✨ feat(gvg): 激战期数据补充、排行榜等
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@@ -7,7 +7,7 @@ import { Application, BackendSession, ChannelService, HandlerService, pinus } fr
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import { resResult, genCode } from "../../../pubUtils/util";
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import { GVGLeagueModel } from '../../../db/GVGLeague';
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import { checkGVGPeriod, getGroupIdOfServer, getGVGConfig, getGVGPeriodData, getGVGServerType } from '../../../services/gvg/gvgService';
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import { addBattleRankScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanks, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage } from '../../../services/gvg/gvgBattleService';
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import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getGVGCitiesInfo } from '../../../services/gvg/gvgBattleService';
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import { getGVGBattleData } from '../../../services/gvg/gvgBattleMemory';
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import { GVGBattleRecModel } from '../../../db/GVGBattleRec';
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import { getFightTimeByPeriod } from '../../../services/gvg/gvgFightService';
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@@ -15,7 +15,7 @@ import { gameData, getReviveGold } from '../../../pubUtils/data';
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import { getAllServerName } from '../../../services/redisService';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { SaveTeamParam, SaveTeamUpdateParam } from '../../../domain/gvgField/gvgDb';
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import { GVG_AREA_TYPE, GVG_ITEM, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { GVG_AREA_TYPE, GVG_ITEM, ITEM_CHANGE_REASON, REDIS_KEY, STATUS } from '../../../consts';
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import { GVGHeroInfo } from '../../../domain/dbGeneral';
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import { ArtifactModel } from '../../../db/Artifact';
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import { getHeroesAttributes } from '../../../services/playerCeService';
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@@ -25,6 +25,8 @@ import { GVGUserItemModel } from '../../../db/GVGUserItem';
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import { handleGVGCost } from '../../../services/gvg/gvgItemService';
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import { getGoldObject, handleCost } from '../../../services/role/rewardService';
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import { GVGCityAreaPointModel } from '../../../db/GVGCityAreaPoint';
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import { Rank } from '../../../services/rankService';
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import { LeagueRankInfo, RoleRankInfo } from '../../../domain/rank';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -108,16 +110,20 @@ export class GVGBattleHandler {
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// 获取城池信息
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async getCity(msg: { cityId: number }, session: BackendSession) {
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const { cityId } = msg;
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let { configId, period } = getGVGPeriodData();
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let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
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let groupId = await getGroupIdOfServer(serverId);
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let serverType = await getGVGServerType(serverId);
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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const city = await GVGCityModel.findOne({ configId, cityId }).lean();
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const { guardLeague: leagueCode = '', guardLeagueName: name = '', guardLeagueIcon: icon = 0, players } = city;
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const city = await GVGCityModel.findByCityId(configId, groupId, serverType, cityId);
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const { guardLeague: leagueCode = '', guardLeagueName: name = '', guardLeagueIcon: icon = 0, players = [] } = city||{};
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let ourTeamCnt = 0, oppTeamCnt = 0;
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for(let { leagueCode, teamCnt } of players) {
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@@ -206,7 +212,7 @@ export class GVGBattleHandler {
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const recs = await GVGRecModel.findByCity(cityId, configId);
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const teamResult = teams.map(team => new MyTeamInfo(team));
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const { ranks, myRank } = await getBattleRanks(configId, groupId, serverType, cityId, myLeague);
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const { ranks, myRank } = await getBattleRanksByCity(configId, groupId, serverType, cityId, myLeague);
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await leaveGVGCityTeamChannel(roleId, sid);
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await addRoleToGVGCityChannel(roleId, groupId, serverType, cityId, sid);
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@@ -492,7 +498,8 @@ export class GVGBattleHandler {
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}
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if(defenseTeam.curTeamBreak) {
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let attackScore = calBattleScoreByCe(isSuccess, defenseTeam.lineupCe);
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await addBattleRankScore(attackTeam, attackScore);
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attackTeam = await GVGTeamModel.addScore(attackTeam.teamCode, attackScore, 0);
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await redisAddBattleScore(attackTeam, attackScore);
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}
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// 更新内存
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@@ -547,7 +554,7 @@ export class GVGBattleHandler {
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}
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if(defenseTeam.curTeamBreak) {
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let attackScore = calBattleScoreByCe(true, defenseTeam.lineupCe);
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await addBattleRankScore(attackTeam, attackScore);
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await redisAddBattleScore(attackTeam, attackScore);
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}
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// 更新内存
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@@ -643,6 +650,33 @@ export class GVGBattleHandler {
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return resResult(STATUS.SUCCESS, { cities: result });
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}
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// 排行榜
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async getRanks(msg: {}, session: BackendSession) {
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const serverId = session.get('serverId');
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let { configId } = getGVGPeriodData();
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let groupId = await getGroupIdOfServer(serverId);
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let serverType = await getGVGServerType(serverId);
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let cities = await getGVGCitiesInfo(configId, groupId, serverType);
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType });
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let leagueRanksRaw = await r.getRankByRange();
