diff --git a/game-server/app/servers/comBattle/handler/comBattleHandler.ts b/game-server/app/servers/comBattle/handler/comBattleHandler.ts index 4dec1a2e9..6e1b86bde 100644 --- a/game-server/app/servers/comBattle/handler/comBattleHandler.ts +++ b/game-server/app/servers/comBattle/handler/comBattleHandler.ts @@ -12,7 +12,7 @@ import { STATUS } from '../../../consts/statusCode'; import { Application, BackendSession } from 'pinus'; import { resResult, getRandSingleEelm, cal } from '../../../pubUtils/util'; import { RoleStatus, ComBattleTeamModel, ComBattleTeamType, BossHp, ComRoleStatusHero } from '../../../db/ComBattleTeam'; -import { ItemModel, ItemType } from '../../../db/Item'; +import Item, { ItemType } from '../../../db/Item'; import { addItems, handleCost } from '../../../services/role/rewardService'; import { checkRoleInQueue, getServerName, redisClient, rmCreatedTeamFromRedis, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService'; import { getRandBlueprtId, getFrd, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer, setDismissTimer, dismissTeam, handleComBtlProgress, getComBattleFriendAdd, teammateInBlackList, blueprtIdValid, hasEnoughBlueprt, addRoleToTeam, addRoleStToTeam, addValidSearchingRoles, validToJoin, addRobotsToTeam, addRobotsLater, teamIsFullToStart, oneTeamNotInBlack, getAllAssistCnt, checkHasMyTeam, checkTeamStatusAndSend, getComBtlLvByPlayerLv, addToSearchingTeams, getCapFrd, getCapExtraCnt, startTeam } from '../../../services/battle/comBattleService'; @@ -631,9 +631,9 @@ export class ComBattleHandler { let { ids } = msg; let blueprts: ItemType[]; if (ids && ids.length) { - blueprts = await ItemModel.findbyRoleAndIds(roleId, ids); + blueprts = await Item.findbyRoleAndIds(roleId, ids); } else { - blueprts = await ItemModel.findByRoleAndType(roleId, CONSUME_TYPE.BLUEPRT); + blueprts = await Item.findByRoleAndType(roleId, CONSUME_TYPE.BLUEPRT); } return resResult(STATUS.SUCCESS, { blueprts }); } @@ -660,7 +660,7 @@ export class ComBattleHandler { async getComBtlCnt(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); let cnt = await getAllAssistCnt(roleId); - const blueprts = await ItemModel.findByRoleAndType(roleId, CONSUME_TYPE.BLUEPRT); + const blueprts = await Item.findByRoleAndType(roleId, CONSUME_TYPE.BLUEPRT); let capExtraCnt = await getCapExtraCnt(roleId); return resResult(STATUS.SUCCESS, { blueprts, assistCnt: cnt, capExtraCnt }); } diff --git a/game-server/app/servers/role/handler/heroHandler.ts b/game-server/app/servers/role/handler/heroHandler.ts index 5012a8f4d..88ba98bf4 100644 --- a/game-server/app/servers/role/handler/heroHandler.ts +++ b/game-server/app/servers/role/handler/heroHandler.ts @@ -5,7 +5,7 @@ import { STATUS } from '../../../consts/statusCode'; import Hero, { Connect, HeroSkin, HeroUpdate, EPlace, Talent } from '../../../db/Hero'; import { CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY, REDIS_KEY, TASK_TYPE, ITEM_CHANGE_REASON, CHECK_HERO_CONSUME } from '../../../consts'; import Role from '../../../db/Role'; -import { ItemModel } from '../../../db/Item'; +import Item from '../../../db/Item'; import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getConnectLvByExp, getEquipByJobClassAndEPlace, getScollByStar, getExpByLv, getConnectMaxLv, getFriendShipByIdAndLv } from '../../../pubUtils/data'; import { ItemInter, RewardInter } from '../../../pubUtils/interface'; import { getDropItems, FIGURE_UNLOCK_CONDITION, ITID } from '../../../consts/constModules/itemConst' @@ -100,7 +100,7 @@ export class HeroHandler { let newExp = oldExp; // 计算得材料可转换的经验 - let originalConsumes = await ItemModel.findByRoleAndType(roleId, CONSUME_TYPE.EXP); + let originalConsumes = await Item.findByRoleAndType(roleId, CONSUME_TYPE.EXP); let material = new Array(); for (let { id, count } of originalConsumes) { let dicGoods = gameData.goods.get(id); @@ -473,7 +473,7 @@ export class HeroHandler { let newExp = oldExp; // 计算得材料可转换的经验 - let originalConsumes = await