远征本主界面及匹配机器人
This commit is contained in:
@@ -2,9 +2,9 @@
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import { ActionPointModel } from '../../../db/ActionPoint';
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import { ActionPointModel } from '../../../db/ActionPoint';
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import { BattleDropModel } from '../../../db/BattleDrop';
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import { BattleDropModel } from '../../../db/BattleDrop';
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import { getWarById, getGoodById } from '../../../util/gamedata';
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import { getWarById, getWarJsons } from '../../../util/gamedata';
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import { decodeStr, Reward } from '../../../util/util';
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import { decodeStr, Reward } from '../../../util/util';
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import { ACTION_POIN, BATTLE_REWARD_TYPE, GOOD_TYPE } from '../../../consts/consts';
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import { ACTION_POIN, BATTLE_REWARD_TYPE, WAR_JSON_ATTRIBUTE_TYPE } from '../../../consts/consts';
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export async function getAp(now: number, roleId: string) {
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export async function getAp(now: number, roleId: string) {
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let dataAp = await ActionPointModel.getAp(roleId);
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let dataAp = await ActionPointModel.getAp(roleId);
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@@ -130,4 +130,46 @@ export class WarReward {
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return returnGoods;
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return returnGoods;
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}
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}
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}
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}
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export async function matchPlayers(scale: number, range: number, myCe: number ,enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any> }) {
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let min = myCe * scale * (1 - range/100);
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let max = myCe * scale * (1 + range/100);
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console.log(min, max, enemyObj);
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return false
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}
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export async function matchRobots(scale: number, myCe: number, robotCe: number, warJsonIndex:any, role, enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any> }) {
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let {json: dicWarJson, fileName } = getWarJsons(warJsonIndex);
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if(dicWarJson) {
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enemyObj.enemyFrom = 2;
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enemyObj.enemyId = fileName;
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let ratio = myCe / robotCe * scale; // 玩家战力/机器人初始战力*系数
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for(let enemy of dicWarJson) {
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let attribute = decodeWarJsonAttribute(enemy.attribute); // 格式:{'hp':1000, ...}
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for(let value in attribute) {
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attribute[value] *= ratio;
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}
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enemyObj.enemies.push({...enemy, attribute, lv: role.lv});
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}
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return true
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} else {
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return false
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}
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}
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export function decodeWarJsonAttribute(attribute) {
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let arr = decodeStr('attribute', attribute);
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let obj = {};
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for(let {id, value} of arr) {
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let field = WAR_JSON_ATTRIBUTE_TYPE[id];
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if(field) {
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obj[field] = value;
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}
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}
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return obj
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}
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@@ -0,0 +1,177 @@
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import { Application, BackendSession } from 'pinus';
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import { getGamedata } from '../../../util/gamedata';
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import { ExpeditionRecordModel } from '../../../db/ExpeditionRecord';
