捐献所:加锁
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@@ -1,7 +1,7 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { resResult } from '../../../pubUtils/util';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, TASK_TYPE } from '../../../consts';
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import { DATA_NAME, STATUS, TASK_TYPE } from '../../../consts';
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import { DonationModel } from '../../../db/Donation';
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import { DonationModel } from '../../../db/Donation';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { getArmyDonateBaseByLv, getArmyDonateBoxBaseById } from '../../../pubUtils/data';
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import { getArmyDonateBaseByLv, getArmyDonateBoxBaseById } from '../../../pubUtils/data';
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@@ -14,6 +14,8 @@ import { ARMY } from '../../../pubUtils/dicParam';
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import { addActive } from '../../../services/guildService'
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import { addActive } from '../../../services/guildService'
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import { checkActivityTask, checkTask } from '../../../services/taskService';
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import { checkActivityTask, checkTask } from '../../../services/taskService';
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import { guildInter } from '../../../pubUtils/interface';
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import { guildInter } from '../../../pubUtils/interface';
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import { lockData } from '../../../services/redLockService';
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export default function (app: Application) {
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export default function (app: Application) {
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new HandlerService(app, {});
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new HandlerService(app, {});
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return new DonationHandler(app);
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return new DonationHandler(app);
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@@ -52,33 +54,51 @@ export class DonationHandler {
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const serverId: number = parseInt(session.get('serverId'));
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const serverId: number = parseInt(session.get('serverId'));
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const sid: string = session.get('sid');
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const sid: string = session.get('sid');
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let userGuild = await refreshUserGuild(myUserGuild, roleId);
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let res: any = await lockData(serverId, DATA_NAME.DONATE, roleId);// 玩家可能会快速做多次操作,加一下锁
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if (!userGuild) return resResult(STATUS.WRONG_PARMS);
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try {
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const { guildCode: code, donateCnt: resdonateCnt } = userGuild;
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if (!res) {
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if (resdonateCnt >= ARMY.ARMY_DONATE_TIMES)
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return resResult(STATUS.REDLOCK_ERR);
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return resResult(STATUS.GUILD_DONATE_TIMES_NOT_ENOUGH);
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}
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let { donationLv } = await getDonation(code, serverId);
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let { donateReward } = getArmyDonateBaseByLv(donationLv);
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let { rewardGood, rewardFund, cosume } = donateReward.get(id);
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let result = await handleCost(roleId, sid, [cosume]);
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if (!result)
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return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let { donateCnt } = await UserGuildModel.donateFund(roleId, 1);
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let { donateFund, reports } = await DonationModel.donation(code, rewardFund, { reports: { id, roleName, time: nowSeconds() } });
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let userGuild = await refreshUserGuild(myUserGuild, roleId);
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let goods = [];
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if (!userGuild) {
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if (!!rewardGood)
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res.releaseCallback();
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goods = await addItems(roleId, roleName, sid, [rewardGood]);
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return resResult(STATUS.WRONG_PARMS);
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//增加基金
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}
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const { fund } = await GuildModel.updateInfo(code, {}, { fund: rewardFund }, 'fund');
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const { guildCode: code, donateCnt: resdonateCnt } = userGuild;
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { fund });
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if (resdonateCnt >= ARMY.ARMY_DONATE_TIMES) {
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await addActive(roleId, serverId, GUILD_POINT_WAYS.DONATE, id);
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res.releaseCallback();
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// 任务
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return resResult(STATUS.GUILD_DONATE_TIMES_NOT_ENOUGH);
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await checkTask(roleId, sid, TASK_TYPE.GUILD_DONATE, 1, true, {});
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}
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//活动任务
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let { donationLv } = await getDonation(code, serverId);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_DONATE, 1);
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let { donateReward } = getArmyDonateBaseByLv(donationLv);
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let { rewardGood, rewardFund, cosume } = donateReward.get(id);
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let result = await handleCost(roleId, sid, [cosume]);
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if (!result) {
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res.releaseCallback();
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return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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}
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let { donateCnt } = await UserGuildModel.donateFund(roleId, 1);
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return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, simpleGoods: goods });
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let { donateFund, reports } = await DonationModel.donation(code, rewardFund, { reports: { id, roleName, time: nowSeconds() } });
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let goods = [];
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if (!!rewardGood)
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goods = await addItems(roleId, roleName, sid, [rewardGood]);
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//增加基金
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const { fund } = await GuildModel.updateInfo(code, {}, { fund: rewardFund }, 'fund');
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { fund });
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await addActive(roleId, serverId, GUILD_POINT_WAYS.DONATE, id);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.GUILD_DONATE, 1, true, {});
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//活动任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_DONATE, 1);
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res.releaseCallback();
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return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, simpleGoods: goods });
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} catch (e) {
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res.releaseCallback();
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throw e;
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}
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}
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}
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/**
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/**
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* 领取宝箱
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* 领取宝箱
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@@ -10,4 +10,5 @@ export enum DATA_NAME {
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WEEKLY_GUILD_SUM = 'WeeklyGuildSum', // 每周结算活跃和奖励
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WEEKLY_GUILD_SUM = 'WeeklyGuildSum', // 每周结算活跃和奖励
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GAMEMAIL = 'Mail',
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GAMEMAIL = 'Mail',
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AUCTION_LOT = 'LotCode',
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AUCTION_LOT = 'LotCode',
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DONATE = 'Donate',
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}
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}
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