ItemModel.findByRoleAndType(roleId, CONSUME_TYPE.FAVOUR); + let originalConsumes = await Item.findByRoleAndType(roleId, CONSUME_TYPE.FAVOUR); let material = new Array(); for (let { id, count } of originalConsumes) { let dicGoods = gameData.goods.get(id); diff --git a/game-server/app/services/battle/comBattleService.ts b/game-server/app/services/battle/comBattleService.ts index 8dbe493c0..e7c44e125 100644 --- a/game-server/app/services/battle/comBattleService.ts +++ b/game-server/app/services/battle/comBattleService.ts @@ -1,5 +1,5 @@ import { MemComBtlTeam } from '../../domain/battleField/ComBattleTeamField'; -import { ItemModel } from '../../db/Item'; +import Item from '../../db/Item'; import { BATTLE_REWARD_TYPE, ITEM_CHANGE_REASON, IT_TYPE, PUSH_ROUTE } from '../../consts'; import { FriendRelationModel } from '../../db/FriendRelation'; import Role, { RoleType } from '../../db/Role'; @@ -505,7 +505,7 @@ export function blueprtIdValid(id: number) { * @returns */ export async function hasEnoughBlueprt(roleId: string, sid: string, blueprtId: number) { - let blueprt = await ItemModel.findbyRoleAndGidAndCount(roleId, blueprtId, 1); + let blueprt = await Item.findbyRoleAndGidAndCount(roleId, blueprtId, 1); if (!blueprt || blueprt.count <= 0) return false; // 检查是否有已创建未结束的寻宝,预先占用一张藏宝图 // // 背包中占用的藏宝图不显示,所以这里就扣掉,结束再加回去 diff --git a/game-server/app/services/connectorService.ts b/game-server/app/services/connectorService.ts index 1cca6d485..f41967b5a 100644 --- a/game-server/app/services/connectorService.ts +++ b/game-server/app/services/connectorService.ts @@ -31,7 +31,7 @@ import { GuildModel, GuildType } from '../db/Guild'; import UserGuild, { UserGuildType } from '../db/UserGuild'; import { getAllGuildActivityStatus } from './guildActivity/guildActivityService'; import { getAllOnlineRoles, getAllServers, incConnectorNum, redisClient } from './redisService'; -import Item, { ItemModel } from '../db/Item'; +import Item from '../db/Item'; import { PvpDefenseModel } from '../db/PvpDefense'; import { getDonation } from './donateService'; import { refChallengeCnt, sendLastSeasonRewardIfNotSent } from './pvpService'; @@ -123,7 +123,7 @@ export async function getModuleData(type: string, data: { role: RoleType, sessio case 'role': let heros = await Hero.findByRole(role.roleId, [], HERO_SELECT.ENTRY, true); let jewels = await JewelModel.findbyRole(role.roleId, JEWEL_SELECT.ENTRY); - let items = await ItemModel.findbyRole(role.roleId, ITEM_SELECT.ENTRY); + let items = await Item.findbyRole(role.roleId, ITEM_SELECT.ENTRY); let skins = await SkinModel.findbyRole(role.roleId, SKIN_SELECT.ENTRY); let artifacts = await ArtifactModel.findbyRole(role.roleId, ARTIFACT_SELECT.ENTRY); let activityItems = await ActivityItemModel.findbyRole(role.roleId, ACTIVITYITEM_SELECT.ENTRY); diff --git a/game-server/app/services/role/checkMaterial.ts b/game-server/app/services/role/checkMaterial.ts index b34ebc6ff..7944aa831 100644 --- a/game-server/app/services/role/checkMaterial.ts +++ b/game-server/app/services/role/checkMaterial.ts @@ -1,6 +1,6 @@ import { CURRENCY_TYPE, HANDLE_REWARD_TYPE, CURRENCY_BY_TYPE } from '../../consts'; import Role, { RoleType } from '../../db/Role'; -import { ItemModel, ItemType } from '../../db/Item'; +import Item, { ItemType } from '../../db/Item'; import { ItemInter, RewardInter, } from '../../pubUtils/interface'; import { gameData } from '../../pubUtils/data'; import { sortItems } from './util'; @@ -81,7 +81,7 @@ export class CheckMeterial { private async decreaseItem(id: number, count: number) { console.log('#### decreaseItem 1', id, count); if(!this.itemsIndb.has(id)) { - let item = await ItemModel.findbyRoleAndGid(this.roleId, id); + let item = await Item.findbyRoleAndGid(this.roleId, id); console.log('#### decreaseItem', item); if(!item) { this.pushToNotEnoughItems(id, count); diff --git a/game-server/app/services/role/rewardService.ts b/game-server/app/services/role/rewardService.ts index 16a20a784..9b95b0659 