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import { ExpeditionWarRecordModel } from '../../../db/ExpeditionWarRecord';
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import { ExpeditionPointModel } from '../../../db/ExpeditionPoint';
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import { RoleModel } from '../../../db/Role';
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import { calculateSumCE, genCode } from '../../../util/util';
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import { matchPlayers, matchRobots } from './battleUtils';
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export default function(app: Application) {
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return new ExpeditionBattleHandler(app);
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}
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export class ExpeditionBattleHandler {
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constructor(private app: Application) {
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}
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/**
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* 获取初始数据
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* 获取当前远征挑战情况,远征点数,点数宝箱领取情况 */
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async getStatus(msg: { }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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// 每日刷新,刷新关卡进度,宝箱进度,武将状态
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let now = new Date();
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let today = now.setHours(0, 0, 0, 0);
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let expeditionRecord = await ExpeditionRecordModel.getTodayRecord(roleId, today);
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if(!expeditionRecord) { // 每天新建一条记录
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let code = genCode(8);
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expeditionRecord = await ExpeditionRecordModel.createTodayRecord(code, {
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roleId, roleName, time: today, heroes: []
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});
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}
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// 每一关的挑战状态
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let { expeditionCode, heroes } = expeditionRecord;
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCode(expeditionCode);
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let curLv = 0;
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if(expeditionWarRecord.length > 0) {
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curLv = expeditionRecord[expeditionWarRecord.length - 1].expeditionId;
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}
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// 点数,和宝箱领取状态
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let role = await RoleModel.findByRoleId(roleId);
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let {expeditionPoint} = role;
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let dicExpeditionPoint = getGamedata('dic_expedition_point');
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let pointRewards = {
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expeditionPoint,
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rewards: dicExpeditionPoint.map(cur => {
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return { point: cur.point, received: false }
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})
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};
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let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId);
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if(pointStatusInDatabase) {
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let { rewards = [] } = pointStatusInDatabase;
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pointRewards.rewards = rewards.map(cur => {
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return { point: cur.point, received: cur.received }
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})
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}
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return {
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code: 200,
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data: {
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expeditionCode,
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curLv,
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expeditionWarRecord,
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pointRewards,
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heroes
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}
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}
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}
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/**
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* 获取敌军数据
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* 匹配其他玩家,或机器人数据
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*/
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async getEnemies(msg: { expeditionCode: string, expeditionId: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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// const roleName = session.get('roleName');
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const { expeditionCode, expeditionId } = msg;
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
