背包:装备邮件处理

This commit is contained in:
luying
2021-08-03 14:00:42 +08:00
parent e4f3a932f9
commit 76aedd5425
7 changed files with 112 additions and 41 deletions
@@ -5,10 +5,14 @@ import { resResult } from '../../../pubUtils/util';
import { STATUS } from '../../../consts/statusCode'; import { STATUS } from '../../../consts/statusCode';
import { MAIL_STATUS, MAIL_TEM_TYPE, GM_MAIL_TYPE } from '../../../consts/constModules/mailConst'; import { MAIL_STATUS, MAIL_TEM_TYPE, GM_MAIL_TYPE } from '../../../consts/constModules/mailConst';
import { addItems } from '../../../services/rewardService'; import { addItems } from '../../../services/rewardService';
import { getMails } from '../../../services/mailService'; import { checkMailGoods, getMails } from '../../../services/mailService';
import { ServerMailModel, ServerMailType } from '../../../db/ServerMail'; import { ServerMailModel, ServerMailType } from '../../../db/ServerMail';
import { MailParam } from '../../../domain/roleField/mail'; import { MailParam } from '../../../domain/roleField/mail';
import { RewardInter } from '../../../pubUtils/interface'; import { ItemInter, RewardInter } from '../../../pubUtils/interface';
import { RoleModel } from '../../../db/Role';
import { gameData } from '../../../pubUtils/data';
import { ITID, RECEIVE_MAIL_TYPE } from '../../../consts';
import { BAG } from '../../../pubUtils/dicParam';
export default function(app: Application) { export default function(app: Application) {
return new MailHandler(app); return new MailHandler(app);
@@ -80,46 +84,68 @@ export class MailHandler {
} }
} }
public async getMailRewards(msg: { id: string, mailType: number, type: number }, session: BackendSession) { public async getMailRewards(msg: { id: string, mailType: number, type: RECEIVE_MAIL_TYPE }, session: BackendSession) {
let roleId: string = session.get('roleId'); let roleId: string = session.get('roleId');
let roleName: string = session.get('roleName'); let roleName: string = session.get('roleName');
let sid: string = session.get('sid'); let sid: string = session.get('sid');
let serverId: number = session.get('serverId'); let serverId: number = session.get('serverId');
let { id, type, mailType } = msg; let { id, type, mailType } = msg;
let mails: MailParam[] = []; let { equipCount } = await RoleModel.findByRoleId(roleId, 'equipCount');
if (type == 1) {//单个领取
let originMails: {mailType: GM_MAIL_TYPE, mail: MailType|GroupMailType|ServerMailType}[] = []
if (type == RECEIVE_MAIL_TYPE.SINGLE) {//单个领取
let mail: MailType|GroupMailType|ServerMailType; let mail: MailType|GroupMailType|ServerMailType;
if (mailType == GM_MAIL_TYPE.SINGLE) { if (mailType == GM_MAIL_TYPE.SINGLE) {
mail = await MailModel.updateStatusWithCondition(id, MAIL_STATUS.RECEIVED, [MAIL_STATUS.READ, MAIL_STATUS.CREATE]); mail = await MailModel.getMailById(id);
} else if (mailType == GM_MAIL_TYPE.GROUP) { } else if (mailType == GM_MAIL_TYPE.GROUP) {
mail = await GroupMailModel.updateStatusWithCondition(id, roleId, MAIL_STATUS.RECEIVED, [MAIL_STATUS.READ, MAIL_STATUS.CREATE]); mail = await GroupMailModel.getMailById(id);
} else if (mailType == GM_MAIL_TYPE.SERVER) { } else if (mailType == GM_MAIL_TYPE.SERVER) {
mail = await ServerMailModel.updateStatusWithCondition(id, roleId, MAIL_STATUS.RECEIVED, [MAIL_STATUS.READ, MAIL_STATUS.CREATE]); mail = await ServerMailModel.getMailById(id);
} }
if (!mail) return resResult(STATUS.WRONG_PARMS); if (!mail) return resResult(STATUS.WRONG_PARMS);
mails.push(new MailParam(mailType, mail, roleId)); originMails.push({ mailType, mail });
} else {//一键领取 } else {//一键领取
let singlemails = await MailModel.findRewardsMails(roleId); let singlemails = await MailModel.findRewardsMails(roleId);
