diff --git a/game-server/app/servers/battle/handler/donateHandler.ts b/game-server/app/servers/battle/handler/donateHandler.ts index ebc97d687..4e292b03e 100644 --- a/game-server/app/servers/battle/handler/donateHandler.ts +++ b/game-server/app/servers/battle/handler/donateHandler.ts @@ -4,6 +4,13 @@ import { resResult } from '../../../pubUtils/util'; import { STATUS } from '../../../consts'; import { DonationModel } from '../../../db/Donation'; import { nowSeconds } from '../../../pubUtils/timeUtil'; +import { getArmyDonateBaseByLv, getArmyDonateBoxBaseById } from '../../../pubUtils/data'; +import { GuildModel } from '../../../db/Guild'; +import { GUILD_STRUCTURE } from '../../../consts/constModules/guildConst'; +import { findWhere } from 'underscore'; +import { handleCost, addItems } from '../../../services/rewardService'; +import { CHAT_SERVER } from '../../../consts'; + export default function(app: Application) { return new DonationHandler(app); } @@ -27,33 +34,49 @@ export class DonationHandler { const { id } = msg; const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); + const serverId: number = parseInt(session.get('serverId')); + const sid: string = session.get('sid'); let userGuild = await UserGuildModel.getMyGuild(roleId,'donateCnt receiveBoxs guildCode'); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const { guildCode: code, donateCnt: resdonateCnt } = userGuild; if (resdonateCnt <= 0) return resResult(STATUS.SUCCESS); + let { structure } = await GuildModel.findGuild(code, serverId, 'structure'); + let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.DONATE}); + let { donateReward } = getArmyDonateBaseByLv(lv); + let { rewardGood, rewardFund, cosume } = donateReward.get(id); + let result = await handleCost(roleId, sid, [cosume]); + if(!result) + return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); let { donateCnt } = await UserGuildModel.donateFund(roleId, 1); - let fund;//捐献TODO - let report = {id, roleName, time: nowSeconds()}; - let { donateFund, reports } = await DonationModel.donation(code, fund, report); - return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt }); + let { donateFund, reports } = await DonationModel.donation(code, rewardFund, { reports: {id, roleName, time: nowSeconds()}}); + let goods = await addItems(roleId, roleName, sid, [rewardGood]); + //增加基金 + const { fund } = await GuildModel.updateInfo(code, {}, { fund: rewardFund }, 'fund'); + this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { fund }); + return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, goods }); } async receiveBox(msg: {id: number}, session: BackendSession) { const { id } = msg; const roleId: string = session.get('roleId'); + const roleName: string = session.get('roleName'); + const sid: string = session.get('sid'); let userGuild = await UserGuildModel.getMyGuild(roleId,'donateCnt receiveBoxs guildCode'); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const { guildCode: code, donateCnt: resdonateCnt, receiveBoxs: resReceiveBoxs } = userGuild; if (resReceiveBoxs.indexOf(id) != -1) return resResult(STATUS.SUCCESS); - + let { boxRewards, fund } = getArmyDonateBoxBaseById(id); if (resdonateCnt <= 0) return resResult(STATUS.SUCCESS); - resReceiveBoxs.push(id); - let { receiveBoxs } = await UserGuildModel.updateInfo(roleId, {receiveBoxs: resReceiveBoxs}, {}, 'receiveBoxs'); - return resResult(STATUS.SUCCESS, { receiveBoxs }); + resReceiveBoxs.push(id); + let { receiveBoxs } = await UserGuildModel.updateInfo(roleId, { receiveBoxs: resReceiveBoxs }, {}, 'receiveBoxs'); + let goods = await addItems(roleId, roleName, sid, boxRewards); + const { fund: resFund } = await GuildModel.updateInfo(code, {}, { fund }, 'fund'); + this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { fund: resFund }); + return resResult(STATUS.SUCCESS, { receiveBoxs, goods }); } } \ No newline at end of file diff --git a/game-server/app/services/guildTrainService.ts b/game-server/app/services/guildTrainService.ts index f6b069036..d923a7a81 100644 --- a/game-server/app/services/guildTrainService.ts +++ b/game-server/app/services/guildTrainService.ts @@ -103,7 +103,7 @@ export async function unlockTrain(code: string, trainId: number) { }); guildTrain = await GuildTrainModel.openGuildTrain(code, trainId, instances); await GuildTrainReportModel.resetGuildTrainReport(code, trainId); - await GuildModel.updateInfo(code, {trainId}, {}); + await GuildModel.updateInfo(code, { trainId }, {}); return guildTrain; } diff --git a/shared/consts/constModules/guildConst.ts b/shared/consts/constModules/guildConst.ts index ee5c0ae81..358ec10a9 100644 --- a/shared/consts/constModules/guildConst.ts +++ b/shared/consts/constModules/guildConst.ts @@ -130,5 +130,6 @@ export enum GUILD_DATA_NAME { WEEKLY_GUILD_SUM = 'WeeklyGuildSum', // 每周结算活跃和奖励 } + export const GUILD_REPORT_NUM = 40; export const REFRESH_HOUR = 5; diff --git a/shared/consts/constModules/sysConst.ts b/shared/consts/constModules/sysConst.ts index 2a9f046a7..127c53183 100644 --- a/shared/consts/constModules/sysConst.ts +++ b/shared/consts/constModules/sysConst.ts @@ -323,7 +323,7 @@ export const FILENAME = { DIC_ARMY_ACTIVE_POINT_WAYS: 'dic_army_activePointWays', DIC_ARMY_DEVELOPMENTCONSUME: 'dic_army_developmentConsume', DIC_ARMY_BOSS_RANK_REWARD: 'dic_army_bossrankReward', - + DIC_ARMY_DONATE_BOX_REWARD: 'dic_army_donateBoxReward', } export const WAR_RELATE_TABLES = [ diff --git a/shared/db/Api.ts b/shared/db/Api.ts index 2175121b2..6ca2b280d 100644 --- a/shared/db/Api.ts +++ b/shared/db/Api.ts @@ -11,33 +11,33 @@ import { CounterModel } from './Counter'; export default class Api extends BaseModel { - @prop({ required: true }) - apiId: number; + @prop({ required: true }) + apiId: number; - @prop({ required: true }) - api: string; + @prop({ required: true }) + api: string; - @prop({ required: true }) - name: string; + @prop({ required: true }) + name: string; - public static async getApi(api: string, lean = true) { - let result: ApiType = await ApiModel.findOne({api}).select('apiId api name').lean(lean); - return result; - } + public static async getApi(api: string, lean = true) { + let result: ApiType = await ApiModel.findOne({ api }).select('apiId api name').lean(lean); + return result; + } - public static async getAllApi(lean = true) { - const api: ApiType[] = await ApiModel.find().sort({apiId: 1}).lean(lean); - return api; - } + public static async getAllApi(lean = true) { + const api: ApiType[] = await ApiModel.find().sort({ apiId: 1 }).lean(lean); + return api; + } + + public static async createApi(api: string, name: string, lean = true) { + const apiId = await CounterModel.getNewCounter(COUNTER.API); + const result: ApiType = await ApiModel.findOneAndUpdate({ apiId }, { $set: { api, name } }, { upsert: true, new: true }).lean(lean); + return result; + } - public static async createApi(api:string, name: string, lean = true) { - const apiId = await CounterModel.getNewCounter(COUNTER.API); - const result: ApiType = await ApiModel.findOneAndUpdate({apiId}, {$set:{api, name}}, {upsert: true, new: true}).lean(lean); - return result; - } - } export const ApiModel = getModelForClass(Api); -export interface ApiType extends Pick, keyof Api>{} +export interface ApiType extends Pick, keyof Api> { } diff --git a/shared/db/Donation.ts b/shared/db/Donation.ts index 9cc56628a..de9f565a4 100644 --- a/shared/db/Donation.ts +++ b/shared/db/Donation.ts @@ -42,8 +42,8 @@ export default class Donation extends BaseModel { return result; } - public static async donation(guildCode: string, donateFund: number, report: Report, lean = true) { - const result: DonationType = await DonationModel.findOneAndUpdate({ guildCode }, {$inc:{ donateFund, hisDonateFund: donateFund }, $push:{ reports: report}}, {upsert: true, new: true}).lean(lean); + public static async donation(guildCode: string, donateFund: number, pushDate: {reports?: Report}, lean = true) { + const result: DonationType = await DonationModel.findOneAndUpdate({ guildCode }, {$inc:{ donateFund, hisDonateFund: donateFund }, $push:pushDate}, {upsert: true, new: true}).lean(lean); return result; } diff --git a/shared/pubUtils/data.ts b/shared/pubUtils/data.ts index ea9e5de11..0b99d942d 100644 --- a/shared/pubUtils/data.ts +++ b/shared/pubUtils/data.ts @@ -55,6 +55,7 @@ import { dicTrainSoloReward } from './dictionary/DicTrainSoloReward'; import { RewardInter } from "./interface"; import { dicArmyDevelopConsume } from '../pubUtils/dictionary/DicArmyDevelopConsume'; import { dicArmyBossRank } from '../pubUtils/dictionary/DicArmyBossRank'; +import { dicArmyDonate } from '../pubUtils/dictionary/DicArmyDonateBoxReward'; export const gameData = { blurprtCompose: dicBlueprtCompose, blueprtPossibility: dicBlueprtPossibility, @@ -131,7 +132,8 @@ export const gameData = { mail: dicMail, guildActiveWays: dicGuildActiveWays, armyDevelopConsume: dicArmyDevelopConsume, - armyBossRank: dicArmyBossRank + armyBossRank: dicArmyBossRank, + armyDonateBox: dicArmyDonate }; // 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据 @@ -384,4 +386,13 @@ export function getArmyDevelopConsume() { export function getArmyBossRank() { return gameData.armyBossRank; -} \ No newline at end of file +} + +export function getArmyDonateBaseByLv(lv: number) { + return gameData.donateBase.get(lv); +} + +export function getArmyDonateBoxBaseById(id: number) { + return gameData.armyDonateBox.get(id); +} + diff --git a/shared/pubUtils/dictionary/DicArmyDevelopConsume.ts b/shared/pubUtils/dictionary/DicArmyDevelopConsume.ts index 05810772d..03a10ba09 100644 --- a/shared/pubUtils/dictionary/DicArmyDevelopConsume.ts +++ b/shared/pubUtils/dictionary/DicArmyDevelopConsume.ts @@ -34,8 +34,10 @@ let arr = JSON.parse(str); export const dicArmyDevelopConsume = new Map(); arr.forEach(o => { o.honourConsume = parseGoodStr(o.honourConsume); - o.prePositions = o.preposition.split('&').map(element => { - return parseInt(element); + o.prePositions = []; + o.preposition.split('&').map(element => { + if (!!parseInt(element)) + o.prePositions.push(parseInt(element)); }); dicArmyDevelopConsume.set(o.id,_.pick(o, Object.keys(DicArmyDevelopConsumeKeys))); diff --git a/shared/pubUtils/dictionary/DicArmyDonateBoxReward.ts b/shared/pubUtils/dictionary/DicArmyDonateBoxReward.ts new file mode 100644 index 000000000..441897664 --- /dev/null +++ b/shared/pubUtils/dictionary/DicArmyDonateBoxReward.ts @@ -0,0 +1,27 @@ +import { readJsonFile, parseGoodStr } from '../util' +import { FILENAME } from '../../consts' +type KeysEnum = { [P in keyof Required]: true }; +import { RewardInter } from '../interface'; +const _ = require('lodash'); + +export interface DicArmyDonate { + readonly id: number; + readonly fund: number; + readonly boxRewards: Array; +} + +const DicArmyDonateKeys: KeysEnum = { + id: true, + fund: true, + boxRewards: true +}; + +const str = readJsonFile(FILENAME.DIC_ARMY_DONATE_BOX_REWARD); +let arr = JSON.parse(str); + +export const dicArmyDonate = new Map(); +arr.forEach(o => { + o.boxRewards = parseGoodStr(o.boxReward); + dicArmyDonate.set(o.id, _.pick(o, Object.keys(DicArmyDonateKeys))); +}); +arr = undefined; \ No newline at end of file diff --git a/shared/pubUtils/dictionary/DicArmyWishPool.ts b/shared/pubUtils/dictionary/DicArmyWishPool.ts new file mode 100644 index 000000000..d71f390c1 --- /dev/null +++ b/shared/pubUtils/dictionary/DicArmyWishPool.ts @@ -0,0 +1,36 @@ +import { readJsonFile, parseGoodStr } from '../util' +import { FILENAME } from '../../consts' +type KeysEnum = { [P in keyof Required]: true }; +import { RewardInter } from '../interface'; +const _ = require('lodash'); + +export interface DicArmyWishPool { + readonly id: number; + readonly wishGoodsEquips: Array<{quality: number, count: number}>; + readonly wishGoodsHeros: Array<{quality: number, count: number}>; + readonly consume: number; +} + +const DicArmyWishPoolKeys: KeysEnum = { + id: true, + wishGoodsEquips: true, + wishGoodsHeros: true, + consume: true, +}; + +const str = readJsonFile(FILENAME.DIC_ARMY_BOSS_RANK_REWARD); +let arr = JSON.parse(str); + +export const dicArmyWishPool = new Array(); +arr.forEach(o => { + o.wishGoodsEquips = o.wishGoodsEquip.split('|').map(wishGoodsEquip=>{ + let wishGoodsEquips = wishGoodsEquip.split('&'); + return {quality: parseInt(wishGoodsEquips[0]), count: parseInt(wishGoodsEquips[1])}; + }); + o.wishGoodsHeros = o.wishGoodsHero.split('|').map(wishGoodsHero=>{ + let wishGoodsHeros = wishGoodsHero.split('&'); + return {quality: parseInt(wishGoodsHeros[0]), count: parseInt(wishGoodsHeros[1])}; + }); + dicArmyWishPool.push(_.pick(o, Object.keys(DicArmyWishPoolKeys))); +}); +arr = undefined; \ No newline at end of file diff --git a/shared/pubUtils/dictionary/DicStructure.ts b/shared/pubUtils/dictionary/DicStructure.ts index ba51855b2..180a7900e 100644 --- a/shared/pubUtils/dictionary/DicStructure.ts +++ b/shared/pubUtils/dictionary/DicStructure.ts @@ -2,6 +2,7 @@ import {readJsonFile, parseGoodStr, parseNumberList, decodeArrayListStr} from '../util' import { FILENAME } from '../../consts' import { RewardInter } from '../interface'; +import { mapArrayOptions } from '@typegoose/typegoose/lib/internal/utils'; const _ = require('lodash'); type KeysEnum = { [P in keyof Required]: true }; @@ -99,20 +100,20 @@ export interface DicDonateBase { readonly id: number; // 等级 readonly level: number; - // 捐献值 - readonly donateValue: {type: number, count: number}[]; // 捐献奖励 - readonly donateReward: {fund: number, active: number}[]; + readonly donateReward: Map; // 今日捐献宝箱领取奖励系数 readonly boxRewardRatio: number; + + readonly requireRewardRatio: number; } const DicDonateKeys: KeysEnum = { id: true, level: true, - donateValue: true, donateReward: true, - boxRewardRatio: true + boxRewardRatio: true, + requireRewardRatio: true }; // 许愿池 @@ -202,7 +203,6 @@ const strTrain = readJsonFile(FILENAME.DIC_GUILD_TRAIN_BASE); let arrTrain = JSON.parse(strTrain); arrTrain.forEach(o => { setStructureConsume(o); - dicTrainBase.set(o.level, _.pick(o, Object.keys(DicTrainKeys))); }); arrTrain = undefined; @@ -212,8 +212,7 @@ const strDonate = readJsonFile(FILENAME.DIC_GUILD_DONATE_BASE); let arrDonate = JSON.parse(strDonate); arrDonate.forEach(o => { setStructureConsume(o); - o.donateValue = parseDonateValue(o.donatevalue); - o.donateReward = parseDonateReward(o.donateReward); + o.donateReward = parseDonateReward(o.donatevalue, o.donateReward, o.fundReward); dicDonateBase.set(o.level, _.pick(o, Object.keys(DicDonateKeys))); }); arrDonate = undefined; @@ -249,30 +248,33 @@ function setStructureConsume(o) { // {"type": number, "count": number} export function parseDonateValue(str: string) { - let result = new Array<{ type: number, count: number }>(); + let result = new Array<{id:number, type: number, count: number }>(); if (!str) return result; let decodeArr = decodeArrayListStr(str); - for (let [type, count] of decodeArr) { + for (let [id, type, count] of decodeArr) { if (isNaN(parseInt(type)) || isNaN(parseInt(count))) { throw new Error('data table format wrong'); } - result.push({ type: parseInt(type), count: parseInt(count) }); + result.push({id: parseInt(id), type: parseInt(type), count: parseInt(count) }); } return result } // {"fund": number, "active": number} -export function parseDonateReward(str: string) { - let result = new Array<{ fund: number, active: number }>(); - if (!str) return result; - let decodeArr = decodeArrayListStr(str); - for (let [fund, active] of decodeArr) { - if (isNaN(parseInt(fund)) || isNaN(parseInt(active))) { +export function parseDonateReward( donateStr: string, Goodstr: string, fundStr: string) { + let result = new Map(); + if (!donateStr) return result; + let decodeArr = decodeArrayListStr(donateStr); + let goods = parseGoodStr(Goodstr); + let funds = fundStr.split('&'); + for (let [id, type, count] of decodeArr) { + if (isNaN(parseInt(type)) || isNaN(parseInt(count))) { throw new Error('data table format wrong'); } - result.push({ fund: parseInt(fund), active: parseInt(active) }); + let donateId = parseInt(id); + result.set(donateId, {id: donateId, cosume: { id: parseInt(type), count: parseInt(count)}, rewardGood: goods[donateId - 1], rewardFund: parseInt(funds[donateId - 1])}); } - return result + return result; } // { "quality": number, "count": number} diff --git a/shared/resource/jsons/dic_army_authority.json b/shared/resource/jsons/dic_army_authority.json index 9a02749d5..90d34d1ce 100644 --- a/shared/resource/jsons/dic_army_authority.json +++ b/shared/resource/jsons/dic_army_authority.json @@ -146,7 +146,7 @@ }, { "id": 30, - "name": "查看军团活跃排行榜", + "name": "查看军团活跃榜", "authority": "1&2&3&4" } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_army_bossBase.json b/shared/resource/jsons/dic_army_bossBase.json index 53e684d20..41f53c573 100755 --- a/shared/resource/jsons/dic_army_bossBase.json +++ b/shared/resource/jsons/dic_army_bossBase.json @@ -7,7 +7,8 @@ "warIdHP": "8001&1000000|8002&1000000|8003&1000000|8004&1000000", "reward": "21008&40&1|42008&20&2", "consume": 5000, - "buildWords": "&" + "buildWords": "&", + "opencost": 1000 }, { "id": 2, @@ -17,7 +18,8 @@ "warIdHP": "8001&2000000|8002&2000000|8003&2000000|8004&2000000", "reward": "20001&60&1|21008&40&1|42008&20&2|42115&20&3", "consume": 6000, - "buildWords": "&" + "buildWords": "&", + "opencost": 1000 }, { "id": 3, @@ -27,7 +29,8 @@ "warIdHP": "8001&3000000|8002&3000000|8003&3000000|8004&3000000", "reward": "20001&60&1|21008&40&1|42008&20&2|42115&20&3", "consume": 7000, - "buildWords": "&" + "buildWords": "&", + "opencost": 1000 }, { "id": 4, @@ -37,7 +40,8 @@ "warIdHP": "8001&4000000|8002&4000000|8003&4000000|8004&4000000", "reward": "20001&60&1|21008&40&1|42008&20&2|42115&20&3", "consume": 8000, - "buildWords": "&" + "buildWords": "&", + "opencost": 1000 }, { "id": 5, @@ -47,7 +51,8 @@ "warIdHP": "8001&4000000|8002&4000000|8003&4000000|8004&4000000", "reward": "20001&60&1|21008&40&1|42008&20&2|42115&20&3", "consume": 9000, - "buildWords": "&" + "buildWords": "&", + "opencost": 1000 }, { "id": 6, @@ -57,7 +62,8 @@ "warIdHP": "8001&4000000|8002&4000000|8003&4000000|8004&4000000", "reward": "20001&60&1|21008&40&1|42008&20&2|42115&20&3", "consume": 10000, - "buildWords": "&" + "buildWords": "&", + "opencost": 1000 }, { "id": 7, @@ -67,7 +73,8 @@ "warIdHP": "8001&4000000|8002&4000000|8003&4000000|8004&4000000", "reward": "20001&60&1|21008&40&1|42008&20&2|42115&20&3", "consume": 11000, - "buildWords": "&" + "buildWords": "&", + "opencost": 1000 }, { "id": 8, @@ -77,7 +84,8 @@ "warIdHP": "8001&4000000|8002&4000000|8003&4000000|8004&4000000", "reward": "20001&60&1|21008&40&1|42008&20&2|42115&20&3", "consume": 12000, - "buildWords": "&" + "buildWords": "&", + "opencost": 1000 }, { "id": 9, @@ -87,7 +95,8 @@ "warIdHP": "8001&4000000|8002&4000000|8003&4000000|8004&4000000", "reward": "20001&60&1|21008&40&1|42008&20&2|42115&20&3", "consume": 13000, - "buildWords": "&" + "buildWords": "&", + "opencost": 1000 }, { "id": 10, @@ -97,6 +106,7 @@ "warIdHP": "8001&4000000|8002&4000000|8003&4000000|8004&4000000", "reward": "20001&60&1|21008&40&1|42008&20&2|42115&20&3", "consume": 15000, - "buildWords": "&" + "buildWords": "&", + "opencost": 1000 } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_army_donateBase.json b/shared/resource/jsons/dic_army_donateBase.json index 191f1df93..4f350ef0e 100755 --- a/shared/resource/jsons/dic_army_donateBase.json +++ b/shared/resource/jsons/dic_army_donateBase.json @@ -3,100 +3,120 @@ "id": 1, "structureId": 7, "level": 1, - "donatevalue": "1&2000|2&10|2&20", - "donateReward": "20&20|100&200|400&600", + "donatevalue": "1&31001&2000|2&31002&10|3&31002&20", + "honourReward": "40005&20|40005&100|40005&400", + "fundReward": "20&200&600", "consume": 5000, "buildWords": "&", - "boxRewardRatio": 1 + "boxRewardRatio": 0, + "requireRewardRatio": 0 }, { "id": 2, "structureId": 7, "level": 2, - "donatevalue": "1&4000|2&20|2&40", - "donateReward": "40&40|200&400|600&1000", + "donatevalue": "1&31001&4000|2&31002&20|3&31002&40", + "honourReward": "40005&40|40005&200|40005&600", + "fundReward": "40&400&1000", "consume": 6000, "buildWords": "&", - "boxRewardRatio": 1.05 + "boxRewardRatio": 5, + "requireRewardRatio": 5 }, { "id": 3, "structureId": 7, "level": 3, - "donatevalue": "1&6000|2&30|2&60", - "donateReward": "60&60|300&600|800&1400", + "donatevalue": "1&31001&6000|2&31002&30|3&31002&60", + "honourReward": "40005&60|40005&300|40005&800", + "fundReward": "60&600&1400", "consume": 7000, "buildWords": "&", - "boxRewardRatio": 1.1 + "boxRewardRatio": 10, + "requireRewardRatio": 10 }, { "id": 4, "structureId": 7, "level": 4, - "donatevalue": "1&8000|2&40|2&80", - "donateReward": "80&80|400&800|1000&1800", + "donatevalue": "1&31001&8000|2&31002&40|2&31002&80", + "honourReward": "40005&80|40005&400|40005&1000", + "fundReward": "80&800&1800", "consume": 8000, "buildWords": "&", - "boxRewardRatio": 1.15 + "boxRewardRatio": 15, + "requireRewardRatio": 15 }, { "id": 5, "structureId": 7, "level": 5, - "donatevalue": "1&10000|2&50|2&100", - "donateReward": "100&100|500&1000|1200&2200", + "donatevalue": "1&31001&10000|2&31002&50|3&31002&100", + "honourReward": "40005&100|40005&500|40005&1200", + "fundReward": "100&1000&2200", "consume": 9000, "buildWords": "&", - "boxRewardRatio": 1.2 + "boxRewardRatio": 20, + "requireRewardRatio": 20 }, { "id": 6, "structureId": 7, "level": 6, - "donatevalue": "1&12000|2&60|2&120", - "donateReward": "120&120|600&1200|1400&2600", + "donatevalue": "1&31001&12000|2&31002&60|3&31002&120", + "honourReward": "40005&120|40005&600|40005&1400", + "fundReward": "120&1200&2600", "consume": 10000, "buildWords": "&", - "boxRewardRatio": 1.3 + "boxRewardRatio": 30, + "requireRewardRatio": 30 }, { "id": 7, "structureId": 7, "level": 7, - "donatevalue": "1&14000|2&70|2&140", - "donateReward": "140&140|700&1400|1600&3000", + "donatevalue": "1&31001&14000|2&31002&70|3&31002&140", + "honourReward": "40005&140|40005&700|40005&1600", + "fundReward": "140&1400&3000", "consume": 11000, "buildWords": "&", - "boxRewardRatio": 1.4 + "boxRewardRatio": 40, + "requireRewardRatio": 40 }, { "id": 8, "structureId": 7, "level": 8, - "donatevalue": "1&16000|2&80|2&160", - "donateReward": "160&160|800&1600|1800&3400", + "donatevalue": "1&31001&16000|2&31002&80|3&31002&160", + "honourReward": "40005&160|40005&800|40005&1800", + "fundReward": "160&1600&3400", "consume": 12000, "buildWords": "&", - "boxRewardRatio": 1.5 + "boxRewardRatio": 50, + "requireRewardRatio": 50 }, { "id": 9, "structureId": 7, "level": 9, - "donatevalue": "1&18000|2&90|2&180", - "donateReward": "180&180|900&1800|2000&3800", + "donatevalue": "1&31001&18000|2&31002&90|3&31002&180", + "honourReward": "40005&180|40005&900|40005&2000", + "fundReward": "180&1800&3800", "consume": 13000, "buildWords": "&", - "boxRewardRatio": 1.6 + "boxRewardRatio": 60, + "requireRewardRatio": 60 }, { "id": 10, "structureId": 7, "level": 10, - "donatevalue": "1&20000|2&100|2&200", - "donateReward": "200&200|1000&2000|2200&4200", + "donatevalue": "1&31001&20000|2&31002&100|3&31002&200", + "honourReward": "40005&200|40005&1000|40005&2200", + "fundReward": "200&2000&4200", "consume": 15000, "buildWords": "&", - "boxRewardRatio": 1.7 + "boxRewardRatio": 70, + "requireRewardRatio": 70 } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_army_trainBase.json b/shared/resource/jsons/dic_army_trainBase.json index 26cc872b1..e893bf958 100755 --- a/shared/resource/jsons/dic_army_trainBase.json +++ b/shared/resource/jsons/dic_army_trainBase.json @@ -5,8 +5,8 @@ "level": 1, "trainLevel": 1, "name": "一阶", - "difficultyRatio": 1, - "shilianRewardRatio": 1, + "difficultyRatio": 0, + "shilianRewardRatio": 0, "consume": 5000, "buildWords": "&" }, @@ -16,8 +16,8 @@ "level": 2, "trainLevel": 2, "name": "二阶", - "difficultyRatio": 1.1, - "shilianRewardRatio": 1.1, + "difficultyRatio": 10, + "shilianRewardRatio": 10, "consume": 6000, "buildWords": "&" }, @@ -27,8 +27,8 @@ "level": 3, "trainLevel": 3, "name": "三阶", - "difficultyRatio": 1.2, - "shilianRewardRatio": 1.2, + "difficultyRatio": 20, + "shilianRewardRatio": 20, "consume": 7000, "buildWords": "&" }, @@ -38,8 +38,8 @@ "level": 4, "trainLevel": 4, "name": "四阶", - "difficultyRatio": 1.3, - "shilianRewardRatio": 1.3, + "difficultyRatio": 30, + "shilianRewardRatio": 30, "consume": 8000, "buildWords": "&" }, @@ -49,8 +49,8 @@ "level": 5, "trainLevel": 5, "name": "五阶", - "difficultyRatio": 1.4, - "shilianRewardRatio": 1.4, + "difficultyRatio": 40, + "shilianRewardRatio": 40, "consume": 9000, "buildWords": "&" }, @@ -60,8 +60,8 @@ "level": 6, "trainLevel": 6, "name": "六阶", - "difficultyRatio": 1.5, - "shilianRewardRatio": 1.5, + "difficultyRatio": 50, + "shilianRewardRatio": 50, "consume": 10000, "buildWords": "&" }, @@ -71,8 +71,8 @@ "level": 7, "trainLevel": 7, "name": "七阶", - "difficultyRatio": 1.6, - "shilianRewardRatio": 1.6, + "difficultyRatio": 60, + "shilianRewardRatio": 60, "consume": 11000, "buildWords": "&" }, @@ -82,8 +82,8 @@ "level": 8, "trainLevel": 8, "name": "八阶", - "difficultyRatio": 1.7, - "shilianRewardRatio": 1.7, + "difficultyRatio": 70, + "shilianRewardRatio": 70, "consume": 12000, "buildWords": "&" }, @@ -93,8 +93,8 @@ "level": 9, "trainLevel": 9, "name": "九阶", - "difficultyRatio": 1.8, - "shilianRewardRatio": 1.8, + "difficultyRatio": 80, + "shilianRewardRatio": 80, "consume": 13000, "buildWords": "&" }, @@ -104,8 +104,8 @@ "level": 10, "trainLevel": 10, "name": "十阶", - "difficultyRatio": 2, - "shilianRewardRatio": 2, + "difficultyRatio": 100, + "shilianRewardRatio": 100, "consume": 15000, "buildWords": "&" } diff --git a/shared/resource/jsons/dic_army_wishReward.json b/shared/resource/jsons/dic_army_wishReward.json new file mode 100644 index 000000000..a83db6fac --- /dev/null +++ b/shared/resource/jsons/dic_army_wishReward.json @@ -0,0 +1,44 @@ +[ + { + "id": 1, + "itid": 25, + "quality": 1, + "honourReward": 1200 + }, + { + "id": 2, + "itid": 25, + "quality": 2, + "honourReward": 1400 + }, + { + "id": 3, + "itid": 25, + "quality": 3, + "honourReward": 1800 + }, + { + "id": 4, + "itid": 40, + "quality": 1, + "honourReward": 800 + }, + { + "id": 5, + "itid": 40, + "quality": 2, + "honourReward": 1000 + }, + { + "id": 6, + "itid": 40, + "quality": 3, + "honourReward": 1400 + }, + { + "id": 7, + "itid": 40, + "quality": 4, + "honourReward": 1800 + } +] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_atk_area.json b/shared/resource/jsons/dic_zyz_atk_area.json index 4e0adba2e..5c01d93c9 100644 --- a/shared/resource/jsons/dic_zyz_atk_area.json +++ b/shared/resource/jsons/dic_zyz_atk_area.json @@ -1,74 +1,98 @@ -[ - { - "atkid": 1, - "name": "近战普通攻击", - "cname": "攻击近距8格", - "isFullScene": false, - "toSelf": false, - "json": "[{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1}]" - }, - { - "atkid": 2, - "name": "布衣远程普通攻击", - "cname": "攻击近中距12格", - "isFullScene": false, - "toSelf": false, - "json": "[{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1},{\"x\":-2,\"y\":0},{\"x\":2,\"y\":0},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":2}]" - }, - { - "atkid": 3, - "name": "骑兵攻击", - "cname": "攻击近距4格", - "isFullScene": false, - "toSelf": false, - "json": "[{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1}]" - }, - { - "atkid": 4, - "name": "广域攻击", - "cname": "攻击近中距24格", - "isFullScene": false, - "toSelf": false, - "json": "[{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1},{\"x\":-2,\"y\":0},{\"x\":2,\"y\":0},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":2},\r\n{\"x\":-2,\"y\":-1},{\"x\":2,\"y\":-1},{\"x\":-2,\"y\":1},{\"x\":2,\"y\":1},{\"x\":-1,\"y\":-2},{\"x\":1,\"y\":-2},{\"x\":-1,\"y\":2},{\"x\":1,\"y\":2},{\"x\":-3,\"y\":0},{\"x\":3,\"y\":0},{\"x\":0,\"y\":-3},{\"x\":0,\"y\":3}]" - }, - { - "atkid": 5, - "name": "对自己释放", - "cname": "以自身为中心", - "isFullScene": false, - "toSelf": true, - "json": "[{\"x\":0,\"y\":0}]" - }, - { - "atkid": 6, - "name": "9格Boss普通攻击", - "cname": "攻击近距离16格", - "isFullScene": false, - "toSelf": false, - "json": "[{\"x\":-1,\"y\":-1},{\"x\":-1,\"y\":0},{\"x\":-1,\"y\":-1},{\"x\":-1,\"y\":-2},{\"x\":-1,\"y\":-3},{\"x\":0,\"y\":1},{\"x\":0,\"y\":-3},{\"x\":1,\"y\":1},{\"x\":1,\"y\":-3},{\"x\":2,\"y\":1},{\"x\":2,\"y\":-3},{\"x\":3,\"y\":1},{\"x\":3,\"y\":0},{\"x\":3,\"y\":-1},{\"x\":3,\"y\":-2},{\"x\":3,\"y\":-3}]" - }, - { - "atkid": 7, - "name": "弓兵攻击", - "cname": "攻击中距8格", - "isFullScene": false, - "toSelf": false, - "json": "[{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1},{\"x\":-2,\"y\":0},{\"x\":2,\"y\":0},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":2}]" - }, - { - "atkid": 8, - "name": "进阶弓兵攻击", - "cname": "攻击中距20格", - "isFullScene": false, - "toSelf": false, - "json": "[{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1},{\"x\":-2,\"y\":0},{\"x\":2,\"y\":0},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":2},\r\n{\"x\":-2,\"y\":-1},{\"x\":2,\"y\":-1},{\"x\":-2,\"y\":1},{\"x\":2,\"y\":1},{\"x\":-1,\"y\":-2},{\"x\":1,\"y\":-2},{\"x\":-1,\"y\":2},{\"x\":1,\"y\":2},{\"x\":-3,\"y\":0},{\"x\":3,\"y\":0},{\"x\":0,\"y\":-3},{\"x\":0,\"y\":3}]" - }, - { - "atkid": 9, - "name": "不会攻击", - "cname": "攻击距离0格", - "isFullScene": false, - "toSelf": false, - "json": "[{\"x\":0,\"y\":0}]" - } -] +[ + { + "atkid": 1, + "name": "近战普通攻击", + "cname": "攻击近距8格", + "isFullScene": false, + "toSelf": false, + "json": "[{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1}]" + }, + { + "atkid": 2, + "name": "布衣远程普通攻击", + "cname": "攻击近中距12格", + "isFullScene": false, + "toSelf": false, + "json": 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+ }, + { + "atkid": 11, + "name": "全屏", + "cname": "全屏", + "isFullScene": true, + "toSelf": false, + "json": "[{\"x\":0,\"y\":0}]" + }, + { + "atkid": 12, + "name": "光环范围(5格菱形,除自己)", + "cname": "攻击近中远距60格", + "isFullScene": false, + "toSelf": false, + "json": 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+ } +] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_eff_area.json b/shared/resource/jsons/dic_zyz_eff_area.json index fafd11583..c90464d70 100644 --- a/shared/resource/jsons/dic_zyz_eff_area.json +++ b/shared/resource/jsons/dic_zyz_eff_area.json @@ -10,21 +10,21 @@ "mpid": 2, "name": "近身伤害", "cname": "攻击最多8个目标", - "json": "[{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1}]", + "json": "[{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1},{\"x\":0,\"y\":0}]", "penetration": "&" }, { "mpid": 3, "name": "远程伤害", "cname": "攻击近中距12格", - "json": "[{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1},{\"x\":-2,\"y\":0},{\"x\":2,\"y\":0},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":2}]", + "json": "[{\"x\":0,\"y\":0},{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1},{\"x\":-2,\"y\":0},{\"x\":2,\"y\":0},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":2}]", "penetration": "&" }, { "mpid": 4, "name": "广域伤害", "cname": "攻击近中远距24格", - "json": "[{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1},{\"x\":-2,\"y\":0},{\"x\":2,\"y\":0},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":2},\n{\"x\":-2,\"y\":-1},{\"x\":2,\"y\":-1},{\"x\":-2,\"y\":1},{\"x\":2,\"y\":1},{\"x\":-1,\"y\":-2},{\"x\":1,\"y\":-2},{\"x\":-1,\"y\":2},{\"x\":1,\"y\":2},{\"x\":-3,\"y\":0},{\"x\":3,\"y\":0},{\"x\":0,\"y\":-3},{\"x\":0,\"y\":3}]", + "json": "[{\"x\":0,\"y\":0},{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1},{\"x\":-2,\"y\":0},{\"x\":2,\"y\":0},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":2},\n{\"x\":-2,\"y\":-1},{\"x\":2,\"y\":-1},{\"x\":-2,\"y\":1},{\"x\":2,\"y\":1},{\"x\":-1,\"y\":-2},{\"x\":1,\"y\":-2},{\"x\":-1,\"y\":2},{\"x\":1,\"y\":2},{\"x\":-3,\"y\":0},{\"x\":3,\"y\":0},{\"x\":0,\"y\":-3},{\"x\":0,\"y\":3}]", "penetration": "&" }, { @@ -45,7 +45,7 @@ "mpid": 7, "name": "广域伤害 全", "cname": "攻击近中远距25格", - "json": "[{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1},{\"x\":-2,\"y\":0},{\"x\":2,\"y\":0},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":2},\n{\"x\":-2,\"y\":-1},{\"x\":2,\"y\":-1},{\"x\":-2,\"y\":1},{\"x\":2,\"y\":1},{\"x\":-1,\"y\":-2},{\"x\":1,\"y\":-2},{\"x\":-1,\"y\":2},{\"x\":1,\"y\":2},{\"x\":-3,\"y\":0},{\"x\":3,\"y\":0},{\"x\":0,\"y\":-3},{\"x\":0,\"y\":3}]", + "json": "[{\"x\":0,\"y\":0},{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1},{\"x\":-2,\"y\":0},{\"x\":2,\"y\":0},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":2},\n{\"x\":-2,\"y\":-1},{\"x\":2,\"y\":-1},{\"x\":-2,\"y\":1},{\"x\":2,\"y\":1},{\"x\":-1,\"y\":-2},{\"x\":1,\"y\":-2},{\"x\":-1,\"y\":2},{\"x\":1,\"y\":2},{\"x\":-3,\"y\":0},{\"x\":3,\"y\":0},{\"x\":0,\"y\":-3},{\"x\":0,\"y\":3}]", "penetration": "&" }, { @@ -53,6 +53,34 @@ "name": "横扫", "cname": "面前三格", "json": "[{\"x\":0,\"y\":0}]", - "penetration": "1&1" + "penetration": "1&1&1" + }, + { + "mpid": 9, + "name": "远程伤害", + "cname": "上下左右各2格", + "json": "[{\"x\":0,\"y\":0},{\"x\":1,\"y\":0},{\"x\":2,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":1},{\"x\":0,\"y\":2},{\"x\":-1,\"y\":0},{\"x\":-2,\"y\":0}]", + "penetration": "&" + }, + { + "mpid": 10, + "name": "穿透攻击", + "cname": "穿透二格", + "json": "[{\"x\":0,\"y\":0}]", + "penetration": "1&0&2" + }, + { + "mpid": 11, + "name": "5格伤害", + "cname": "攻击近中远距61格", + "json": "[{\"x\":0,\"y\":0},{\"x\":0,\"y\":1},{\"x\":0,\"y\":2},{\"x\":0,\"y\":3},{\"x\":0,\"y\":4},{\"x\":0,\"y\":5},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":-3},{\"x\":0,\"y\":-4},{\"x\":0,\"y\":-5},{\"x\":1,\"y\":0},\n{\"x\":1,\"y\":1},{\"x\":1,\"y\":2},{\"x\":1,\"y\":3},{\"x\":1,\"y\":4},{\"x\":2,\"y\":0},{\"x\":2,\"y\":1},{\"x\":2,\"y\":2},{\"x\":2,\"y\":3},{\"x\":3,\"y\":0},{\"x\":3,\"y\":1},{\"x\":3,\"y\":2},{\"x\":4,\"y\":0},{\"x\":4,\"y\":1},{\"x\":5,\"y\":0},{\"x\":1,\"y\":-1},{\"x\":1,\"y\":-2},{\"x\":1,\"y\":-3},{\"x\":1,\"y\":-4},{\"x\":2,\"y\":-1},{\"x\":2,\"y\":-2},{\"x\":2,\"y\":-3},{\"x\":3,\"y\":-1},{\"x\":3,\"y\":-2},{\"x\":4,\"y\":-1},{\"x\":-1,\"y\":0},{\"x\":-1,\"y\":-1},{\"x\":-1,\"y\":-2},{\"x\":-1,\"y\":-3},{\"x\":-1,\"y\":-4},{\"x\":-2,\"y\":0},{\"x\":-2,\"y\":-1},{\"x\":-2,\"y\":-2},{\"x\":-2,\"y\":-3},{\"x\":-3,\"y\":0},{\"x\":-3,\"y\":-1},{\"x\":-3,\"y\":-2},{\"x\":-4,\"y\":-0},{\"x\":-4,\"y\":-1},{\"x\":-5,\"y\":0},{\"x\":-1,\"y\":1},{\"x\":-1,\"y\":2},{\"x\":-1,\"y\":3},{\"x\":-1,\"y\":4},{\"x\":-2,\"y\":1},{\"x\":-2,\"y\":2},{\"x\":-2,\"y\":3},{\"x\":-3,\"y\":1},{\"x\":-3,\"y\":2},{\"x\":-4,\"y\":1}]", + "penetration": "&" + }, + { + "mpid": 