寻宝:修改匹配次数逻辑

This commit is contained in:
luying
2022-02-11 20:11:56 +08:00
parent 22696f52c7
commit 74d9129f5b
5 changed files with 51 additions and 19 deletions
@@ -21,7 +21,7 @@ import { Rank } from '../../../services/rankService';
import { checkTaskWithRole, } from '../../../services/taskService';
import { pushData, everydayRefresh, kickUser } from '../../../services/connectorService';
import { pick } from 'lodash';
import { setComBtlOnUserLeave } from '../../../services/comBattleService';
// import { setComBtlOnUserLeave } from '../../../services/comBattleService';
import Counter from '../../../db/Counter';
import { getExpByLv } from '../../../pubUtils/data';
import { reportTAUserSet } from '../../../services/sdkService';
@@ -223,9 +223,9 @@ export class EntryHandler {
await leaveGuildAuctionChannel(roleId, sid, guildCode);
await leaveWorldAuctionChannel(roleId, sid, serverId);
RoleModel.updateRoleInfo(roleId, { quitTime: nowSeconds() });
if(teamCode) { // 如果有寻宝中的队伍,那么等于战败
setComBtlOnUserLeave(roleId, teamCode)
}
// if(teamCode) { // 如果有寻宝中的队伍,那么等于战败
// setComBtlOnUserLeave(roleId, teamCode)
// }
saveLoginAndOutLog(LOG_TYPE.LOGINOUT, session);
}