let groupMails = await GroupMailModel.findRewardsMails(roleId); let groupMails = await GroupMailModel.findRewardsMails(roleId);
let servermails = await ServerMailModel.findRewardsMails(serverId, roleId); let servermails = await ServerMailModel.findRewardsMails(serverId, roleId);
[
{ mails: singlemails, mailType: GM_MAIL_TYPE.SINGLE },
{ mails: groupMails, mailType: GM_MAIL_TYPE.GROUP },
{ mails: servermails, mailType: GM_MAIL_TYPE.SERVER },
].forEach(({ mails, mailType }) => {
mails.forEach((mail: MailType|GroupMailType|ServerMailType) => {
originMails.push({ mailType, mail })
});
});
}
for(let mail of singlemails) { let mailGoods: ItemInter[] = [], mails: MailParam[] = [];
for(let { mail, mailType } of originMails) {
let { isEquipOver, equipCount: newEquipCount } = checkMailGoods(mail, equipCount);
if(isEquipOver) {
if(type == RECEIVE_MAIL_TYPE.SINGLE) {
return resResult(STATUS.EQUIP_IS_OVER);
} else {
continue; // 如果有装备数量超过,那么一键领取这条邮件就不领了
}
}
equipCount = newEquipCount;
if(mailType == GM_MAIL_TYPE.SINGLE) {
mail = await MailModel.updateStatusWithCondition(mail._id, MAIL_STATUS.RECEIVED, [MAIL_STATUS.READ, MAIL_STATUS.CREATE]); mail = await MailModel.updateStatusWithCondition(mail._id, MAIL_STATUS.RECEIVED, [MAIL_STATUS.READ, MAIL_STATUS.CREATE]);
if(mail) mails.push(new MailParam(GM_MAIL_TYPE.SINGLE, mail, roleId)); } else if (mailType == GM_MAIL_TYPE.GROUP) {
} mail = await GroupMailModel.updateStatusWithCondition(mail._id, roleId, MAIL_STATUS.RECEIVED, [MAIL_STATUS.READ, MAIL_STATUS.CREATE]);
for(let mail of groupMails) { } else if (mailType == GM_MAIL_TYPE.SERVER) {
mail = await GroupMailModel.updateStatusWithCondition(mail._id, roleId, MAIL_STATUS.RECEIVED, [MAIL_STATUS.READ, MAIL_STATUS.CREATE]);
if(mail) mails.push(new MailParam(GM_MAIL_TYPE.GROUP, mail, roleId));
}
for(let mail of servermails) {
mail = await ServerMailModel.updateStatusWithCondition(mail._id, roleId, MAIL_STATUS.RECEIVED, [MAIL_STATUS.READ, MAIL_STATUS.CREATE]); mail = await ServerMailModel.updateStatusWithCondition(mail._id, roleId, MAIL_STATUS.RECEIVED, [MAIL_STATUS.READ, MAIL_STATUS.CREATE]);
if(mail) mails.push(new MailParam(GM_MAIL_TYPE.SERVER, mail, roleId)); }
} if(!mail) return resResult(STATUS.MAIL_HAS_RECEIVE);
}
let mailGoods: RewardInter[] = []; let mailObj = new MailParam(mailType, mail, roleId);
for(let mail of mails) { mailGoods.push(...mailObj.goods);
mailGoods.push(...mail.goods) mails.push(mailObj);
} }
let resGoods = await addItems(roleId, roleName, sid, mailGoods); let resGoods = await addItems(roleId, roleName, sid, mailGoods);
return resResult(STATUS.SUCCESS, { mails, goods: resGoods }); return resResult(STATUS.SUCCESS, { mails, goods: resGoods });
+20 -1
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@@ -8,11 +8,12 @@ import { gameData } from "../pubUtils/data";
import { nowSeconds } from '../pubUtils/timeUtil'; import { nowSeconds } from '../pubUtils/timeUtil';
import { STATUS } from '../consts/statusCode'; import { STATUS } from '../consts/statusCode';
import { resResult } from '../pubUtils/util'; import { resResult } from '../pubUtils/util';
import { GM_MAIL_TYPE, MAIL_STATUS, MAIL_TYPE, SEND_NAME } from "../consts"; import { GM_MAIL_TYPE, ITID, MAIL_STATUS, MAIL_TYPE, SEND_NAME } from "../consts";
import { MailParam } from '../domain/roleField/mail'; import { MailParam } from '../domain/roleField/mail';
import { GMMailType, GMMailModel } from "../db/GMMail"; import { GMMailType, GMMailModel } from "../db/GMMail";
import { getGuildChannelSid, getWorldChannelSid } from "./chatChannelService"; import { getGuildChannelSid, getWorldChannelSid } from "./chatChannelService";
import { GMMailRecordModel } from "../db/GMMailRecord"; import { GMMailRecordModel } from "../db/GMMailRecord";