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if(!expeditionWarRecord) { // 如果没有信息
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// 计算我方战斗力(最高五人)
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let myCe = await calculateSumCE(roleId, 1, { num: 5 });
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console.log('****myCe', myCe);
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let enemyObj = {
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enemyFrom: 0,
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enemyId: '',
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enemies: new Array()
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};
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let dicExpedition = getGamedata('dic_expedition');
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let curDicExpedition = dicExpedition.find(cur => cur.id == expeditionId);
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// 匹配,判断是不是新手期
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const role = await RoleModel.findByRoleId(roleId);
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let now = new Date();
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let today = now.setHours(0,0,0,0);
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let isNew = today - role.createdAt.getTime() <= 3*24*60*60*1000;
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let scale = isNew?curDicExpedition.CEScaleNew:curDicExpedition.CEScale;
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let range = isNew?curDicExpedition.CERangeNew:curDicExpedition.CERange;
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// 优先匹配其他玩家
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let flag = await matchPlayers(scale, range, myCe, enemyObj);
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// 当数量不够时使用机器人匹配
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if(!flag) {
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flag = await matchRobots(scale, myCe, curDicExpedition.ce, curDicExpedition.json, role, enemyObj);
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}
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console.log('**********flag', flag)
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if(!flag) {
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return {code: 202, data:'无法匹配对手'};
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}
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// 保存
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let {warId} = curDicExpedition;
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expeditionWarRecord = await ExpeditionWarRecordModel.saveRecord(expeditionCode, expeditionId, {
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roleId, battleId: warId, ...enemyObj
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});
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}
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let { battleId, enemyFrom, enemies, battleStatus } = expeditionWarRecord;
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return {
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code: 200,
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data: {
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expeditionCode, expeditionId, battleId,
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battleStatus,
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enemyFrom,
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enemies
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}
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}
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}
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/**
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* 进入战斗
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* 记录我军数据,生成战斗唯一表示,记录状态
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*/
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async checkBattle(msg: { }, session: BackendSession) {
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}
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/**
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* 战斗结算
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* 结算战斗奖励,更新远征状态
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*/
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async battleEnd(msg: { }, session: BackendSession) {
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}
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/**
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* 领取战斗宝箱
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* 领取宝箱,更新远征状态
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*/
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async battleReward(msg: { }, session: BackendSession) {
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}
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/**
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* 领取点数宝箱
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* 领取点数宝箱,不扣除点数,那么就需要记录领取状态并且有返回
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*/
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async pointReward(msg: { }, session: BackendSession) {
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}
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/**
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* 刷新点数宝箱
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* 扣除远征点数,并刷新箱子状态
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*/