0, + "name": 0, + "cname": 0, + "json": 0, + "penetration": 25 } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_event.json b/shared/resource/jsons/dic_zyz_event.json index 28b8650e0..86d35dc0d 100644 --- a/shared/resource/jsons/dic_zyz_event.json +++ b/shared/resource/jsons/dic_zyz_event.json @@ -11,7 +11,7 @@ "suitLevel": "1&20", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "1&4", "winDialogue": "&", "loseDialogue": "&" @@ -28,7 +28,7 @@ "suitLevel": "1&20", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "2&3", "winDialogue": "&", "loseDialogue": "&" @@ -45,7 +45,7 @@ "suitLevel": "1&20", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "1&4", "winDialogue": "&", "loseDialogue": "&" @@ -62,7 +62,7 @@ "suitLevel": "1&20", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "16&17", "winDialogue": "18&", "loseDialogue": "19&" @@ -79,7 +79,7 @@ "suitLevel": "1&20", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "16&17", "winDialogue": "18&", "loseDialogue": "19&" @@ -96,7 +96,7 @@ "suitLevel": "1&20", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "20&21&22&23&24", "winDialogue": "25&", "loseDialogue": "26&" @@ -113,7 +113,7 @@ "suitLevel": "1&20", "warId": 2001, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "5&6", "winDialogue": "3&", "loseDialogue": "7&" @@ -130,7 +130,7 @@ "suitLevel": "1&20", "warId": 2002, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "27&28&29&30&31", "winDialogue": "32&33", "loseDialogue": "34&" @@ -147,7 +147,7 @@ "suitLevel": "1&20", "warId": 2003, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "8&9&10&11", "winDialogue": "12&13", "loseDialogue": "14&15" @@ -164,7 +164,7 @@ "suitLevel": "21&40", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "1&4", "winDialogue": "&", "loseDialogue": "&" @@ -181,7 +181,7 @@ "suitLevel": "21&40", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "2&3", "winDialogue": "&", "loseDialogue": "&" @@ -198,7 +198,7 @@ "suitLevel": "21&40", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "1&4", "winDialogue": "&", "loseDialogue": "&" @@ -215,7 +215,7 @@ "suitLevel": "21&40", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "16&17", "winDialogue": "18&", "loseDialogue": "19&" @@ -232,7 +232,7 @@ "suitLevel": "21&40", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "16&17", "winDialogue": "18&", "loseDialogue": "19&" @@ -249,7 +249,7 @@ "suitLevel": "21&40", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "20&21&22&23&24", "winDialogue": "25&", "loseDialogue": "26&" @@ -266,7 +266,7 @@ "suitLevel": "21&40", "warId": 2001, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "5&6", "winDialogue": "3&", "loseDialogue": "7&" @@ -283,7 +283,7 @@ "suitLevel": "21&40", "warId": 2002, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "27&28&29&30&31", "winDialogue": "32&33", "loseDialogue": "34&" @@ -300,7 +300,7 @@ "suitLevel": "21&40", "warId": 2003, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "8&9&10&11", "winDialogue": "12&13", "loseDialogue": "14&15" @@ -317,7 +317,7 @@ "suitLevel": "41&100", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "1&4", "winDialogue": "&", "loseDialogue": "&" @@ -334,7 +334,7 @@ "suitLevel": "41&100", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "2&3", "winDialogue": "&", "loseDialogue": "&" @@ -351,7 +351,7 @@ "suitLevel": "41&100", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "1&4", "winDialogue": "&", "loseDialogue": "&" @@ -368,7 +368,7 @@ "suitLevel": "41&100", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "16&17", "winDialogue": "18&", "loseDialogue": "19&" @@ -385,7 +385,7 @@ "suitLevel": "41&100", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "16&17", "winDialogue": "18&", "loseDialogue": "19&" @@ -402,7 +402,7 @@ "suitLevel": "41&100", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "20&21&22&23&24", "winDialogue": "25&", "loseDialogue": "26&" @@ -419,7 +419,7 @@ "suitLevel": "41&100", "warId": 2001, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "5&6", "winDialogue": "3&", "loseDialogue": "7&" @@ -436,7 +436,7 @@ "suitLevel": "41&100", "warId": 2002, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "27&28&29&30&31", "winDialogue": "32&33", "loseDialogue": "34&" @@ -453,7 +453,7 @@ "suitLevel": "41&100", "warId": 2003, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "8&9&10&11", "winDialogue": "12&13", "loseDialogue": "14&15" @@ -470,7 +470,7 @@ "suitLevel": "61&100", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "1&4", "winDialogue": "&", "loseDialogue": "&" @@ -487,7 +487,7 @@ "suitLevel": "61&100", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "2&3", "winDialogue": "&", "loseDialogue": "&" @@ -504,7 +504,7 @@ "suitLevel": "61&100", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "1&4", "winDialogue": "&", "loseDialogue": "&" @@ -521,7 +521,7 @@ "suitLevel": "61&100", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "16&17", "winDialogue": "18&", "loseDialogue": "19&" @@ -538,7 +538,7 @@ "suitLevel": "61&100", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "16&17", "winDialogue": "18&", "loseDialogue": "19&" @@ -555,7 +555,7 @@ "suitLevel": "61&100", "warId": 0, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "20&21&22&23&24", "winDialogue": "25&", "loseDialogue": "26&" @@ -572,7 +572,7 @@ "suitLevel": "61&100", "warId": 2001, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "5&6", "winDialogue": "3&", "loseDialogue": "7&" @@ -589,7 +589,7 @@ "suitLevel": "61&100", "warId": 2002, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "27&28&29&30&31", "winDialogue": "32&33", "loseDialogue": "34&" @@ -606,7 +606,7 @@ "suitLevel": "61&100", "warId": 2003, "weight": 1, - "movePointArray": "81&83&85&87", + "movePointArray": "26&27&28&29", "startDialogue": "8&9&10&11", "winDialogue": "12&13", "loseDialogue": "14&15" diff --git a/shared/resource/jsons/dic_zyz_gk_armyboss.json b/shared/resource/jsons/dic_zyz_gk_armyboss.json new file mode 100644 index 000000000..7a56ac4fd --- /dev/null +++ b/shared/resource/jsons/dic_zyz_gk_armyboss.json @@ -0,0 +1,642 @@ +[ + { + "war_id": 8001, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "10级张角", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": "city&1", + "bossSkill": "18&19" + }, + { + "war_id": 8002, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "10级董卓", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "dengeon1", + "iconName": "怒狼洞穴", + "iconInMap": "city&2", + "bossSkill": "18&19" + }, + { + "war_id": 8003, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "10级吕布", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": "city&1", + "bossSkill": "18&19" + }, + { + "war_id": 8004, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "10级狼王", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "dengeon1", + "iconName": "怒狼洞穴", + "iconInMap": "city&2", + "bossSkill": "18&19" + }, + { + "war_id": 8005, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "20级张角", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": "city&1", + "bossSkill": "18&19" + }, + { + "war_id": 8006, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "20级董卓", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "dengeon1", + "iconName": "怒狼洞穴", + "iconInMap": "city&2", + "bossSkill": "18&19" + }, + { + "war_id": 8007, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "20级吕布", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": "city&1", + "bossSkill": "18&19" + }, + { + "war_id": 8008, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "20级狼王", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "dengeon1", + "iconName": "怒狼洞穴", + "iconInMap": "city&2", + "bossSkill": "18&19" + }, + { + "war_id": 8009, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "30级张角", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": "city&1", + "bossSkill": "18&19" + }, + { + "war_id": 8010, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "30级董卓", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "dengeon1", + "iconName": "怒狼洞穴", + "iconInMap": "city&2", + "bossSkill": "18&19" + }, + { + "war_id": 8011, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "30级吕布", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": "city&1", + "bossSkill": "18&19" + }, + { + "war_id": 8012, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "30级狼王", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "dengeon1", + "iconName": "怒狼洞穴", + "iconInMap": "city&2", + "bossSkill": "18&19" + }, + { + "war_id": 8013, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "40级张角", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": "city&1", + "bossSkill": "18&19" + }, + { + "war_id": 8014, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "40级董卓", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "dengeon1", + "iconName": "怒狼洞穴", + "iconInMap": "city&2", + "bossSkill": "18&19" + }, + { + "war_id": 8015, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "40级吕布", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": "city&1", + "bossSkill": "18&19" + }, + { + "war_id": 8016, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "40级狼王", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "dengeon1", + "iconName": "怒狼洞穴", + "iconInMap": "city&2", + "bossSkill": "18&19" + }, + { + "war_id": 8017, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "50级张角", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": "city&1", + "bossSkill": "18&19" + }, + { + "war_id": 8018, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "50级董卓", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "dengeon1", + "iconName": "怒狼洞穴", + "iconInMap": "city&2", + "bossSkill": "18&19" + }, + { + "war_id": 8019, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "50级吕布", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": "city&1", + "bossSkill": "18&19" + }, + { + "war_id": 8020, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "50级狼王", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "dengeon1", + "iconName": "怒狼洞穴", + "iconInMap": "city&2", + "bossSkill": "18&19" + }, + { + "war_id": 8021, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "60级张角", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": "city&1", + "bossSkill": "18&19" + }, + { + "war_id": 8022, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "60级董卓", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "dengeon1", + "iconName": "怒狼洞穴", + "iconInMap": "city&2", + "bossSkill": "18&19" + }, + { + "war_id": 8023, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "60级吕布", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": "city&1", + "bossSkill": "18&19" + }, + { + "war_id": 8024, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "60级狼王", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "dengeon1", + "iconName": "怒狼洞穴", + "iconInMap": "city&2", + "bossSkill": "18&19" + }, + { + "war_id": 8025, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "70级张角", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": "city&1", + "bossSkill": "18&19" + }, + { + "war_id": 8026, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "70级董卓", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "dengeon1", + "iconName": "怒狼洞穴", + "iconInMap": "city&2", + "bossSkill": "18&19" + }, + { + "war_id": 8027, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "70级吕布", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": "city&1", + "bossSkill": "18&19" + }, + { + "war_id": 8028, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "70级狼王", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "dengeon1", + "iconName": "怒狼洞穴", + "iconInMap": "city&2", + "bossSkill": "18&19" + }, + { + "war_id": 8029, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "80级张角", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": "city&1", + "bossSkill": "18&19" + }, + { + "war_id": 8030, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "80级董卓", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "dengeon1", + "iconName": "怒狼洞穴", + "iconInMap": "city&2", + "bossSkill": "18&19" + }, + { + "war_id": 8031, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "80级吕布", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": "city&1", + "bossSkill": "18&19" + }, + { + "war_id": 8032, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "80级狼王", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "dengeon1", + "iconName": "怒狼洞穴", + "iconInMap": "city&2", + "bossSkill": "18&19" + }, + { + "war_id": 8033, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "90级张角", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": "city&1", + "bossSkill": "18&19" + }, + { + "war_id": 8034, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "90级董卓", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "dengeon1", + "iconName": "怒狼洞穴", + "iconInMap": "city&2", + "bossSkill": "18&19" + }, + { + "war_id": 8035, + "dispatchJsonId": 8001, + "bg_img_id": 550, + "warType": 11, + "gk_name": "90级吕布", + "lvLimted": 1, + "turnLimted": 20, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡", + "heroInUI": "2&10|1&9|1&1001", + "detailUIBg": "DD1_1", + "iconName": "怒狼洞穴", + "iconInMap": 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+ "lvLimted": 1, + "turnLimted": 20, + "heroInUI": "1&1004|1&1001|1&312|1&1001|1&1004", + "recommendedPower": 10033, + "previousGk": 0, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡" + }, + { + "war_id": 8535, + "dispatchJsonId": 8501, + "bg_img_id": 504, + "warType": 11, + "gk_name": "试炼9-三足鼎立3", + "kingExp": 100, + "lvLimted": 1, + "turnLimted": 20, + "heroInUI": "1&1004|1&1001|1&314|1&1001|1&312", + "recommendedPower": 10034, + "previousGk": 0, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡" + }, + { + "war_id": 8536, + "dispatchJsonId": 8501, + "bg_img_id": 504, + "warType": 11, + "gk_name": "试炼9-三足鼎立4", + "kingExp": 100, + "lvLimted": 1, + "turnLimted": 20, + "heroInUI": "1&1004|1&1001|1&314|1&315|1&312", + "recommendedPower": 10035, + "previousGk": 0, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡" + }, + { + "war_id": 8537, + "dispatchJsonId": 8501, + "bg_img_id": 504, + "warType": 11, + "gk_name": "试炼10-封金挂印1", + "kingExp": 100, + "lvLimted": 1, + "turnLimted": 20, + "heroInUI": "1&1004|1&1001|1&312|1&1001|1&1004", + "recommendedPower": 10036, + "previousGk": 0, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡" + }, + { + "war_id": 8538, + "dispatchJsonId": 8501, + "bg_img_id": 504, + "warType": 11, + "gk_name": "试炼10-封金挂印2", + "kingExp": 100, + "lvLimted": 1, + "turnLimted": 20, + "heroInUI": "1&312|1&309|1&314|1&315|1&311", + "recommendedPower": 10037, + "previousGk": 0, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡" + }, + { + "war_id": 8539, + "dispatchJsonId": 8501, + "bg_img_id": 504, + "warType": 11, + "gk_name": "试炼10-封金挂印3", + "kingExp": 100, + "lvLimted": 1, + "turnLimted": 20, + "heroInUI": "1&1004|1&1001|1&312|1&1001|1&1004", + "recommendedPower": 10038, + "previousGk": 0, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡" + }, + { + "war_id": 8540, + "dispatchJsonId": 8501, + "bg_img_id": 504, + "warType": 11, + "gk_name": "试炼10-封金挂印4", + "kingExp": 100, + "lvLimted": 1, + "turnLimted": 20, + "heroInUI": "1&1004|1&1001|1&312|1&1001|1&1004", + "recommendedPower": 10039, + "previousGk": 0, + "victoryInfoInUI": "消灭所有敌军", + "loseInfoInUI": "我方全部阵亡" + } +] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_gk_pvp.json b/shared/resource/jsons/dic_zyz_gk_pvp.json index 8162c9b53..b88bd4ff0 100755 --- a/shared/resource/jsons/dic_zyz_gk_pvp.json +++ b/shared/resource/jsons/dic_zyz_gk_pvp.json @@ -6,6 +6,7 @@ "warType": 9, "gk_name": "地图1", "victoryInfoInUI": "5回合内杀死2个敌军", + "loseInfoInUI": "5回合内未杀死2个敌军", "pvpVictoryCondition": "111&5&2&", "turnLimted": 10 }, @@ -16,6 +17,7 @@ "warType": 9, "gk_name": "地图2", "victoryInfoInUI": "我军死亡武将不超过2人", + "loseInfoInUI": "我军阵亡武将超出2人", "pvpVictoryCondition": "102&2&", "turnLimted": 10 }, @@ -26,6 +28,7 @@ "warType": 9, "gk_name": "地图3", "victoryInfoInUI": "我军全员生存", + "loseInfoInUI": "我军有武将阵亡", "pvpVictoryCondition": "102&0&", "turnLimted": 10 }, @@ -36,6 +39,7 @@ "warType": 9, "gk_name": "地图4", "victoryInfoInUI": "10回合内获得胜利", + "loseInfoInUI": "10回合内未能击杀全部敌军", "pvpVictoryCondition": "106&10&", "turnLimted": 10 }, @@ -46,6 +50,7 @@ "warType": 9, "gk_name": "地图5", "victoryInfoInUI": "同一名武将击杀3名敌军", + "loseInfoInUI": "未有同一名武将击杀3名敌军", "pvpVictoryCondition": "400&3&", "turnLimted": 10 } diff --git a/shared/resource/jsons/dic_zyz_heroskill.json b/shared/resource/jsons/dic_zyz_heroskill.json index 1aaaae011..3ddcf9dab 100644 --- a/shared/resource/jsons/dic_zyz_heroskill.json +++ b/shared/resource/jsons/dic_zyz_heroskill.json @@ -58,10 +58,10 @@ { "skillid": 8, "name": "庞德", - "starSkill": "1&4&1|3&5&2", - "colorStarSkill": "2&20&1|4&21&2", - "starSeid": "2&1133&3|4&1137&4|5&1134&3|6&500&6", - "colorStarSeid": "1&1144&5|3&1135&3|5&1138&4|6&501&6" + "starSkill": "1&106&1|3&108&2", + "colorStarSkill": "2&107&1|4&109&2", + "starSeid": "2&5197&3|4&5200&4|5&5198&3|6&500&6", + "colorStarSeid": "1&5202&5|3&5199&3|5&5201&4|6&501&6" }, { "skillid": 9, @@ -74,10 +74,10 @@ { "skillid": 