diff --git a/game-server/app/servers/role/handler/heroHandler.ts b/game-server/app/servers/role/handler/heroHandler.ts index 0d5d95700..463ecb87d 100644 --- a/game-server/app/servers/role/handler/heroHandler.ts +++ b/game-server/app/servers/role/handler/heroHandler.ts @@ -288,7 +288,7 @@ export class HeroHandler { hero.jobStage = hero.jobStage ++; //重算战力并下发 let heros = await calPlayerCeAndSave(sid, roleId, [hero], HERO_SYSTEM_TYPE.TRAIN); - return resResult(STATUS.SUCCESS, { hid : heros[0].hid, job : heros[0].job, jobStage : heros[0].jobStage}); + return resResult(STATUS.SUCCESS, { hid : heros[0].hid, job : heros[0].job, jobStage: heros[0].jobStage}); } //进阶 diff --git a/shared/db/Hero.ts b/shared/db/Hero.ts index b4bc80ccd..0834803aa 100644 --- a/shared/db/Hero.ts +++ b/shared/db/Hero.ts @@ -123,7 +123,7 @@ export default class Hero extends BaseModel { return hero; } - public static async createHero(heroInfo: {roleId: string, serverId: number, roleName: string, hid: number, hName: string, star: number, quality: number, job: number, lv?: number, exp?:number }, lean = true) { + public static async createHero(heroInfo: {roleId: string, serverId: number, roleName: string, hid: number, hName: string, star: number, quality: number, job: number, lv?: number }, lean = true) { const doc = new HeroModel(); const seqId = await CounterModel.getNewCounter(COUNTER.HID)||-1; const update = Object.assign(doc.toJSON(), heroInfo, {seqId});