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async resetPointReward(msg: { }, session: BackendSession) {
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}
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}
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@@ -1,6 +1,7 @@
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import { CounterModel } from '../../../db/Counter';
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import { CounterModel } from '../../../db/Counter';
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import { HeroModel } from '../../../db/Hero';
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import { HeroModel } from '../../../db/Hero';
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import { EquipModel } from '../../../db/Equip';
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import { EquipModel } from '../../../db/Equip';
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import { calculateCE } from '../../../util/util';
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import {Application, BackendSession, createTcpMailBox} from 'pinus';
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import {Application, BackendSession, createTcpMailBox} from 'pinus';
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export default function(app: Application) {
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export default function(app: Application) {
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@@ -27,12 +28,14 @@ export class RoleHandler {
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async initHeros(roleId: string, roleName: string) {
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async initHeros(roleId: string, roleName: string) {
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const seqId = await CounterModel.getNewCounter('hid');
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const seqId = await CounterModel.getNewCounter('hid');
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let ce = calculateCE({hid: 1, lv: 1});
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const heroInfo = {
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const heroInfo = {
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roleId,
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roleId,
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roleName,
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roleName,
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hid: 1,
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hid: 1,
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hName: '曹操',
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hName: '曹操',
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seqId
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seqId,
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ce
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}
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}
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await HeroModel.createHero(heroInfo);
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await HeroModel.createHero(heroInfo);
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}
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}
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@@ -30,7 +30,6 @@ function parseTowerData() {
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}
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}
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function initData (folder) {
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function initData (folder) {
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console.log('加载文件夹:', folder);
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if(!gamedata.hasOwnProperty(folder)) {
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if(!gamedata.hasOwnProperty(folder)) {
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gamedata[folder] = {};
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gamedata[folder] = {};
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}
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}
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@@ -67,8 +66,15 @@ export function getGamedata(key) {
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}
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}
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// 获取出兵表
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// 获取出兵表
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export function getWarJsons(key: string) {
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export function getWarJsons(key: any) {
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return gamedata['warJsons'][key];
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key = key + '';
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let arr = key.split('&');
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let index = Math.floor(Math.random() * arr.length);
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key = arr[index];
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return {
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json: gamedata['warJsons'][key],
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fileName: key
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}
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}
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}
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export function getWarById(warid: number) {
