远征本主界面及匹配机器人

This commit is contained in:
luying
2020-10-13 19:16:27 +08:00
parent 682e95561d
commit 7652f63414
15 changed files with 568 additions and 17 deletions

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@@ -2,9 +2,9 @@
import { ActionPointModel } from '../../../db/ActionPoint';
import { BattleDropModel } from '../../../db/BattleDrop';
import { getWarById, getGoodById } from '../../../util/gamedata';
import { getWarById, getWarJsons } from '../../../util/gamedata';
import { decodeStr, Reward } from '../../../util/util';
import { ACTION_POIN, BATTLE_REWARD_TYPE, GOOD_TYPE } from '../../../consts/consts';
import { ACTION_POIN, BATTLE_REWARD_TYPE, WAR_JSON_ATTRIBUTE_TYPE } from '../../../consts/consts';
export async function getAp(now: number, roleId: string) {
let dataAp = await ActionPointModel.getAp(roleId);
@@ -130,4 +130,46 @@ export class WarReward {
return returnGoods;
}
}
}
export async function matchPlayers(scale: number, range: number, myCe: number ,enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any> }) {
let min = myCe * scale * (1 - range/100);
let max = myCe * scale * (1 + range/100);
console.log(min, max, enemyObj);
return false
}
export async function matchRobots(scale: number, myCe: number, robotCe: number, warJsonIndex:any, role, enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any> }) {
let {json: dicWarJson, fileName } = getWarJsons(warJsonIndex);
if(dicWarJson) {
enemyObj.enemyFrom = 2;
enemyObj.enemyId = fileName;
let ratio = myCe / robotCe * scale; // 玩家战力/机器人初始战力*系数
for(let enemy of dicWarJson) {
let attribute = decodeWarJsonAttribute(enemy.attribute); // 格式:{'hp':1000, ...}
for(let value in attribute) {
attribute[value] *= ratio;
}
enemyObj.enemies.push({...enemy, attribute, lv: role.lv});
}
return true
} else {
return false
}
}
export function decodeWarJsonAttribute(attribute) {
let arr = decodeStr('attribute', attribute);
let obj = {};
for(let {id, value} of arr) {
let field = WAR_JSON_ATTRIBUTE_TYPE[id];
if(field) {
obj[field] = value;
}
}
return obj
}