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let leagueRanks = leagueRanksRaw.map(obj => {
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if(obj instanceof LeagueRankInfo) return { rank: obj.rank, name: obj.name, score: obj.num }
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});
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let r2 = new Rank(REDIS_KEY.GVG_BATTLE_RANK, { configId, groupId, serverType });
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let memberRanksRaw = await r2.getRankByRange();
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let memberRanks = memberRanksRaw.map(obj => {
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if(obj instanceof RoleRankInfo) return { rank: obj.rank, name: obj.roleName, score: obj.num }
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})
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return resResult(STATUS.SUCCESS, {
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cities, leagueRanks, memberRanks
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})
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}
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async debugStartSchedule() {
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await pinus.app.rpc.systimer.systimerRemote.gvgBattleStartSchedule.broadcast();
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return resResult(STATUS.SUCCESS);
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@@ -23,33 +23,42 @@ import { GVGCityAreaPointModel } from "../../db/GVGCityAreaPoint";
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/**
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* TODO 检查上周是否有占领城池
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* 检查上周是否有占领城池
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* @param league
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* @returns boolean 是否占领
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*/
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export async function checkHasCities(league: GVGLeagueType) {
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return false
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let { configId } = getGVGConfig();
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return await GVGCityModel.checkLeagueHasGuard(configId, league.leagueCode);
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}
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/**
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* TODO 获取本联军上周占领的城池
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* 获取本联军上周占领的城池
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* @param league
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* @returns number[] 城池id
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*/
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export async function getGVGCities(league: GVGLeagueType) {
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return []
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let { configId } = getGVGConfig();
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let cities = await GVGCityModel.findGuardCityByLeague(configId, league.leagueCode, 'cityId');
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return cities.map(city => city.cityId);
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}
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/**
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* 获取当前城池状态
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* @returns [{cityId: number, guardLeagueCode: string, guardLeagueName: string, teamCnt: number }]
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*/
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export async function getGVGCitiesInfo(configId: number, groupId: number, serverType: number, league: GVGLeagueType): Promise<{cityId: number, guardLeagueName: string, teamCnt: number }[]> {
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let cities = await GVGCityModel.findGuardCityByLeague(configId, groupId, serverType);
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export async function getGVGCitiesInfo(configId: number, groupId: number, serverType: number, league?: GVGLeagueType) {
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let cities = await GVGCityModel.findGuardCity(configId, groupId, serverType);
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let result: GVGCityMapInfo[] = [];
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for(let city of cities) {
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let players = (city.players||[]).filter(cur => cur.leagueCode == league.leagueCode);
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let obj = new GVGCityMapInfo(city, players.length);
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let obj = new GVGCityMapInfo(city);
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if(league) {
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let players = (city.players||[]).filter(cur => cur.leagueCode == league.leagueCode);
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obj.setTeamCnt(players.length);
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupId, serverType });
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let score = await r.getMyScore({ leagueCode: league.leagueCode });
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obj.setScore(score||0);
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}
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result.push(obj);
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}
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return result;
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@@ -262,21 +271,29 @@ export async function catapultHurt() {
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}
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}
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// 排行榜积分更新
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export async function addBattleRankScore(gvgTeam: GVGTeamType, incScore: number) {
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let { configId, groupId, serverType, cityId, roleId, leagueCode, isRobot } = gvgTeam;
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// 战斗积分更新
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export async function redisAddBattleScore(gvgTeam: GVGTeamType, incScore: number) {
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let { configId, groupId, serverType, cityId, roleId, isRobot } = gvgTeam;
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if(isRobot) return;
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let r1 = new Rank(REDIS_KEY.GVG_BATTLE_RANK, { configId, groupId, serverType, cityId });
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r1.setRankWithRoleInfo(roleId, incScore, Date.now(), null, true);
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let r = new Rank(REDIS_KEY.GVG_BATTLE_RANK, { configId, groupId, serverType, cityId });
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r.setRankWithRoleInfo(roleId, incScore, Date.now(), null, true);
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}
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let r2 = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType, cityId });
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export async function redisAddSettleScore(gvgTeam: GVGTeamType, incScore: number) {
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let { configId, groupId, serverType, cityId, leagueCode, isRobot } = gvgTeam;
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if(isRobot) return;
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let r1 = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType });
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r1.setRankWithLeagueInfo(leagueCode, incScore, Date.now(), null, true);
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let r2 = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupId, serverType, cityId });
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r2.setRankWithLeagueInfo(leagueCode, incScore, Date.now(), null, true);