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export function getWarById(warid: number) {
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@@ -1,7 +1,8 @@
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import { getWarById, getGoodById } from './gamedata';
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import { getWarById, getGoodById, getGamedata } from './gamedata';
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import { CounterModel } from '../db/Counter';
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import { CounterModel } from '../db/Counter';
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import { EquipModel } from '../db/Equip';
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import { EquipModel } from '../db/Equip';
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import { HeroModel } from '../db/Hero';
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import { GOOD_TYPE } from '../consts/consts';
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import { GOOD_TYPE } from '../consts/consts';
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export function genCode(len) {
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export function genCode(len) {
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@@ -54,11 +55,17 @@ import { GOOD_TYPE } from '../consts/consts';
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result = { min: parseInt(min), max: parseInt(max) };
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result = { min: parseInt(min), max: parseInt(max) };
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}
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}
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case 'attribute': {
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let [id, value] = arr;
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if(isNaN(id) || isNaN(value)) throw new Error('格式错误');
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result = { id: parseInt(id), value: parseInt(value) };
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}
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}
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}
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return result;
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return result;
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};
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};
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}
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}
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// 获取物品
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// 获取物品
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export class Reward {
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export class Reward {
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roleId: string;
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roleId: string;
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@@ -108,6 +115,7 @@ import { GOOD_TYPE } from '../consts/consts';
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return weaponsData;
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return weaponsData;
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}
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}
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}
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}
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/**
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/**
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* 将 | 分隔的字符串解析为数组,如:a|b|c 解析为[a, b, c]
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* 将 | 分隔的字符串解析为数组,如:a|b|c 解析为[a, b, c]
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* @param str 要解析的字符串
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* @param str 要解析的字符串
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@@ -130,3 +138,35 @@ export function decodeIdCntArrayStr(str: string, multi: number) {
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});
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});
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return strMap;
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return strMap;
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}
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}
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// 计算当前武将战力
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export async function calculateSumCE(roleId: string, type: number, param: { num?: number, heroes?: Array<number> }) {
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let sum;
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if(type == 1) { // 最高num人战力和
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sum = await HeroModel.sumTopHeroCe(roleId, param.num);
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} else if(type == 2) { // 所有人战力和
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sum = await HeroModel.sumHeroCe(roleId);
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}
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return sum;
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}
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// 计算当前武将战力
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export function calculateCE(heroInfo: {hid: number, lv: number }) {
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let { hid, lv } = heroInfo;
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// 假设所有属性和等级的关系是简单的线性关系