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@@ -0,0 +1,177 @@
import { Application, BackendSession } from 'pinus';
import { getGamedata } from '../../../util/gamedata';
import { ExpeditionRecordModel } from '../../../db/ExpeditionRecord';
import { ExpeditionWarRecordModel } from '../../../db/ExpeditionWarRecord';
import { ExpeditionPointModel } from '../../../db/ExpeditionPoint';
import { RoleModel } from '../../../db/Role';
import { calculateSumCE, genCode } from '../../../util/util';
import { matchPlayers, matchRobots } from './battleUtils';
export default function(app: Application) {
return new ExpeditionBattleHandler(app);
}
export class ExpeditionBattleHandler {
constructor(private app: Application) {
}
/**
* 获取初始数据
* 获取当前远征挑战情况,远征点数,点数宝箱领取情况 */
async getStatus(msg: { }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
// 每日刷新,刷新关卡进度,宝箱进度,武将状态
let now = new Date();
let today = now.setHours(0, 0, 0, 0);
let expeditionRecord = await ExpeditionRecordModel.getTodayRecord(roleId, today);
if(!expeditionRecord) { // 每天新建一条记录
let code = genCode(8);
expeditionRecord = await ExpeditionRecordModel.createTodayRecord(code, {
roleId, roleName, time: today, heroes: []
});
}
// 每一关的挑战状态
let { expeditionCode, heroes } = expeditionRecord;
let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCode(expeditionCode);
let curLv = 0;
if(expeditionWarRecord.length > 0) {
curLv = expeditionRecord[expeditionWarRecord.length - 1].expeditionId;
}
// 点数,和宝箱领取状态
let role = await RoleModel.findByRoleId(roleId);
let {expeditionPoint} = role;
let dicExpeditionPoint = getGamedata('dic_expedition_point');
let pointRewards = {
expeditionPoint,
rewards: dicExpeditionPoint.map(cur => {
return { point: cur.point, received: false }
})
};
let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId);
if(pointStatusInDatabase) {
let { rewards = [] } = pointStatusInDatabase;
pointRewards.rewards = rewards.map(cur => {
return { point: cur.point, received: cur.received }
})
}
return {
code: 200,
data: {
expeditionCode,
curLv,
expeditionWarRecord,
pointRewards,
heroes
}
}
}
/**
* 获取敌军数据
* 匹配其他玩家,或机器人数据
*/
async getEnemies(msg: { expeditionCode: string, expeditionId: number }, session: BackendSession) {
const roleId = session.get('roleId');
// const roleName = session.get('roleName');
const { expeditionCode, expeditionId } = msg;
let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
if(!expeditionWarRecord) { // 如果没有信息
// 计算我方战斗力(最高五人)
let myCe = await calculateSumCE(roleId, 1, { num: 5 });
console.log('****myCe', myCe);
let enemyObj = {
enemyFrom: 0,
enemyId: '',
enemies: new Array()
};
let dicExpedition = getGamedata('dic_expedition');
let curDicExpedition = dicExpedition.find(cur => cur.id == expeditionId);
// 匹配,判断是不是新手期
const role = await RoleModel.findByRoleId(roleId);
let now = new Date();
let today = now.setHours(0,0,0,0);
let isNew = today - role.createdAt.getTime() <= 3*24*60*60*1000;
let scale = isNew?curDicExpedition.CEScaleNew:curDicExpedition.CEScale;
let range = isNew?curDicExpedition.CERangeNew:curDicExpedition.CERange;
// 优先匹配其他玩家
let flag = await matchPlayers(scale, range, myCe, enemyObj);
// 当数量不够时使用机器人匹配
if(!flag) {
flag = await matchRobots(scale, myCe, curDicExpedition.ce, curDicExpedition.json, role, enemyObj);
}
console.log('**********flag', flag)
if(!flag) {
return {code: 202, data:'无法匹配对手'};
}
// 保存
let {warId} = curDicExpedition;
expeditionWarRecord = await ExpeditionWarRecordModel.saveRecord(expeditionCode, expeditionId, {
roleId, battleId: warId, ...enemyObj
});
}
let { battleId, enemyFrom, enemies, battleStatus } = expeditionWarRecord;
return {
code: 200,
data: {
expeditionCode, expeditionId, battleId,
battleStatus,
enemyFrom,
enemies
}
}
}
/**
* 进入战斗
* 记录我军数据,生成战斗唯一表示,记录状态
*/
async checkBattle(msg: { }, session: BackendSession) {
}
/**
* 战斗结算
* 结算战斗奖励,更新远征状态
*/
async battleEnd(msg: { }, session: BackendSession) {
}
/**
* 领取战斗宝箱
* 领取宝箱,更新远征状态
*/
async battleReward(msg: { }, session: BackendSession) {
}
/**
* 领取点数宝箱
* 领取点数宝箱,不扣除点数,那么就需要记录领取状态并且有返回
*/
async pointReward(msg: { }, session: BackendSession) {
}
/**
* 刷新点数宝箱
* 扣除远征点数,并刷新箱子状态
*/
async resetPointReward(msg: { }, session: BackendSession) {
}
}

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@@ -1,6 +1,7 @@
import { CounterModel } from '../../../db/Counter';
import { HeroModel } from '../../../db/Hero';
import { EquipModel } from '../../../db/Equip';
import { calculateCE } from '../../../util/util';
import {Application, BackendSession, createTcpMailBox} from 'pinus';
export default function(app: Application) {
@@ -27,12 +28,14 @@ export class RoleHandler {
async initHeros(roleId: string, roleName: string) {
const seqId = await CounterModel.getNewCounter('hid');
let ce = calculateCE({hid: 1, lv: 1});
const heroInfo = {
roleId,
roleName,
hid: 1,
hName: '曹操',
seqId
seqId,
ce
}
await HeroModel.createHero(heroInfo);
}

