🐞 fix(gvg): 投石车定时任务
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@@ -75,6 +75,12 @@ export default class GVGCity extends BaseModel {
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const cities: GVGCityType[] = await GVGCityModel.find({ configId, groupId, serverType, hasGuard: true }).lean();
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return cities
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}
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// 查询有联军驻守的城池
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public static async findAllGuardCities(configId: number) {
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const cities: GVGCityType[] = await GVGCityModel.find({ configId, hasGuard: true }).lean();
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return cities
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}
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}
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@@ -141,6 +141,11 @@ export default class GVGLeaguePrepare extends BaseModel {
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const result: GVGLeaguePrepareType = await GVGLeaguePrepareModel.findOneAndUpdate({ configId, leagueCode }, { $set: { lv }}, { new: true }).lean();
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return result;
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}
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public static async findByConfigId(configId: number) {
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const result: GVGLeaguePrepareType[] = await GVGLeaguePrepareModel.aggregate([{ $match: {configId} }]);
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return result;
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}
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}
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export const GVGLeaguePrepareModel = getModelForClass(GVGLeaguePrepare);
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@@ -3,10 +3,11 @@ import BaseModel from "./BaseModel";
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { genCode } from "../pubUtils/util";
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import { nowSeconds } from "../pubUtils/timeUtil";
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import { GVG } from "../pubUtils/dicParam";
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import { EXTERIOR, GVG } from "../pubUtils/dicParam";
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import { DicGVGAreaPoint } from "../pubUtils/dictionary/DicGVGAreaPoint";
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import { InitTeamParam, SaveTeamUpdateParam } from "../domain/gvgField/gvgDb";
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import { GVGHeroInfo } from "../domain/dbGeneral";
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import { GVG_CATAPULT } from "../consts";
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@index({ roleId: 1, index: 1 })
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@index({ teamCode: 1 })
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@@ -106,12 +107,18 @@ export default class GVGTeam extends BaseModel {
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@prop({ required: true, default: false })
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isRobot: boolean; // 是否是机器人
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@prop({ required: true, default: false })
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captapultAtk: number; // 投石车的攻击力
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@prop({ required: true, default: false })
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isCatapult: boolean; // 是否是投石车
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@prop({ required: true, default: false })
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isBroken: boolean; // 机器人是否被击破,如果没有被击破,那么这个位置上就还是机器人,如果被击破了,这个位置就空出给玩家
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@prop({ required: false })
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batchCode: string; // 批量编号
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// 创建队伍
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public static async saveTeam(roleId: string, index: number, updateParam: SaveTeamUpdateParam, initParam: InitTeamParam) {
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const doc = new GVGTeamModel();
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@@ -192,7 +199,10 @@ export default class GVGTeam extends BaseModel {
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return {
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updateOne: {
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filter: { groupId, serverType, cityId, areaId, pointId },
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update: { $setOnInsert: { teamCode: genCode(8), maxDurability: durability, roleName: name, head, spine, lineupCe: ce, isRobot: true, isBroken: false, startMoveTime: 0, stopMoveTime: 0 }, $set: { configId, durability } },
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update: { $setOnInsert: {
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teamCode: genCode(8), maxDurability: durability, roleName: name, head, spine, frame: EXTERIOR.EXTERIOR_FACECASE, lineupCe: ce, isRobot: true,
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isBroken: false, startMoveTime: 0, stopMoveTime: 0, guildCode: '', leagueCode: '', leagueName: ''
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}, $set: { configId, durability } },
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upsert: true
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}
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}
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@@ -200,6 +210,30 @@ export default class GVGTeam extends BaseModel {
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return await this.findRobotTeams(groupId, serverType, cityId);
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}
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public static async findCatapultTeams(groupId: number, serverType: number, cityId: number) {
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const team: GVGTeamType[] = await GVGTeamModel.find({ groupId, serverType, cityId, isRobot: true, isCatapult: true }).lean();
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return team;
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}
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// 生成投石车
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public static async initCatapult(configId: number, groupId: number, serverType: number, cityId: number, leagueCode: string, leagueName: string, areaIds: number[], atk: number, durability: number) {
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await GVGTeamModel.bulkWrite(areaIds.map(areaId => {
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return {
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updateOne: {
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filter: { groupId, serverType, cityId, areaId },
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update: { $setOnInsert: {
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teamCode: genCode(8), maxDurability: durability, captapultAtk: atk, leagueCode, leagueName,
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roleName: GVG.GVG_CATAPULT_NAME, head: GVG.GVG_CATAPULT_HEAD, spine: GVG.GVG_CATAPULT_SPINE, frame: EXTERIOR.EXTERIOR_FACECASE, lineupCe: GVG.GVG_CATAPULT_CE,
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isRobot: true, isCatapult: true,
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isBroken: false, startMoveTime: 0, stopMoveTime: 0, guildCode: '', pointId: 0, roleId: GVG_CATAPULT
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}, $set: { configId, durability } },
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upsert: true
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}
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}
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}));
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return await this.findCatapultTeams(groupId, serverType, cityId);
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}
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// 攻击方攻击cd
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public static async battleStartLockAttack(teamCode: string) {
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_ATTACK_CD } }, { new: true }).lean();
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@@ -256,6 +290,19 @@ export default class GVGTeam extends BaseModel {
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return await GVGTeamModel.exists({ configId, groupId, serverType, pointId });
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}
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// 投石车伤害
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public static async attackByCatapult(teamCodes: string[], inc: number, rebirthAreaId: number) {
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let batchCode = genCode(8);
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await GVGTeamModel.updateMany({ teamCode: { $in: teamCodes } }, { $inc: { durability: -inc }, $set: { batchCode } });
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let brokenTeams: GVGTeamType[] = await GVGTeamModel.find({ batchCode, durability: { $lte: 0 } }).lean();
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if(brokenTeams.length > 0) {
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await GVGTeamModel.bulkWrite(brokenTeams.map(({ teamCode, maxDurability }) => {
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return { updateOne: { filter: { teamCode }, update: { $set: { areaId: rebirthAreaId, pointId: 0, durability: maxDurability } }}}
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}));
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}
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let teams: GVGTeamType[] = await GVGTeamModel.find({ batchCode }).lean();
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return teams
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}
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}
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