100644 --- a/game-server/app/services/role/rewardService.ts +++ b/game-server/app/services/role/rewardService.ts @@ -2,7 +2,7 @@ import { ITID, CONSUME_TYPE, ITEM_TABLE, CURRENCY_TYPE, MAIL_TYPE, HANDLE_REWARD import { getDecimalCnt, getRandEelm, getRandEelmWithWeight, getRandValueByMinMax, } from '../../pubUtils/util'; import Role, { RoleType } from '../../db/Role'; import { setAp } from '../actionPointService'; -import { ItemModel, } from '../../db/Item'; +import Item from '../../db/Item'; import { ItemInter, } from '../../pubUtils/interface'; import { gameData, getDefArtifactByGid } from '../../pubUtils/data'; import { uniq } from 'underscore'; @@ -59,7 +59,7 @@ export async function handleCost(roleId: string, sid: string, goods: Array 0) { - let { hasError, result } = await ItemModel.decreaseItems(roleId, items); + let { hasError, result } = await Item.decreaseItems(roleId, items); if (hasError) return false; sendMessageToUserWithSuc(roleId, PUSH_ROUTE.ITEM_UPDATE, { goods: result.map(cur => ({...cur, reason })) }, sid); saveItemChangeLog(roleId, result, reason); @@ -340,7 +340,7 @@ export async function checkGoods(roleId: string, goodIds: Array) { } //检查并修改道具 if (itemIds.length > 0) { - let items = await ItemModel.findbyRoleAndIds(roleId, itemIds); + let items = await Item.findbyRoleAndIds(roleId, itemIds); if (items.length < itemIds.length) return false; } @@ -460,7 +460,7 @@ export async function addBag(roleId: string, roleName: string, data: { id: numbe let { name: itemName, itid, hid } = gameData.goods.get(id); let { type } = ITID.get(itid); - let item = await ItemModel.increaseItem(roleId, id, count, { roleId, roleName, itemName, id, type, hid }); + let item = await Item.increaseItem(roleId, id, count, { roleId, roleName, itemName, id, type, hid }); return { id: item.id, count: item.count, inc: count, reason }; } diff --git a/gm-server/app/service/users.ts b/gm-server/app/service/users.ts index 7def22d82..2f851944c 100644 --- a/gm-server/app/service/users.ts +++ b/gm-server/app/service/users.ts @@ -4,7 +4,7 @@ import Hero from '@db/Hero'; import { Service } from 'egg'; import { STATUS, REDIS_KEY, WAR_TYPE } from '@consts'; -import { ItemModel } from '@db/Item'; +import Item from '@db/Item'; import { gameData } from '@pubUtils/data'; import { smsModel } from '@db/Sms'; import { isString } from 'underscore'; @@ -139,7 +139,7 @@ export default class GMUsers extends Service { let list = []; for (let role of roles) { let heroCount = await Hero.countByCondition({ roleId: role.roleId }); - let itemCount = await ItemModel.count({ roleId: role.roleId }).lean(); + let itemCount = await Item.countByCondition({ roleId: role.roleId }); let { roleId, roleName, serverId, lv, gold, coin, ce, blockType = 0, blockReason = '', fixedIpLocation, ip, ipLocation, totalPay } = role; let { uid, tel } = role.userInfo; @@ -368,7 +368,7 @@ export default class GMUsers extends Service { } for (let [roleId, ids] of map) { - await ItemModel.deletebyRoleAndIds(roleId, ids); + await Item.deletebyRoleAndIds(roleId, ids); } return ctx.service.utils.resResult(STATUS.SUCCESS); @@ -393,7 +393,7 @@ export default class GMUsers extends Service { // } // for (let [roleId, ids] of map) { - // await ItemModel.updateCountByRoleAndIds(roleId, ids, count); + // await Item.updateCountByRoleAndIds(roleId, ids, count); // } // return ctx.service.utils.resResult(STATUS.SUCCESS); @@ -478,8 +478,8 @@ export default class GMUsers extends Service { public async getItemList(page: number, pageSize: number, sortField: string, sortOrder: string, form: SearchItemParam) { const { ctx } = this; - const items = await ItemModel.findByCondition(page, pageSize, sortField, sortOrder, form); - const total = await ItemModel.countByCondition( form ) + const items = await Item.findByCondition(page, pageSize, sortField, sortOrder, form); + const total = await Item.countByCondition( form ) let list = items.map(cur => { return {...cur, env: ctx.app.config.realEnv}