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@@ -30,7 +30,6 @@ function parseTowerData() {
}
function initData (folder) {
console.log('加载文件夹:', folder);
if(!gamedata.hasOwnProperty(folder)) {
gamedata[folder] = {};
}
@@ -67,8 +66,15 @@ export function getGamedata(key) {
}
// 获取出兵表
export function getWarJsons(key: string) {
return gamedata['warJsons'][key];
export function getWarJsons(key: any) {
key = key + '';
let arr = key.split('&');
let index = Math.floor(Math.random() * arr.length);
key = arr[index];
return {
json: gamedata['warJsons'][key],
fileName: key
}
}
export function getWarById(warid: number) {

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@@ -1,7 +1,8 @@
import { getWarById, getGoodById } from './gamedata';
import { getWarById, getGoodById, getGamedata } from './gamedata';
import { CounterModel } from '../db/Counter';
import { EquipModel } from '../db/Equip';
import { HeroModel } from '../db/Hero';
import { GOOD_TYPE } from '../consts/consts';
export function genCode(len) {
@@ -54,11 +55,17 @@ import { GOOD_TYPE } from '../consts/consts';
result = { min: parseInt(min), max: parseInt(max) };
}
case 'attribute': {
let [id, value] = arr;
if(isNaN(id) || isNaN(value)) throw new Error('格式错误');
result = { id: parseInt(id), value: parseInt(value) };
}
}
return result;
};
}
// 获取物品
export class Reward {
roleId: string;
@@ -108,6 +115,7 @@ import { GOOD_TYPE } from '../consts/consts';
return weaponsData;
}
}
/**
* 将 | 分隔的字符串解析为数组a|b|c 解析为[a, b, c]
* @param str 要解析的字符串
@@ -130,3 +138,35 @@ export function decodeIdCntArrayStr(str: string, multi: number) {
});
return strMap;
}
// 计算当前武将战力
export async function calculateSumCE(roleId: string, type: number, param: { num?: number, heroes?: Array<number> }) {
let sum;
if(type == 1) { // 最高num人战力和
sum = await HeroModel.sumTopHeroCe(roleId, param.num);
} else if(type == 2) { // 所有人战力和
sum = await HeroModel.sumHeroCe(roleId);
}
return sum;
}
// 计算当前武将战力
export function calculateCE(heroInfo: {hid: number, lv: number }) {
let { hid, lv } = heroInfo;
// 假设所有属性和等级的关系是简单的线性关系
let dicHero = getGamedata('dic_zyz_hero');
let curDicHero = dicHero.find(cur => cur.heroId == hid);
let { atk, matk, def, mdef, agi, luk, atk_up, matk_up, def_up, mdef_up, agi_up, luk_up } = curDicHero;
atk += lv * atk_up;
matk += lv * matk_up;
def += lv * def_up;
mdef += lv * mdef_up;
agi += lv * agi_up;
luk += lv * luk_up;
// 假设战力为所有属性的简单加法
let ce = atk + matk + def + mdef + agi + luk;
return ce;
}

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@@ -67,3 +67,24 @@ export const HANG_UP_CONSTS = {
UNIT_TIME: 10 * 60 * 1000,
MAX_TIME: 12 * 60 * 60 * 1000
}
export const WAR_JSON_ATTRIBUTE_TYPE = {
"1": "hp", // 生命
"2": "atk", // 物攻
"3": "matk", // 策攻
"4": "def", // 物防
"5": "mdef", // 测防
"6": "agi", // 敏捷
"7": "luk", // 幸运
"8": "speed", // 移动
"9": "hit", // 命中等级
"10": "cri", // 暴击等级
"11": "flee", // 格挡等级
"12": "antCri", // 抗暴等级
"13": "damageIncrease", // 伤害加深等级
"14": "damageDecrease", // 伤害减免等级
"15": "defIngnore", // 忽视防御等级
"16": "bloodSuck", // 吸血等级
"17": "ap" // 怒气
};