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}
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// 获取排行榜
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export async function getBattleRanks(configId: number, groupId: number, serverType: number, cityId: number, myLeague: GVGLeagueType) {
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType, cityId });
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export async function getBattleRanksByCity(configId: number, groupId: number, serverType: number, cityId: number, myLeague: GVGLeagueType) {
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupId, serverType, cityId });
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r.setGenerFieldsFun((obj => {
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if(obj instanceof LeagueRankInfo) {
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return { rank: obj.rank, leagueCode: obj.code, leagueName: obj.name, score: obj.num }
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@@ -302,8 +319,8 @@ export async function gvgBattleSeconds() {
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for(let teamMem of teams) {
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if(teamMem.isBroken || teamMem.durability <= 0) continue;
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let addScore = gameData.gvgAreaPoint.get(teamMem.pointId)?.score||0;
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let team = await GVGTeamModel.addScore(teamMem.teamCode, addScore);
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await addBattleRankScore(team, addScore);
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let team = await GVGTeamModel.addScore(teamMem.teamCode, 0, addScore);
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await redisAddSettleScore(team, addScore);
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}
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// 向下推送区域数据
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for(let areaId of teamObj.findAreas()) {
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@@ -319,7 +336,7 @@ export async function gvgBattleSeconds() {
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}
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for(let { groupId, serverType, cityId } of keys) {
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType, cityId });
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupId, serverType, cityId });
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let rawRanks = await r.getRankByRange();
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let ranks = rawRanks.map(obj => {
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if(obj instanceof LeagueRankInfo) {
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@@ -338,25 +355,41 @@ export async function gvgBattleEnd() {
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let guardLeagueCnt = new Map<string, number>();
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// 城池占领情况
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let keys = await findKeys(`${REDIS_KEY.GVG_BATTLE_LEAGUE_RANK}:${configId}:`);
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let keys = await findKeys(`${REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY}:${configId}:`);
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let rankKeys = keys.map(key => {
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let [,, _groupId, _serverType, _cityId] = key.split(':');
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return { groupId: parseInt(_groupId), serverType: parseInt(_serverType), cityId: parseInt(_cityId) };
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}).sort((a, b) => b.cityId - a.cityId);
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for(let { groupId, serverType, cityId } of rankKeys) {
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType, cityId });
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let dicCity = gameData.gvgCity.get(cityId);
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if(!dicCity) continue;
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupId, serverType, cityId });
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let ranks = await r.getRankByRange();
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// 排名最高占领城池
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for(let obj of ranks) {
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let rank = <LeagueRankInfo>obj;
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let cnt = guardLeagueCnt.get(rank.code)||0;
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let rankInfo = <LeagueRankInfo>obj;
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let cnt = guardLeagueCnt.get(rankInfo.code)||0;
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if(cnt < GVG.GVG_CITY_OCCUPIED_NUMBER) {
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await GVGCityModel.guardCity(configId, groupId, serverType, cityId, rank);
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guardLeagueCnt.set(rank.code, cnt + 1);
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await GVGCityModel.guardCity(configId, groupId, serverType, cityId, rankInfo);
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let dicCityAdd = gameData.gvgCityAdd.get(dicCity.cityType);
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await sendMailToLeagueByContent(MAIL_TYPE.GVG_GUARD_CITY_REWARD, rankInfo.code, { params: [dicCity.cityName], goods: dicCityAdd.occupyReward });
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guardLeagueCnt.set(rankInfo.code, cnt + 1);
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break;
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}
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}
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}
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// 联军排行榜发放奖励
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let leagueKeys = await findKeys(`${REDIS_KEY.GVG_BATTLE_LEAGUE_RANK}:${configId}:`);
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for(let key of leagueKeys) {
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let [,, _groupId, _serverType] = key.split(':');
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let groupId = parseInt(_groupId);
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let serverType = parseInt(_serverType);
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType });
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let ranks = await r.getRankByRange();
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// 联军排行榜发放奖励
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for(let _obj of ranks) {
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let obj = <LeagueRankInfo>_obj;
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@@ -368,11 +401,10 @@ export async function gvgBattleEnd() {
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// 个人排行榜发放奖励
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let playerKeys = await findKeys(`${REDIS_KEY.GVG_BATTLE_RANK}:${configId}:`);
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for(let key of playerKeys) {
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let [,, _groupId, _serverType, _cityId] = key.split(':');
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let [,, _groupId, _serverType] = key.split(':');
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let groupId = parseInt(_groupId);
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let serverType = parseInt(_serverType);
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let cityId = parseInt(_cityId);
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType, cityId });
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let r = new Rank(REDIS_KEY.GVG_BATTLE_RANK, { configId, groupId, serverType });
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let ranks = await r.getRankByRange();
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for(let _obj of ranks) {
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