旧接口的消耗使用handleCost方法
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@@ -1,8 +1,9 @@
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import { Application, BackendSession } from 'pinus';
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import { GOLD_COST_RATIO, DUNGEON_CONST } from '../../../consts';
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import { GOLD_COST_RATIO, DUNGEON_CONST, CURRENCY_TYPE, CURRENCY_BY_TYPE } from '../../../consts';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult, calculateNum, shouldRefresh } from '../../../pubUtils/util';
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import { RoleModel } from '../../../db/Role';
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import { handleCost } from '../../../services/rewardService';
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export default function(app: Application) {
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return new DungeonBattleHandler(app);
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@@ -35,6 +36,8 @@ export class DungeonBattleHandler {
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let { count } = msg;
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if(count < 0) return resResult(STATUS.WRONG_PARMS);
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime } = await RoleModel.findByRoleId(roleId);
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let curTime = new Date();
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let needRefresh = shouldRefresh(dungeonRefTime, curTime, DUNGEON_CONST.REFRESH_TIME);
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@@ -59,7 +62,7 @@ export class DungeonBattleHandler {
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if(buyCost > gold) {
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return resResult(STATUS.DAILY_REFRESH_GOLD_LACK);
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}
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await RoleModel.costGold(roleId, buyCost);
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await handleCost(roleId, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: buyCost}]);
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await RoleModel.buyCnt(roleId, needRefresh, count, curTime);
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let nextCostGold = calculateNum(GOLD_COST_RATIO.DUNGRON_BUY_NUM, {num: dungeonBuyCnt + count + 1 }, 50);
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