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let dicHero = getGamedata('dic_zyz_hero');
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let curDicHero = dicHero.find(cur => cur.heroId == hid);
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let { atk, matk, def, mdef, agi, luk, atk_up, matk_up, def_up, mdef_up, agi_up, luk_up } = curDicHero;
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atk += lv * atk_up;
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matk += lv * matk_up;
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def += lv * def_up;
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mdef += lv * mdef_up;
|
||||||
|
agi += lv * agi_up;
|
||||||
|
luk += lv * luk_up;
|
||||||
|
|
||||||
|
// 假设战力为所有属性的简单加法
|
||||||
|
|
||||||
|
let ce = atk + matk + def + mdef + agi + luk;
|
||||||
|
return ce;
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -67,3 +67,24 @@ export const HANG_UP_CONSTS = {
|
|||||||
UNIT_TIME: 10 * 60 * 1000,
|
UNIT_TIME: 10 * 60 * 1000,
|
||||||
MAX_TIME: 12 * 60 * 60 * 1000
|
MAX_TIME: 12 * 60 * 60 * 1000
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export const WAR_JSON_ATTRIBUTE_TYPE = {
|
||||||
|
"1": "hp", // 生命
|
||||||
|
"2": "atk", // 物攻
|
||||||
|
"3": "matk", // 策攻
|
||||||
|
"4": "def", // 物防
|
||||||
|
"5": "mdef", // 测防
|
||||||
|
"6": "agi", // 敏捷
|
||||||
|
"7": "luk", // 幸运
|
||||||
|
"8": "speed", // 移动
|
||||||
|
"9": "hit", // 命中等级
|
||||||
|
"10": "cri", // 暴击等级
|
||||||
|
"11": "flee", // 格挡等级
|
||||||
|
"12": "antCri", // 抗暴等级
|
||||||
|
"13": "damageIncrease", // 伤害加深等级
|
||||||
|
"14": "damageDecrease", // 伤害减免等级
|
||||||
|
"15": "defIngnore", // 忽视防御等级
|
||||||
|
"16": "bloodSuck", // 吸血等级
|
||||||
|
"17": "ap" // 怒气
|
||||||
|
};
|
||||||
|
|
||||||
|
|||||||
27
shared/db/ExpeditionPoint.ts
Normal file
27
shared/db/ExpeditionPoint.ts
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
import BaseModel from './BaseModel';
|
||||||
|
import { index, getModelForClass, prop } from '@typegoose/typegoose';
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 远征记录
|
||||||
|
*/
|
||||||
|
@index({ roleId: 1, eventId: 1 })
|
||||||
|
@index({ roleId: 1, eventCode: 1 })
|
||||||
|
|
||||||
|
export default class ExpeditionPoint extends BaseModel {
|
||||||
|
@prop({ required: true })
|
||||||
|
roleId: string; // 角色 id
|
||||||
|
|
||||||
|
@prop({ required: true })
|
||||||
|
pointCost: number; // 消耗点数
|
||||||
|
@prop({ required: true })
|
||||||
|
completed: boolean; // 本轮奖励是否完成
|
||||||
|
@prop({ required: true, default: [] })
|
||||||
|
rewards: Array<{point: number, reward: string, received:boolean, recTime: Date}>; // 领取记录
|
||||||
|
|
||||||
|
public static async getExpeditionPoint(roleId: string, lean = true) {
|
||||||
|
const result = await ExpeditionPointModel.findOne({ roleId, completed: false }).lean(lean);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export const ExpeditionPointModel = getModelForClass(ExpeditionPoint);
|
||||||
34
shared/db/ExpeditionRecord.ts
Normal file
34
shared/db/ExpeditionRecord.ts
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
import BaseModel from './BaseModel';
|
||||||
|
import { index, getModelForClass, prop } from '@typegoose/typegoose';
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 远征记录
|
||||||
|
*/
|
||||||
|
@index({ roleId: 1, eventId: 1 })
|
||||||
|
@index({ roleId: 1, eventCode: 1 })
|
||||||
|
|
||||||
|
export default class ExpeditionRecord extends BaseModel {
|
||||||
|
@prop({ required: true })
|
||||||
|
roleId: string; // 角色 id
|
||||||
|
@prop({ required: true })
|
||||||
|
roleName: string; // 角色 名
|
||||||
|
@prop({ required: true })
|
||||||
|
expeditionCode: string; // 远征的唯一标识
|
||||||
|
@prop({ required: true })
|
||||||
|
time: number; // 时间
|
||||||
|
@prop({ required: true })
|
||||||
|
heroes: Array<{hid: number, hp: number, cp: number}>; // 我方已出场武将
|
||||||
|
|
||||||
|
|
||||||
|
public static async getTodayRecord(roleId: string, time: number, lean = true) {
|
||||||
|
const role = await ExpeditionRecordModel.findOne({ roleId, time }).lean(lean);
|
||||||
|
return role;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async createTodayRecord(expeditionCode: string, params: { roleId: string, roleName: string, time: number, heroes: Array<{hid: number, hp: number, cp: number}> }, lean = true) {
|
||||||
|
const role = await ExpeditionRecordModel.findOneAndUpdate({ expeditionCode }, params, { new: true, upsert: true }).lean(lean);
|
||||||
|
return role;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export const ExpeditionRecordModel = getModelForClass(ExpeditionRecord);
|
||||||
52
shared/db/ExpeditionWarRecord.ts
Normal file
52
shared/db/ExpeditionWarRecord.ts
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
import BaseModel from './BaseModel';
|
||||||
|
import { index, getModelForClass, prop } from '@typegoose/typegoose';
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 远征记录
|
||||||
|
*/
|
||||||
|
@index({ expeditionCode: 1, expeditionId: 1 })
|
||||||
|
|
||||||
|
export default class ExpeditionWarRecord extends BaseModel {
|
||||||
|
@prop({ required: true, default: '' })
|
||||||
|
roleId: string; // 角色 id
|
||||||
|
@prop({ required: true, default: '' })
|
||||||
|
expeditionCode: string; // 远征的唯一标识
|
||||||
|
@prop({ required: true, default: 0 })
|
||||||
|
expeditionId: number; // 远征序号
|
||||||
|
@prop({ required: true, default: 0 })
|
||||||
|
battleId: number; // 相关关卡id
|
||||||
|
@prop({ required: true, default: '' })
|
||||||
|
battleCode: string; // 关联关卡唯一值
