🐞 fix(gvg): 投石车定时任务
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@@ -1,4 +1,5 @@
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import GVGTeam, { GVGTeamType } from "../../db/GVGTeam";
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import { nowSeconds } from "../../pubUtils/timeUtil";
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// 积分点分类统计,1-3级积分点代表从小到大
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export class LeagueCityPoint {
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@@ -25,27 +26,14 @@ export class GVGTeamMem extends GVGTeam {
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constructor(team: GVGTeamType) {
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super();
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this.roleId = team.roleId;
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this.roleName = team.roleName;
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this.serverId = team.serverId;
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this.teamCode = team.teamCode;
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this.index = team.index;
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this.leagueCode = team.leagueCode;
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this.guildCode = team.guildCode;
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this.areaId = team.areaId;
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this.fromAreaId = team.fromAreaId;
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this.cityId = team.cityId;
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this.pointId = team.pointId;
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this.head = team.head;
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this.spine = team.spine;
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this.frame = team.frame;
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this.durability = team.durability;
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this.restartTime = team.restartTime;
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this.attackTime = team.attackTime;
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this.defenseTime = team.defenseTime;
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this.startMoveTime = team.startMoveTime;
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this.stopMoveTime = team.stopMoveTime;
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this.score = team.score;
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this.updateTeam(team);
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}
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public updateTeam(team: GVGTeamType) {
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for(let key in team) {
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this[key] = team[key];
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}
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this.isMoving = this.stopMoveTime > nowSeconds();
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}
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public setCity(cityId: number, areaId = 0, pointId = 0) {
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@@ -60,11 +48,4 @@ export class GVGTeamMem extends GVGTeam {
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this.startMoveTime = startMoveTime;
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this.stopMoveTime = stopMoveTime;
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}
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public battleEnd(team: GVGTeamType) {
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this.durability = team.durability;
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this.restartTime = team.restartTime;
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this.defenseTime = team.defenseTime;
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this.stopMoveTime = team.stopMoveTime;
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}
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}
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