diff --git a/game-server/app/servers/guild/handler/gvgBattleHandler.ts b/game-server/app/servers/guild/handler/gvgBattleHandler.ts index dccd2d17c..e7c53b2e9 100644 --- a/game-server/app/servers/guild/handler/gvgBattleHandler.ts +++ b/game-server/app/servers/guild/handler/gvgBattleHandler.ts @@ -1,4 +1,12 @@ +import { GVGRecModel } from './../../../../../shared/db/GVGRec'; +import { LeagueGood } from './../../../../../shared/domain/gvgField/returnData'; +import { GVGTeamModel } from './../../../../../shared/db/GVGTeam'; +import { GVGUserDataModel } from './../../../../../shared/db/GVGUserData'; +import { GVGCityModel } from './../../../../../shared/db/GVGCity'; import { Application, BackendSession, ChannelService, HandlerService } from "pinus"; +import { STATUS } from "../../../consts"; +import { LineupHero } from "../../../domain/roleField/hero"; +import { resResult } from "../../../pubUtils/util"; export default function (app: Application) { new HandlerService(app, {}); @@ -11,28 +19,65 @@ export class GVGBattleHandler { this.channelService = app.get('channelService'); } + // 保存队伍 + // index: 队伍索引位置 + // head: 头像 + // frame: 相框 + // spine: 形象 + // lineup: 阵容 + async saveTeam(msg: { index: number, head: number, frame: number, spine: number, lineup: [ LineupHero ] }, session: BackendSession) { + return resResult(STATUS.SUCCESS, { teams: [ 'teamCode' ] }); + } + // 获取城池信息 - async getCity(msg: any, session: BackendSession) { + async getCity(msg: { cityId: number }, session: BackendSession) { + const { cityId } = msg; + + const city = await GVGCityModel.findOne({ cityId }).lean(); + return resResult(STATUS.SUCCESS, { city }); } // 进入城池 - async enterCity(msg: any, session: BackendSession) { + async enterCity(msg: { cityId: number }, session: BackendSession) { + const { cityId } = msg; + + let valid = false; + if (!valid) { + return resResult(STATUS.GVG_BATTLE_CITY_FULL); + } + + const city = await GVGCityModel.findOne({ cityId }).lean(); + return resResult(STATUS.SUCCESS, { city }); } // 离开城池 - async leaveCity(msg: any, session: BackendSession) { + async leaveCity(msg: { cityId: number }, session: BackendSession) { + return resResult(STATUS.SUCCESS); } // 开始移动 - async startMove(msg: any, session: BackendSession) { + // areaId: 要移动的目标据点 id + async startMove(msg: { cityId: number, areaId: number, teamCode: string }, session: BackendSession) { + const { areaId, cityId } = msg; + const moveTime = Date.now(); + + return resResult(STATUS.SUCCESS, { areaId, cityId, moveTime }); } // 停止移动 - async stopMove(msg: any, session: BackendSession) { + // areaId: 移动到的目标据点 id + async stopMove(msg: { cityId: number, areaId: number, teamCode: string }, session: BackendSession) { + const { areaId, cityId, teamCode } = msg; + const players = await GVGUserDataModel.find({ cityId, areaId }).limit(20).lean(); + const curTeam = await GVGTeamModel.findOneAndUpdate({ teamCode }, { areaId }).lean(); + return resResult(STATUS.SUCCESS, { areaId, cityId, players, curTeam }); } // 队伍入驻积分点 - async teamSettle(msg: any, session: BackendSession) { + async teamSettle(msg: { cityId: number, areaId: number, pointId: number, teamCode: string }, session: BackendSession) { + const { pointId, teamCode } = msg; + const curTeam = await GVGTeamModel.findOneAndUpdate({ teamCode }, { pointId }).lean(); + return resResult(STATUS.SUCCESS, { curTeam }); } // 队伍离开积分点 @@ -40,32 +85,91 @@ export class GVGBattleHandler { } // 队伍开始攻击 - async battleStart(msg: any, session: BackendSession) { + // teamCode: 攻击方队伍 + // oppoTeamCode: 防守方队伍 + async battleStart(msg: { teamCode: string, oppoTeamCode: string }, session: BackendSession) { + const { teamCode, oppoTeamCode } = msg; + const teams = await GVGTeamModel.find({ teamCode: { $in: [ teamCode, oppoTeamCode ] } }).lean(); + let teamInvalid = false; + let invalidTeamCode = ''; + teams.forEach(team => { + if (team.attackTime > Date.now() - 1000 * 5) { + teamInvalid = true; + invalidTeamCode = team.teamCode; + } + }); + if (teamInvalid) { + return resResult(STATUS.GVG_BATTLE_TEAM_INVALID, { teamCode: invalidTeamCode }); + } + return resResult(STATUS.SUCCESS); } // 队伍停止攻击 - async battleEnd(msg: any, session: BackendSession) { - + async battleEnd(msg: { battleCode: string, isSuccess: boolean }, session: BackendSession) { + const { battleCode, isSuccess } = msg; + // ! 根据 battleCode 获取 teamCode + const teamCode = ''; + const leagueGoods: LeagueGood[] = null; + // ! 计算并更新两支队伍耐久 + const curTeam = await GVGTeamModel.findOneAndUpdate({ teamCode }, {}).lean(); + // ! 推送战斗结果给对手队伍 + // const channel = this.channelService.getChannel(teamCode, false); + // if (!!channel) { + // channel.pushMessage('onBattleResult', { isSuccess }); + // } + // ! 结算奖励 + if (isSuccess) { + // ! 更新 leagueGoods + } + return resResult(STATUS.SUCCESS, { curTeam, leagueGoods }); } // 使用道具 - async useItem(msg: any, session: BackendSession) { + // teamCode: 要使用道具的队伍 + async useItem(msg: { itemId: number, teamCode: string }, session: BackendSession) { + const { itemId, teamCode } = msg; + // ! 检查道具是否存在 + // ! 检查道具是否可以使用在该队伍 + const team = await GVGTeamModel.findOneAndUpdate({ teamCode }, {}).lean(); + // ! 根据 item 使用效果更新 team + return resResult(STATUS.SUCCESS, { team }); } // 复活队伍 - async reviveTeam(msg: any, session: BackendSession) { + async reviveTeam(msg: { teamCode: string }, session: BackendSession) { + const { teamCode } = msg; + // ! 检查该队伍是否可以复活,可以的话更新队伍状态 + const team = await GVGTeamModel.findOneAndUpdate({ teamCode }, {}).lean(); + // 更新成功返回队伍信息 + return resResult(STATUS.SUCCESS, { team }); } // 获取战报 - async getRecs(msg: any, session: BackendSession) { + // type: 战报类型 + async getRecs(msg: { type: number }, session: BackendSession) { + const { type } = msg; + // 根据 type 获取战报 + const recs = await GVGRecModel.find({ type }).limit(20).lean(); + return resResult(STATUS.SUCCESS, { recs }); } // 获取概况 - async getOverview(msg: any, session: BackendSession) { + async getOverview(msg: {}, session: BackendSession) { + const cities = await GVGCityModel.find({}).lean(); + // ! 重新组织每个城市的数据,添加据点和积分点的信息 + return resResult(STATUS.SUCCESS, { cities }); } // 获取区域上的队伍 - async getAreaTeams(msg: any, session: BackendSession) { + async getAreaTeams(msg: { cityId: number, areaIds: [number] }, session: BackendSession) { + const { cityId, areaIds } = msg; + const queryParam = {}; + areaIds.forEach(areaId => { + queryParam[areaId] = [{ $match: { areaId, cityId } }, { $limit: 20 }]; + }); + const teams = await GVGTeamModel.aggregate([ + { $facet: queryParam }, + ]); + return resResult(STATUS.SUCCESS, { teams }); } - }