|
||||||
|
@prop({ required: true, default: 0 })
|
||||||
|
battleStatus: number; // 是否通过
|
||||||
|
@prop({ required: true, default: false })
|
||||||
|
received: boolean; // 本关战胜后宝箱是否领取
|
||||||
|
@prop({ required: true, default: false })
|
||||||
|
reward: string; // 领取的宝箱奖励
|
||||||
|
@prop({ required: true, default: 0 })
|
||||||
|
enemyFrom: number; // 敌军数据来源:1-配表的敌军队,2-玩家
|
||||||
|
@prop({ required: true, default: '' })
|
||||||
|
enemyId: string; // 敌军队伍id或玩家id
|
||||||
|
@prop({ required: true, default: [] })
|
||||||
|
enemies: Array<any>; // 敌军数据
|
||||||
|
|
||||||
|
public static async getRecordByCode(expeditionCode: string, lean = true) {
|
||||||
|
const result = await ExpeditionWarRecordModel.find({ expeditionCode }).select('expeditionId battleId battleCode battleStatus received').sort({expeditionId: 1}).lean(lean);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async getRecordByCodeAndId(expeditionCode: string, expeditionId: number, lean = true) {
|
||||||
|
const result = await ExpeditionWarRecordModel.findOne({ expeditionCode, expeditionId }).select('expeditionId battleId battleCode battleStatus received enemyFrom enemies').lean(lean);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async saveRecord(expeditionCode: string, expeditionId: number, params: {roleId: string, battleId: number, enemyFrom: number, enemyId: string, enemies: Array<any>}, lean = true) {
|
||||||
|
const doc = new ExpeditionWarRecordModel();
|
||||||
|
const update = Object.assign(doc.toJSON(), params, {expeditionCode, expeditionId});
|
||||||
|
const result = await ExpeditionWarRecordModel.findOneAndUpdate({ expeditionCode, expeditionId }, update, {new: true, upsert: true}).select('expeditionId battleId battleCode battleStatus received enemyFrom enemies').lean(lean);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
export const ExpeditionWarRecordModel = getModelForClass(ExpeditionWarRecord);
|
||||||
@@ -68,13 +68,30 @@ export default class Hero extends BaseModel {
|
|||||||
return hero;
|
return hero;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static async createHero(heroInfo: {roleId: string, roleName: string, hid: number, hName: string, seqId: number, lv?:number}, lean = true) {
|
public static async createHero(heroInfo: {roleId: string, roleName: string, hid: number, hName: string, seqId: number, lv?:number, ce: number}, lean = true) {
|
||||||
const doc = new HeroModel();
|
const doc = new HeroModel();
|
||||||
const update = Object.assign(doc.toJSON(), heroInfo);
|
const update = Object.assign(doc.toJSON(), heroInfo);
|
||||||
const hero = await HeroModel.findOneAndUpdate({roleId: heroInfo.roleId, hid: heroInfo.hid}, update, {upsert: true, new: true}).lean(lean);
|
const hero = await HeroModel.findOneAndUpdate({roleId: heroInfo.roleId, hid: heroInfo.hid}, update, {upsert: true, new: true}).lean(lean);
|
||||||
return hero;
|
return hero;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static async sumTopHeroCe(roleId: string, num: number) {
|
||||||
|
let ce = await HeroModel.aggregate([
|
||||||
|
{ $match : { roleId } },
|
||||||
|
{ $sort: {ce: -1} },
|
||||||
|
{ $limit: num },
|
||||||
|
{ $group: { _id: null, ce: { $sum: '$ce' } } }
|
||||||
|
]);
|
||||||
|
return ce[0].ce;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async sumHeroCe(roleId: string) {
|
||||||
|
let ce = await HeroModel.aggregate([
|
||||||
|
{ $match : { roleId } },
|
||||||
|
{ $group: { _id: null, ce: { $sum: '$ce' } } }
|
||||||
|
]);
|
||||||
|
return ce[0].ce;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export const HeroModel = getModelForClass(Hero);
|
export const HeroModel = getModelForClass(Hero);
|
||||||
|
|||||||
@@ -99,6 +99,10 @@ export default class Role extends BaseModel {
|
|||||||
|
|
||||||
// @prop({ required: false })
|
// @prop({ required: false })
|
||||||
// hangUpTime: Date; // 当前挂机开始时间
|
// hangUpTime: Date; // 当前挂机开始时间
|
||||||
|
|
||||||
|
@prop({ required: true })
|
||||||
|
expeditionPoint: number; // 远征点数
|
||||||
|
|
||||||
|
|
||||||
public static async findByUid(uid: number, serverId: number, lean = true) {
|
public static async findByUid(uid: number, serverId: number, lean = true) {
|
||||||
const role = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean);
|
const role = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean);
|
||||||
|
|||||||
@@ -1 +1,101 @@
|
|||||||
[{"id":"远征本身的序号","warId":"对应远征关卡表的id","reward":"战斗后可得的宝箱(id&count|id&count)","CEScale":"战力系数比,1 为玩家基础战力","CERange":"步长,敌军战力系数范围,单位%:[CEScale - CERange, CEScale + CERange]","CEScaleNew":"新手期战力系数比","CERangeNew":"新手期步长,单位%","json":"对应的出兵表,默认和warId一致,但支持填多个表id,如果填了多个就在其中随机一个,用&连接","ce":"标准战力,用于计算玩家和机器人战力比"},{"id":1,"warId":4001,"reward":"&","CEScale":0.5,"CERange":5,"CEScaleNew":0.3,"CERangeNew":5,"json":4001,"ce":10000},{"id":2,"warId":4002,"reward":"&","CEScale":0.6,"CERange":5,"CEScaleNew":0.35,"CERangeNew":5,"json":4002,"ce":10000},{"id":3,"warId":4003,"reward":"&","CEScale":0.7,"CERange":5,"CEScaleNew":0.4,"CERangeNew":5,"json":4003,"ce":10000},{"id":4,"warId":4004,"reward":"&","CEScale":0.8,"CERange":5,"CEScaleNew":0.45,"CERangeNew":5,"json":4004,"ce":10000},{"id":5,"warId":4005,"reward":"&","CEScale":1,"CERange":5,"CEScaleNew":0.5,"CERangeNew":5,"json":4005,"ce":10000},{"id":6,"warId":4006,"reward":"&","CEScale":1.05,"CERange":5,"CEScaleNew":0.55,"CERangeNew":5,"json":4006,"ce":10000},{"id":7,"warId":4007,"reward":"&","CEScale":1.1,"CERange":5,"CEScaleNew":0.6,"CERangeNew":5,"json":4007,"ce":10000},{"id":8,"warId":4008,"reward":"&","CEScale":1.15,"CERange":5,"CEScaleNew":0.7,"CERangeNew":5,"json":4008,"ce":10000},{"id":9,"warId":4009,"reward":"&","CEScale":1.3,"CERange":5,"CEScaleNew":0.8,"CERangeNew":5,"json":4009,"ce":10000}]