import { BAG } from "../pubUtils/dicParam";
/** /**
* 获取邮件信息 * 获取邮件信息
@@ -225,4 +226,22 @@ export class SendMailFun {
await GMMailRecordModel.createRecord(GM_MAIL_TYPE.SERVER, mail, createUid); await GMMailRecordModel.createRecord(GM_MAIL_TYPE.SERVER, mail, createUid);
} }
} }
}
export function checkMailGoods(mail: MailType | GroupMailType | ServerMailType, equipCount: number) {
let isEquipOver = false;
for (let good of mail.goods) {
let dicGoods = gameData.goods.get(good.id);
let dicItid = ITID.get(dicGoods.itid);
if (dicItid.table == 'equip') { // 装备
if (++equipCount > BAG.BAG_EQUIP_UPLIMITED) {
isEquipOver = true;
break;
}
}
}
return {
isEquipOver, equipCount
}
} }
+17 -14
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@@ -1,16 +1,16 @@
import { ITID, CONSUME_TYPE, getCurNameById, ITEM_TABLE, HERO_SYSTEM_TYPE, CURRENCY_BY_TYPE, FIGURE_UNLOCK_CONDITION, REDIS_KEY, TASK_TYPE, CURRENCY, CURRENCY_TYPE, MAIL_TYPE } from './../consts'; import { ITID, CONSUME_TYPE, ITEM_TABLE, REDIS_KEY, TASK_TYPE, CURRENCY, CURRENCY_TYPE, MAIL_TYPE, HANDLE_REWARD_TYPE } from './../consts';
import { EquipModel } from './../db/Equip'; import { EquipModel } from './../db/Equip';
import { resResult } from '../pubUtils/util'; import { resResult } from '../pubUtils/util';
import { RoleModel, RoleType } from '../db/Role'; import { RoleModel, RoleType } from '../db/Role';
import { setAp } from './actionPointService'; import { setAp } from './actionPointService';
import { calAllHeroCe, pushCalPlayerCe, pushCalAllHeroCe } from './playerCeService'; import { pushCalPlayerCe, pushCalAllHeroCe } from './playerCeService';
import { ItemModel } from '../db/Item'; import { ItemModel } from '../db/Item';
import { STATUS } from '../consts/statusCode'; import { STATUS } from '../consts/statusCode';
import { pinus } from 'pinus'; import { pinus } from 'pinus';
import { addEquips, addBags, addSkin, addFigure, unlockFigure as pubUnlockFigure, createHeroes as pubCreateHeroes, transPiece } from '../pubUtils/itemUtils'; import { addEquips, addBags, addSkin, addFigure, unlockFigure as pubUnlockFigure, createHeroes as pubCreateHeroes, transPiece } from '../pubUtils/itemUtils';
import { ItemInter, RewardInter, } from '../pubUtils/interface'; import { ItemInter, RewardInter, } from '../pubUtils/interface';
import { gameData } from '../pubUtils/data'; import { gameData } from '../pubUtils/data';
import { uniq, indexOf, findIndex } from 'underscore'; import { uniq } from 'underscore';
import { HeroModel, HeroType } from '../db/Hero'; import { HeroModel, HeroType } from '../db/Hero';
import { Figure } from '../domain/dbGeneral'; import { Figure } from '../domain/dbGeneral';
import { Rank } from './rankService'; import { Rank } from './rankService';
@@ -24,7 +24,7 @@ import { sendMailByContent } from './mailService';
export async function handleCost(roleId: string, sid: string, goods: Array<ItemInter>) { export async function handleCost(roleId: string, sid: string, goods: Array<ItemInter>) {
let uids = [{ uid: roleId, sid }]; let uids = [{ uid: roleId, sid }];
let { items, equips, gold, coin } = sortItems(goods, 2); let { items, equips, gold, coin } = sortItems(goods, HANDLE_REWARD_TYPE.COST);
let equipSeqIds = equips.map(cur => cur.seqId); let equipSeqIds = equips.map(cur => cur.seqId);
// 检查货币是否充足 // 检查货币是否充足
@@ -67,24 +67,27 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
// TODO: sid 在方法内部获取,且不一定存在 // TODO: sid 在方法内部获取,且不一定存在
export async function addItems(roleId: string, roleName: string, sid: string, goods: Array<ItemInter>) { export async function addItems(roleId: string, roleName: string, sid: string, goods: Array<ItemInter>) {
