神像:添加暴击
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@@ -137,7 +137,7 @@ export class RoleHandler {
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return resResult(STATUS.ROLE_TERAPH_NOT_STRENGTHEN);
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// 随机神像中的一条属性并检查道具是否足够,以及更新teraph
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let { consumes } = checkTeraphMaterialEnough(count, attrs, dicTeraph, teraph);
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let { consumes, criAttr } = checkTeraphMaterialEnough(count, attrs, dicTeraph, teraph);
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let result = await handleCost(roleId, sid, consumes);
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if (!result)
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@@ -148,7 +148,7 @@ export class RoleHandler {
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TERAPH_STRENGTHEN, count, true, {});
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return resResult(STATUS.SUCCESS, { roleId, teraphs: calResult.role.teraphs });
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return resResult(STATUS.SUCCESS, { roleId, teraphs: calResult.role.teraphs, criAttr });
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}
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//神像进阶
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