抽卡
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@@ -780,8 +780,8 @@ export enum GACHA_CONTENT_TYPE {
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HERO = 1, // 武将 param为武将品质
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HERO_PIECE = 2, // 武将碎片 武将品质
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// BLUEPRT = 3, // 藏宝图 藏宝图品质
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JEWEL = 4, // 宝石 宝石等级
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TERAPH_MATERIAL = 5, // 强化神像用的材料 材料物品id
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STONE = 4, // 宝石 宝石等级
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ITEMS = 5, // 物品id
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// SUIT_PAPER = 6, // 套装图纸
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}
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@@ -3,7 +3,7 @@ import { index, getModelForClass, prop, DocumentType, modelOptions } from '@type
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import { getZeroPointD } from '../pubUtils/timeUtil';
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import { RECRUIT } from '../pubUtils/dicParam';
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class Floor {
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export class Floor {
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@prop({ required: true })
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id: number; // 保底类型 1-紫将保底 2-金将保底 3-指定将保底
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@prop({ required: true })
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@@ -4,7 +4,7 @@ import { prop } from '@typegoose/typegoose';
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import { UserGachaType } from '../../db/UserGacha';
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import { getTimeFun } from '../../pubUtils/timeUtil';
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import { DicGacha } from '../../pubUtils/dictionary/DicGacha';
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import { GACHA_OCCUPY_HID, } from '../../consts';
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import { GACHA_CONTENT_TYPE, } from '../../consts';
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import { gameData } from '../../pubUtils/data';
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import { getFloorStatus } from '../../pubUtils/util';
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@@ -52,6 +52,8 @@ export class Floor {
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id: number; // 保底类型 1-紫将保底 2-金将保底 3-指定将保底
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@prop({ required: true })
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count: number; // 抽卡次数
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@prop({ required: true })
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hasGetFloor: boolean; // 是否抽到保底了
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}
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/**
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@@ -87,7 +89,7 @@ export class GachaListReturn {
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refFreeTime: number = 0; // 免费次数下次刷新时间
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count: number = 0; // 整体已抽卡次数
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guideResultCount: number = 0; // 引导已抽卡次数
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floor: Floor[] = []; // 整体保底
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floor: {id: number, count: number}[] = []; // 整体保底
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hope: Hope[] = []; // 心愿单
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point: number = 0; // 积分
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turntable: Turntable[] = []; // 转盘记录
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@@ -126,14 +128,26 @@ export class GachaResult {
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id: number = 0; // 道具id
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@prop({ required: true })
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count: number = 0; // 道具数量
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pickHero: number = 0;
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constructor(contentId: number) {
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constructor(contentId: number, id?: number) {
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this.contentId = contentId;
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if(id) this.pickHero = id;
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}
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setSetPickHero(hid: number) {
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if (hid > 0 && this.hid == GACHA_OCCUPY_HID) {
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this.hid = hid;
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setContentId(contentId: number, id?: number) {
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this.contentId = contentId;
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if(id) this.pickHero = id;
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}
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setHidOrGid(id: number, count?: number) {
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let dicGachaContent = gameData.gachaContent.get(id);
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if(!dicGachaContent) return;
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if(dicGachaContent.type == GACHA_CONTENT_TYPE.HERO) {
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this.setHero(id);
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} else {
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this.setItem(id, count);
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}
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}
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@@ -144,7 +158,7 @@ export class GachaResult {
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setItem(id: number, count: number) {
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this.id = id;
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this.count = count;
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if(count) this.count = count;
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}
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transferToPiece(id: number, count: number) {
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@@ -13,7 +13,7 @@ import { dicTower, loadTower } from "./dictionary/DicTower";
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import { dicTowerTask, loadTowerTask } from "./dictionary/DicTowerTask";
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import { dicWar, dicWarPvp, dicDailyWarByType, loadWar, dicHeroIdByWar } from "./dictionary/DicWar";
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import { dicWarJson, loadWarJson } from "./dictionary/DicWarJson";
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import { AUCTION_TIME } from "../consts";
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import { AUCTION_TIME, GACHA_CONTENT_TYPE } from "../consts";
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import { dicFashions, dicFashionsByHeroId, loadFashions } from "./dictionary/DicFashions";
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import { friendShips, friendShipHidAandIds, loadFriendShip } from "./dictionary/DicFriendShip";
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import { maxFriendShipLv, dicFriendShipLevelMap, loadFriendShipLevel } from "./dictionary/DicFriendShipLevel";
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@@ -548,6 +548,13 @@ export function getFriendLvByExp(exp: number) {
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return resultLv;
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}
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export function getGachaContentOfHeroQuality(quality: number) {
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for(let [id, { type, param }] of gameData.gachaContent) {
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if(type == GACHA_CONTENT_TYPE.HERO && param[0] == quality) return id;
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}
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return 0
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}
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/**
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* 根据主公当前经验获得当前等级
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* @param exp 累积经验
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