role) return resResult(STATUS.ROLE_NOT_FOUND); + if (!role) return resResult(STATUS.ROLE_NOT_FOUND); let heroList = await HeroModel.findByHidRange(hids, hisRoleId, HERO_SELECT.HERO_DETAIL, true); - if(heroList.length <= 0) return resResult(STATUS.HERO_NOT_FIND); + if (heroList.length <= 0) return resResult(STATUS.HERO_NOT_FIND); let list = new Array(); - for(let {roleId, roleName, hid, hName, ce, lv, star, colorStar, quality, job, skins, attr: heroAttrs} of heroList) { + for (let { roleId, roleName, hid, hName, ce, lv, star, colorStar, quality, job, skins, attr: heroAttrs } of heroList) { let curSkin = skins.find(cur => cur.enable); let equips = await EquipModel.findListByHidAndRole(hisRoleId, hid, EQUIP_SELECT.HERO_DETAIL); - + let attributes = getPlayerMainAttribute(heroAttrs, role.attr); list.push({ roleId, roleName, hid, hName, ce, lv, star, colorStar, quality, job, - skin: curSkin?curSkin.id: 0, equips, attributes + skin: curSkin ? curSkin.id : 0, equips, attributes }); } diff --git a/game-server/app/servers/role/handler/heroHandler.ts b/game-server/app/servers/role/handler/heroHandler.ts index b8e04abc1..c32754386 100644 --- a/game-server/app/servers/role/handler/heroHandler.ts +++ b/game-server/app/servers/role/handler/heroHandler.ts @@ -27,7 +27,7 @@ export class HeroHandler { public async test(msg: {}, session: BackendSession) { let heroes = [...gameData.hero]; - return resResult(STATUS.SUCCESS, {heroes}) + return resResult(STATUS.SUCCESS, { heroes }) } // ! 测试接口,用来测试前清理并初始化某个武将;代码抄自:gm-server/app/service/users.ts deleteHero @@ -186,6 +186,7 @@ export class HeroHandler { // 武将升星 public async starUp(msg: { hid: number, star: number, starStage: number }, session: BackendSession) { let roleId: string = session.get('roleId'); + const serverId = session.get('serverId'); let sid: string = session.get('sid'); let funcs: number[] = session.get('funcs'); @@ -226,9 +227,9 @@ export class HeroHandler { await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero); await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_STAR_UP, hero); //成长任务 - await accomplishTask(roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star }); + await accomplishTask(serverId, roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star }); if (hero.colorStar) {//觉醒升星 - await accomplishTask(roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, star: hero.star }); + await accomplishTask(serverId, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, star: hero.star }); } } @@ -247,7 +248,7 @@ export class HeroHandler { let roleId: string = session.get('roleId'); let roleName: string = session.get('roleName'); let sid: string = session.get('sid'); - let serverId: string = session.get('serverId'); + let serverId: number = session.get('serverId'); let funcs: number[] = session.get('funcs'); let { hid, quality } = msg; @@ -285,7 +286,7 @@ export class HeroHandler { // 任务 await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_UP, hero); // 任务 - await accomplishTask(roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality, quality: hero.quality }); + await accomplishTask(serverId, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality, quality: hero.quality }); const curHero = { hid, @@ -301,7 +302,7 @@ export class HeroHandler { let roleId: string = session.get('roleId'); let sid: string = session.get('sid'); let roleName: string = session.get('roleName'); - let serverId: string = session.get('serverId'); + const serverId = session.get('serverId'); let funcs: number[] = session.get('funcs'); let { hid, colorStar, colorStarStage } = msg; @@ -348,7 +349,7 @@ export class HeroHandler { // 任务 await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero); await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_WAKE_UP, 1, true, {}); - await accomplishTask(roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { quality: hero.quality }); + await accomplishTask(serverId, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { quality: hero.quality }); } const curHero = { hid, @@ -403,6 +404,7 @@ export class HeroHandler { async heroJobStageUp(msg: { hid: number }, session: BackendSession) { console.log(JSON.stringify([...gameData.jobClassMaxGrades])) let roleId: string = session.get('roleId'); + const serverId = session.get('serverId'); let sid: string = session.get('sid'); let funcs: number[] = session.get('funcs'); let { hid } = msg; @@ -430,7 +432,7 @@ export class HeroHandler { hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, sid, roleId, hero, update); // 任务 await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAGE_UP, hero); - await accomplishTask(roleId, TASK_TYPE.HERO_STAGE_UP, 1, { job: hero.job }); + await accomplishTask(serverId, roleId, TASK_TYPE.HERO_STAGE_UP, 1, { job: hero.job }); return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, job: hero.job, jobStage: hero.jobStage } }); } diff --git a/game-server/app/servers/role/handler/roleHandler.ts b/game-server/app/servers/role/handler/roleHandler.ts index d41576ca4..61d570f50 100644 --- a/game-server/app/servers/role/handler/roleHandler.ts +++ b/game-server/app/servers/role/handler/roleHandler.ts @@ -36,10 +36,10 @@ export class RoleHandler { let serverId = session.get('serverId'); let sid: string = session.get('sid'); let funcs: number[] = session.get('funcs'); - + let { roleName } = msg; let role = await RoleModel.findByRoleId(roleId, 'roleName hasInit', true); - if(role.hasInit) return resResult(STATUS.ROLE_HAS_INIT); + if (role.hasInit) return resResult(STATUS.ROLE_HAS_INIT); let checkName = await RoleModel.checkName(roleName, serverId); if (checkName) return resResult(STATUS.NAME_HAS_USED); @@ -79,6 +79,7 @@ export class RoleHandler { async roleTitleLevelUp(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); let sid: string = session.get('sid'); + const serverId = session.get('serverId'); let funcs: number[] = session.get('funcs'); let role = await RoleModel.findByRoleId(roleId); @@ -100,7 +101,7 @@ export class RoleHandler { // 任务 await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TITLE, 1, false, { title }); //成长任务 - await accomplishTask(roleId, TASK_TYPE.ROLE_TITLE, update.title) + await accomplishTask(serverId, roleId, TASK_TYPE.ROLE_TITLE, update.title) return resResult(STATUS.SUCCESS, { roleId, title: role.title }); } @@ -231,6 +232,7 @@ export class RoleHandler { let roleId = session.get('roleId'); let sid = session.get('sid'); let funcs: number[] = session.get('funcs'); + const serverId = session.get('serverId'); let { schoolId, positionId, hid } = msg; if (!gameData.school.has(schoolId)) { @@ -271,7 +273,7 @@ export class RoleHandler { await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.ROLE_SCHOOL_UNLOCK, [hid, preHid]); if (hid > 0) { //成长任务 - await accomplishTask(roleId, TASK_TYPE.ROLE_SCHOOL_PUT_HERO, 1) + await accomplishTask(serverId, roleId, TASK_TYPE.ROLE_SCHOOL_PUT_HERO, 1) } return resResult(STATUS.SUCCESS, { diff --git a/game-server/app/services/dailyChallengesService.ts b/game-server/app/services/dailyChallengesService.ts index 4ca1e9473..1df44d8f0 100644 --- a/game-server/app/services/dailyChallengesService.ts +++ b/game-server/app/services/dailyChallengesService.ts @@ -12,7 +12,7 @@ import { DailyChallengesData, DailyItem } from '../domain/activityField/dailyCha * */ export async function getPlayerDailyChallengesData(activityId: number, serverId: number, roleId: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerRecords: ActivityDailyChallengesModelType[] = await ActivityDailyChallengesModel.findData(serverId, activityId, roleId); let playerData = new DailyChallengesData(activityData); diff --git a/game-server/app/services/dailyGiftsService.ts b/game-server/app/services/dailyGiftsService.ts index a9abc3d1b..05bc6ffdd 100644 --- a/game-server/app/services/dailyGiftsService.ts +++ b/game-server/app/services/dailyGiftsService.ts @@ -12,7 +12,7 @@ import { DailyGiftsData, DailyGiftItem } from '../domain/activityField/dailyGift * */ export async function getPlayerDailyGiftsData(activityId: number, serverId: number, roleId: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerRecords: ActivityDailyGiftsModelType[] = await ActivityDailyGiftsModel.findData(serverId, activityId, roleId); let playerData = new DailyGiftsData(activityData); diff --git a/game-server/app/services/dailyRMBGiftsService.ts b/game-server/app/services/dailyRMBGiftsService.ts index 31e2b9e11..e1462e9c2 100644 --- a/game-server/app/services/dailyRMBGiftsService.ts +++ b/game-server/app/services/dailyRMBGiftsService.ts @@ -18,7 +18,7 @@ import { addReward, stringToRewardParam } from './giftPackageService'; */ export async function thirtyDaysActivity(type: number, serverId: number, roleId: string) { - let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(type, true) + let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, type, true) activityArray = activityArray.sort((a, b) => { return a.activityId - b.activityId }); @@ -41,7 +41,7 @@ export async function thirtyDaysActivity(type: number, serverId: number, roleId: * */ export async function getPlayerDailyGiftsData(activityId: number, serverId: number, roleId: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerData = new DailyRMBGiftsData(activityData); let productID = playerData.productID; @@ -70,7 +70,7 @@ export async function getPlayerDailyGiftsData(activityId: number, serverId: numb */ export async function makeDailyRMBGiftsReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number, productID: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerData = new DailyRMBGiftsData(activityData); let bigGiftProductID = playerData.productID; if (bigGiftProductID == productID) {//一次性购买7天礼包 diff --git a/game-server/app/services/equipService.ts b/game-server/app/services/equipService.ts index 56cd99f5c..8b8d9c801 100644 --- a/game-server/app/services/equipService.ts +++ b/game-server/app/services/equipService.ts @@ -58,7 +58,7 @@ export function checkMaterialEnough(consumes: Array<{ id: number, count: number * @param id 装备类型 * @param seqId 要装上的装备的唯一id 装备B */ -export async function changeEquip(roleId: string, sid: string, equipA: EquipType, hid: number, id: number, equipB: EquipType, funcs: number[]) { +export async function changeEquip(serverId: number, roleId: string, sid: string, equipA: EquipType, hid: number, id: number, equipB: EquipType, funcs: number[]) { let heroB: HeroType; if (!!hid) //需要卸下或者替换的武将 heroB = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);//需要替换的武将 @@ -77,7 +77,7 @@ export async function changeEquip(roleId: string, sid: string, equipA: EquipType let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id, funcs);//卸下装备并重算战力 return res; } - let res = await dressEquip(roleId, sid, heroB, equipA, funcs);//替换给武将,并计算战力 + let res = await dressEquip(serverId, roleId, sid, heroB, equipA, funcs);//替换给武将,并计算战力 return res; } else { let res = await takeOffEquipAndCalPlayerCe(roleId, sid, null, equipA, id, funcs);//卸下装备并重算战力 @@ -119,7 +119,7 @@ export async function takeOffEquipAndCalPlayerCe(roleId: string, sid: string, he * @param hero * @param equip */ -export async function dressEquip(roleId: string, sid: string, hero: HeroType, equip: EquipType, funcs: number[]) { +export async function dressEquip(serverId: number, roleId: string, sid: string, hero: HeroType, equip: EquipType, funcs: number[]) { let args = calEquipSeids(hero); hero = await HeroModel.addEquip(roleId, hero.hid, equip.ePlaceId, equip._id); @@ -129,7 +129,7 @@ export async function dressEquip(roleId: string, sid: string, hero: HeroType, eq await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, 1, true, {}); await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, hero, [1]); await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equip, [1]); - await accomplishTask(roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equip.quality }) + await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equip.quality }) return { seqId: equip.seqId, hid: hero.hid }; } \ No newline at end of file diff --git a/game-server/app/services/firstGiftService.ts b/game-server/app/services/firstGiftService.ts index 17ccfd259..f852bcfe0 100644 --- a/game-server/app/services/firstGiftService.ts +++ b/game-server/app/services/firstGiftService.ts @@ -13,7 +13,7 @@ import { FirstGiftData, FirstGiftItem } from '../domain/activityField/firstGiftF */ export async function firstGiftActivity(serverId: number, roleId: string) { - let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(ACTIVITY_TYPE.FIRST_GIFT, true) + let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, ACTIVITY_TYPE.FIRST_GIFT, true) activityArray = activityArray.sort((a, b) => { return a.activityId - b.activityId }); @@ -34,7 +34,7 @@ export async function firstGiftActivity(serverId: number, roleId: string) { * */ export async function getPlayerFirstGiftData(activityId: number, serverId: number, roleId: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerRecord: ActivityFirstGiftModelType = await ActivityFirstGiftModel.findData(activityId, roleId); let playerData = new FirstGiftData(activityData); diff --git a/game-server/app/services/gachaService.ts b/game-server/app/services/gachaService.ts index f6909c29f..5a97f8aae 100644 --- a/game-server/app/services/gachaService.ts +++ b/game-server/app/services/gachaService.ts @@ -13,11 +13,11 @@ import { gameData, getDicGachaFloor } from "../pubUtils/data"; * @param roleId 玩家id * @param aid 活动id */ -export async function getLimitGacha(roleId: string, activityId: number) { - - let activityData = await ActivityModel.findActivity(activityId, true); - if(!activityData) return false; - +export async function getLimitGacha(serverId: number, roleId: string, activityId: number) { + + let activityData = await ActivityModel.findActivity(serverId, activityId, true); + if (!activityData) return false; + let gachaData = new GachaData(activityData); let userGacha = await UserGachaModel.findByRole(roleId, gachaData.gachaId, activityId); userGacha = await refreshGacha(gameData.gacha.get(gachaData.gachaId), userGacha); @@ -33,17 +33,17 @@ export async function getLimitGacha(roleId: string, activityId: number) { export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType) { let { day, count } = dicGacha.free; - if(count <= 0) { + if (count <= 0) { return userGacha; } let { roleId, gachaId, refFreeTime, refHopeTime, hope } = userGacha; - if(shouldRefresh(refFreeTime, new Date(), REFRESH_TIME, day)) { + if (shouldRefresh(refFreeTime, new Date(), REFRESH_TIME, day)) { let ref = getTimeFunD().getAfterDayByGap(refFreeTime, day); userGacha = await UserGachaModel.refreshFreeCount(roleId, gachaId, 0, ref); } - if(shouldRefresh(refHopeTime, new Date(), REFRESH_TIME)) { - hope = hope.map(cur => { return { ...cur, hasGet: false}}); + if (shouldRefresh(refHopeTime, new Date(), REFRESH_TIME)) { + hope = hope.map(cur => { return { ...cur, hasGet: false } }); let ref = getZeroPointD(); userGacha = await UserGachaModel.refreshHopeCount(roleId, gachaId, 0, hope, ref); } @@ -58,24 +58,24 @@ export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType) */ export function getFloorResult(gachaId: number, base: number, floor: Floor[]) { let dicGachaContent = gameData.gachaContent.get(base); // 普通随机得出的结果是哪一类; - if(!dicGachaContent) { + if (!dicGachaContent) { console.error('dic_zyz_gachaContent error'); return false; // DIC_NOT_FOUND 直接报错 } let touchedFloor = 0, touchedHeroQuality: number; // 触发的保底的id let dicFloorType = GACHA_TO_FLOOR.get(gachaId); - for(let id of dicFloorType) { + for (let id of dicFloorType) { let { type, param } = dicGachaContent; let heroQuality = getHeroQuality(id); - if(heroQuality == false) continue; + if (heroQuality == false) continue; let isTarget = type == GACHA_CONTENT_TYPE.HERO && param[0] == heroQuality; - if(!isTarget) { // 触发保底 + if (!isTarget) { // 触发保底 let percent = countFloorPercent(id, floor); let rand = Math.random(); - if(rand < percent) { // 可以替换为保底 - if(touchedFloor > 0 && touchedFloor < id) { // 如果已经触发过保底了 + if (rand < percent) { // 可以替换为保底 + if (touchedFloor > 0 && touchedFloor < id) { // 如果已经触发过保底了 // 更新被覆盖掉的那个保底数量 updateUserFloor(floor, touchedFloor, false); } @@ -88,8 +88,8 @@ export function getFloorResult(gachaId: number, base: number, floor: Floor[]) { updateUserFloor(floor, id, true); } } - - if(touchedFloor > 0) { + + if (touchedFloor > 0) { updateUserFloor(floor, touchedFloor, true); return gameData.gachaContentHero.get(touchedHeroQuality); } else { @@ -105,14 +105,14 @@ export function getFloorResult(gachaId: number, base: number, floor: Floor[]) { */ function updateUserFloor(floor: Floor[], id: number, needReset: boolean) { let curFloor = floor.find(cur => cur.id == id); - if(!curFloor) { + if (!curFloor) { curFloor = { id, count: 0 }; floor.push(curFloor); } - if(needReset) { + if (needReset) { curFloor.count = 0; } else { - curFloor.count ++; + curFloor.count++; } } @@ -123,7 +123,7 @@ function updateUserFloor(floor: Floor[], id: number, needReset: boolean) { */ function countFloorPercent(id: number, floor: Floor[]) { let curFloor = floor.find(cur => cur.id == id); - let count = curFloor?curFloor.count: 0; + let count = curFloor ? curFloor.count : 0; // 保底概率,暂时使用线性公式,由策划使用后选择 let floorCount = getDicGachaFloor(id); return count / floorCount; @@ -134,11 +134,11 @@ function countFloorPercent(id: number, floor: Floor[]) { * @param id 保底类型id in GACHA_FLOOR_TYPE */ function getHeroQuality(id: number) { - if(id == GACHA_FLOOR_TYPE.PURPLE) { + if (id == GACHA_FLOOR_TYPE.PURPLE) { return HERO_QUALITY_TYPE.PURPLE; } else if (id == GACHA_FLOOR_TYPE.GOLD) { return HERO_QUALITY_TYPE.GOLD; - } else if ( id == GACHA_FLOOR_TYPE.ASSIGN) { + } else if (id == GACHA_FLOOR_TYPE.ASSIGN) { return 0 } else { return false; @@ -154,7 +154,7 @@ function getHeroQuality(id: number) { export function getResultFromContentId(contentId: number, lv: number, hope: Hope[]) { let dic = gameData.gachaContent.get(contentId); let { type, param, count } = dic; - if(type == GACHA_CONTENT_TYPE.HERO) { + if (type == GACHA_CONTENT_TYPE.HERO) { let pool: number[] = getPoolByHope(hope, param[0]); let hero = getRandEelm(pool); @@ -163,7 +163,7 @@ export function getResultFromContentId(contentId: number, lv: number, hope: Hope return result } else { let pool: number[] = []; - if(type == GACHA_CONTENT_TYPE.HERO_PIECE) { + if (type == GACHA_CONTENT_TYPE.HERO_PIECE) { pool = getAllItemByQuality(IT_TYPE.HERO_PIECE, param[0], lv); } else if (type == GACHA_CONTENT_TYPE.BLUEPRT) { pool = getAllItemByQuality(IT_TYPE.BLUEPRT, param[0], lv); @@ -187,29 +187,29 @@ export function getResultFromContentId(contentId: number, lv: number, hope: Hope * @param qualtiy 武将品质 */ function getPoolByHope(hope: Hope[], qualtiy: number) { - if(qualtiy == HERO_QUALITY_TYPE.GOLD) { + if (qualtiy == HERO_QUALITY_TYPE.GOLD) { let hopeMap = new Map(); let hasGetHope: number[] = []; - for(let h of hope) { - if(h.hid > 0) { + for (let h of hope) { + if (h.hid > 0) { hopeMap.set(h.id, h); - if(h.hasGet) hasGetHope.push(h.id); + if (h.hasGet) hasGetHope.push(h.id); } } let list = gameData.gachaHope.map(cur => { - return {...cur, hasGet: hopeMap.get(cur.id)?.hasGet||false}; + return { ...cur, hasGet: hopeMap.get(cur.id)?.hasGet || false }; }) let { dic: { id, hasGet } } = getRandEelmWithWeight(list); - if(id == 0 || hasGet) { - return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur) ); + if (id == 0 || hasGet) { + return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur)); } else { - if(hopeMap.has(id)) { + if (hopeMap.has(id)) { let curHope = hopeMap.get(id); curHope.hasGet = true; return [curHope.hid]; } else { - return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur) ); + return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur)); } } } else { @@ -222,20 +222,20 @@ function getPoolByHope(hope: Hope[], qualtiy: number) { * @param quality 品质 */ export function getAllHeroByQuality(quality: number) { - if(quality == 0) return [ GACHA_OCCUPY_HID ]; + if (quality == 0) return [GACHA_OCCUPY_HID]; let allHero: number[] = []; let allQuality: number[] = []; - for(let { actorId } of gameData.recruit) { + for (let { actorId } of gameData.recruit) { let dicHero = gameData.hero.get(actorId); - if(dicHero.quality == quality) { + if (dicHero.quality == quality) { allHero.push(actorId); } - if(allQuality.indexOf(dicHero.quality) == -1) allQuality.push(dicHero.quality); + if (allQuality.indexOf(dicHero.quality) == -1) allQuality.push(dicHero.quality); } allQuality.sort((a, b) => a - b); - if(allQuality.length == 0) return []; - if(allHero.length == 0) { + if (allQuality.length == 0) return []; + if (allHero.length == 0) { allHero = getAllHeroByQuality(allQuality[0]); } return allHero; @@ -243,9 +243,9 @@ export function getAllHeroByQuality(quality: number) { function getAllItemByQuality(itid: number, quality: number, lv: number) { let allPiece: number[] = []; - for(let [ id, dicGoods ] of gameData.goods) { - if(dicGoods.itid == itid) { - if((quality == 0 || dicGoods.quality == quality) || dicGoods.lvLimited <= lv) { + for (let [id, dicGoods] of gameData.goods) { + if (dicGoods.itid == itid) { + if ((quality == 0 || dicGoods.quality == quality) || dicGoods.lvLimited <= lv) { allPiece.push(id); } } @@ -255,13 +255,13 @@ function getAllItemByQuality(itid: number, quality: number, lv: number) { function getAllJewelByLv(lv: number) { let itids: number[] = []; - for(let [ id, { type } ] of ITID) { - if(type == CONSUME_TYPE.JEWEL) itids.push(id); + for (let [id, { type }] of ITID) { + if (type == CONSUME_TYPE.JEWEL) itids.push(id); } let items: number[] = []; - for(let [ id, dicGoods ] of gameData.goods) { - if(itids.includes(dicGoods.itid)) { - if(lv == 0 || dicGoods.lvLimited == lv) { + for (let [id, dicGoods] of gameData.goods) { + if (itids.includes(dicGoods.itid)) { + if (lv == 0 || dicGoods.lvLimited == lv) { items.push(id); } } @@ -271,9 +271,9 @@ function getAllJewelByLv(lv: number) { function getSuitPaper(lv: number) { let items: number[] = []; - for(let [ id, dicGoods ] of gameData.goods) { - if(dicGoods.itid == IT_TYPE.PAPER) { - if(dicGoods.lvLimited <= lv) { + for (let [id, dicGoods] of gameData.goods) { + if (dicGoods.itid == IT_TYPE.PAPER) { + if (dicGoods.lvLimited <= lv) { items.push(id); } } diff --git a/game-server/app/services/growthFundService.ts b/game-server/app/services/growthFundService.ts index e2c43c2c0..c999a71ef 100644 --- a/game-server/app/services/growthFundService.ts +++ b/game-server/app/services/growthFundService.ts @@ -22,7 +22,7 @@ import { GrowthFundData, GrowthFundItem } from '../domain/activityField/growthFu GROWTH_FUND_MAIN_ELITE_VIP = 11, // 精英成长基金(高阶) */ export async function growthFundActivity(type: number, serverId: number, roleId: string) { - let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(type, true) + let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, type, true) activityArray = activityArray.sort((a, b) => { return a.activityId - b.activityId }); @@ -45,7 +45,7 @@ export async function growthFundActivity(type: number, serverId: number, roleId: * */ export async function getPlayerGrowthFundData(activityId: number, serverId: number, roleId: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerRecords: ActivityGrowthFundModelType[] = await ActivityGrowthFundModel.findData(activityId, roleId); let playerData = new GrowthFundData(activityData); diff --git a/game-server/app/services/growthService.ts b/game-server/app/services/growthService.ts index 3b33cd3a9..eae3e462b 100644 --- a/game-server/app/services/growthService.ts +++ b/game-server/app/services/growthService.ts @@ -1,3 +1,4 @@ +import { ACTIVITY_TYPE } from '../consts'; import { ActivityModel, ActivityModelType } from '../db/Activity'; import { ActivityGrowthModel, ActivityGrowthModelType } from '../db/ActivityGrowth'; import { GrowthData, GrowthItem } from '../domain/activityField/growthField'; @@ -10,8 +11,8 @@ import { GrowthData, GrowthItem } from '../domain/activityField/growthField'; * @param {string} roleId 角色Id * */ -export async function getActivityData(activityId: number, serverId: number, roleId: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); +export async function getGrowthActivityData(serverId: number, roleId: string) { + let activityData: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.TASK_GROWTH, new Date()); return { data: activityData }; } @@ -24,7 +25,7 @@ export async function getActivityData(activityId: number, serverId: number, role * */ export async function getPlayerGrowthData(activityId: number, serverId: number, roleId: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerRecords: ActivityGrowthModelType[] = await ActivityGrowthModel.findData(serverId, activityId, roleId); let playerData = new GrowthData(activityData); diff --git a/game-server/app/services/guildService.ts b/game-server/app/services/guildService.ts index 81889db20..794a58f06 100644 --- a/game-server/app/services/guildService.ts +++ b/game-server/app/services/guildService.ts @@ -93,7 +93,7 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol } //成长任务-加入军团 - await accomplishTask(roleId, TASK_TYPE.GUILD_JOIN, 1); + await accomplishTask(serverId, roleId, TASK_TYPE.GUILD_JOIN, 1); session.set('guildCode', code); session.push('guildCode', () => { }); diff --git a/game-server/app/services/limitPackageService.ts b/game-server/app/services/limitPackageService.ts index 4afdbd06a..15cb7c1d7 100644 --- a/game-server/app/services/limitPackageService.ts +++ b/game-server/app/services/limitPackageService.ts @@ -13,7 +13,7 @@ import { LimitShopData, ShopItem } from '../domain/activityField/limitShopField' */ export async function newPlayerLimitPackageActivity(serverId: number, roleId: string) { - let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE, new Date) + let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE, new Date) activityArray = activityArray.sort((a, b) => { return b.activityId - a.activityId }); @@ -34,7 +34,7 @@ export async function newPlayerLimitPackageActivity(serverId: number, roleId: st * */ export async function getPlayerLimitPackageData(activityId: number, serverId: number, roleId: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerData = new LimitShopData(activityData); let playerRecord: ActivityShopModelType = await ActivityShopModel.findData(activityId, roleId, playerData.roundIndex); @@ -53,7 +53,7 @@ export async function getPlayerLimitPackageData(activityId: number, serverId: nu */ export async function limitPackageActivity(serverId: number, roleId: string, type: number) { - let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(type, new Date) + let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, type, new Date) activityArray = activityArray.sort((a, b) => { return b.activityId - a.activityId }); diff --git a/game-server/app/services/monthlyTicketService.ts b/game-server/app/services/monthlyTicketService.ts index 9357fb979..6e225e9a7 100644 --- a/game-server/app/services/monthlyTicketService.ts +++ b/game-server/app/services/monthlyTicketService.ts @@ -16,7 +16,7 @@ import moment = require('moment'); */ export async function monthlyTicketActivity(serverId: number, roleId: string, type: number) { - let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(type, new Date()) + let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, type, new Date()) activityArray = activityArray.sort((a, b) => { return b.activityId - a.activityId }); @@ -37,7 +37,7 @@ export async function monthlyTicketActivity(serverId: number, roleId: string, ty * */ export async function getPlayerMonthlyTicketData(activityId: number, serverId: number, roleId: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerRecord: ActivityMonthlyTicketModelType = await ActivityMonthlyTicketModel.findMonthlyTicket(serverId, roleId, activityId); let playerData = new MonthlyTicketData(activityData); playerData.setPlayerRecords(playerRecord); @@ -54,7 +54,7 @@ export async function getPlayerMonthlyTicketData(activityId: number, serverId: n */ export async function getPlayerMonthlyTicketDayReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number,) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerRecord: ActivityMonthlyTicketModelType = await ActivityMonthlyTicketModel.findMonthlyTicket(serverId, roleId, activityId); if (!playerRecord) {//没有购买过 return null; @@ -84,7 +84,7 @@ export async function getPlayerMonthlyTicketDayReward(roleId: string, roleName: */ export async function makeMonthlyTicketReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number, productID: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerData = new MonthlyTicketData(activityData); let endTime = moment(new Date()).startOf('d').add(playerData.days, 'day').toDate(); diff --git a/game-server/app/services/normalBattleService.ts b/game-server/app/services/normalBattleService.ts index 6c2906f05..61e61277c 100644 --- a/game-server/app/services/normalBattleService.ts +++ b/game-server/app/services/normalBattleService.ts @@ -12,6 +12,7 @@ import { checkTask } from './taskService'; import { accomplishTask } from '../pubUtils/taskUtil'; export async function roleLevelup(roleId: string, kingExp: number, session: BackendSession) { + const serverId = session.get('serverId'); let role = await RoleModel.findByRoleId(roleId); let { lv = 1, exp = 0 } = role; let canGetExp = lv < gameData.maxPlayerLv; // 当主公超过最大级后,挑战结算不再获得经验值 @@ -35,10 +36,10 @@ export async function roleLevelup(roleId: string, kingExp: number, session: Back // 任务 await checkTask(roleId, session.get('sid'), session.get('funcs'), TASK_TYPE.ROLE_LV, newLv, false, {}); //成长任务 - await accomplishTask(roleId, TASK_TYPE.ROLE_LV, newLv); + await accomplishTask(serverId, roleId, TASK_TYPE.ROLE_LV, newLv); } - let actordata: {lv: number, exp: number, getExp: number, mostExp: number}[] = []; + let actordata: { lv: number, exp: number, getExp: number, mostExp: number }[] = []; for (let i = lv; i <= newLv; i++) { let lvObj = getExpByLv(i); diff --git a/game-server/app/services/popUpShopService.ts b/game-server/app/services/popUpShopService.ts index 6f2ef7bc3..42589994e 100644 --- a/game-server/app/services/popUpShopService.ts +++ b/game-server/app/services/popUpShopService.ts @@ -15,7 +15,7 @@ import { ActivityPopUpShopModel, ActivityPopUpShopModelType } from '../db/Activi */ export async function popUpShopActivity(serverId: number, roleId: string) { - let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.POP_UP_SHOP, new Date()) + let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.POP_UP_SHOP, new Date()) activityArray = activityArray.sort((a, b) => { return b.activityId - a.activityId }); @@ -36,7 +36,7 @@ export async function popUpShopActivity(serverId: number, roleId: string) { * */ export async function getPlayerPopUpShopData(activityId: number, serverId: number, roleId: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerRecords: ActivityPopUpShopModelType[] = await ActivityPopUpShopModel.findAllOpenData(serverId, activityId, roleId); let allPlayerShop = []; @@ -65,7 +65,7 @@ export async function getPlayerPopUpShopData(activityId: number, serverId: numbe */ export async function makePopUpShopReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number, productID: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); if (!activityData) { return null; } diff --git a/game-server/app/services/rechargeMoneyService.ts b/game-server/app/services/rechargeMoneyService.ts index fc1db3328..bec9a1e15 100644 --- a/game-server/app/services/rechargeMoneyService.ts +++ b/game-server/app/services/rechargeMoneyService.ts @@ -17,7 +17,7 @@ import moment = require('moment'); */ export async function rechargeMoneyActivity(serverId: number, roleId: string) { - let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.RECHARGE_MONEY, new Date()) + let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.RECHARGE_MONEY, new Date()) activityArray = activityArray.sort((a, b) => { return b.activityId - a.activityId }); @@ -38,7 +38,7 @@ export async function rechargeMoneyActivity(serverId: number, roleId: string) { * */ export async function getPlayerRechargeMoneyData(activityId: number, serverId: number, roleId: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerRecord: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.findData(serverId, roleId); let playerData = new RechargeMoneyData(activityData); diff --git a/game-server/app/services/selfServiceShopActivityService.ts b/game-server/app/services/selfServiceShopActivityService.ts index 966508c9d..19b89a993 100644 --- a/game-server/app/services/selfServiceShopActivityService.ts +++ b/game-server/app/services/selfServiceShopActivityService.ts @@ -16,7 +16,7 @@ import { addReward, getSelectedReward } from './giftPackageService'; * */ export async function getActivityData(serverId: number, roleId: string) { - let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.SELF_SERVICE_SHOP, new Date()) + let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.SELF_SERVICE_SHOP, new Date()) activityArray = activityArray.sort((a, b) => { return b.activityId - a.activityId }); @@ -37,7 +37,7 @@ export async function getActivityData(serverId: number, roleId: string) { * */ export async function getPlayerActivityData(activityId: number, serverId: number, roleId: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerData = new SelfServiceShopData(activityData); let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByPriceType(serverId, activityId, roleId, playerData.roundIndex, ACTIVITY_RESOURCES_TYPE.RMB); diff --git a/game-server/app/services/signInService.ts b/game-server/app/services/signInService.ts index 7ea92c850..b1e6ce5f8 100644 --- a/game-server/app/services/signInService.ts +++ b/game-server/app/services/signInService.ts @@ -14,7 +14,7 @@ import { SignInData, SignInItem } from '../domain/activityField/signInField'; * */ export async function signInActivity(type: number, serverId: number, roleId: string) { - let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(type, new Date()); + let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, type, new Date()); if (activityArray.length > 0) { return activityArray[0]; } @@ -30,7 +30,7 @@ export async function signInActivity(type: number, serverId: number, roleId: str * */ export async function getPlayerSignInData(activityId: number, serverId: number, roleId: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerData = new SignInData(activityData); let playerRecords: ActivitySignInModelType[] = await ActivitySignInModel.findData(activityId, roleId, playerData.roundIndex); @@ -51,7 +51,7 @@ export async function getPlayerSignInData(activityId: number, serverId: number, */ export async function makeSignInVIP(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number, productID: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerData = new SignInData(activityData); await ActivitySignInModel.buyVIP(activityId, roleId, playerData.roundIndex); diff --git a/game-server/app/services/taskService.ts b/game-server/app/services/taskService.ts index 4b3615627..d30fe0db0 100644 --- a/game-server/app/services/taskService.ts +++ b/game-server/app/services/taskService.ts @@ -16,16 +16,16 @@ import { gameData, getGoodById } from '../pubUtils/data'; import { getSeconds, getZeroPointD } from '../pubUtils/timeUtil'; import { RoleStatus } from '../db/ComBattleTeam'; -export async function checkTaskWithRoles(roleId: string, sid: string, funcs: number[], taskType: number, roles: RoleType[]) { +export async function checkTaskWithRoles(serverId: number, roleId: string, sid: string, funcs: number[], taskType: number, roles: RoleType[]) { for (let role of roles) { if (role) { - await checkTaskWithRole(role.roleId, role.roleId == roleId ? sid : null, role.roleId == roleId ? funcs : null, taskType, role); + await checkTaskWithRole(serverId, role.roleId, role.roleId == roleId ? sid : null, role.roleId == roleId ? funcs : null, taskType, role); } } } -export async function checkTaskWithRole(roleId: string, sid: string, funcs: number[], taskType: number, role: RoleType) { - let pushMessage = await taskUtil.checkTaskWithRole(roleId, taskType, role, funcs); +export async function checkTaskWithRole(serverId: number, roleId: string, sid: string, funcs: number[], taskType: number, role: RoleType) { + let pushMessage = await taskUtil.checkTaskWithRole(serverId, roleId, taskType, role, funcs); pushTaskUpdate(roleId, sid, funcs, pushMessage); } @@ -76,7 +76,7 @@ export async function pushTaskUpdate(roleId: string, sid: string, funcs: number[ /** * battle.normalBattleHandler.battleEnd 中会触发的任务,因为有点多提出来了 */ -export async function checkTaskInBattleEnd(roleId: string, sid: string, funcs: number[], battleId: number, heroes: number[], star: number) { +export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid: string, funcs: number[], battleId: number, heroes: number[], star: number) { await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_WITH_HERO, battleId, heroes, 1, star); await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN, battleId, heroes, 1, star); @@ -88,7 +88,7 @@ export async function checkTaskInBattleEnd(roleId: string, sid: string, funcs: n await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star); await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star); //成长任务 - await taskUtil.accomplishTask(roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId }) + await taskUtil.accomplishTask(serverId, roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId }) } diff --git a/game-server/app/services/thirtyDaysService.ts b/game-server/app/services/thirtyDaysService.ts index 0c416fd53..806838c72 100644 --- a/game-server/app/services/thirtyDaysService.ts +++ b/game-server/app/services/thirtyDaysService.ts @@ -18,7 +18,7 @@ import { deltaDays } from '../pubUtils/util'; */ export async function thirtyDaysActivity(type: number, serverId: number, roleId: string) { - let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(type, true) + let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, type, true) activityArray = activityArray.sort((a, b) => { return a.activityId - b.activityId }); @@ -41,7 +41,7 @@ export async function thirtyDaysActivity(type: number, serverId: number, roleId: * */ export async function getPlayerThirtyDaysData(activityId: number, serverId: number, roleId: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerRecords: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.findData(serverId, activityId, roleId); let playerPointRecords: ActivityThirtyDaysPointRewardModelType[] = await ActivityThirtyDaysPointRewardModel.findData(activityId, roleId); @@ -60,7 +60,7 @@ export async function getPlayerThirtyDaysData(activityId: number, serverId: numb * */ export async function addPlayerThirtyDaysTask(activityId: number, serverId: number, roleId: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerRecords: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.findData(serverId, activityId, roleId); let playerPointRecords: ActivityThirtyDaysPointRewardModelType[] = await ActivityThirtyDaysPointRewardModel.findData(activityId, roleId); diff --git a/game-server/app/services/yuanbaoService.ts b/game-server/app/services/yuanbaoService.ts index fcf6ee39a..6c1685318 100644 --- a/game-server/app/services/yuanbaoService.ts +++ b/game-server/app/services/yuanbaoService.ts @@ -15,7 +15,7 @@ import { addReward, stringToRewardParam } from './giftPackageService'; */ export async function yuanbaoActivity(serverId: number, roleId: string) { - let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(ACTIVITY_TYPE.YUAN_BAO_SHOP, true) + let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, ACTIVITY_TYPE.YUAN_BAO_SHOP, true) activityArray = activityArray.sort((a, b) => { return b.activityId - a.activityId }); @@ -36,7 +36,7 @@ export async function yuanbaoActivity(serverId: number, roleId: string) { * */ export async function getPlayerYuanbaoShopData(activityId: number, serverId: number, roleId: string) { - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerRecord: UserOrderModelType[] = await UserOrderModel.findOrderByActivityID(activityId, roleId); let playerData = new YuanBaoShopData(activityData); @@ -57,7 +57,7 @@ export async function getPlayerYuanbaoShopData(activityId: number, serverId: num export async function makeYuanbaoShopReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number, productID: string) { let records = await UserOrderModel.findOrderByProductID(productID, roleId, activityId); - let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true); let playerData = new YuanBaoShopData(activityData); let item = playerData.findItem(productID); diff --git a/gm-server/app/service/Activity.ts b/gm-server/app/service/Activity.ts index f93112919..0c3f71d70 100644 --- a/gm-server/app/service/Activity.ts +++ b/gm-server/app/service/Activity.ts @@ -16,32 +16,34 @@ export default class Activity extends Service { const list = await ActivityModel.findByCondition(page, pageSize, type, serverId, current, activityId); const total = await ActivityModel.countByCondition(type, serverId, current, activityId); return ctx.service.utils.resResult(STATUS.SUCCESS, { - list: list.map(cur => { return { - ...cur, beginTime: cur.beginTime.getTime(), endTime: cur.endTime.getTime() - } }), total + list: list.map(cur => { + return { + ...cur, beginTime: cur.beginTime.getTime(), endTime: cur.endTime.getTime() + } + }), total }); } - public async updateActivity(activityId: number|string, serverId: number, beginTime: number, endTime: number, type: number, data: string) { + public async updateActivity(activityId: number | string, serverId: number, beginTime: number, endTime: number, type: number, data: string) { const { ctx } = this; - if(!type || !data) { + if (!type || !data) { return ctx.service.utils.resResult(STATUS.WRONG_PARMS); } try { let result = JSON.parse(data); ctx.service.utils.checkActivityData(result, type); - } catch(e) { + } catch (e) { return ctx.service.utils.resResult(STATUS.WRONG_PARMS); } let aids: number[] = []; - if(typeof activityId == 'number') { + if (typeof activityId == 'number') { aids.push(activityId); } else { activityId.split(',').forEach(aidStr => { aids.push(parseInt(aidStr)); }); } - const activity = await ActivityModel.addActivity(aids, serverId, beginTime?new Date(beginTime): undefined, endTime?new Date(endTime): undefined, type, data); + const activity = await ActivityModel.addActivity(aids, serverId, beginTime ? new Date(beginTime) : undefined, endTime ? new Date(endTime) : undefined, type, data); return ctx.service.utils.resResult(STATUS.SUCCESS, { activity }) @@ -50,7 +52,7 @@ export default class Activity extends Service { public async deleteActivity(activityId: number) { const { ctx } = this; const result = await ActivityModel.deleteActivity(activityId); - if(result) { + if (result) { return ctx.service.utils.resResult(STATUS.SUCCESS); } else { return ctx.service.utils.resResult(STATUS.ACTIVITY_MISSING); diff --git a/shared/consts/constModules/activityConst.ts b/shared/consts/constModules/activityConst.ts index 4e5c12dab..96b6429ab 100644 --- a/shared/consts/constModules/activityConst.ts +++ b/shared/consts/constModules/activityConst.ts @@ -88,7 +88,7 @@ export enum ORDER_STATE { } //服务器开服时间 -export const SERVER_OPEN_TIME = '2021-02-11T20:03:16.637+08:00'; +export const SERVER_OPEN_TIME = '2021-05-19T20:03:16.637+08:00'; //玩家等级大于等于15级才能开启vip签到 export const SIGNIN_VIP_OPEN_LIMIT = 15; diff --git a/shared/db/Activity.ts b/shared/db/Activity.ts index 711da7f69..cc51993de 100644 --- a/shared/db/Activity.ts +++ b/shared/db/Activity.ts @@ -23,39 +23,39 @@ export default class Activity extends BaseModel { data: string; // 活动表中的数据 //根据活动类型查询开启的活动数据 - public static async findOpenActivityByType(type: number, date: Date, lean = true) { - let result: ActivityModelType[] = await ActivityModel.find({ type, beginTime: { $lte: date }, endTime: { $gte: date } }).lean(lean); + public static async findOpenActivityByType(serverId: number, type: number, date: Date, lean = true) { + let result: ActivityModelType[] = await ActivityModel.find({ serverId, type, beginTime: { $lte: date }, endTime: { $gte: date } }).lean(lean); return result; } //根据活动类型查询活动数据 - public static async findActivityByType(type: number, lean = true) { - let result: ActivityModelType[] = await ActivityModel.find({ type }).lean(lean); + public static async findActivityByType(serverId: number, type: number, lean = true) { + let result: ActivityModelType[] = await ActivityModel.find({ serverId, type }).lean(lean); return result; } //根据活动id查询活动数据 - public static async findActivity(activityId: number, lean = true) { - let result: ActivityModelType = await ActivityModel.findOne({ activityId }).lean(lean); + public static async findActivity(serverId: number, activityId: number, lean = true) { + let result: ActivityModelType = await ActivityModel.findOne({ serverId, activityId }).lean(lean); return result; } //新增活动 public static async addActivity(aids: number[], serverId: number, beginTime: Date, endTime: Date, type: number, data: string, lean = true) { let result: ActivityModelType[] = []; - for(let activityId of aids) { - if(!activityId) activityId = await CounterModel.getNewCounter(COUNTER.ACTIVITY); + for (let activityId of aids) { + if (!activityId) activityId = await CounterModel.getNewCounter(COUNTER.ACTIVITY); let update = { type, data } - if(serverId != undefined) { + if (serverId != undefined) { update["serverId"] = serverId; } - if(beginTime != undefined) { + if (beginTime != undefined) { update["beginTime"] = beginTime; } - if(endTime != undefined) { + if (endTime != undefined) { update["endTime"] = endTime; } - let rec: ActivityModelType = await ActivityModel.findOneAndUpdate({ activityId }, {$set: update}, + let rec: ActivityModelType = await