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@@ -0,0 +1,27 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
/**
* 远征记录
*/
@index({ roleId: 1, eventId: 1 })
@index({ roleId: 1, eventCode: 1 })
export default class ExpeditionPoint extends BaseModel {
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
pointCost: number; // 消耗点数
@prop({ required: true })
completed: boolean; // 本轮奖励是否完成
@prop({ required: true, default: [] })
rewards: Array<{point: number, reward: string, received:boolean, recTime: Date}>; // 领取记录
public static async getExpeditionPoint(roleId: string, lean = true) {
const result = await ExpeditionPointModel.findOne({ roleId, completed: false }).lean(lean);
return result;
}
}
export const ExpeditionPointModel = getModelForClass(ExpeditionPoint);

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@@ -0,0 +1,34 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
/**
* 远征记录
*/
@index({ roleId: 1, eventId: 1 })
@index({ roleId: 1, eventCode: 1 })
export default class ExpeditionRecord extends BaseModel {
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
roleName: string; // 角色 名
@prop({ required: true })
expeditionCode: string; // 远征的唯一标识
@prop({ required: true })
time: number; // 时间
@prop({ required: true })
heroes: Array<{hid: number, hp: number, cp: number}>; // 我方已出场武将
public static async getTodayRecord(roleId: string, time: number, lean = true) {
const role = await ExpeditionRecordModel.findOne({ roleId, time }).lean(lean);
return role;
}
public static async createTodayRecord(expeditionCode: string, params: { roleId: string, roleName: string, time: number, heroes: Array<{hid: number, hp: number, cp: number}> }, lean = true) {
const role = await ExpeditionRecordModel.findOneAndUpdate({ expeditionCode }, params, { new: true, upsert: true }).lean(lean);
return role;
}
}
export const ExpeditionRecordModel = getModelForClass(ExpeditionRecord);

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@@ -0,0 +1,52 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
/**
* 远征记录
*/
@index({ expeditionCode: 1, expeditionId: 1 })
export default class ExpeditionWarRecord extends BaseModel {
@prop({ required: true, default: '' })
roleId: string; // 角色 id
@prop({ required: true, default: '' })
expeditionCode: string; // 远征的唯一标识
@prop({ required: true, default: 0 })
expeditionId: number; // 远征序号
@prop({ required: true, default: 0 })
battleId: number; // 相关关卡id
@prop({ required: true, default: '' })
battleCode: string; // 关联关卡唯一值
@prop({ required: true, default: 0 })
battleStatus: number; // 是否通过
@prop({ required: true, default: false })
received: boolean; // 本关战胜后宝箱是否领取
@prop({ required: true, default: false })
reward: string; // 领取的宝箱奖励
@prop({ required: true, default: 0 })
enemyFrom: number; // 敌军数据来源1-配表的敌军队2-玩家
@prop({ required: true, default: '' })
enemyId: string; // 敌军队伍id或玩家id
@prop({ required: true, default: [] })
enemies: Array<any>; // 敌军数据
public static async getRecordByCode(expeditionCode: string, lean = true) {
const result = await ExpeditionWarRecordModel.find({ expeditionCode }).select('expeditionId battleId battleCode battleStatus received').sort({expeditionId: 1}).lean(lean);
return result;
}
public static async getRecordByCodeAndId(expeditionCode: string, expeditionId: number, lean = true) {
const result = await ExpeditionWarRecordModel.findOne({ expeditionCode, expeditionId }).select('expeditionId battleId battleCode battleStatus received enemyFrom enemies').lean(lean);
return result;
}
public static async saveRecord(expeditionCode: string, expeditionId: number, params: {roleId: string, battleId: number, enemyFrom: number, enemyId: string, enemies: Array<any>}, lean = true) {
const doc = new ExpeditionWarRecordModel();
const update = Object.assign(doc.toJSON(), params, {expeditionCode, expeditionId});
const result = await ExpeditionWarRecordModel.findOneAndUpdate({ expeditionCode, expeditionId }, update, {new: true, upsert: true}).select('expeditionId battleId battleCode battleStatus received enemyFrom enemies').lean(lean);
return result;
}
}
export const ExpeditionWarRecordModel = getModelForClass(ExpeditionWarRecord);