10, "name": "徐晃", - "starSkill": "1&8&1|3&9&2", - "colorStarSkill": "2&26&1|4&27&2", - "starSeid": "2&1553&3|4&1557&4|5&1554&3|6&500&6", - "colorStarSeid": "1&1564&5|3&1555&3|5&1558&4|6&501&6" + "starSkill": "1&102&1|3&104&2", + "colorStarSkill": "2&103&1|4&105&2", + "starSeid": "2&5184&3|4&5187&4|5&5185&3|6&500&6", + "colorStarSeid": "1&5189&5|3&5186&3|5&5188&4|6&501&6" }, { "skillid": 11, @@ -90,18 +90,18 @@ { "skillid": 12, "name": "李典", - "starSkill": "1&6&1|3&7&2", - "colorStarSkill": "2&24&1|4&25&2", - "starSeid": "2&1349&3|4&1353&4|5&1350&3|6&500&6", - "colorStarSeid": "1&1360&5|3&1351&3|5&1354&4|6&501&6" + "starSkill": "1&38&1|3&40&2", + "colorStarSkill": "2&39&1|4&41&2", + "starSeid": "2&5024&3|4&5027&4|5&5025&3|6&500&6", + "colorStarSeid": "1&5029&5|3&5026&3|5&5028&4|6&501&6" }, { "skillid": 13, "name": "蔡琰", - "starSkill": "1&4&1|3&5&2", - "colorStarSkill": "2&20&1|4&21&2", - "starSeid": "2&1133&3|4&1137&4|5&1134&3|6&500&6", - "colorStarSeid": "1&1144&5|3&1135&3|5&1138&4|6&501&6" + "starSkill": "1&50&1|3&52&2", + "colorStarSkill": "2&51&1|4&53&2", + "starSeid": "2&5052&3|4&5055&4|5&5053&3|6&500&6", + "colorStarSeid": "1&5057&5|3&5054&3|5&5056&4|6&501&6" }, { "skillid": 14, @@ -122,10 +122,10 @@ { "skillid": 16, "name": "乐进", - "starSkill": "1&4&1|3&5&2", - "colorStarSkill": "2&20&1|4&21&2", - "starSeid": "2&1133&3|4&1137&4|5&1134&3|6&500&6", - "colorStarSeid": "1&1144&5|3&1135&3|5&1138&4|6&501&6" + "starSkill": "1&94&1|3&96&2", + "colorStarSkill": "2&95&1|4&97&2", + "starSeid": "2&5162&3|4&5165&4|5&5163&3|6&500&6", + "colorStarSeid": "1&5167&5|3&5164&3|5&5166&4|6&501&6" }, { "skillid": 17, @@ -146,10 +146,10 @@ { "skillid": 19, "name": "赵云", - "starSkill": "1&4&1|3&5&2", - "colorStarSkill": "2&20&1|4&21&2", - "starSeid": "2&1133&3|4&1137&4|5&1134&3|6&500&6", - "colorStarSeid": "1&1144&5|3&1135&3|5&1138&4|6&501&6" + "starSkill": "1&30&1|3&32&2", + "colorStarSkill": "2&31&1|4&33&2", + "starSeid": "2&5002&3|4&5005&4|5&5003&3|6&500&6", + "colorStarSeid": "1&5007&5|3&5004&3|5&5006&4|6&501&6" }, { "skillid": 20, @@ -194,10 +194,10 @@ { "skillid": 25, "name": "陈到", - "starSkill": "1&10&1|3&11&2", - "colorStarSkill": "2&28&1|4&29&2", - "starSeid": "2&1625&3|4&1629&4|5&1626&3|6&500&6", - "colorStarSeid": "1&1636&5|3&1627&3|5&1630&4|6&501&6" + "starSkill": "1&86&1|3&88&2", + "colorStarSkill": "2&87&1|4&89&2", + "starSeid": "2&5142&3|4&5145&4|5&5143&3|6&500&6", + "colorStarSeid": "1&1636&5|3&5144&3|5&5146&4|6&501&6" }, { "skillid": 26, @@ -210,18 +210,18 @@ { "skillid": 27, "name": "马云禄", - "starSkill": "1&6&1|3&7&2", - "colorStarSkill": "2&24&1|4&25&2", - "starSeid": "2&1349&3|4&1353&4|5&1350&3|6&500&6", - "colorStarSeid": "1&1360&5|3&1351&3|5&1354&4|6&501&6" + "starSkill": "1&66&1|3&68&2", + "colorStarSkill": "2&67&1|4&69&2", + "starSeid": "2&5093&3|4&5096&4|5&5094&3|6&500&6", + "colorStarSeid": "1&5098&5|3&5095&3|5&5097&4|6&501&6" }, { "skillid": 28, "name": "马良", - "starSkill": "1&8&1|3&9&2", - "colorStarSkill": "2&26&1|4&27&2", - "starSeid": "2&1553&3|4&1557&4|5&1554&3|6&500&6", - "colorStarSeid": "1&1564&5|3&1555&3|5&1558&4|6&501&6" + "starSkill": "1&78&1|3&80&2", + "colorStarSkill": "2&79&1|4&81&2", + "starSeid": "2&5123&3|4&5126&4|5&5124&3|6&500&6", + "colorStarSeid": "1&5128&5|3&5125&3|5&5127&4|6&501&6" }, { "skillid": 29, @@ -234,26 +234,26 @@ { "skillid": 30, "name": "王平", - "starSkill": "1&14&1|3&15&2", - "colorStarSkill": "2&22&1|4&23&2", - "starSeid": "2&1265&3|4&1269&4|5&1266&3|6&500&6", - "colorStarSeid": "1&1276&5|3&1267&3|5&1270&4|6&501&6" + "starSkill": "1&82&1|3&84&2", + "colorStarSkill": "2&83&1|4&85&2", + "starSeid": "2&5132&3|4&5135&4|5&5133&3|6&500&6", + "colorStarSeid": "1&5137&5|3&5134&3|5&5136&4|6&501&6" }, { "skillid": 31, "name": "孙乾", - "starSkill": "1&6&1|3&7&2", - "colorStarSkill": "2&24&1|4&25&2", - "starSeid": "2&1349&3|4&1353&4|5&1350&3|6&500&6", - "colorStarSeid": "1&1360&5|3&1351&3|5&1354&4|6&501&6" + "starSkill": "1&54&1|3&56&2", + "colorStarSkill": "2&55&1|4&57&2", + "starSeid": "2&5052&3|4&5062&4|5&5053&3|6&500&6", + "colorStarSeid": "1&5064&5|3&5054&3|5&5063&4|6&501&6" }, { "skillid": 32, "name": "周泰", - "starSkill": "1&8&1|3&9&2", - "colorStarSkill": "2&26&1|4&27&2", - "starSeid": "2&1553&3|4&1557&4|5&1554&3|6&500&6", - "colorStarSeid": "1&1564&5|3&1555&3|5&1558&4|6&501&6" + "starSkill": "1&74&1|3&76&2", + "colorStarSkill": "2&75&1|4&77&2", + "starSeid": "2&5113&3|4&5116&4|5&5114&3|6&500&6", + "colorStarSeid": "1&5118&5|3&5115&3|5&5117&4|6&501&6" }, { "skillid": 33, @@ -282,10 +282,10 @@ { "skillid": 36, "name": "孙权", - "starSkill": "1&14&1|3&15&2", - "colorStarSkill": "2&22&1|4&23&2", - "starSeid": "2&1265&3|4&1269&4|5&1266&3|6&500&6", - "colorStarSeid": "1&1276&5|3&1267&3|5&1270&4|6&501&6" + "starSkill": "1&90&1|3&92&2", + "colorStarSkill": "2&91&1|4&93&2", + "starSeid": "2&5152&3|4&5155&4|5&5153&3|6&500&6", + "colorStarSeid": "1&5157&5|3&5154&3|5&5156&4|6&501&6" }, { "skillid": 37, @@ -298,10 +298,10 @@ { "skillid": 38, "name": "孙尚香", - "starSkill": "1&8&1|3&9&2", - "colorStarSkill": "2&26&1|4&27&2", - "starSeid": "2&1553&3|4&1557&4|5&1554&3|6&500&6", - "colorStarSeid": "1&1564&5|3&1555&3|5&1558&4|6&501&6" + "starSkill": "1&98&1|3&100&2", + "colorStarSkill": "2&99&1|4&101&2", + "starSeid": "2&5171&3|4&5174&4|5&5172&3|6&500&6", + "colorStarSeid": "1&5178&5|3&5173&3|5&5175&4|6&501&6" }, { "skillid": 39, @@ -330,10 +330,10 @@ { "skillid": 42, "name": "步练师", - "starSkill": "1&10&1|3&11&2", - "colorStarSkill": "2&28&1|4&29&2", - "starSeid": "2&1625&3|4&1629&4|5&1626&3|6&500&6", - "colorStarSeid": "1&1636&5|3&1627&3|5&1630&4|6&501&6" + "starSkill": "1&58&1|3&60&2", + "colorStarSkill": "2&59&1|4&61&2", + "starSeid": "2&5072&3|4&5075&4|5&5073&3|6&500&6", + "colorStarSeid": "1&5077&5|3&5074&3|5&5076&4|6&501&6" }, { "skillid": 43, @@ -394,18 +394,18 @@ { "skillid": 50, "name": "麹义", - "starSkill": "1&14&1|3&15&2", - "colorStarSkill": "2&22&1|4&23&2", - "starSeid": "2&1265&3|4&1269&4|5&1266&3|6&500&6", - "colorStarSeid": "1&1276&5|3&1267&3|5&1270&4|6&501&6" + "starSkill": "1&62&1|3&64&2", + "colorStarSkill": "2&63&1|4&65&2", + "starSeid": "2&5084&3|4&5087&4|5&5085&3|6&500&6", + "colorStarSeid": "1&5089&5|3&5086&3|5&5088&4|6&501&6" }, { "skillid": 51, "name": "李儒", - "starSkill": "1&6&1|3&7&2", - "colorStarSkill": "2&24&1|4&25&2", - "starSeid": "2&1349&3|4&1353&4|5&1350&3|6&500&6", - "colorStarSeid": "1&1360&5|3&1351&3|5&1354&4|6&501&6" + "starSkill": "1&70&1|3&72&2", + "colorStarSkill": "2&71&1|4&73&2", + "starSeid": "2&5104&3|4&5107&4|5&5105&3|6&500&6", + "colorStarSeid": "1&5109&5|3&5106&3|5&5108&4|6&501&6" }, { "skillid": 52, @@ -418,26 +418,26 @@ { "skillid": 53, "name": "夏侯轻衣", - "starSkill": "1&6&1|3&7&2", - "colorStarSkill": "2&24&1|4&25&2", - "starSeid": "2&1349&3|4&1353&4|5&1350&3|6&500&6", - "colorStarSeid": "1&1360&5|3&1351&3|5&1354&4|6&501&6" + "starSkill": "1&34&1|3&36&2", + "colorStarSkill": "2&35&1|4&37&2", + "starSeid": "2&5012&3|4&5015&4|5&5013&3|6&500&6", + "colorStarSeid": "1&1360&5|3&5014&3|5&5016&4|6&501&6" }, { "skillid": 54, "name": "文丑", - "starSkill": "1&14&1|3&15&2", - "colorStarSkill": "2&22&1|4&23&2", - "starSeid": "2&1265&3|4&1269&4|5&1266&3|6&500&6", - "colorStarSeid": "1&1276&5|3&1267&3|5&1270&4|6&501&6" + "starSkill": "1&46&1|3&48&2", + "colorStarSkill": "2&47&1|4&49&2", + "starSeid": "2&5040&3|4&5027&4|5&5041&3|6&500&6", + "colorStarSeid": "1&5043&5|3&5042&3|5&5028&4|6&501&6" }, { "skillid": 55, "name": "颜良", - "starSkill": "1&6&1|3&7&2", - "colorStarSkill": "2&24&1|4&25&2", - "starSeid": "2&1349&3|4&1353&4|5&1350&3|6&500&6", - "colorStarSeid": "1&1360&5|3&1351&3|5&1354&4|6&501&6" + "starSkill": "1&42&1|3&44&2", + "colorStarSkill": "2&43&1|4&45&2", + "starSeid": "2&5030&3|4&5033&4|5&5031&3|6&500&6", + "colorStarSeid": "1&5035&5|3&5032&3|5&5034&4|6&501&6" }, { "skillid": 56, diff --git a/shared/resource/jsons/dic_zyz_movePoint.json b/shared/resource/jsons/dic_zyz_movePoint.json index 00472ba30..a641d3011 100644 --- a/shared/resource/jsons/dic_zyz_movePoint.json +++ b/shared/resource/jsons/dic_zyz_movePoint.json @@ -1,820 +1,265 @@ [ { "pointId": 1, - "position": "-1221&1264", - "previousPoint": 0, - "type": 1, - "relatedPoint": 0, + "position": "-1212&1273", + "previousPoint": "1&", + "wayPoints": "&", "chapater": 1, "tips": "出生点" }, { "pointId": 2, - "position": "-1171&1235", - "previousPoint": 1, - "type": 4, - "relatedPoint": 0, + "position": "-1068&1253", + "previousPoint": "1&", + "wayPoints": "-1198&1278", "chapater": 1, - "tips": "转折点" + "tips": "第一章&拦路官军" }, { "pointId": 3, - "position": "-1114&1231", - "previousPoint": 2, - "type": 3, - "relatedPoint": 0, + "position": "-969&1524", + "previousPoint": "2&26", + "wayPoints": "&", "chapater": 1, - "tips": "对话点" + "tips": "第一章&拦路官军" }, { "pointId": 4, - "position": "-1083&1240", - "previousPoint": 3, - "type": 1, - "relatedPoint": 3, + "position": "-880&1621", + "previousPoint": "3&", + "wayPoints": "&", "chapater": 1, "tips": "第一章&拦路官军" }, 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"gainvalue": "&", + "gainvalue": "9&3000", "maxOnlyNum": 1, - "info": "&", + "info": "命中提升3%", "spineName": "&", - "rangeSeid": "0&" + "rangeSeid": "1&10&0" }, { - "id": 3002, - "name": "&", + "id": 603, + "name": "战场攻击提升", "img": 1, - "type": 0, + "type": 202, "isShow": 1, - "gainvalue": "&", + "gainvalue": "2&1", "maxOnlyNum": 1, - "info": "&", + "info": "攻击提升1%", "spineName": "&", - "rangeSeid": "0&" + "rangeSeid": "1&10&0" }, { - "id": 3003, - "name": "&", + "id": 604, + "name": "战场攻击提升", "img": 1, - "type": 0, + "type": 202, "isShow": 1, - "gainvalue": "&", + "gainvalue": "2&3", "maxOnlyNum": 1, - "info": "&", + "info": "攻击提升3%", "spineName": "&", - "rangeSeid": "0&" + "rangeSeid": "1&10&0" }, { "id": 3004, @@ -16477,7 +16477,7 @@ }, { "id": 4001, - "name": "赦免", + "name": "自愈1", "img": 1, "type": 1016, "isShow": 1, @@ -16621,7 +16621,7 @@ }, { "id": 4013, - "name": "赦免", + "name": "自愈2", "img": 1, "type": 1016, "isShow": 1, @@ -16683,7 +16683,7 @@ "id": 5002, "name": "龙胆1", "img": 1, - "type": 202, + "type": 102, "isShow": 1, "gainvalue": "1&3&2&1", "maxOnlyNum": 1, @@ -16695,7 +16695,7 @@ "id": 5003, "name": "龙胆2", "img": 1, - "type": 202, + "type": 102, "isShow": 1, "gainvalue": "1&6&2&2", "maxOnlyNum": 1, @@ -16707,7 +16707,7 @@ "id": 5004, "name": "龙胆3", "img": 1, - "type": 202, + "type": 102, "isShow": 1, "gainvalue": "1&12&2&3", "maxOnlyNum": 1, @@ -16779,7 +16779,7 @@ "id": 5012, "name": "墨甲1", "img": 1, - "type": 202, + "type": 102, "isShow": 1, "gainvalue": "14&3", "maxOnlyNum": 1, @@ -16791,7 +16791,7 @@ "id": 5013, "name": "墨甲2", "img": 1, - "type": 202, + "type": 102, "isShow": 1, "gainvalue": "14&6", "maxOnlyNum": 1, @@ -16803,7 +16803,7 @@ "id": 5014, "name": "墨甲3", "img": 1, - "type": 202, + "type": 102, "isShow": 1, "gainvalue": "14&12", "maxOnlyNum": 1, @@ -16813,27 +16813,39 @@ }, { "id": 5015, - "name": "伤害减免1", + "name": "鱼鳞阵1", "img": 1, "type": 202, "isShow": 1, "gainvalue": "4&3", "maxOnlyNum": 1, - "info": "自身周围八格内,所有我军物防提升3%", + "info": "5格内,所有我军物防提升3%", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5016, - "name": "伤害减免2", + "name": "鱼鳞阵2", "img": 1, "type": 202, "isShow": 1, "gainvalue": "4&9", "maxOnlyNum": 1, - "info": "自身周围八格内,所有我军物防提升9%", + "info": "5格内,所有我军物防提升9%", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" + }, + { + "id": 5017, + "name": "云衣恋1", + "img": 1, + "type": 0, + "isShow": 1, + "gainvalue": "&", + "maxOnlyNum": 1, + "info": "释放回合技时,如果目标是赵云,伤害分担提升至75%且双方受到的伤害降低20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 5020, @@ -16841,7 +16853,7 @@ "img": 1, "type": 517, "isShow": 1, - "gainvalue": "3&", + "gainvalue": "2&", "maxOnlyNum": 1, "info": "随机攻击范围内的3名敌人", "spineName": "&", @@ -16853,7 +16865,7 @@ "img": 1, "type": 517, "isShow": 1, - "gainvalue": "3&", + "gainvalue": "2&", "maxOnlyNum": 1, "info": "随机攻击范围内的3名敌人", "spineName": "&", @@ -16927,9 +16939,9 @@ "isShow": 1, "gainvalue": "1&2&3", "maxOnlyNum": 1, - "info": "自身周围八格内,所有我军物理职业攻击提升3%", + "info": "5格内,所有我军物理职业攻击提升3%", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5028, @@ -16939,9 +16951,9 @@ "isShow": 1, "gainvalue": "1&2&9", "maxOnlyNum": 1, - "info": "自身周围八格内,所有我军物理职业攻击提升9%", + "info": "5格内,所有我军物理职业攻击提升9%", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5029, @@ -16959,7 +16971,7 @@ "id": 5030, "name": "强壮1", "img": 1, - "type": 202, + "type": 102, "isShow": 1, "gainvalue": "1&6", "maxOnlyNum": 1, @@ -16971,7 +16983,7 @@ "id": 5031, "name": "强壮2", "img": 1, - "type": 202, + "type": 102, "isShow": 1, "gainvalue": "1&12", "maxOnlyNum": 1, @@ -16983,7 +16995,7 @@ "id": 5032, "name": "强壮3", "img": 1, - "type": 202, + "type": 102, "isShow": 1, "gainvalue": "1&24", "maxOnlyNum": 1, @@ -16999,9 +17011,9 @@ "isShow": 1, "gainvalue": "2&", "maxOnlyNum": 1, - "info": "自身周围八格内,所有我军每回合恢复2%生命", + "info": "5格内,所有我军每回合恢复2%生命", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5034, @@ -17011,9 +17023,9 @@ "isShow": 1, "gainvalue": "6&", "maxOnlyNum": 1, - "info": "自身周围八格内,所有我军每回合恢复6%生命", + "info": "5格内,所有我军每回合恢复6%生命", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5035, @@ -17031,9 +17043,9 @@ "id": 5040, "name": "蛮劲1", "img": 1, - "type": 202, + "type": 101, "isShow": 1, - "gainvalue": "10&1&18&10", + "gainvalue": "10&1000&18&10000", "maxOnlyNum": 1, "info": "自身暴击提升1%,暴击伤害提升10%", "spineName": "&", @@ -17043,9 +17055,9 @@ "id": 5041, "name": "蛮劲2", "img": 1, - "type": 202, + "type": 101, "isShow": 1, - "gainvalue": "10&2&18&20", + "gainvalue": "10&2000&18&20000", "maxOnlyNum": 1, "info": "自身暴击提升2%,暴击伤害提升20%", "spineName": "&", @@ -17055,9 +17067,9 @@ "id": 5042, "name": "蛮劲3", "img": 1, - "type": 202, + "type": 101, "isShow": 1, - "gainvalue": "10&4&18&40", + "gainvalue": "10&4000&18&40000", "maxOnlyNum": 1, "info": "自身暴击提升4%,暴击伤害提升40%", "spineName": "&", @@ -17085,7 +17097,7 @@ "maxOnlyNum": 1, "info": "提高怒气回复速度10%", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5051, @@ -17097,13 +17109,13 @@ "maxOnlyNum": 1, "info": "提高怒气回复速度20%", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5052, "name": "谋略1", "img": 1, - "type": 202, + "type": 102, "isShow": 1, "gainvalue": "3&3", "maxOnlyNum": 1, @@ -17115,7 +17127,7 @@ "id": 5053, "name": "谋略2", "img": 1, - "type": 202, + "type": 102, "isShow": 1, "gainvalue": "3&6", "maxOnlyNum": 1, @@ -17127,7 +17139,7 @@ "id": 5054, "name": "谋略3", "img": 1, - "type": 202, + "type": 102, "isShow": 1, "gainvalue": "3&12", "maxOnlyNum": 1, @@ -17203,9 +17215,9 @@ "isShow": 1, "gainvalue": "5&3", "maxOnlyNum": 1, - "info": "自身周围八格内,所有我军策防提升3%", + "info": "5格内,所有我军策防提升3%", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5063, @@ -17215,9 +17227,9 @@ "isShow": 1, "gainvalue": "5&9", "maxOnlyNum": 1, - "info": "自身周围八格内,所有我军策防提升9%", + "info": "5格内,所有我军策防提升9%", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5064, @@ -17301,7 +17313,7 @@ "maxOnlyNum": 1, "info": "自身周围八格内,所有吴国武将暴击率提升2%", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5076, @@ -17313,17 +17325,17 @@ "maxOnlyNum": 1, "info": "自身周围八格内,所有吴国武将暴击率提升5%", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5077, "name": "不妒", "img": 1, - "type": 999, + "type": 255, "isShow": 1, - "gainvalue": "494&495", + "gainvalue": "10&20&2&10", "maxOnlyNum": 1, - "info": "没有移动的情况下,暴击率提升20%,攻击力提升10%", + "info": "没有移动的情况下,攻击时暴击率提升20%,攻击力提升10%", "spineName": "&", "rangeSeid": "0&" }, @@ -17415,25 +17427,25 @@ "id": 5087, "name": "偃月阵1", "img": 1, - "type": 202, + "type": 999, "isShow": 1, - "gainvalue": "9&1&2&1", + "gainvalue": "601&603", "maxOnlyNum": 1, - "info": "自身周围八格内,所有我军命中率提升1%,攻击提升1%", + "info": "5格内,所有我军命中率提升1%,攻击提升1%", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "0&" }, { "id": 5088, "name": "偃月阵2", "img": 1, - "type": 202, + "type": 999, "isShow": 1, - "gainvalue": "9&3&2&3", + "gainvalue": "602&604", "maxOnlyNum": 1, - "info": "自身周围八格内,所有我军命中率提升3%,攻击提升3%", + "info": "5格内,所有我军命中率提升3%,攻击提升3%", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "0&" }, { "id": 5089, @@ -17477,7 +17489,7 @@ "img": 1, "type": 319, "isShow": 1, - "gainvalue": "50&16&20000", + "gainvalue": "50&16&20", "maxOnlyNum": 1, "info": "攻击有50%概率回复自身造成伤害20%的生命值", "spineName": "&", @@ -17489,7 +17501,7 @@ "img": 1, "type": 260, "isShow": 1, - "gainvalue": "1&2&10", + "gainvalue": "19&2&10", "maxOnlyNum": 1, "info": "当我军有赵云在场时,马云禄攻击力提升10%", "spineName": "&", @@ -17501,7 +17513,7 @@ "img": 1, "type": 260, "isShow": 1, - "gainvalue": "1&2&15", + "gainvalue": "19&2&15", "maxOnlyNum": 1, "info": "当我军有赵云在场时,马云禄攻击力提升15%", "spineName": "&", @@ -17513,7 +17525,7 @@ "img": 1, "type": 260, "isShow": 1, - "gainvalue": "1&2&20", + "gainvalue": "19&2&20", "maxOnlyNum": 1, "info": "当我军有赵云在场时,马云禄攻击力提升20%", "spineName": "&", @@ -17527,9 +17539,9 @@ "isShow": 1, "gainvalue": "2&2&3&2&1&3", "maxOnlyNum": 1, - "info": "自身周围八格内,所有女性我军提升3%生命值上限和3%攻击力", + "info": "5格内,所有女性我军提升3%生命值上限和3%攻击力", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5097, @@ -17539,9 +17551,9 @@ "isShow": 1, "gainvalue": "2&2&6&2&1&6", "maxOnlyNum": 1, - "info": "自身周围八格内,所有女性我军提升6%生命值上限和6%攻击力", + "info": "5格内,所有女性我军提升6%生命值上限和6%攻击力", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5098, @@ -17549,7 +17561,7 @@ "img": 1, "type": 521, "isShow": 1, - "gainvalue": "67&91", + "gainvalue": "67&101", "maxOnlyNum": 1, "info": "发动雪兽突击时,若敌军无法击退(障碍物阻挡),使目标陷入晕眩,持续2回合。", "spineName": "&", @@ -17647,9 +17659,9 @@ "isShow": 1, "gainvalue": "3&3", "maxOnlyNum": 1, - "info": "自身周围八格内,所有我军策攻提升3%", + "info": "5格内,所有我军策攻提升3%", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5108, @@ -17659,9 +17671,9 @@ "isShow": 1, "gainvalue": "3&9", "maxOnlyNum": 1, - "info": "自身周围八格内,所有我军策攻提升9%", + "info": "5格内,所有我军策攻提升9%", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5109, @@ -17681,7 +17693,7 @@ "img": 1, "type": 401, "isShow": 1, - "gainvalue": "25&96", + "gainvalue": "25&101", "maxOnlyNum": 1, "info": "25%概率使其“晕眩”1回合,“晕眩”时无法行动。", "spineName": "&", @@ -17693,7 +17705,7 @@ "img": 1, "type": 401, "isShow": 1, - "gainvalue": "50&96", + "gainvalue": "50&101", "maxOnlyNum": 1, "info": "50%概率使其“晕眩”1回合,“晕眩”时无法行动。", "spineName": "&", @@ -17715,9 +17727,9 @@ "id": 5113, "name": "大盾1", "img": 1, - "type": 202, + "type": 101, "isShow": 1, - "gainvalue": "14&5", + "gainvalue": "14&5000", "maxOnlyNum": 1, "info": "自身物理伤害减免提升5%", "spineName": "&", @@ -17727,9 +17739,9 @@ "id": 5114, "name": "大盾2", "img": 1, - "type": 202, + "type": 101, "isShow": 1, - "gainvalue": "14&10", + "gainvalue": "14&10000", "maxOnlyNum": 1, "info": "自身物理伤害减免提升10%", "spineName": "&", @@ -17739,9 +17751,9 @@ "id": 5115, "name": "大盾3", "img": 1, - "type": 202, + "type": 101, "isShow": 1, - "gainvalue": "14&15", + "gainvalue": "14&15000", "maxOnlyNum": 1, "info": "自身物理伤害减免提升15%", "spineName": "&", @@ -17753,7 +17765,7 @@ "img": 1, "type": 314, "isShow": 1, - "gainvalue": "100&16&20000", + "gainvalue": "100&16&20", "maxOnlyNum": 1, "info": "攻击时,伤害的20%转化为自身生命", "spineName": "&", @@ -17765,12 +17777,24 @@ "img": 1, "type": 314, "isShow": 1, - "gainvalue": "100&16&40000", + "gainvalue": "100&16&40", "maxOnlyNum": 1, "info": "攻击时,伤害的40%转化为自身生命", "spineName": "&", "rangeSeid": "0&" }, + { + "id": 5118, + "name": "不屈", + "img": 1, + "type": 650, + "isShow": 1, + "gainvalue": "20&", + "maxOnlyNum": 0, + "info": "周泰战死后,会在下一回合复活,恢复20%生命值并清除所有状态。