旧接口的消耗使用handleCost方法
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@@ -1,11 +1,12 @@
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import { Application, BackendSession } from 'pinus';
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import { DailyRecordModel } from '../../../db/DailyRecord';
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import { getGamedata } from '../../../pubUtils/gamedata';
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import { GOLD_COST_RATIO } from '../../../consts';
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import { GOLD_COST_RATIO, CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult, calculateNum } from '../../../pubUtils/util';
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import { RoleModel } from '../../../db/Role';
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import { getDailyNum } from '../../../services/dailyBattleService';
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import { handleCost } from '../../../services/rewardService';
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export default function(app: Application) {
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return new DailyBattleHandler(app);
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@@ -67,6 +68,7 @@ export class DailyBattleHandler {
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let {type, count} = msg;
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if(count < 0) return resResult(STATUS.WRONG_PARMS);
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const dicDaily = getGamedata('dic_zyz_daily');
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const curDaily = dicDaily.find(cur => cur.dailyType == type);
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@@ -89,7 +91,8 @@ export class DailyBattleHandler {
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if(buyCost > gold) {
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return resResult(STATUS.DAILY_REFRESH_GOLD_LACK);
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}
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await RoleModel.costGold(roleId, buyCost);
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await handleCost(roleId, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: buyCost}]);
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let newDailyRecord = await DailyRecordModel.increseBuyCount(roleId, type, count);
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let checkDailyResult = await getDailyNum(newDailyRecord, timesPerDay, timesCanBuy);
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