diff --git a/game-server/app/servers/role/handler/heroHandler.ts b/game-server/app/servers/role/handler/heroHandler.ts index 89c2f49a1..93ab371f4 100644 --- a/game-server/app/servers/role/handler/heroHandler.ts +++ b/game-server/app/servers/role/handler/heroHandler.ts @@ -233,7 +233,7 @@ export class HeroHandler { return resResult(STATUS.ROLE_QUALITY_NOT_ENOUGH); } // 根据dic_zyz_hero_wake 计算需要花的碎片并检查碎片数量 - const curDicHeroStar = getHeroWakeByQuality(quality, oldColorStar) + const curDicHeroStar = getHeroWakeByQuality(dicHero.quality, oldColorStar) if(!curDicHeroStar) return resResult(STATUS.ROLE_INFO_NOT_FOUND); let {fragmentNum, consume} = curDicHeroStar; diff --git a/game-server/app/services/playerCeService.ts b/game-server/app/services/playerCeService.ts index 538533c76..c306daf1e 100644 --- a/game-server/app/services/playerCeService.ts +++ b/game-server/app/services/playerCeService.ts @@ -95,8 +95,8 @@ export function calHeroStarIncAttr (hero: HeroType, args: Array, addSeid for(let stage of args) { let targetAttrId = getFieldByStage(stage, hero.job); // 转换为17维的属性id - let heroAttr = dicHero.baseAbilityArr[targetAttrId]; // 武将表hp等 - let heroUpAttr = dicHero.baseAbilityUpArr[targetAttrId]; // 武将表hp_up等 + let heroAttr = dicHero.baseAbilityArr.get(targetAttrId); // 武将表hp等 + let heroUpAttr = dicHero.baseAbilityUpArr.get(targetAttrId); // 武将表hp_up等 let starUp = dicStar.ceAttr.get(stage); let newBase = heroAttr + hero.lv * (heroUpAttr + starUp);