每场战斗只能触发一次", + "spineName": "&", + "rangeSeid": "0&" + }, { "id": 5120, "name": "回春", @@ -17811,9 +17835,9 @@ "id": 5123, "name": "伞盖1", "img": 1, - "type": 202, + "type": 101, "isShow": 1, - "gainvalue": "14&2", + "gainvalue": "14&2000", "maxOnlyNum": 1, "info": "自身伤害减免提升2%", "spineName": "&", @@ -17823,9 +17847,9 @@ "id": 5124, "name": "伞盖2", "img": 1, - "type": 202, + "type": 101, "isShow": 1, - "gainvalue": "14&4", + "gainvalue": "14&4000", "maxOnlyNum": 1, "info": "自身伤害减免提升4%", "spineName": "&", @@ -17835,9 +17859,9 @@ "id": 5125, "name": "伞盖3", "img": 1, - "type": 202, + "type": 101, "isShow": 1, - "gainvalue": "14&8", + "gainvalue": "14&8000", "maxOnlyNum": 1, "info": "自身伤害减免提升8%", "spineName": "&", @@ -17885,7 +17909,7 @@ "img": 1, "type": 307, "isShow": 1, - "gainvalue": "20&10&10000", + "gainvalue": "200&10&10000", "maxOnlyNum": 1, "info": "如果敌军生命小于20%,则必定暴击", "spineName": "&", @@ -17907,9 +17931,9 @@ "id": 5132, "name": "精准1", "img": 1, - "type": 202, + "type": 101, "isShow": 1, - "gainvalue": "9&3", + "gainvalue": "9&3000", "maxOnlyNum": 1, "info": "自身命中率提升3%", "spineName": "&", @@ -17919,9 +17943,9 @@ "id": 5133, "name": "精准2", "img": 1, - "type": 202, + "type": 101, "isShow": 1, - "gainvalue": "9&6", + "gainvalue": "9&6000", "maxOnlyNum": 1, "info": "自身命中率提升6%", "spineName": "&", @@ -17931,9 +17955,9 @@ "id": 5134, "name": "精准3", "img": 1, - "type": 202, + "type": 101, "isShow": 1, - "gainvalue": "9&12", + "gainvalue": "9&12000", "maxOnlyNum": 1, "info": "自身命中率提升12%", "spineName": "&", @@ -17943,25 +17967,25 @@ "id": 5135, "name": "缺月阵1", "img": 1, - "type": 202, + "type": 201, "isShow": 1, - "gainvalue": "9&3", + "gainvalue": "9&3000", "maxOnlyNum": 1, - "info": "自身周围八格内,所有我方命中率提升3%", + "info": "5格内,所有我方命中率提升3%", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5136, "name": "缺月阵2", "img": 1, - "type": 202, + "type": 201, "isShow": 1, - "gainvalue": "9&9", + "gainvalue": "9&9000", "maxOnlyNum": 1, - "info": "自身周围八格内,所有我方命中率提升9%", + "info": "5格内,所有我方命中率提升9%", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5137, @@ -18003,9 +18027,9 @@ "id": 5142, "name": "格档1", "img": 1, - "type": 202, + "type": 101, "isShow": 0, - "gainvalue": "11&3", + "gainvalue": "11&3000", "maxOnlyNum": 1, "info": "自身格挡提升3%", "spineName": "&", @@ -18015,9 +18039,9 @@ "id": 5143, "name": "格档2", "img": 1, - "type": 202, + "type": 101, "isShow": 0, - "gainvalue": "11&6", + "gainvalue": "11&6000", "maxOnlyNum": 1, "info": "自身格挡提升6%", "spineName": "&", @@ -18027,9 +18051,9 @@ "id": 5144, "name": "格档3", "img": 1, - "type": 202, + "type": 101, "isShow": 0, - "gainvalue": "11&12", + "gainvalue": "11&12000", "maxOnlyNum": 1, "info": "自身格挡提升12%", "spineName": "&", @@ -18043,9 +18067,9 @@ "isShow": 0, "gainvalue": "2&2&3&2&4&3", "maxOnlyNum": 1, - "info": "自身周围八格内,我军枪兵提升3%攻击和物防。", + "info": "5格内,我军枪兵提升3%攻击和物防。", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" }, { "id": 5146, @@ -18055,9 +18079,609 @@ "isShow": 0, "gainvalue": "2&2&9&2&4&9", "maxOnlyNum": 1, - "info": "自身周围八格内,我军枪兵提升9%攻击和物防。", + "info": "5格内,我军枪兵提升9%攻击和物防。", "spineName": "guanghuan_huang", - "rangeSeid": "1&2&0" + "rangeSeid": "1&10&0" + }, + { + "id": 5150, + "name": "护盾1", + "img": 1, + "type": 432, + "isShow": 0, + "gainvalue": "72&", + "maxOnlyNum": 1, + "info": "吸收自身策攻72%的伤害", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5151, + "name": "护盾2", + "img": 1, + "type": 432, + "isShow": 0, + "gainvalue": "108&", + "maxOnlyNum": 1, + "info": "吸收自身策攻108%的伤害", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5152, + "name": "世家1", + "img": 1, + "type": 101, + "isShow": 0, + "gainvalue": "13&3000", + "maxOnlyNum": 1, + "info": "自身伤害加深提高3%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5153, + "name": "世家2", + "img": 1, + "type": 101, + "isShow": 0, + "gainvalue": "13&6000", + "maxOnlyNum": 1, + "info": "自身伤害加深提高6%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5154, + "name": "世家3", + "img": 1, + "type": 101, + "isShow": 0, + "gainvalue": "13&12000", + "maxOnlyNum": 1, + "info": "自身伤害加深提高12%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5155, + "name": "三才阵1", + "img": 1, + "type": 409, + "isShow": 0, + "gainvalue": "3&", + "maxOnlyNum": 1, + "info": "5格内,所有我军被治疗效果提升9%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&10&0" + }, + { + "id": 5156, + "name": "三才阵2", + "img": 1, + "type": 409, + "isShow": 0, + "gainvalue": "9&", + "maxOnlyNum": 1, + "info": "5格内,所有我军被治疗效果提升9%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&10&0" + }, + { + "id": 5157, + "name": "明主", + "img": 1, + "type": 410, + "isShow": 0, + "gainvalue": "10&30", + "maxOnlyNum": 1, + "info": "每次攻击,造成伤害的30%转变为治疗,治疗5格内最低生命的我军", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5160, + "name": "锋芒1", + "img": 1, + "type": 401, + "isShow": 0, + "gainvalue": "100&104", + "maxOnlyNum": 1, + "info": "下一次攻击的伤害加深提升15%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5161, + "name": "锋芒2", + "img": 1, + "type": 401, + "isShow": 0, + "gainvalue": "100&105", + "maxOnlyNum": 1, + "info": "下一次攻击的伤害加深提升30%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5162, + "name": "直取1", + "img": 1, + "type": 314, + "isShow": 0, + "gainvalue": "20&13&10", + "maxOnlyNum": 1, + "info": "普通攻击时有20%的概率伤害加深提升10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5163, + "name": "直取2", + "img": 1, + "type": 314, + "isShow": 0, + "gainvalue": "40&13&10", + "maxOnlyNum": 1, + "info": "普通攻击时有40%的概率伤害加深提升10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5164, + "name": "直取3", + "img": 1, + "type": 314, + "isShow": 0, + "gainvalue": "80&13&10", + "maxOnlyNum": 1, + "info": "普通攻击时有80%的概率伤害加深提升10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5165, + "name": "胆略1", + "img": 1, + "type": 431, + "isShow": 0, + "gainvalue": "106&", + "maxOnlyNum": 1, + "info": "5格内,所有我军(不含自身)在乐进反击后获得\"强攻\", 攻击提高10%, 持续1回合(强攻不可叠加)", + "spineName": "guanghuan_huang", + "rangeSeid": "1&10&0" + }, + { + "id": 5166, + "name": "胆略2", + "img": 1, + "type": 431, + "isShow": 0, + "gainvalue": "107&", + "maxOnlyNum": 1, + "info": "5格内,所有我军(不含自身)在乐进反击后获得\"强攻\", 攻击提高20%, 持续1回合(强攻不可叠加)", + "spineName": "guanghuan_huang", + "rangeSeid": "1&10&0" + }, + { + "id": 5167, + "name": "力反1", + "img": 1, + "type": 313, + "isShow": 0, + "gainvalue": "10&10", + "maxOnlyNum": 1, + "info": "反击时,自身暴击提高10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5170, + "name": "同心印", + "img": 1, + "type": 401, + "isShow": 0, + "gainvalue": "100&108", + "maxOnlyNum": 1, + "info": "同心印", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5171, + "name": "红颜1", + "img": 1, + "type": 303, + "isShow": 0, + "gainvalue": "1&13&5", + "maxOnlyNum": 1, + "info": "对所有男性敌军的伤害加深提升5%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5172, + "name": "红颜2", + "img": 1, + "type": 303, + "isShow": 0, + "gainvalue": "1&13&10", + "maxOnlyNum": 1, + "info": "对所有男性敌军的伤害加深提升10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5173, + "name": "红颜3", + "img": 1, + "type": 303, + "isShow": 0, + "gainvalue": "1&13&20", + "maxOnlyNum": 1, + "info": "对所有男性敌军的伤害加深提升20%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5174, + "name": "孙刘联姻", + "img": 1, + "type": 254, + "isShow": 0, + "gainvalue": "2&9&5&2&2&5&3&2&5&2&9&5", + "maxOnlyNum": 1, + "info": "场上所有我军吴蜀将领命中率提升5%, 攻击提高5%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&11&0" + }, + { + "id": 5175, + "name": "孙刘联姻", + "img": 1, + "type": 254, + "isShow": 0, + "gainvalue": "2&9&10&2&2&10&3&2&10&2&9&10", + "maxOnlyNum": 1, + "info": "场上所有我军吴蜀将领命中率提升10%, 攻击提高10%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&11&0" + }, + { + "id": 5176, + "name": "生命吸取", + "img": 1, + "type": 412, + "isShow": 0, + "gainvalue": "5&", + "maxOnlyNum": 1, + "info": "攻击时吸取目标5%的生命", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5177, + "name": "怒气吸取", + "img": 1, + "type": 413, + "isShow": 0, + "gainvalue": "20&", + "maxOnlyNum": 1, + "info": "攻击时吸取目标20点怒气", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5178, + "name": "枭姬", + "img": 1, + "type": 999, + "isShow": 0, + "gainvalue": "5176&5177", + "maxOnlyNum": 1, + "info": "攻击时吸取目标5%的生命和20点怒气", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5180, + "name": "暴击率提升", + "img": 1, + "type": 318, + "isShow": 0, + "gainvalue": "100&10&10", + "maxOnlyNum": 1, + "info": "怒气攻击暴击提升10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5181, + "name": "缠足", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&109", + "maxOnlyNum": 1, + "info": "移动力-1,持续1回合", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5182, + "name": "固守2", + "img": 1, + "type": 401, + "isShow": 0, + "gainvalue": "100&110", + "maxOnlyNum": 1, + "info": "伤害减免增加20%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5183, + "name": "固守1", + "img": 1, + "type": 401, + "isShow": 0, + "gainvalue": "100&111", + "maxOnlyNum": 1, + "info": "伤害减免增加10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5184, + "name": "善兵1", + "img": 1, + "type": 433, + "isShow": 0, + "gainvalue": "10&11", + "maxOnlyNum": 1, + "info": "遭到攻击时,将转移10%的伤害转移至我军当前生命值最高的武将身上", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5185, + "name": "善兵2", + "img": 1, + "type": 433, + "isShow": 0, + "gainvalue": "15&11", + "maxOnlyNum": 1, + "info": "遭到攻击时,将转移15%的伤害转移至我军当前生命值最高的武将身上", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5186, + "name": "善兵3", + "img": 1, + "type": 433, + "isShow": 0, + "gainvalue": "20&11", + "maxOnlyNum": 1, + "info": "遭到攻击时,将转移20%的伤害转移至我军当前生命值最高的武将身上", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5187, + "name": "亚夫之风1", + "img": 1, + "type": 202, + "isShow": 0, + "gainvalue": "11&2&4&2&5&2", + "maxOnlyNum": 1, + "info": "范围内,我军的格挡提升2%, 防御提升2%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&10&0" + }, + { + "id": 5188, + "name": "亚夫之风2", + "img": 1, + "type": 202, + "isShow": 0, + "gainvalue": "11&6&4&6&5&6", + "maxOnlyNum": 1, + "info": "范围内,我军的格挡提升6%, 防御提升6%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&10&0" + }, + { + "id": 5189, + "name": "斩杀", + "img": 1, + "type": 434, + "isShow": 0, + "gainvalue": "10&15", + "maxOnlyNum": 1, + "info": "普攻时,如目标生命低于10%,直接击杀目标,最高造成徐晃自身15%生命上限的伤害。", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5190, + "name": "怒目", + "img": 1, + "type": 401, + "isShow": 0, + "gainvalue": "100&112", + "maxOnlyNum": 1, + "info": "嘲讽", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5191, + "name": "物防1", + "img": 1, + "type": 102, + "isShow": 0, + "gainvalue": "4&3", + "maxOnlyNum": 1, + "info": "物防增加3%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5192, + "name": "物防2", + "img": 1, + "type": 102, + "isShow": 0, + "gainvalue": "4&6", + "maxOnlyNum": 1, + "info": "物防增加6%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5193, + "name": "物防3", + "img": 1, + "type": 102, + "isShow": 0, + "gainvalue": "4&9", + "maxOnlyNum": 1, + "info": "物防增加9%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5194, + "name": "怒目减免1", + "img": 1, + "type": 311, + "isShow": 0, + "gainvalue": "112&14&5", + "maxOnlyNum": 1, + "info": "被带有“怒目”的敌军攻击时,物理伤害减免提升5%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5195, + "name": "怒目减免2", + "img": 1, + "type": 311, + "isShow": 0, + "gainvalue": "112&14&10", + "maxOnlyNum": 1, + "info": "被带有“怒目”的敌军攻击时,物理伤害减免提升10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5196, + "name": "怒目减免3", + "img": 1, + "type": 311, + "isShow": 0, + "gainvalue": "112&14&15", + "maxOnlyNum": 1, + "info": "被带有“怒目”的敌军攻击时,物理伤害减免提升15%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5197, + "name": "前锋1", + "img": 1, + "type": 999, + "isShow": 0, + "gainvalue": "5191&5194", + "maxOnlyNum": 1, + "info": "物防增加3%,被带有“怒目”的敌军攻击时,物理伤害减免提升5%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5198, + "name": "前锋2", + "img": 1, + "type": 999, + "isShow": 0, + "gainvalue": "5192&5195", + "maxOnlyNum": 1, + "info": "物防增加6%,被带有“怒目”的敌军攻击时,物理伤害减免提升10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5199, + "name": "前锋3", + "img": 1, + "type": 999, + "isShow": 0, + "gainvalue": "5193&5196", + "maxOnlyNum": 1, + "info": "物防增加9%,被带有“怒目”的敌军攻击时,物理伤害减免提升15%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5200, + "name": "拆箭1", + "img": 1, + "type": 250, + "isShow": 0, + "gainvalue": "4&14&10", + "maxOnlyNum": 1, + "info": "对弓兵的伤害减免提升10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5201, + "name": "拆箭2", + "img": 1, + "type": 250, + "isShow": 0, + "gainvalue": "4&14&20", + "maxOnlyNum": 1, + "info": "对弓兵的伤害减免提升20%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5202, + "name": "破盾1", + "img": 1, + "type": 401, + "isShow": 0, + "gainvalue": "100&113", + "maxOnlyNum": 1, + "info": "格挡下降10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5203, + "name": "破盾2", + "img": 1, + "type": 401, + "isShow": 0, + "gainvalue": "100&114", + "maxOnlyNum": 1, + "info": "格挡下降20%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5202, + "name": "抬棺", + "img": 1, + "type": 253, + "isShow": 1, + "gainvalue": "30&13&10&30&14&20", + "maxOnlyNum": 1, + "info": "血量低于30%时,伤害加深提高10%,伤害减免提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 6001, diff --git a/shared/resource/jsons/dic_zyz_skill.json b/shared/resource/jsons/dic_zyz_skill.json index 97445b230..050515f24 100755 --- a/shared/resource/jsons/dic_zyz_skill.json +++ b/shared/resource/jsons/dic_zyz_skill.json @@ -17,7 +17,10 @@ "oppoSecondActionName": "&", "skill_info": "大伤害技能", "skilNameImage": 0, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 2, @@ -37,7 +40,10 @@ "oppoSecondActionName": "&", "skill_info": "猛击地面造成200%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气", "skilNameImage": 0, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 3, @@ -57,7 +63,10 @@ "oppoSecondActionName": "&", "skill_info": "对敌人连续攻击两次,每击造成200%的伤害", "skilNameImage": 3, - "skillSceneSpine": "&" + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 4, @@ -77,7 +86,10 @@ "oppoSecondActionName": "skill1_B", "skill_info": "远距离投射长枪,对目标造成200%的伤害,目标为策略职业时,伤害提升20%,并且给目标添加一个策略伤害加深降低10%的效果,持续4回合", "skilNameImage": 1, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 5, @@ -97,7 +109,10 @@ "oppoSecondActionName": "&", "skill_info": "回复自身10%生命值,并且自身的策略伤害减免上升20%,持续2回合", "skilNameImage": 4, - "skillSceneSpine": "&" + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 6, @@ -117,7 +132,10 @@ "oppoSecondActionName": "&", "skill_info": "对范围内的多个目标(最多3个)造成120%的伤害,被攻击目标有33%的概率获得一个减益效果,攻击时,物理伤害加深减少25%,持续4回合", "skilNameImage": 2, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 7, @@ -137,7 +155,10 @@ "oppoSecondActionName": "&", "skill_info": "使我方指定目标获得幸运提升20%的效果,持续4回合", "skilNameImage": 1, - "skillSceneSpine": "&" + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 8, @@ -157,7 +178,10 @@ "oppoSecondActionName": "&", "skill_info": "对范围内目标进行毒雾攻击,造成100%伤害,附加中毒效果,造成每回合25%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害,同时降低目标20%的敏捷,持续3回合", "skilNameImage": 3, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 9, @@ -177,7 +201,10 @@ "oppoSecondActionName": "&", "skill_info": "对目标下毒,造成150%伤害,附加中毒效果,造成每回合25%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害", "skilNameImage": 3, - "skillSceneSpine": "&" + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 10, @@ -197,7 +224,10 @@ "oppoSecondActionName": "&", "skill_info": "造成200%物理伤害,并且击退1格,如果不能击退则这次攻击伤害加深提升20%", "skilNameImage": 5, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 11, @@ -217,7 +247,10 @@ "oppoSecondActionName": "&", "skill_info": "恢复自身10%攻击力的血量,并且给自身附加伤害减免10%,4回合内作用2次", "skilNameImage": 3, - "skillSceneSpine": "&" + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 12, @@ -237,7 +270,10 @@ "oppoSecondActionName": "&", "skill_info": "不错的技能", "skilNameImage": 0, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 13, @@ -257,7 +293,10 @@ "oppoSecondActionName": "&", "skill_info": "大伤害技能", "skilNameImage": 3, - "skillSceneSpine": "&" + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 14, @@ -277,7 +316,10 @@ "oppoSecondActionName": "&", "skill_info": "向目标冲锋造成200%伤害,同时会生成自身攻击30%的护盾,持续4回合,冲锋会位移到目标的身后", "skilNameImage": 4, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 15, @@ -297,7 +339,10 @@ "oppoSecondActionName": "&", "skill_info": "使我方指定目标获得物理伤害减免提升20%,持续2回合", "skilNameImage": 2, - "skillSceneSpine": "&" + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 16, @@ -317,7 +362,10 @@ "oppoSecondActionName": "&", "skill_info": "垃圾技能", "skilNameImage": 0, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 17, @@ -337,7 +385,10 @@ "oppoSecondActionName": "&", "skill_info": "极品技能", "skilNameImage": 3, - "skillSceneSpine": "&" + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 18, @@ -357,7 +408,10 @@ "oppoSecondActionName": "&", "skill_info": "对自身3格范围内的所有敌人造成120%的伤害", "skilNameImage": 6, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 19, @@ -377,7 +431,10 @@ "oppoSecondActionName": "&", "skill_info": "召唤2只狼", "skilNameImage": 7, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 20, @@ -397,7 +454,10 @@ "oppoSecondActionName": "skill1_B", "skill_info": "远距离投射长枪,对目标造成300%的伤害,目标为策略职业时,伤害提升30%,并且给目标添加一个策略伤害加深降低20%的效果,持续4回合", "skilNameImage": 1, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 21, @@ -417,7 +477,10 @@ "oppoSecondActionName": "&", "skill_info": "回复自身10%生命值,并且自身的策略伤害减免上升20%,持续2回合", "skilNameImage": 4, - "skillSceneSpine": "&" + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 22, @@ -437,7 +500,10 @@ "oppoSecondActionName": "&", "skill_info": "向目标冲锋造成300%伤害,同时会生成自身攻击30%的护盾,持续4回合,冲锋会位移到目标的身后", "skilNameImage": 4, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 23, @@ -457,7 +523,10 @@ "oppoSecondActionName": "&", "skill_info": "使我方指定目标获得物理伤害减免提升30%,持续2回合", "skilNameImage": 2, - "skillSceneSpine": "&" + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 24, @@ -477,7 +546,10 @@ "oppoSecondActionName": "&", "skill_info": "对范围内的多个目标(最多3个)造成150%的伤害,被攻击目标有33%的概率获得一个减益效果,攻击时,物理伤害加深减少30%,持续4回合", "skilNameImage": 2, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 25, @@ -497,7 +569,10 @@ "oppoSecondActionName": "&", "skill_info": "使我方指定目标获得幸运提升20%的效果,持续4回合", "skilNameImage": 1, - "skillSceneSpine": "&" + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 26, @@ -517,7 +592,10 @@ "oppoSecondActionName": "&", "skill_info": "对范围内目标进行毒雾攻击,造成120%伤害,附加中毒效果,造成每回合30%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害,同时降低目标20%的敏捷,持续3回合", "skilNameImage": 3, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 27, @@ -537,7 +615,10 @@ "oppoSecondActionName": "&", "skill_info": "对目标下毒,造成180%伤害,附加中毒效果,造成每回合30%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害", "skilNameImage": 5, - "skillSceneSpine": "&" + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 28, @@ -557,7 +638,10 @@ "oppoSecondActionName": "&", "skill_info": "造成220%物理伤害,并且击退1格,如果不能击退则这次攻击伤害加深提升30%", "skilNameImage": 5, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 29, @@ -577,7 +661,10 @@ "oppoSecondActionName": "&", "skill_info": "恢复自身20%攻击力的血量,并且给自身附加伤害减免15%,4回合内作用2次", "skilNameImage": 5, - "skillSceneSpine": "&" + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 5001, @@ -597,7 +684,10 @@ "oppoSecondActionName": "&", "skill_info": "猛击地面造成250%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气", "skilNameImage": 0, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 5002, @@ -617,7 +707,10 @@ "oppoSecondActionName": "&", "skill_info": "猛击地面造成300%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气", "skilNameImage": 0, - "skillSceneSpine": "nuqijidonghuablue" + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 5003, @@ -637,7 +730,10 @@ "oppoSecondActionName": "&", "skill_info": "对敌人连续攻击两次,每击造成250%的伤害", "skilNameImage": 5, - "skillSceneSpine": "&" + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 5004, @@ -657,7 +753,10 @@ "oppoSecondActionName": "&", "skill_info": "对敌人连续攻击两次,每击造成300%的伤害", "skilNameImage": 5, - "skillSceneSpine": "&" + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 30, @@ -665,7 +764,7 @@ "name": "七探盘龙枪I", "hurt_formula": " (ownAtk*0.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", - "rage_cost": 100, + "rage_cost": 0, "cd": 0, "attack_area": 5, "strike_area": 9, @@ -675,9 +774,12 @@ "actionName": "skill1", "secondActionName": "skill1_B", "oppoSecondActionName": "&", - "skill_info": "四个方向各释放巨龙穿透2个目标,对每个被穿透的敌军造成80%物攻伤害", - "skilNameImage": 5, - "skillSceneSpine": "nuqijidonghuablue" + "skill_info": "对自身四个方向的目标及其身后1个目标造成80%物攻伤害", + "skilNameImage": "nu_qitanpanlongqiang", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 31, @@ -685,7 +787,7 @@ "name": "七探盘龙枪II", "hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", - "rage_cost": 100, + "rage_cost": 0, "cd": 0, "attack_area": 5, "strike_area": 9, @@ -695,9 +797,12 @@ "actionName": "skill1", "secondActionName": "skill1_B", "oppoSecondActionName": "&", - "skill_info": "四个方向各释放巨龙穿透2个目标,对每个被穿透的敌军造成120%物攻伤害", - "skilNameImage": 5, - "skillSceneSpine": "nuqijidonghuablue" + "skill_info": "对自身四个方向的目标及其身后1个目标造成120%物攻伤害", + "skilNameImage": "nu_qitanpanlongqiang", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 32, @@ -715,9 +820,12 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skill_info": "对一个指定敌军造成160%物攻伤害,本次伤害10%转化为自身生命", - "skilNameImage": 3, - "skillSceneSpine": "&" + "skill_info": "1格内,对一个指定敌军造成160%物攻伤害,本次伤害10%转化为自身生命", + "skilNameImage": "hui_bainiaochaofeng", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 33, @@ -735,9 +843,12 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skill_info": "对一个指定敌军造成240%物攻伤害,本次伤害10%转化为自身生命", - "skilNameImage": 3, - "skillSceneSpine": "&" + "skill_info": "1格内,对一个指定敌军造成240%物攻伤害,本次伤害10%转化为自身生命", + "skilNameImage": "hui_bainiaochaofeng", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 34, @@ -753,11 +864,14 @@ "skill_class": 1, "effect": "&", "actionName": "skill1", - "secondActionName": "skill1_B", - "oppoSecondActionName": "&", - "skill_info": "对一个指定敌军造成176%物攻伤害", - "skilNameImage": 5, - "skillSceneSpine": "nuqijidonghuablue" + "secondActionName": "&", + "oppoSecondActionName": "skill1_B", + "skill_info": "1格内,对一个指定敌军造成176%物攻伤害", + "skilNameImage": "nu_mojiaquan", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 35, @@ -773,11 +887,14 @@ "skill_class": 1, "effect": "&", "actionName": "skill1", - "secondActionName": "skill1_B", - "oppoSecondActionName": "&", - "skill_info": "对一个指定敌军造成264%物攻伤害", - "skilNameImage": 5, - "skillSceneSpine": "nuqijidonghuablue" + "secondActionName": "&", + "oppoSecondActionName": "skill1_B", + "skill_info": "1格内,对一个指定敌军造成264%物攻伤害", + "skilNameImage": "nu_mojiaquan", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 36, @@ -787,7 +904,7 @@ "gain_formula": "&", "rage_cost": 0, "cd": 3, - "attack_area": 2, + "attack_area": 12, "strike_area": 1, "object": 1, "skill_class": 2, @@ -795,9 +912,12 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skill_info": "为一个指定我军添加“支援”,其受到伤害时,夏侯轻衣会分担其30%伤害,持续1回合", - "skilNameImage": 5, - "skillSceneSpine": "&" + "skill_info": "5格内,为一个指定我军添加“支援”,其受到伤害时,夏侯轻衣会分担其30%伤害,持续1回合", + "skilNameImage": "hui_zhiyuan", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 1, + "lockOn": 0 }, { "id": 37, @@ -807,7 +927,7 @@ "gain_formula": "&", "rage_cost": 0, "cd": 3, - "attack_area": 2, + "attack_area": 12, "strike_area": 1, "object": 1, "skill_class": 2, @@ -815,14 +935,17 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skill_info": "为一个指定我军添加“支援”,其受到伤害时,夏侯轻衣会分担其30%伤害,持续2回合", - "skilNameImage": 5, - "skillSceneSpine": "&" + "skill_info": "5格内,为一个指定我军添加“支援”,其受到伤害时,夏侯轻衣会分担其30%伤害,持续2回合", + "skilNameImage": "hui_zhiyuan", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 1, + "lockOn": 0 }, { "id": 38, "imgId": 6, - "name": "连珠三箭 I", + "name": "三箭齐发 I", "hurt_formula": " (ownAtk*0.88*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 0, @@ -835,14 +958,17 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skill_info": "对一个选中敌军及其3格内最多2个随机敌军造成88%的物理伤害", - "skilNameImage": 2, - "skillSceneSpine": "nuqijidonghuablue" + "skill_info": "3格内,对一个选中敌军及其3格内最多2个随机敌军造成88%的物理伤害", + "skilNameImage": "nu_sanjianqifa", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 39, "imgId": 6, - "name": "连珠三箭 II", + "name": "三箭齐发 II", "hurt_formula": " (ownAtk*1.32*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&", "rage_cost": 0, @@ -855,9 +981,12 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skill_info": "对一个选中敌军及其3格内最多2个随机敌军造成132%的物理伤害", - "skilNameImage": 2, - "skillSceneSpine": "nuqijidonghuablue" + "skill_info": "3格内,对一个选中敌军及其3格内最多2个随机敌军造成132%的物理伤害", + "skilNameImage": "nu_sanjianqifa", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 40, @@ -867,7 +996,7 @@ "gain_formula": "&", "rage_cost": 0, "cd": 3, - "attack_area": 2, + "attack_area": 10, "strike_area": 1, "object": 1, "skill_class": 2, @@ -875,9 +1004,12 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skill_info": "使我方指定目标获得幸运提升10%的效果,持续2回合", - "skilNameImage": 1, - "skillSceneSpine": "&" + "skill_info": "5格内,为一个指定我军添加“鼓舞”,幸运提升10%,持续2回合", + "skilNameImage": "hui_guwu", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 41, @@ -887,7 +1019,7 @@ "gain_formula": "&", "rage_cost": 0, "cd": 3, - "attack_area": 2, + "attack_area": 10, "strike_area": 1, "object": 1, "skill_class": 2, @@ -895,9 +1027,12 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skill_info": "使我方指定目标获得幸运提升20%的效果,持续2回合", - "skilNameImage": 1, - "skillSceneSpine": "&" + "skill_info": "5格内,为一个指定我军添加“鼓舞”,幸运提升20%,持续2回合", + "skilNameImage": "hui_guwu", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 42, @@ -915,9 +1050,12 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skill_info": "对一个指定敌军造成176%物攻伤害", - "skilNameImage": 2, - "skillSceneSpine": "nuqijidonghuablue" + "skill_info": "1格内,对一个指定敌军造成176%物攻伤害", + "skilNameImage": "nu_lipi", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 43, @@ -935,15 +1073,18 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skill_info": "对一个指定敌军造成264%物攻伤害", - "skilNameImage": 2, - "skillSceneSpine": "nuqijidonghuablue" + "skill_info": "1格内,对一个指定敌军造成264%物攻伤害", + "skilNameImage": "nu_lipi", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 44, "imgId": 7, "name": "自愈I", - "hurt_formula": 0, + "hurt_formula": "ownHpMax*0.2", "gain_formula": "&", "rage_cost": 0, "cd": 3, @@ -951,19 +1092,22 @@ "strike_area": 1, "object": 1, "skill_class": 2, - "effect": "4001&", + "effect": "&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "治疗自身生命上限20%的生命", - "skilNameImage": 3, - "skillSceneSpine": "&" + "skilNameImage": "hui_ziyu", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 45, "imgId": 7, "name": "自愈II", - "hurt_formula": 0, + "hurt_formula": "ownHpMax*0.3", "gain_formula": "&", "rage_cost": 0, "cd": 3, @@ -971,13 +1115,16 @@ "strike_area": 1, "object": 1, "skill_class": 2, - "effect": "4013&", + "effect": "&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skill_info": "治疗自身生命上限30%的生命", - "skilNameImage": 3, - "skillSceneSpine": "&" + "skilNameImage": "hui_ziyu", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 46, @@ -988,16 +1135,19 @@ "rage_cost": 0, "cd": 0, "attack_area": 3, - "strike_area": 1, + "strike_area": 8, "object": 0, "skill_class": 1, "effect": "&", "actionName": "skill1", "secondActionName": "skill1_B", "oppoSecondActionName": "&", - "skill_info": "对一个指定敌军及其左右敌人造成88%物攻伤害", - "skilNameImage": 2, - "skillSceneSpine": "nuqijidonghuablue" + "skill_info": "1格内,对一个指定敌军及其左右敌人造成88%物攻伤害", + "skilNameImage": "nu_hengsao", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 47, @@ -1008,16 +1158,19 @@ "rage_cost": 0, "cd": 0, "attack_area": 3, - "strike_area": 1, + "strike_area": 8, "object": 0, "skill_class": 1, "effect": "&", "actionName": "skill1", "secondActionName": "skill1_B", "oppoSecondActionName": "&", - "skill_info": "对一个指定敌军及其左右敌人造成132%物攻伤害", - "skilNameImage": 2, - "skillSceneSpine": "nuqijidonghuablue" + "skill_info": "1格内,对一个指定敌军及其左右敌人造成132%物攻伤害", + "skilNameImage": "nu_hengsao", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 48, @@ -1035,9 +1188,12 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skill_info": "对一个指定敌军造成141%的物攻伤害", - "skilNameImage": 5, - "skillSceneSpine": "&" + "skill_info": "1格内,对一个指定敌军造成141%的物攻伤害", + "skilNameImage": "hui_mengji", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 49, @@ -1055,9 +1211,12 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skill_info": "对一个指定敌军造成240%的物攻伤害", - "skilNameImage": 5, - "skillSceneSpine": "&" + "skill_info": "1格内,对一个指定敌军造成240%的物攻伤害", + "skilNameImage": "hui_mengji", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 50, @@ -1067,17 +1226,20 @@ "gain_formula": "&", "rage_cost": 0, "cd": 0, - "attack_area": 1, - "strike_area": 2, + "attack_area": 5, + "strike_area": 11, "object": 1, "skill_class": 1, "effect": "&", "actionName": "skill1", "secondActionName": "skill1_B", "oppoSecondActionName": "&", - "skill_info": "治疗所有我军32%策攻的生命", - "skilNameImage": 2, - "skillSceneSpine": "nuqijidonghuablue" + "skill_info": "5格内,治疗所有我军32%策攻的生命", + "skilNameImage": "nu_hujiashibapai", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 51, @@ -1087,17 +1249,20 @@ "gain_formula": "&", "rage_cost": 0, "cd": 0, - "attack_area": 1, - "strike_area": 2, + "attack_area": 5, + "strike_area": 11, "object": 1, "skill_class": 1, "effect": "&", "actionName": "skill1", "secondActionName": "skill1_B", "oppoSecondActionName": "&", - "skill_info": "治疗所有我军48%策攻的生命", - "skilNameImage": 2, - "skillSceneSpine": "nuqijidonghuablue" + "skill_info": "5格内,治疗所有我军48%策攻的生命", + "skilNameImage": "nu_hujiashibapai", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 52, @@ -1107,17 +1272,20 @@ "gain_formula": "&", "rage_cost": 0, "cd": 3, - "attack_area": 1, - "strike_area": 1, + "attack_area": 5, + "strike_area": 11, "object": 1, "skill_class": 2, "effect": "5050&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skill_info": "8格内,为所有我军添加“奏乐”, 提高怒气回复速度10%, 持续2回合", - "skilNameImage": 0, - "skillSceneSpine": 0 + "skill_info": "5格内,为所有我军添加“奏乐”, 提高怒气回复速度10%, 持续2回合", + "skilNameImage": "hui_zouyue", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 }, { "id": 53, @@ -1127,16 +1295,1307 @@ "gain_formula": "&", "rage_cost": 0, "cd": 3, - "attack_area": 1, - "strike_area": 1, + "attack_area": 5, + "strike_area": 11, "object": 1, "skill_class": 2, "effect": "5051&", "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skill_info": "8格内,为所有我军添加“奏乐”, 提高怒气回复速度20%, 持续2回合", - "skilNameImage": 0, - "skillSceneSpine": 0 + "skill_info": "5格内,为所有我军添加“奏乐”, 提高怒气回复速度20%, 持续2回合", + "skilNameImage": "hui_zouyue", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 54, + "imgId": 10, + "name": "墨杀I", + "hurt_formula": " (ownAtk*1.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 2, + "strike_area": 1, + "object": 0, + "skill_class": 1, + "effect": "&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "3格内,对一个指定敌军造成160%策攻伤害", + "skilNameImage": "nu_mosha", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 55, + "imgId": 10, + "name": "墨杀II", + "hurt_formula": " (ownAtk*2.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 2, + "strike_area": 1, + "object": 0, + "skill_class": 1, + "effect": "&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "3格内,对一个指定敌军造成240%策攻伤害", + "skilNameImage": "nu_mosha", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 56, + "imgId": 11, + "name": "泼墨I", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 2, + "strike_area": 3, + "object": 0, + "skill_class": 2, + "effect": "5060&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "5格内,为所有敌军添加\"墨毒\"。每回合造成自身10%策攻的策攻伤害。持续2回合", + "skilNameImage": "hui_pomo", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 57, + "imgId": 11, + "name": "泼墨II", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 2, + "strike_area": 3, + "object": 0, + "skill_class": 2, + "effect": "5061&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "5格内,为所有敌军添加\"墨毒\"。每回合造成自身20%策攻的策攻伤害。持续2回合", + "skilNameImage": "hui_pomo", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 58, + "imgId": 10, + "name": "飞刀I", + "hurt_formula": " (ownAtk*1.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 2, + "strike_area": 1, + "object": 0, + "skill_class": 1, + "effect": "&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "3格内,对一个指定敌军造成160%策攻伤害", + "skilNameImage": "nu_feidao", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 59, + "imgId": 10, + "name": "飞刀II", + "hurt_formula": " (ownAtk*2.