🐞 fix(gvg): 投石车定时任务

This commit is contained in:
luying
2023-02-15 22:03:05 +08:00
parent 4359bfd9cc
commit 7543baa8cb
17 changed files with 304 additions and 52 deletions

View File

@@ -623,6 +623,10 @@ export class GVGTeamSpineInMap {
isMoving: boolean = false;
pointId: number = 0;
fromAreaId: number = 0;
teamCode: string = '';
leagueCode: string = '';
leagueName: string = '';
constructor(obj: GVGTeamMem, serverNames: {[serverId: string]: string}) {
this.spine = obj.spine;
@@ -633,6 +637,9 @@ export class GVGTeamSpineInMap {
this.isMoving = nowSeconds() < this.stopMoveTime;
this.pointId = obj.pointId;
this.fromAreaId = obj.fromAreaId;
this.teamCode = obj.teamCode;
this.leagueCode = obj.leagueCode;
this.leagueName = obj.leagueName;
}
}
@@ -680,6 +687,27 @@ export class GVGTeamInListOnPoint extends GVGTeamInList {
}
}
export class MyTeamSimpleInfo {
teamCode: string; // 队伍唯一id
index: number; // 队伍位置
head: number; // 保存头像
frame: number; // 保存相框
spine: number; // 保存形象
lineup: {
actorId: number; // 武将
dataId: number; // 出兵表上的位置
order: number; // 行动
}[];
constructor(team: GVGTeamType) {
this.teamCode = team.teamCode;
this.index = team.index;
this.head = team.head;
this.frame = team.spine;
this.lineup = team.lineup.map(({ actorId, dataId, outIndex }) => ({ actorId, dataId, order: outIndex }));
}
}
// 更新自己队伍时候的比较详细点的数据
export class MyTeamInfo {
teamCode: string; // 队伍唯一id