|
[
|
||||||
|
{
|
||||||
|
"id": 1,
|
||||||
|
"warId": 4001,
|
||||||
|
"reward": "&",
|
||||||
|
"CEScale": 0.5,
|
||||||
|
"CERange": 5,
|
||||||
|
"CEScaleNew": 0.3,
|
||||||
|
"CERangeNew": 5,
|
||||||
|
"json": 4001,
|
||||||
|
"ce": 10000
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 2,
|
||||||
|
"warId": 4002,
|
||||||
|
"reward": "&",
|
||||||
|
"CEScale": 0.6,
|
||||||
|
"CERange": 5,
|
||||||
|
"CEScaleNew": 0.35,
|
||||||
|
"CERangeNew": 5,
|
||||||
|
"json": 4002,
|
||||||
|
"ce": 10000
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 3,
|
||||||
|
"warId": 4003,
|
||||||
|
"reward": "&",
|
||||||
|
"CEScale": 0.7,
|
||||||
|
"CERange": 5,
|
||||||
|
"CEScaleNew": 0.4,
|
||||||
|
"CERangeNew": 5,
|
||||||
|
"json": 4003,
|
||||||
|
"ce": 10000
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 4,
|
||||||
|
"warId": 4004,
|
||||||
|
"reward": "&",
|
||||||
|
"CEScale": 0.8,
|
||||||
|
"CERange": 5,
|
||||||
|
"CEScaleNew": 0.45,
|
||||||
|
"CERangeNew": 5,
|
||||||
|
"json": 4004,
|
||||||
|
"ce": 10000
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 5,
|
||||||
|
"warId": 4005,
|
||||||
|
"reward": "&",
|
||||||
|
"CEScale": 1,
|
||||||
|
"CERange": 5,
|
||||||
|
"CEScaleNew": 0.5,
|
||||||
|
"CERangeNew": 5,
|
||||||
|
"json": 4005,
|
||||||
|
"ce": 10000
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 6,
|
||||||
|
"warId": 4006,
|
||||||
|
"reward": "&",
|
||||||
|
"CEScale": 1.05,
|
||||||
|
"CERange": 5,
|
||||||
|
"CEScaleNew": 0.55,
|
||||||
|
"CERangeNew": 5,
|
||||||
|
"json": 4006,
|
||||||
|
"ce": 10000
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 7,
|
||||||
|
"warId": 4007,
|
||||||
|
"reward": "&",
|
||||||
|
"CEScale": 1.1,
|
||||||
|
"CERange": 5,
|
||||||
|
"CEScaleNew": 0.6,
|
||||||
|
"CERangeNew": 5,
|
||||||
|
"json": 4007,
|
||||||
|
"ce": 10000
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 8,
|
||||||
|
"warId": 4008,
|
||||||
|
"reward": "&",
|
||||||
|
"CEScale": 1.15,
|
||||||
|
"CERange": 5,
|
||||||
|
"CEScaleNew": 0.7,
|
||||||
|
"CERangeNew": 5,
|
||||||
|
"json": 4008,
|
||||||
|
"ce": 10000
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 9,
|
||||||
|
"warId": 4009,
|
||||||
|
"reward": "&",
|
||||||
|
"CEScale": 1.3,
|
||||||
|
"CERange": 5,
|
||||||
|
"CEScaleNew": 0.8,
|
||||||
|
"CERangeNew": 5,
|
||||||
|
"json": 4009,
|
||||||
|
"ce": 10000
|
||||||
|
}
|
||||||
|
]
|
||||||
@@ -1 +1 @@
|
|||||||
[{"point":"点数","reward":"宝箱奖励(id&count|id&count)","__EMPTY":0,"__EMPTY_1":0},{"point":6,"reward":"&","__EMPTY":0,"__EMPTY_1":0},{"point":12,"reward":"&","__EMPTY":0,"__EMPTY_1":0},{"point":18,"reward":"&","__EMPTY":0,"__EMPTY_1":0}]
|
[{"point":6,"reward":"&"},{"point":12,"reward":"&"},{"point":18,"reward":"&"}]
|
||||||
28
shared/resource/jsons/dic_zyz_gk_expedition.json
Normal file
28
shared/resource/jsons/dic_zyz_gk_expedition.json
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"war_id": 4001,
|
||||||
|
"dispatchJsonId": 101,
|
||||||
|
"bg_img_id": 101,
|
||||||
|
"script_id": 101,
|
||||||
|
"fixReward": "&",
|
||||||
|
"conditionReward": "&",
|
||||||
|
"RandomReward": "&",
|
||||||
|
"warType": 1,
|
||||||
|
"gk_name": "序章&王越童渊比试",
|
||||||
|
"kingExp": 100,
|
||||||
|
"lvLimted": 1,
|
||||||
|
"turnLimted": 20,
|
||||||
|
"forcedCharactor": "&",
|
||||||
|
"fobiddenCharactor": "&",
|
||||||
|
"victoryInfoInUI": "无",
|
||||||
|
"loseInfoInUI": "无",
|
||||||
|
"starInfoInUI": "无",
|
||||||
|
"cost": 2,
|
||||||
|
"iconInMap": "&",
|
||||||
|
"sSpineInUI": "&",
|
||||||
|
"detailUIBg": 0,
|
||||||
|
"recommendedPower": 10003,
|
||||||
|
"previousGk": 0,
|
||||||
|
"relatedEliteGk": 0
|
||||||
|
}
|
||||||
|
]
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
[{
|
[{
|
||||||
"warId": 1502,
|
"warId": 4001,
|
||||||
"actorName": "李典",
|
"actorName": "李典",
|
||||||
"actorId": 312,
|
"actorId": 312,
|
||||||
"dataId": 2001,
|
"dataId": 2001,
|
||||||
@@ -13,13 +13,13 @@
|
|||||||
"hide": 0,
|
"hide": 0,
|
||||||
"initial_ai": 1,
|
"initial_ai": 1,
|
||||||
"bossid": 0,
|
"bossid": 0,
|
||||||
"attribute": "&",
|
"attribute": "1&1000|2&2000|3&3000",
|
||||||
"skill": "&",
|
"skill": "&",
|
||||||
"seid": "&",
|
"seid": "&",
|
||||||
"star": 0,
|
"star": 0,
|
||||||
"spine": 0
|
"spine": 0
|
||||||
}, {
|
}, {
|
||||||
"warId": 1502,
|
"warId": 4001,
|
||||||
"actorName": "吕布",
|
"actorName": "吕布",
|
||||||
"actorId": 344,
|
"actorId": 344,
|
||||||
"dataId": 2002,
|
"dataId": 2002,
|
||||||
@@ -39,7 +39,7 @@
|
|||||||
"star": 0,
|
"star": 0,
|
||||||
"spine": 0
|
"spine": 0
|
||||||
}, {
|
}, {
|
||||||
"warId": 1502,
|
"warId": 4001,
|
||||||
"actorName": "贾诩",
|
"actorName": "贾诩",
|
||||||
"actorId": 314,
|
"actorId": 314,
|
||||||
"dataId": 2003,
|
"dataId": 2003,
|
||||||
@@ -59,7 +59,7 @@
|
|||||||
"star": 0,
|
"star": 0,
|
||||||
"spine": 0
|
"spine": 0
|
||||||
}, {
|
}, {
|
||||||
"warId": 1502,
|
"warId": 4001,
|
||||||
"actorName": "许褚",
|
"actorName": "许褚",
|
||||||
"actorId": 315,
|
"actorId": 315,
|
||||||
"dataId": 2004,
|
"dataId": 2004,
|
||||||
@@ -79,7 +79,7 @@
|
|||||||
"star": 0,
|
"star": 0,
|
||||||
"spine": 0
|
"spine": 0
|
||||||
}, {
|
}, {
|
||||||
"warId": 1502,
|
"warId": 4001,
|
||||||
"actorName": "邓艾",
|
"actorName": "邓艾",
|
||||||
"actorId": 309,
|
"actorId": 309,
|
||||||
"dataId": 2005,
|
"dataId": 2005,
|
||||||
|
|||||||
Reference in New Issue
Block a user