ActivityModel.findOneAndUpdate({ activityId }, { $set: update }, { new: true, upsert: true }).lean(lean); result.push(rec); } @@ -71,24 +71,24 @@ export default class Activity extends BaseModel { //查询 public static async findByCondition(page: number, pageSize: number, type: number = 0, serverId: number = 0, current: boolean = false, activityId: number = 0) { let searchObj = {}; - if(type != 0) searchObj['type'] = type; - if(serverId != 0) searchObj['serverId'] = { $in: [0, serverId] }; - if(activityId != 0) searchObj['activityId'] = activityId; - if(current) { + if (type != 0) searchObj['type'] = type; + if (serverId != 0) searchObj['serverId'] = { $in: [0, serverId] }; + if (activityId != 0) searchObj['activityId'] = activityId; + if (current) { searchObj['beginTime'] = { $lte: new Date }; searchObj['endTime'] = { $gte: new Date }; } - const result: ActivityModelType[] = await ActivityModel.find(searchObj, { _id: 0 }).limit(pageSize).skip((page - 1) * pageSize).sort({updatedAt: -1}).lean(); + const result: ActivityModelType[] = await ActivityModel.find(searchObj, { _id: 0 }).limit(pageSize).skip((page - 1) * pageSize).sort({ updatedAt: -1 }).lean(); return result; } // 获得活动数量 public static async countByCondition(type: number = 0, serverId: number = 0, current: boolean = false, activityId: number = 0) { let searchObj = {}; - if(type != 0) searchObj['type'] = type; - if(serverId != 0) searchObj['serverId'] = { $in: [0, serverId] }; - if(activityId != 0) searchObj['activityId'] = activityId; - if(current) { + if (type != 0) searchObj['type'] = type; + if (serverId != 0) searchObj['serverId'] = { $in: [0, serverId] }; + if (activityId != 0) searchObj['activityId'] = activityId; + if (current) { searchObj['beginTime'] = { $lte: new Date }; searchObj['endTime'] = { $gte: new Date }; } diff --git a/shared/pubUtils/itemUtils.ts b/shared/pubUtils/itemUtils.ts index 5b1e8c680..796afe001 100644 --- a/shared/pubUtils/itemUtils.ts +++ b/shared/pubUtils/itemUtils.ts @@ -246,8 +246,8 @@ export async function createHeroes(roleId: string, roleName: string, serverId: n let dicHero = gameData.hero.get(heroInfo.hid); let { quality, initialStars: star, jobid: job, name: hName, initialSkin } = dicHero; - let info = { roleId, roleName, serverId, quality, star, job, hName, skins: [{id: initialSkin, enable: true}] }; - let curHero = await HeroModel.createHero(Object.assign(info, heroInfo)); + let info = { roleId, roleName, serverId, quality, star, job, hName, skins: [{ id: initialSkin, enable: true }] }; + let curHero = await HeroModel.createHero(Object.assign(info, heroInfo)); let calHeroResult = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, roleId, curHero, {}); calHeroResults.push(calHeroResult); let calAllHeroResult = await reCalAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, roleId, {}, skinIds); calAllHeroResults.push(calAllHeroResult); heroes.push(calHeroResult.hero); @@ -268,7 +268,7 @@ export async function createHeroes(roleId: string, roleName: string, serverId: n let m4 = await checkTaskWithHeroes(roleId, TASK_TYPE.HERO_LV, heroes, funcs); let taskPushMessage = m1.concat(m2, m3, m4); //成长任务 - await accomplishTask(roleId, TASK_TYPE.HERO_NUM, heroNum) + await accomplishTask(serverId, roleId, TASK_TYPE.HERO_NUM, heroNum) return { role, figureInfo, heroes, calHeroResults, calAllHeroResults, taskPushMessage } } diff --git a/shared/pubUtils/taskUtil.ts b/shared/pubUtils/taskUtil.ts index 4cafa7fb4..518c597db 100644 --- a/shared/pubUtils/taskUtil.ts +++ b/shared/pubUtils/taskUtil.ts @@ -20,18 +20,18 @@ import { ActivityThirtyDaysModel, ActivityThirtyDaysModelType } from '../db/Acti -export async function checkTaskWithRoles(taskType: number, roles: RoleType[], funcs?: number[]) { +export async function checkTaskWithRoles(serverId: number, taskType: number, roles: RoleType[], funcs?: number[]) { let pushMessage = new Array(); for (let role of roles) { if (role) { - let singlePush = await checkTaskWithRole(role.roleId, taskType, role, funcs); + let singlePush = await checkTaskWithRole(serverId, role.roleId, taskType, role, funcs); pushMessage.concat(singlePush); } } return pushMessage } -export async function checkTaskWithRole(roleId: string, taskType: number, role: RoleType, funcs?: number[]) { +export async function checkTaskWithRole(serverId: number, roleId: string, taskType: number, role: RoleType, funcs?: number[]) { let pushMessage = new Array(); if (taskType == TASK_TYPE.LOGIN_SUM) { @@ -39,7 +39,7 @@ export async function checkTaskWithRole(roleId: string, taskType: number, role: if (today > role.loginTime) { pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs); //成长任务-累计登录游戏天数 - await accomplishTask(roleId, taskType, 1) + await accomplishTask(serverId, roleId, taskType, 1) } } else if (taskType == TASK_TYPE.LOGIN_SERIES) { @@ -481,9 +481,9 @@ function checkRecResult(rec: UserTaskRecType, id: number) { * @param {number} parma 参数 * */ -export async function accomplishTask(roleId: string, taskType: TASK_TYPE, count: number, parma?: any) { - //成长活动统计 - let allActivity: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.TASK_GROWTH, new Date()); +export async function accomplishTask(serverId: number, roleId: string, taskType: TASK_TYPE, count: number, parma?: any) { + //七天乐-成长活动统计 + let allActivity: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.TASK_GROWTH, new Date()); for (let activity of allActivity) { let growthActivity = new GrowthData(activity); let taskArray = growthActivity.findTaskByType(taskType); @@ -500,7 +500,7 @@ export async function accomplishTask(roleId: string, taskType: TASK_TYPE, count: } //今日挑战统计 - allActivity = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.TASK_DAILY_CHALLENGES, new Date()); + allActivity = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.TASK_DAILY_CHALLENGES, new Date()); for (let activity of allActivity) { let growthActivity = new DailyChallengesData(activity); let taskArray = growthActivity.findTaskByType(taskType, growthActivity.today()); @@ -531,7 +531,7 @@ export async function accomplishTask(roleId: string, taskType: TASK_TYPE, count: taskType === TASK_TYPE.EQUIP_QUALITY ) { - allActivity = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.THIRTY_DAYS, new Date()); + allActivity = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.THIRTY_DAYS, new Date()); for (let activity of allActivity) { let thirtyDaysActivity = new ThirtyDaysData(activity); let playerRecords: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.findData(activity.serverId, activity.activityId, roleId);