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 2, + "strike_area": 1, + "object": 0, + "skill_class": 1, + "effect": "&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "3格内,对一个指定敌军造成240%策攻伤害", + "skilNameImage": "nu_feidao", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 60, + "imgId": 12, + "name": "剑心I", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 5, + "strike_area": 1, + "object": 1, + "skill_class": 2, + "effect": "5070&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "为自身添加\"剑心\", 暴击伤害提升25% ,持续2回合", + "skilNameImage": "hui_jianxin", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 61, + "imgId": 12, + "name": "剑心II", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 5, + "strike_area": 1, + "object": 1, + "skill_class": 2, + "effect": "5071&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "为自身添加\"剑心\", 暴击伤害提升50% ,持续2回合", + "skilNameImage": "hui_jianxin", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 62, + "imgId": 7, + "name": "先登怒射I", + "hurt_formula": " (ownAtk*0.9*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 4, + "strike_area": 10, + "object": 0, + "skill_class": 1, + "effect": "5080&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "3格内,对一个指定敌军及其身后最多两个敌军造成90%物攻伤害,同时给被击中的目标添加“破甲”,降低物防10/20%,持续2回合", + "skilNameImage": "nu_xiandengnushe", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 63, + "imgId": 7, + "name": "先登怒射II", + "hurt_formula": " (ownAtk*1.35*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 4, + "strike_area": 10, + "object": 0, + "skill_class": 1, + "effect": "5081&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "3格内,对一个指定敌军及其身后最多两个敌军造成135%物攻伤害,同时给被击中的目标添加“破甲”,降低物防10/20%,持续2回合", + "skilNameImage": "nu_xiandengnushe", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 64, + "imgId": 11, + "name": "旋转散射I", + "hurt_formula": " (ownAtk*0.58*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 5, + "strike_area": 11, + "object": 0, + "skill_class": 2, + "effect": "5082&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "5格内,对所有敌军造成58%物攻伤害,并给被击中的目标添加添加“流血”,每回合造成自身10%物攻的物攻伤害,持续2回合", + "skilNameImage": "hui_xuanzhuansanshe", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 65, + "imgId": 11, + "name": "旋转散射II", + "hurt_formula": " (ownAtk*0.86*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 5, + "strike_area": 11, + "object": 0, + "skill_class": 2, + "effect": "5083&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "5格内,对所有敌军造成86%物攻伤害,并给被击中的目标添加添加“流血”,每回合造成自身20%物攻的物攻伤害,持续2回合", + "skilNameImage": "hui_xuanzhuansanshe", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 66, + "imgId": 12, + "name": "雪兽突击I", + "hurt_formula": " (ownAtk*1.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 3, + "strike_area": 1, + "object": 0, + "skill_class": 1, + "effect": "5090&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "3格内,对一个指定敌军进行造成180%的物攻伤害,并将敌军击退1格。如成功击退敌军,马云禄获得“不让须眉”自身攻击力提升25% ,持续2回合", + "skilNameImage": "nu_xueshoutuji", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 67, + "imgId": 12, + "name": "雪兽突击II", + "hurt_formula": " (ownAtk*2.7*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 3, + "strike_area": 1, + "object": 0, + "skill_class": 1, + "effect": "5090&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "3格内,对一个指定敌军进行造成270%的物攻伤害,并将敌军击退1格。如成功击退敌军,马云禄获得“不让须眉”自身攻击力提升25% ,持续2回合", + "skilNameImage": "nu_xueshoutuji", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 68, + "imgId": 10, + "name": "霜影刺I", + "hurt_formula": " (ownAtk*0.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 3, + "strike_area": 1, + "object": 0, + "skill_class": 2, + "effect": "5091&5092&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "1格内,对一个指定敌军攻击4次,每次造成40%的物攻伤害,每次攻击有50%概率回复自身造成伤害20%的生命值。", + "skilNameImage": "hui_shuangyingci", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 69, + "imgId": 10, + "name": "霜影刺II", + "hurt_formula": " (ownAtk*0.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 3, + "strike_area": 1, + "object": 0, + "skill_class": 2, + "effect": "5091&5092&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "1格内,对一个指定敌军攻击4次,每次造成60%的物攻伤害,每次攻击有50%概率回复自身造成伤害20%的生命值。", + "skilNameImage": "hui_shuangyingci", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 70, + "imgId": 7, + "name": "以毒攻毒I", + "hurt_formula": " (ownAtk*0.72*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 5, + "strike_area": 3, + "object": 2, + "skill_class": 1, + "effect": "&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "3格内,对所有敌军造成伤害造成72%伤害,同时给所有我军添加“蛇药”,每回合回复自身5%策攻的生命,持续2回合", + "skilNameImage": "nu_yidugongdu", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "5100&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 71, + "imgId": 7, + "name": "以毒攻毒II", + "hurt_formula": " (ownAtk*1.08*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 5, + "strike_area": 3, + "object": 2, + "skill_class": 1, + "effect": "&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "3格内,对所有敌军造成伤害造成108%伤害,同时给所有我军添加“蛇药”,每回合回复自身10%策攻的生命,持续2回合", + "skilNameImage": "nu_yidugongdu", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "5101&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 72, + "imgId": 11, + "name": "巨蛇毒液I", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 2, + "strike_area": 3, + "object": 0, + "skill_class": 2, + "effect": "5102&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "3格内,为所有敌军添加“蛇毒”,每回合造成5%策攻的伤害,蛇毒最高可叠加5层,持续3回合", + "skilNameImage": "hui_jusheduye", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 73, + "imgId": 11, + "name": "巨蛇毒液II", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 2, + "strike_area": 3, + "object": 0, + "skill_class": 2, + "effect": "5103&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "3格内,为所有敌军添加“蛇毒”,每回合造成5%策攻的伤害,蛇毒最高可叠加10层,持续3回合", + "skilNameImage": "hui_jusheduye", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 74, + "imgId": 12, + "name": "盾牌猛击I", + "hurt_formula": " (ownAtk*1.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 3, + "strike_area": 1, + "object": 0, + "skill_class": 1, + "effect": "5110&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "1格内,对一名指定敌军造成180%物功伤害,有25%概率使其“晕眩”1回合,“晕眩”时无法行动。", + "skilNameImage": "nu_dunpaimengji", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 75, + "imgId": 12, + "name": "盾牌猛击II", + "hurt_formula": " (ownAtk*2.7*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 3, + "strike_area": 1, + "object": 0, + "skill_class": 1, + "effect": "5111&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "1格内,对一名指定敌军造成270%物功伤害,有50%概率使其“晕眩”1回合,“晕眩”时无法行动。", + "skilNameImage": "nu_dunpaimengji", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 76, + "imgId": 10, + "name": "盾中藏刀I", + "hurt_formula": " (ownAtk*0.88*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 3, + "strike_area": 1, + "object": 0, + "skill_class": 2, + "effect": "5112&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "1格内,对一个指定敌军及其左右敌人造成88%物攻伤害,并给其添加“缠足”,移动力-1,持续2回合,CD3回合", + "skilNameImage": "hui_dunzhongcangdao", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 77, + "imgId": 10, + "name": "盾中藏刀II", + "hurt_formula": " (ownAtk*1.32*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 3, + "strike_area": 1, + "object": 0, + "skill_class": 2, + "effect": "5112&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "1格内,对一个指定敌军及其左右敌人造成132%物攻伤害,并给其添加“缠足”,移动力-1,持续2回合,CD3回合", + "skilNameImage": "hui_dunzhongcangdao", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 78, + "imgId": 7, + "name": "大庇天下I", + "hurt_formula": " (ownAtk*0.29*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 1, + "strike_area": 2, + "object": 1, + "skill_class": 1, + "effect": "5120&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "为3格内的我军恢复29%策攻伤害的生命,并添加\"回春\",每回合恢复自身5%策攻的生命,持续2回合", + "skilNameImage": "nu_dabitianxia", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 79, + "imgId": 7, + "name": "大庇天下II", + "hurt_formula": " (ownAtk*0.43*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 1, + "strike_area": 2, + "object": 1, + "skill_class": 1, + "effect": "5120&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "为3格内的我军恢复43%策攻伤害的生命,并添加\"回春\",每回合恢复自身5%策攻的生命,持续2回合", + "skilNameImage": "nu_dabitianxia", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 80, + "imgId": 10, + "name": "遮风挡雨I", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 3, + "strike_area": 1, + "object": 1, + "skill_class": 2, + "effect": "5121&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "为3格内一个指定的我军,随机驱散1个减益效果。", + "skilNameImage": "hui_zhefengdangyu", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 81, + "imgId": 10, + "name": "遮风挡雨II", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 3, + "strike_area": 1, + "object": 1, + "skill_class": 2, + "effect": "5122&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "为3格内一个指定的我军,随机驱散2个减益效果。", + "skilNameImage": "hui_zhefengdangyu", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 82, + "imgId": 11, + "name": "必杀狙射I", + "hurt_formula": " (ownAtk*1.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 7, + "strike_area": 1, + "object": 0, + "skill_class": 1, + "effect": "5130&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "3格内,对一个指定敌军造成180%的物攻伤害,如果敌军生命小于20%,则必定暴击", + "skilNameImage": "nu_bishajushe", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 83, + "imgId": 11, + "name": "必杀狙射II", + "hurt_formula": " (ownAtk*2.7*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 7, + "strike_area": 1, + "object": 0, + "skill_class": 1, + "effect": "5130&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "3格内,对一个指定敌军造成270%的物攻伤害,如果敌军生命小于20%,则必定暴击", + "skilNameImage": "nu_bishajushe", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 84, + "imgId": 12, + "name": "晕眩箭I", + "hurt_formula": " (ownAtk*1.44*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 7, + "strike_area": 1, + "object": 0, + "skill_class": 2, + "effect": "5131&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "3格内,对一个指定敌军造成144%的物攻伤害并使其晕眩1回合", + "skilNameImage": "hui_yunxuanjian", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 85, + "imgId": 12, + "name": "晕眩箭II", + "hurt_formula": " (ownAtk*2.16*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 7, + "strike_area": 1, + "object": 0, + "skill_class": 2, + "effect": "5131&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "3格内,对一个指定敌军造成216%的物攻伤害并使其晕眩1回合。", + "skilNameImage": "hui_yunxuanjian", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 86, + "imgId": 7, + "name": "毒龙钻刺I", + "hurt_formula": " (ownAtk*1.98*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 1, + "strike_area": 1, + "object": 0, + "skill_class": 1, + "effect": "5140&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "1格内,对一个指定敌军造成198%的物攻伤害,并给目标添加\"毒瘴1/2\"。每回合受到10/20%攻击的物攻伤害,且持续期间防御下降10%,持续2回合。", + "skilNameImage": "nu_dulongzuanci", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 87, + "imgId": 7, + "name": "毒龙钻刺II", + "hurt_formula": " (ownAtk*2.97*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 1, + "strike_area": 1, + "object": 0, + "skill_class": 1, + "effect": "5141&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "1格内,对一个指定敌军造成297%的物攻伤害,并给目标添加\"毒瘴1/2\"。每回合受到10/20%攻击的物攻伤害,且持续期间防御下降20%,持续2回合。", + "skilNameImage": "nu_dulongzuanci", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 88, + "imgId": 10, + "name": "枪出毒龙I", + "hurt_formula": " (ownAtk*0.58*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 1, + "strike_area": 2, + "object": 0, + "skill_class": 2, + "effect": "5140&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "对自身1格内(十字),对所有敌军造成58%的物攻伤害,并给他们添加\"毒瘴1\",持续2回合", + "skilNameImage": "hui_qiangchudulong", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 89, + "imgId": 10, + "name": "枪出毒龙II", + "hurt_formula": " (ownAtk*0.86*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 1, + "strike_area": 2, + "object": 0, + "skill_class": 2, + "effect": "5141&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "对自身1格内(十字),对所有敌军造成86%的物攻伤害,并给他们添加\"毒瘴2\",持续2回合", + "skilNameImage": "hui_qiangchudulong", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 90, + "imgId": 12, + "name": "制衡I", + "hurt_formula": " (ownAtk*1.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": " (ownAtk*0.9*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "rage_cost": 0, + "cd": 0, + "attack_area": 1, + "strike_area": 1, + "object": 2, + "skill_class": 1, + "effect": "&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "3格内,对一个指定目标施放,如果目标是我军,恢复其90%策攻的生命,如果目标是敌军,对其造成180%的策攻伤害", + "skilNameImage": "nu_zhiheng", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 91, + "imgId": 12, + "name": "制衡II", + "hurt_formula": " (ownAtk*2.7*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": " (ownAtk*1.35*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "rage_cost": 0, + "cd": 0, + "attack_area": 1, + "strike_area": 1, + "object": 2, + "skill_class": 1, + "effect": "&", + "actionName": "skill1", + "secondActionName": "skill1_B", + "oppoSecondActionName": "&", + "skill_info": "3格内,对一个指定目标施放,如果目标是我军,恢复其135%策攻的生命,如果目标是敌军,对其造成270%的策攻伤害", + "skilNameImage": "nu_zhiheng", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 92, + "imgId": 11, + "name": "庇护I", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 10, + "strike_area": 1, + "object": 1, + "skill_class": 2, + "effect": "5150&5121&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "5格内,为一个指定我军添加“庇护”护盾,吸收自身策攻72%的伤害,同时驱散目标身上的1个减益状态", + "skilNameImage": "hui_bihu", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 93, + "imgId": 11, + "name": "庇护II", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 10, + "strike_area": 1, + "object": 1, + "skill_class": 2, + "effect": "5151&5121&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "5格内,为一个指定我军添加“庇护”护盾,吸收自身策攻108%的伤害,同时驱散目标身上的1个减益状态", + "skilNameImage": "hui_bihu", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 94, + "imgId": 11, + "name": "力劈I", + "hurt_formula": " (ownAtk*1.76*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 3, + "strike_area": 1, + "object": 0, + "skill_class": 1, + "effect": "&", + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "1格内,对一个指定敌军造成176%物攻伤害", + "skilNameImage": "nu_lipi", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 95, + "imgId": 11, + "name": "力劈II", + "hurt_formula": " (ownAtk*2.64*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 3, + "strike_area": 1, + "object": 0, + "skill_class": 1, + "effect": "&", + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "1格内,对一个指定敌军造成264%物攻伤害", + "skilNameImage": "nu_lipi", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 96, + "imgId": 7, + "name": "锋芒I", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 5, + "strike_area": 1, + "object": 1, + "skill_class": 2, + "effect": "5160&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "为自身添加\"锋芒\", 下一次攻击的伤害加深提升15/30%, 攻击后消失,持续2回合", + "skilNameImage": "hui_fengmang", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 97, + "imgId": 7, + "name": "锋芒II", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 5, + "strike_area": 1, + "object": 1, + "skill_class": 2, + "effect": "5161&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "为自身添加\"锋芒\", 下一次攻击的伤害加深提升30%, 攻击后消失,持续2回合", + "skilNameImage": "hui_fengmang", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 98, + "imgId": 11, + "name": "孙尚香测试", + "hurt_formula": " (ownAtk*1.76*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 3, + "strike_area": 1, + "object": 0, + "skill_class": 1, + "effect": "&", + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "3格内,对指定一个敌军造成180%物攻伤害,如果场上有敌军有“同心印”孙尚香则可以在任意地方对有“同心印”的目标释放怒气技,造成300%的物攻伤害,同时驱散目标的“同心印”", + "skilNameImage": "nu_yijianqinxin", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 99, + "imgId": 11, + "name": "孙尚香测试", + "hurt_formula": " (ownAtk*2.64*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 3, + "strike_area": 1, + "object": 0, + "skill_class": 1, + "effect": "&", + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "3格内,对指定一个敌军造成270%物攻伤害,如果场上有敌军有“同心印”孙尚香则可以在任意地方对有“同心印”的目标释放怒气技,造成450%的物攻伤害,同时驱散目标的“同心印”", + "skilNameImage": "nu_yijianqinxin", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 100, + "imgId": 12, + "name": "同心印I", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 2, + "strike_area": 1, + "object": 0, + "skill_class": 2, + "effect": "5170&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "标记自身3格内的敌军目标,目标获得“同心印”永久debuff,“同心印”只能存在一个", + "skilNameImage": "hui_tongxinyin", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 101, + "imgId": 12, + "name": "同心印II", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 10, + "strike_area": 1, + "object": 0, + "skill_class": 2, + "effect": "5170&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "标记自身5格内的敌军目标,目标获得“同心印”永久debuff,“同心印”只能存在一个", + "skilNameImage": "hui_tongxinyin", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 102, + "imgId": 10, + "name": "巨斧横击I", + "hurt_formula": " (ownAtk*0.88*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 3, + "strike_area": 8, + "object": 0, + "skill_class": 1, + "effect": "5180&", + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "1格内,对一个指定敌军及其左右敌人造成88%物攻伤害,本次攻击暴击提升10%", + "skilNameImage": "nu_jufuhengji", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 