let uids = [{ uid: roleId, sid }]; let uids = [{ uid: roleId, sid }];
let { items, equips, gold, coin, ap, skins, figures } = sortItems(goods, 1); let { items, equips, gold, coin, ap, skins, figures } = sortItems(goods, HANDLE_REWARD_TYPE.RECEIVE);
let showItems: { id: number, seqId?: number, count: number }[] = []; let showItems: { id: number, seqId?: number, count: number, isBag?: boolean }[] = [];
let role = await RoleModel.findByRoleId(roleId); let role = await RoleModel.findByRoleId(roleId);
// 1. 装备处理 // 1. 装备处理
if(equips.length > 0) { if(equips.length > 0) {
let { equipCount = 0 } = role; let { equipCount = 0 } = role;
let incEquips = equips, mailEquips: { id?: number, hid?: number, seqId?: number }[] = []; let incEquips = equips, mailEquips: { id?: number, hid?: number, seqId?: number }[] = [];
if(equips.length + equipCount > BAG.BAG_EQUIP_UPLIMITED) { // 装备上限 if(equips.length + equipCount > BAG.BAG_EQUIP_UPLIMITED) { // 装备上限
equips.reverse(); let inc = BAG.BAG_EQUIP_UPLIMITED - equipCount;
mailEquips = equips.slice(0, equipCount + equips.length - BAG.BAG_EQUIP_UPLIMITED); if(inc < 0) inc = 0;
incEquips = equips.slice(equipCount + equips.length - BAG.BAG_EQUIP_UPLIMITED); incEquips = equips.slice(0, inc);
mailEquips.reverse(); incEquips.reverse(); mailEquips = equips.slice(inc);
} }
// 直接加的 // 直接加的
let { equips: equipInfos, pushMessages } = await addEquips(roleId, roleName, <{id: number, hid?: number}[]>incEquips); let { equips: equipInfos, pushMessages } = await addEquips(roleId, roleName, <{id: number, hid?: number}[]>incEquips);
for (let equip of equipInfos) { for (let equip of equipInfos) {
showItems.push({ seqId: equip.seqId, id: equip.id, count: 1 }); showItems.push({ seqId: equip.seqId, id: equip.id, count: 1, isBag: true });
}
for(let equip of combineEquips(mailEquips)) {
showItems.push({ id: equip.id, count: equip.count, isBag: false });
} }
//装备推送 //装备推送
if (!!equipInfos.length) if (!!equipInfos.length)
@@ -182,7 +185,7 @@ function combineEquips(equips: { id?: number }[]) {
return result; return result;
} }
function sortItems(goods: ItemInter[], handleType: 1|2) { function sortItems(goods: ItemInter[], handleType: HANDLE_REWARD_TYPE) {
let items: { id: number, count: number }[] = []; // 可叠加道具 let items: { id: number, count: number }[] = []; // 可叠加道具
let equips: { seqId?: number, id?: number, hid?: number }[] = []; // 不可叠加装备 let equips: { seqId?: number, id?: number, hid?: number }[] = []; // 不可叠加装备
let gold: { count: number, isPay: boolean }[] = []; // 金币 let gold: { count: number, isPay: boolean }[] = []; // 金币
@@ -204,7 +207,7 @@ function sortItems(goods: ItemInter[], handleType: 1|2) {
} }
let { type, table, isCurrency } = dicItid; let { type, table, isCurrency } = dicItid;
if(table == ITEM_TABLE.EQUIP) { // 装备 if(table == ITEM_TABLE.EQUIP) { // 装备
if(handleType == 1) { if(handleType == HANDLE_REWARD_TYPE.RECEIVE) {
for(let i = 0; i < good.count; i++) { for(let i = 0; i < good.count; i++) {
equips.push({ id: good.id, hid: good.hid }) equips.push({ id: good.id, hid: good.hid })
} }
@@ -221,7 +224,7 @@ function sortItems(goods: ItemInter[], handleType: 1|2) {
items.push({ id: good.id, count: good.count }); items.push({ id: good.id, count: good.count });
} }
} else if (table == ITEM_TABLE.SKIN) { // 皮肤,不可重复获得,不可删 } else if (table == ITEM_TABLE.SKIN) { // 皮肤,不可重复获得,不可删
if(handleType == 1) { if(handleType == HANDLE_REWARD_TYPE.RECEIVE) {
let index = skins.indexOf(good.id); let index = skins.indexOf(good.id);
if (index == -1) { if (index == -1) {
skins.push(good.id); skins.push(good.id);
+12
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@@ -692,4 +692,16 @@ export enum SERVER_STATUS {
export enum WHITE_LIST_TYPE { export enum WHITE_LIST_TYPE {