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@@ -68,13 +68,30 @@ export default class Hero extends BaseModel {
return hero;
}
public static async createHero(heroInfo: {roleId: string, roleName: string, hid: number, hName: string, seqId: number, lv?:number}, lean = true) {
public static async createHero(heroInfo: {roleId: string, roleName: string, hid: number, hName: string, seqId: number, lv?:number, ce: number}, lean = true) {
const doc = new HeroModel();
const update = Object.assign(doc.toJSON(), heroInfo);
const hero = await HeroModel.findOneAndUpdate({roleId: heroInfo.roleId, hid: heroInfo.hid}, update, {upsert: true, new: true}).lean(lean);
return hero;
}
public static async sumTopHeroCe(roleId: string, num: number) {
let ce = await HeroModel.aggregate([
{ $match : { roleId } },
{ $sort: {ce: -1} },
{ $limit: num },
{ $group: { _id: null, ce: { $sum: '$ce' } } }
]);
return ce[0].ce;
}
public static async sumHeroCe(roleId: string) {
let ce = await HeroModel.aggregate([
{ $match : { roleId } },
{ $group: { _id: null, ce: { $sum: '$ce' } } }
]);
return ce[0].ce;
}
}
export const HeroModel = getModelForClass(Hero);

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@@ -99,6 +99,10 @@ export default class Role extends BaseModel {
// @prop({ required: false })
// hangUpTime: Date; // 当前挂机开始时间
@prop({ required: true })
expeditionPoint: number; // 远征点数
public static async findByUid(uid: number, serverId: number, lean = true) {
const role = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean);

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@@ -1 +1,101 @@
[{"id":"远征本身的序号","warId":"对应远征关卡表的id","reward":"战斗后可得的宝箱id&count|id&count","CEScale":"战力系数比1 为玩家基础战力","CERange":"步长,敌军战力系数范围,单位%[CEScale - CERange, CEScale + CERange]","CEScaleNew":"新手期战力系数比","CERangeNew":"新手期步长,单位%","json":"对应的出兵表默认和warId一致但支持填多个表id如果填了多个就在其中随机一个用&连接","ce":"标准战力,用于计算玩家和机器人战力比"},{"id":1,"warId":4001,"reward":"&","CEScale":0.5,"CERange":5,"CEScaleNew":0.3,"CERangeNew":5,"json":4001,"ce":10000},{"id":2,"warId":4002,"reward":"&","CEScale":0.6,"CERange":5,"CEScaleNew":0.35,"CERangeNew":5,"json":4002,"ce":10000},{"id":3,"warId":4003,"reward":"&","CEScale":0.7,"CERange":5,"CEScaleNew":0.4,"CERangeNew":5,"json":4003,"ce":10000},{"id":4,"warId":4004,"reward":"&","CEScale":0.8,"CERange":5,"CEScaleNew":0.45,"CERangeNew":5,"json":4004,"ce":10000},{"id":5,"warId":4005,"reward":"&","CEScale":1,"CERange":5,"CEScaleNew":0.5,"CERangeNew":5,"json":4005,"ce":10000},{"id":6,"warId":4006,"reward":"&","CEScale":1.05,"CERange":5,"CEScaleNew":0.55,"CERangeNew":5,"json":4006,"ce":10000},{"id":7,"warId":4007,"reward":"&","CEScale":1.1,"CERange":5,"CEScaleNew":0.6,"CERangeNew":5,"json":4007,"ce":10000},{"id":8,"warId":4008,"reward":"&","CEScale":1.15,"CERange":5,"CEScaleNew":0.7,"CERangeNew":5,"json":4008,"ce":10000},{"id":9,"warId":4009,"reward":"&","CEScale":1.3,"CERange":5,"CEScaleNew":0.8,"CERangeNew":5,"json":4009,"ce":10000}]
[
{
"id": 1,
"warId": 4001,
"reward": "&",
"CEScale": 0.5,
"CERange": 5,
"CEScaleNew": 0.3,
"CERangeNew": 5,
"json": 4001,
"ce": 10000
},
{
"id": 2,
"warId": 4002,
"reward": "&",
"CEScale": 0.6,
"CERange": 5,
"CEScaleNew": 0.35,
"CERangeNew": 5,
"json": 4002,
"ce": 10000
},
{
"id": 3,
"warId": 4003,
"reward": "&",
"CEScale": 0.7,
"CERange": 5,
"CEScaleNew": 0.4,
"CERangeNew": 5,
"json": 4003,
"ce": 10000
},
{
"id": 4,
"warId": 4004,
"reward": "&",
"CEScale": 0.8,
"CERange": 5,
"CEScaleNew": 0.45,
"CERangeNew": 5,
"json": 4004,
"ce": 10000
},
{
"id": 5,
"warId": 4005,
"reward": "&",
"CEScale": 1,
"CERange": 5,
"CEScaleNew": 0.5,
"CERangeNew": 5,
"json": 4005,
"ce": 10000
},
{
"id": 6,
"warId": 4006,
"reward": "&",
"CEScale": 1.05,
"CERange": 5,
"CEScaleNew": 0.55,
"CERangeNew": 5,
"json": 4006,
"ce": 10000
},
{
"id": 7,
"warId": 4007,
"reward": "&",
"CEScale": 1.1,
"CERange": 5,
"CEScaleNew": 0.6,
"CERangeNew": 5,
"json": 4007,
"ce": 10000
},
{
"id": 8,
"warId": 4008,
"reward": "&",
"CEScale": 1.15,
"CERange": 5,
"CEScaleNew": 0.7,
"CERangeNew": 5,
"json": 4008,
"ce": 10000
},
{
"id": 9,
"warId": 4009,
"reward": "&",
"CEScale": 1.3,
"CERange": 5,
"CEScaleNew": 0.8,
"CERangeNew": 5,
"json": 4009,
"ce": 10000
}
]