103, + "imgId": 10, + "name": "巨斧横击II", + "hurt_formula": " (ownAtk*1.32*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 3, + "strike_area": 8, + "object": 0, + "skill_class": 1, + "effect": "5180&", + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "1格内,对一个指定敌军及其左右敌人造成132%物攻伤害,本次攻击暴击提升10%", + "skilNameImage": "nu_jufuhengji", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 104, + "imgId": 11, + "name": "断援I", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 5, + "strike_area": 2, + "object": 4, + "skill_class": 2, + "effect": "5181&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "自身获得“固守\", 伤害减免提升10%,持续2回合,同时使自身周围8格范围内的所有敌军获得“缠足, 移动力-1,持续1回合", + "skilNameImage": "hui_duanyuan", + "skillSceneSpine": "&", + "friendlyEffect": "5183&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 105, + "imgId": 11, + "name": "断援II", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 5, + "strike_area": 2, + "object": 4, + "skill_class": 2, + "effect": "5181&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "自身获得“固守\", 伤害减免提升20%,持续2回合,同时使自身周围8格范围内的所有敌军获得“缠足, 移动力-1,持续1回合", + "skilNameImage": "hui_duanyuan", + "skillSceneSpine": "&", + "friendlyEffect": "5182&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 106, + "imgId": 7, + "name": "勾刃横斩I", + "hurt_formula": " (ownAtk*1*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 3, + "strike_area": 8, + "object": 0, + "skill_class": 1, + "effect": "5202&", + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "1格内,对一个指定敌军及其左右两人横向三格敌人造成100%的物攻伤害,并给被攻击者添加“破盾”,格挡下降10%,持续2回合", + "skilNameImage": "nu_gourenhengzhan", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 107, + "imgId": 7, + "name": "勾刃横斩II", + "hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", + "gain_formula": "&", + "rage_cost": 0, + "cd": 0, + "attack_area": 3, + "strike_area": 8, + "object": 0, + "skill_class": 1, + "effect": "5203&", + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "1格内,对一个指定敌军及其左右两人横向三格敌人造成150%的物攻伤害,并给被攻击者添加“破盾”,格挡下降20%,持续2回合", + "skilNameImage": "nu_gourenhengzhan", + "skillSceneSpine": "nuqijidonghuablue", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 108, + "imgId": 12, + "name": "寻衅I", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 2, + "strike_area": 1, + "object": 0, + "skill_class": 2, + "effect": "5190&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "使1格内的一个指定敌军获得“怒目”,可攻击到\"怒目\"释放者时,只能以其作为攻击目标,持续3回合", + "skilNameImage": "hui_xunxin", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 + }, + { + "id": 109, + "imgId": 12, + "name": "寻衅II", + "hurt_formula": 0, + "gain_formula": "&", + "rage_cost": 0, + "cd": 3, + "attack_area": 4, + "strike_area": 1, + "object": 0, + "skill_class": 2, + "effect": "5190&", + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skill_info": "使2格内的一个指定敌军获得“怒目”,可攻击到\"怒目\"释放者时,只能以其作为攻击目标,持续3回合", + "skilNameImage": "hui_xunxin", + "skillSceneSpine": "&", + "friendlyEffect": "&", + "cantCastSelf": 0, + "lockOn": 0 } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_state.json b/shared/resource/jsons/dic_zyz_state.json index 7be4ffecd..b9bbcb505 100644 --- a/shared/resource/jsons/dic_zyz_state.json +++ b/shared/resource/jsons/dic_zyz_state.json @@ -91,7 +91,7 @@ "showOnChar": "护盾", "tipImageName": "hudun", "spineName": "hudun", - "actionPosition": 1, + "actionPosition": 3, "rangeSeid": "0&" }, { @@ -147,7 +147,7 @@ "info": "昏迷状态描述文字", "showOnChar": "昏迷", "tipImageName": "xuanyun", - "spineName": "xunyuan", + "spineName": "xuanyun", "actionPosition": 0, "rangeSeid": "0&" }, @@ -908,7 +908,7 @@ "showOnChar": "护盾", "tipImageName": "hudun", "spineName": "hudun", - "actionPosition": 1, + "actionPosition": 3, "rangeSeid": "0&" }, { @@ -984,7 +984,7 @@ "showOnChar": "护盾", "tipImageName": "hudun", "spineName": "hudun", - "actionPosition": 1, + "actionPosition": 3, "rangeSeid": "0&" }, { @@ -1162,7 +1162,7 @@ "buffId": 62, "type": 28, "name": "伤害减免上升 ", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 4, "times": 2, "cover": 0, @@ -1181,7 +1181,7 @@ "buffId": 63, "type": 5, "name": "护盾(溢出治疗量)", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 4, "times": 0, "cover": 1, @@ -1193,14 +1193,14 @@ "showOnChar": "护盾", "tipImageName": "hudun", "spineName": "hudun", - "actionPosition": 1, + "actionPosition": 3, "rangeSeid": "0&" }, { "buffId": 64, "type": 5, "name": "护盾(攻击百分比)", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 4, "times": 0, "cover": 1, @@ -1212,14 +1212,14 @@ "showOnChar": "护盾", "tipImageName": "hudun", "spineName": "hudun", - "actionPosition": 1, + "actionPosition": 3, "rangeSeid": "0&" }, { "buffId": 65, "type": 31, "name": "回春", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 4, "times": 0, "cover": 1, @@ -1231,14 +1231,14 @@ "showOnChar": "回春", "tipImageName": "&", "spineName": "&", - "actionPosition": 0, + "actionPosition": 2, "rangeSeid": "0&" }, { "buffId": 66, "type": 33, "name": "策略伤害加深下降", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 4, "times": 0, "cover": 1, @@ -1257,7 +1257,7 @@ "buffId": 67, "type": 34, "name": "策略伤害减免上升 ", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 5, "times": 0, "cover": 1, @@ -1276,7 +1276,7 @@ "buffId": 68, "type": 28, "name": "伤害减免上升", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1295,7 +1295,7 @@ "buffId": 69, "type": 5, "name": "护盾(生命百分比)", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1307,14 +1307,14 @@ "showOnChar": "护盾", "tipImageName": "hudun", "spineName": "hudun", - "actionPosition": 1, + "actionPosition": 3, "rangeSeid": "0&" }, { "buffId": 70, "type": 5, "name": "护盾(生命百分比)", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1326,14 +1326,14 @@ "showOnChar": "护盾", "tipImageName": "hudun", "spineName": "hudun", - "actionPosition": 1, + "actionPosition": 3, "rangeSeid": "0&" }, { "buffId": 71, "type": 31, "name": "物理伤害加深下降", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 4, "times": 0, "cover": 1, @@ -1352,7 +1352,7 @@ "buffId": 72, "type": 22, "name": "幸运上升 ", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 4, "times": 0, "cover": 1, @@ -1371,7 +1371,7 @@ "buffId": 73, "type": 13, "name": "中毒", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 4, "times": 0, "cover": 1, @@ -1390,7 +1390,7 @@ "buffId": 74, "type": 21, "name": "敏捷下降", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 3, "times": 0, "cover": 1, @@ -1409,7 +1409,7 @@ "buffId": 75, "type": 28, "name": "伤害减免上升 ", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 4, "times": 2, "cover": 0, @@ -1427,8 +1427,8 @@ { "buffId": 76, "type": 123, - "name": "分担伤害", - "maxOlyNum": 1, + "name": "支援1", + "maxOlyNum": 0, "round": 1, "times": 1, "cover": 1, @@ -1436,18 +1436,18 @@ "gainvalue": "30&", "dotOrHot": 0, "img": 8, - "info": "分担伤害30%", - "showOnChar": "减伤↑", - "tipImageName": "&", - "spineName": "&", + "info": "受到伤害时,夏侯轻衣会分担其30%伤害(如果是赵云,分担提升至75%)", + "showOnChar": "&", + "tipImageName": "yuanhu", + "spineName": "yuanhu", "actionPosition": 0, "rangeSeid": "0&" }, { "buffId": 77, "type": 123, - "name": "分担伤害", - "maxOlyNum": 1, + "name": "支援2", + "maxOlyNum": 0, "round": 2, "times": 1, "cover": 1, @@ -1455,10 +1455,10 @@ "gainvalue": "30&", "dotOrHot": 0, "img": 8, - "info": "分担伤害30%", - "showOnChar": "减伤↑", - "tipImageName": "&", - "spineName": "&", + "info": "受到伤害时,夏侯轻衣会分担其30%伤害(如果是赵云,分担提升至75%)", + "showOnChar": "&", + "tipImageName": "yuanhu", + "spineName": "yuanhu", "actionPosition": 0, "rangeSeid": "0&" }, @@ -1466,7 +1466,7 @@ "buffId": 78, "type": 22, "name": "幸运上升 ", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1485,7 +1485,7 @@ "buffId": 79, "type": 22, "name": "幸运上升 ", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1503,8 +1503,8 @@ { "buffId": 80, "type": 46, - "name": "怒气回复提升", - "maxOlyNum": 1, + "name": "奏乐1", + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1514,16 +1514,16 @@ "img": 44, "info": "怒气回复提升10%", "showOnChar": "怒气回复↑", - "tipImageName": "&", - "spineName": "&", + "tipImageName": "nuqihuifu", + "spineName": "nuqihuifu", "actionPosition": 0, "rangeSeid": "0&" }, { "buffId": 81, "type": 46, - "name": "怒气回复提升", - "maxOlyNum": 1, + "name": "奏乐2", + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1533,8 +1533,8 @@ "img": 44, "info": "怒气回复提升20%", "showOnChar": "怒气回复↑", - "tipImageName": "&", - "spineName": "&", + "tipImageName": "nuqihuifu", + "spineName": "nuqihuifu", "actionPosition": 0, "rangeSeid": "0&" }, @@ -1542,7 +1542,7 @@ "buffId": 82, "type": 114, "name": "每回合策攻伤害", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1552,16 +1552,16 @@ "img": 1, "info": "每回合造成10%策攻的伤害", "showOnChar": "持续伤害↑", - "tipImageName": "&", - "spineName": "&", - "actionPosition": 0, + "tipImageName": "zhongdu", + "spineName": "zhongdu", + "actionPosition": 1, "rangeSeid": "0&" }, { "buffId": 83, "type": 114, "name": "每回合策攻伤害", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1571,16 +1571,16 @@ "img": 1, "info": "每回合造成20%策攻的伤害", "showOnChar": "持续伤害↑", - "tipImageName": "&", - "spineName": "&", - "actionPosition": 0, + "tipImageName": "zhongdu", + "spineName": "zhongdu", + "actionPosition": 1, "rangeSeid": "0&" }, { "buffId": 84, "type": 11, "name": "暴击伤害提高", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1599,7 +1599,7 @@ "buffId": 85, "type": 11, "name": "暴击伤害提高", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1618,12 +1618,12 @@ "buffId": 86, "type": 11, "name": "降低物防", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, "buffOrDebuff": 1, - "gainvalue": "4&10", + "gainvalue": "4&-10", "dotOrHot": 0, "img": 1, "info": "降低物防10%", @@ -1637,12 +1637,12 @@ "buffId": 87, "type": 11, "name": "降低物防", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, "buffOrDebuff": 1, - "gainvalue": "4&20", + "gainvalue": "4&-20", "dotOrHot": 0, "img": 1, "info": "降低物防20%", @@ -1656,7 +1656,7 @@ "buffId": 88, "type": 111, "name": "每回合物攻伤害", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1666,16 +1666,16 @@ "img": 1, "info": "每回合造成10%物攻的伤害", "showOnChar": "持续伤害↑", - "tipImageName": "&", - "spineName": "&", - "actionPosition": 0, + "tipImageName": "liuxue", + "spineName": "liuxue", + "actionPosition": 1, "rangeSeid": "0&" }, { "buffId": 89, "type": 111, "name": "每回合物攻伤害", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1685,16 +1685,16 @@ "img": 1, "info": "每回合造成20%物攻的伤害", "showOnChar": "持续伤害↑", - "tipImageName": "&", - "spineName": "&", - "actionPosition": 0, + "tipImageName": "liuxue", + "spineName": "liuxue", + "actionPosition": 1, "rangeSeid": "0&" }, { "buffId": 90, "type": 11, "name": "物攻提高", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1713,7 +1713,7 @@ "buffId": 91, "type": 8, "name": "昏迷", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1732,7 +1732,7 @@ "buffId": 92, "type": 119, "name": "蛇药", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1742,16 +1742,16 @@ "img": 1, "info": "回合回复自身5%策攻的生命", "showOnChar": "蛇药", - "tipImageName": "zhiliao", - "spineName": "zhiliao", - "actionPosition": 1, + "tipImageName": "&", + "spineName": "&", + "actionPosition": 2, "rangeSeid": "0&" }, { "buffId": 93, "type": 119, "name": "蛇药", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1761,9 +1761,9 @@ "img": 1, "info": "回合回复自身10%策攻的生命", "showOnChar": "蛇药", - "tipImageName": "zhiliao", - "spineName": "zhiliao", - "actionPosition": 1, + "tipImageName": "&", + "spineName": "&", + "actionPosition": 2, "rangeSeid": "0&" }, { @@ -1773,16 +1773,16 @@ "maxOlyNum": 5, "round": 3, "times": 0, - "cover": 1, + "cover": 0, "buffOrDebuff": 1, "gainvalue": "5&", "dotOrHot": 1, "img": 1, "info": "每回合造成5%策攻的伤害", "showOnChar": "蛇毒", - "tipImageName": "&", - "spineName": "&", - "actionPosition": 0, + "tipImageName": "zhongdu", + "spineName": "zhongdu", + "actionPosition": 1, "rangeSeid": "0&" }, { @@ -1792,23 +1792,23 @@ "maxOlyNum": 10, "round": 3, "times": 0, - "cover": 1, + "cover": 0, "buffOrDebuff": 1, "gainvalue": "5&", "dotOrHot": 1, "img": 1, "info": "每回合造成5%策攻的伤害", "showOnChar": "蛇毒", - "tipImageName": "&", - "spineName": "&", - "actionPosition": 0, + "tipImageName": "zhongdu", + "spineName": "zhongdu", + "actionPosition": 1, "rangeSeid": "0&" }, { "buffId": 96, "type": 8, "name": "昏迷", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 1, "times": 0, "cover": 1, @@ -1827,7 +1827,7 @@ "buffId": 97, "type": 5, "name": "缠足", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1846,7 +1846,7 @@ "buffId": 98, "type": 120, "name": "回春", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, @@ -1856,46 +1856,312 @@ "img": 1, "info": "每回合恢复自身5%策攻的生命", "showOnChar": "回春", - "tipImageName": "zhiliao", - "spineName": "zhiliao", - "actionPosition": 1, + "tipImageName": "&", + "spineName": "&", + "actionPosition": 2, "rangeSeid": "0&" }, { "buffId": 99, "type": 116, "name": "毒瘴1", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, "buffOrDebuff": 1, - "gainvalue": "10&4&-20&5&-20", + "gainvalue": "10&4&-10&5&-10", "dotOrHot": 1, "img": 1, "info": "每回合受到10%攻击的物攻伤害,且持续期间防御下降10%", "showOnChar": "毒瘴", "tipImageName": "zhongdu", "spineName": "zhongdu", - "actionPosition": 0, + "actionPosition": 1, "rangeSeid": "0&" }, { "buffId": 100, "type": 116, "name": "毒瘴2", - "maxOlyNum": 1, + "maxOlyNum": 0, "round": 2, "times": 0, "cover": 1, "buffOrDebuff": 1, - "gainvalue": "20&4&-20&5&-20", + "gainvalue": "20&4&-10&5&-10", "dotOrHot": 1, "img": 1, "info": "每回合受到20%攻击的物攻伤害,且持续期间防御下降10%", "showOnChar": "毒瘴", "tipImageName": "zhongdu", "spineName": "zhongdu", + "actionPosition": 1, + "rangeSeid": "0&" + }, + { + "buffId": 101, + "type": 1, + "name": "晕眩", + "maxOlyNum": 0, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "1&", + "dotOrHot": 0, + "img": 1, + "info": "晕眩", + "showOnChar": "晕眩", + "tipImageName": "xuanyun", + "spineName": "xuanyun", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 102, + "type": 432, + "name": "护盾1", + "maxOlyNum": 0, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "72&", + "dotOrHot": 0, + "img": 1, + "info": "吸收自身策攻72%的伤害", + "showOnChar": "护盾", + "tipImageName": "hudun", + "spineName": "hudun", + "actionPosition": 3, + "rangeSeid": "0&" + }, + { + "buffId": 103, + "type": 432, + "name": "护盾2", + "maxOlyNum": 0, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "108&", + "dotOrHot": 0, + "img": 1, + "info": "吸收自身策攻108%的伤害", + "showOnChar": "护盾", + "tipImageName": "hudun", + "spineName": "hudun", + "actionPosition": 3, + "rangeSeid": "0&" + }, + { + "buffId": 104, + "type": 49, + "name": "锋芒1", + "maxOlyNum": 0, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "15&", + "dotOrHot": 0, + "img": 1, + "info": "下一次攻击的伤害加深提升15%", + "showOnChar": "锋芒1", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 105, + "type": 49, + "name": "锋芒2", + "maxOlyNum": 0, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "30&", + "dotOrHot": 0, + "img": 1, + "info": "下一次攻击的伤害加深提升30%", + "showOnChar": "锋芒2", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 106, + "type": 11, + "name": "物攻提高", + "maxOlyNum": 0, + "round": 1, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "2&10", + "dotOrHot": 0, + "img": 1, + "info": "攻击提高10%", + "showOnChar": "物攻提高↑", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 107, + "type": 11, + "name": "物攻提高", + "maxOlyNum": 0, + "round": 1, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "2&20", + "dotOrHot": 0, + "img": 1, + "info": "攻击提高20%", + "showOnChar": "物攻提高↑", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 108, + "type": 124, + "name": "同心印", + "maxOlyNum": 0, + "round": 0, + "times": 0, + "cover": 0, + "buffOrDebuff": 1, + "gainvalue": "0&", + "dotOrHot": 0, + "img": 0, + "info": "同心印", + "showOnChar": "同心印", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 109, + "type": 5, + "name": "缠足", + "maxOlyNum": 0, + "round": 1, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "-1&", + "dotOrHot": 0, + "img": 1, + "info": "移动力-1", + "showOnChar": "缠足", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 110, + "type": 11, + "name": "伤害减免上升", + "maxOlyNum": 0, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "14&20", + "dotOrHot": 0, + "img": 8, + "info": "伤害减免增加20%", + "showOnChar": "减伤↑", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 111, + "type": 11, + "name": "伤害减免上升", + "maxOlyNum": 0, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "14&10", + "dotOrHot": 0, + "img": 8, + "info": "伤害减免增加10%", + "showOnChar": "减伤↑", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 112, + "type": 126, + "name": "怒目", + "maxOlyNum": 0, + "round": 3, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "1&", + "dotOrHot": 0, + "img": 1, + "info": "嘲讽", + "showOnChar": "嘲讽", + "tipImageName": "chaofeng", + "spineName": "chaofeng", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 113, + "type": 11, + "name": "破盾1", + "maxOlyNum": 0, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "11&-10", + "dotOrHot": 0, + "img": 1, + "info": "格挡下降10%", + "showOnChar": "格挡下降", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 114, + "type": 11, + "name": "破盾2", + "maxOlyNum": 0, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "11&-20", + "dotOrHot": 0, + "img": 1, + "info": "格挡下降20%", + "showOnChar": "格挡下降", + "tipImageName": "&", + "spineName": "&", "actionPosition": 0, "rangeSeid": "0&" }