IP = 1, // ip地址 IP = 1, // ip地址
TEL = 2, // 玩家手机号 TEL = 2, // 玩家手机号
}
// 获取道具类型
export enum HANDLE_REWARD_TYPE {
RECEIVE = 1, // 获取
COST = 2 // 消耗
}
// 领取邮件类型
export enum RECEIVE_MAIL_TYPE {
SINGLE = 1, // 领取单个
ALL = 2, // 一件领取
} }
+3 -1
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@@ -340,12 +340,14 @@ export const STATUS = {
GACHA_TURNTABLE_POINT_NOT_ENOUGH: { code: 31105, simStr: '转盘积分不足' }, GACHA_TURNTABLE_POINT_NOT_ENOUGH: { code: 31105, simStr: '转盘积分不足' },
GACHA_HAS_VISITED: { code: 31106, simStr: '该武将已拜访过' }, GACHA_HAS_VISITED: { code: 31106, simStr: '该武将已拜访过' },
GACHA_VISITED_COUNT_OVER: { code: 31107, simStr: '今天武将拜访已超过次数' }, GACHA_VISITED_COUNT_OVER: { code: 31107, simStr: '今天武将拜访已超过次数' },
// 礼包码 31201-31300 // 礼包码 31201-31300
GIFT_CODE_USED_NUM_MAX: { code: 31201, simStr: '礼包码使用次数超过' }, GIFT_CODE_USED_NUM_MAX: { code: 31201, simStr: '礼包码使用次数超过' },
YOU_HAVE_USED_THIS_CODE: { code: 31202, simStr: '您已使用过该码' }, YOU_HAVE_USED_THIS_CODE: { code: 31202, simStr: '您已使用过该码' },
GIFT_CODE_NOT_START: { code: 31203, simStr: '礼包码未生效' }, GIFT_CODE_NOT_START: { code: 31203, simStr: '礼包码未生效' },
GIFT_CODE_HAS_EXPIRED: { code: 31204, simStr: '礼包码已失效' }, GIFT_CODE_HAS_EXPIRED: { code: 31204, simStr: '礼包码已失效' },
// 邮件相关 31301-31400
MAIL_HAS_RECEIVE: { code: 31301, simStr: '邮件已领取'},
EQUIP_IS_OVER: { code: 31302, simStr: '装备已超过上限,无法领取' },
// 社交相关状态 40000 - 49999 // 社交相关状态 40000 - 49999
SYS_CHANNEL_AUTH_NOT_ENOUGH: { code: 40000, simStr: '无法在系统频道发送消息' }, SYS_CHANNEL_AUTH_NOT_ENOUGH: { code: 40000, simStr: '无法在系统频道发送消息' },
+6 -2
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@@ -1,6 +1,7 @@
import BaseModel from './BaseModel'; import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose'; import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
import { findIndex } from 'underscore'; import { findIndex } from 'underscore';
import { BAG } from '../pubUtils/dicParam';
// const Transaction = require("mongoose-transactions"); // const Transaction = require("mongoose-transactions");
@index({ roleId: 1, id: 1 }) @index({ roleId: 1, id: 1 })
@index({ seqId: 1 }) @index({ seqId: 1 })
@@ -43,10 +44,13 @@ export default class Item extends BaseModel {
return items; return items;
} }
public static async increaseItem(roleId: string, id: number, count: number, itemInfo: { roleId: string, roleName: string, id: number, itemName: string, type: number, hid?: number }, lean = true) { public static async increaseItem(roleId: string, id: number, count: number, itemInfo: { roleId: string, roleName: string, id: number, itemName: string, type: number, hid?: number }) {
const doc = new ItemModel(); const doc = new ItemModel();
const setOnInsert = Object.assign(doc.toJSON(), itemInfo); const setOnInsert = Object.assign(doc.toJSON(), itemInfo);
const items: ItemType = await ItemModel.findOneAndUpdate({ roleId, id }, { $setOnInsert: setOnInsert, $inc: { count } }, { new: true, upsert: true }).lean(lean); let items: ItemType = await ItemModel.findOneAndUpdate({ roleId, id }, { $setOnInsert: setOnInsert, $inc: { count } }, { new: true, upsert: true }).lean();
if(items.count > BAG.BAG_GOODS_UPLIMITED) {
items = await ItemModel.findOneAndUpdate({ roleId, id, count: { $gte: BAG.BAG_GOODS_UPLIMITED } }, { $set: { count: BAG.BAG_GOODS_UPLIMITED } }, { new: true }).lean();
}
return items; return items;
} }
+5
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@@ -38,6 +38,11 @@ export default class ServerMail extends MailTemp {
return result; return result;
} }
public static async getMailById(_id: string, lean = true) {
const result: ServerMailType = await ServerMailModel.findOne({ _id }).lean(lean);
return result;
}
/** /**
* @description 创建邮件 * @description 创建邮件
* @param params * @param params