神像:添加暴击

This commit is contained in:
luying
2021-08-19 15:56:56 +08:00
parent 7fedc5dfba
commit 76fa1104fc
2 changed files with 11 additions and 6 deletions
@@ -137,7 +137,7 @@ export class RoleHandler {
return resResult(STATUS.ROLE_TERAPH_NOT_STRENGTHEN);
// 随机神像中的一条属性并检查道具是否足够,以及更新teraph
let { consumes } = checkTeraphMaterialEnough(count, attrs, dicTeraph, teraph);
let { consumes, criAttr } = checkTeraphMaterialEnough(count, attrs, dicTeraph, teraph);
let result = await handleCost(roleId, sid, consumes);
if (!result)
@@ -148,7 +148,7 @@ export class RoleHandler {
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TERAPH_STRENGTHEN, count, true, {});
return resResult(STATUS.SUCCESS, { roleId, teraphs: calResult.role.teraphs });
return resResult(STATUS.SUCCESS, { roleId, teraphs: calResult.role.teraphs, criAttr });
}
//神像进阶