整理代码结构,使用service
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@@ -1,9 +1,10 @@
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import { Application, BackendSession, FrontendOrBackendSession } from 'pinus';
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import { Application, BackendSession } from 'pinus';
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import { getGamedata } from '../../../util/gamedata';
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import { EventRecordModel } from '../../../db/EventRecord';
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import { RoleModel } from '../../../db/Role';
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import { genCode, decodeStr, decodeStrSingle, Reward } from '../../../util/util';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE } from '../../../consts/consts';
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import { checkEvent } from '../../../services/eventSercive';
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import { handleFixedReward } from '../../../services/rewardService';
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export default function(app: Application) {
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return new EventBattleHandler(app);
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@@ -53,9 +54,7 @@ export class EventBattleHandler {
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let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess?EVENT_RECORD_STATUS.SUCCESS_RECEIVED:EVENT_RECORD_STATUS.FAIL_RECEIVED);
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// 保存奖励
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let rewardStr = isSuccess?curEvent.winReward:curEvent.loseReward;
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let rewards = decodeStr('fixReward', rewardStr);
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let rewardObject = new Reward(roleId, roleName, rewards);
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let goods = await rewardObject.saveReward();
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let goods = await handleFixedReward(roleId, roleName, rewardStr, 1);
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if(eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
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await RoleModel.setEventStatus(roleId, EVENT_STATUS.OPEN);
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// 第一场时间挑战完,开始正常刷新事件,所以刷新时间也重置起来
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@@ -74,151 +73,4 @@ export class EventBattleHandler {
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}
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}
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}
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}
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export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) {
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let now = new Date();
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let eventStatus = session.get('eventStatus');
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let refTime = eventStatus == EVENT_STATUS.OPEN? getEventTime(now): 0;
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console.log('***setBattleStatus', eventStatus, refTime)
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let { BATTLE_SUCCESS, BATTLE_FAIL } = EVENT_RECORD_STATUS;
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let result = await EventRecordModel.setBattleStatus(roleId, battleId, refTime, isSuccess?BATTLE_SUCCESS:BATTLE_FAIL, battleCode);
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await checkEvent(app, session, true);
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return result;
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}
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export function getEventTime(now: Date) {
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let curTime = Number(now);
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let todayA = now.setHours(12, 0, 0, 0); // 每天12点
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let todayB = now.setHours(18, 0, 0, 0); // 每天18点
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let yesterdayA = todayA - 86400000; // 前一天12点
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let t = 0;
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if(curTime < todayA) {
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t = yesterdayA;
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} else if (curTime >= todayA && curTime < todayB) {
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t = todayA;
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} else if (curTime >= todayB) {
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t = todayB;
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}
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return t
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}
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export async function startEvent(app: Application, session: FrontendOrBackendSession) {
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// console.log('*******setEventStatus')
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let channelName = roleId;
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let event = await refreshEvent(1, roleId, roleName, 0); // 刷新初始的一件
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await RoleModel.setEventStatus(roleId, EVENT_STATUS.STARTING);
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session.set('eventStatus', EVENT_STATUS.STARTING);
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session.push('eventStatus', () => {});
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pushEventMsg(app, roleId, channelName, { event }); // 推送
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}
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export async function checkEvent(app: Application, session: FrontendOrBackendSession, isForce:boolean = false) {
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try {
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let roleId = session.get('roleId');
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if(roleId) {
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let roleName = session.get('roleName');
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let channelName = roleId;
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let eventStatus = session.get('eventStatus')||EVENT_STATUS.WAITING;
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let eventTime = session.get('getEventTime')||0;
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let now = new Date();
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let t = getEventTime(now);
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let channel = app.get('channelService').getChannel(channelName, false);
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console.log('****channel', channelName, !!channel, eventTime, t, eventStatus)
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if(!!channel && (eventTime < t || isForce)) { // 第一次登陆后可以刷新了
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if (eventStatus == EVENT_STATUS.STARTING) {
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let event = await EventRecordModel.getEventRecordByTime(roleId, 0);
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pushEventMsg(app, roleId, channelName, { event }); // 推送
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session.set('getEventTime', t);
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session.push('getEventTime', () => {});
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} else if( eventStatus == EVENT_STATUS.OPEN ) {
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let event = await EventRecordModel.getEventRecordByTime(roleId, t);
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if(event.length == 0) { // 刷新
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const num = 3; // 每次刷3个
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event = await refreshEvent(num, roleId, roleName, t);
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}
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console.log(event)
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// 推送
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pushEventMsg(app, roleId, channelName, { event });
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session.set('getEventTime', t);
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session.push('getEventTime', () => {});
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}
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}
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}
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return;
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}catch(err) {
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console.log(err.stack);
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throw err
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}
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}
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async function refreshEvent(num: number, roleId: string, roleName: string, t) {
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let event = new Array();
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let dicEvent = getGamedata('dic_zyz_event');
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let role = await RoleModel.findByRoleId(roleId);
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dicEvent = dicEvent.filter(cur => { // 筛选适合等级
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let { suitLevel } = cur;
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suitLevel = decodeStrSingle('eventSuitLevel', suitLevel);
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return suitLevel.min <= role.lv && suitLevel.max >= role.lv
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});
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let historyRecord = await EventRecordModel.getHostoryEventRecord(roleId);
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let {history, turn} = historyRecord;
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let randomList = dicEvent.filter(cur => {
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return history.find(ccur => {
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return ccur.eventId != cur.eventID;
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});
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});
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console.log(JSON.stringify(randomList));
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for(let i = 0; i < num; i++) {
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if(randomList.length == 0) { // 一轮刷新过,开始新的一轮,保证所有事件都能刷新一遍
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turn ++;
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randomList = [...dicEvent];
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}
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if(randomList.length == 0) break; // 如果还是为0,pass
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let index = Math.floor(Math.random() * randomList.length);
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let dic = randomList[index];
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let eventCode = genCode(8);
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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roleId, refTime: t, eventId: dic.eventID,
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roleName, turn, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
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status: EVENT_RECORD_STATUS.WAITING
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});
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event.push(data)
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randomList.splice(index, 1);
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}
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return event;
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}
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function pushEventMsg(app, roleId, channelName, msg ) {
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console.log('***pushEventMsg', channelName)
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let channelService = app.get('channelService');
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let param = { msg };
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let channel = channelService.getChannel(channelName, false);
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if(!!channel) {
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let tsid = channel.getMember(roleId)['sid'];
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channelService.pushMessageByUids('onSpecialEvent', param, [{
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uid: roleId,
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sid: tsid
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}]);
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}
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}
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