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@@ -1 +1 @@
[{"point":"点数","reward":"宝箱奖励id&count|id&count","__EMPTY":0,"__EMPTY_1":0},{"point":6,"reward":"&","__EMPTY":0,"__EMPTY_1":0},{"point":12,"reward":"&","__EMPTY":0,"__EMPTY_1":0},{"point":18,"reward":"&","__EMPTY":0,"__EMPTY_1":0}]
[{"point":6,"reward":"&"},{"point":12,"reward":"&"},{"point":18,"reward":"&"}]

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@@ -0,0 +1,28 @@
[
{
"war_id": 4001,
"dispatchJsonId": 101,
"bg_img_id": 101,
"script_id": 101,
"fixReward": "&",
"conditionReward": "&",
"RandomReward": "&",
"warType": 1,
"gk_name": "序章&王越童渊比试",
"kingExp": 100,
"lvLimted": 1,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "无",
"loseInfoInUI": "无",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "&",
"sSpineInUI": "&",
"detailUIBg": 0,
"recommendedPower": 10003,
"previousGk": 0,
"relatedEliteGk": 0
}
]

View File

@@ -1,5 +1,5 @@
[{
"warId": 1502,
"warId": 4001,
"actorName": "李典",
"actorId": 312,
"dataId": 2001,
@@ -13,13 +13,13 @@
"hide": 0,
"initial_ai": 1,
"bossid": 0,
"attribute": "&",
"attribute": "1&1000|2&2000|3&3000",
"skill": "&",
"seid": "&",
"star": 0,
"spine": 0
}, {
"warId": 1502,
"warId": 4001,
"actorName": "吕布",
"actorId": 344,
"dataId": 2002,
@@ -39,7 +39,7 @@
"star": 0,
"spine": 0
}, {
"warId": 1502,
"warId": 4001,
"actorName": "贾诩",
"actorId": 314,
"dataId": 2003,
@@ -59,7 +59,7 @@
"star": 0,
"spine": 0
}, {
"warId": 1502,
"warId": 4001,
"actorName": "许褚",
"actorId": 315,
"dataId": 2004,
@@ -79,7 +79,7 @@
"star": 0,
"spine": 0
}, {
"warId": 1502,
"warId": 4001,
"actorName": "邓艾",
"actorId": 309,
"dataId": 2005,