feat(gvg): 激战期数据补充、排行榜等

This commit is contained in:
luying
2023-02-18 14:44:48 +08:00
parent f33ec1aff8
commit 77d04cb04b
11 changed files with 151 additions and 46 deletions

View File

@@ -7,7 +7,7 @@ import { Application, BackendSession, ChannelService, HandlerService, pinus } fr
import { resResult, genCode } from "../../../pubUtils/util";
import { GVGLeagueModel } from '../../../db/GVGLeague';
import { checkGVGPeriod, getGroupIdOfServer, getGVGConfig, getGVGPeriodData, getGVGServerType } from '../../../services/gvg/gvgService';
import { addBattleRankScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanks, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage } from '../../../services/gvg/gvgBattleService';
import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getGVGCitiesInfo } from '../../../services/gvg/gvgBattleService';
import { getGVGBattleData } from '../../../services/gvg/gvgBattleMemory';
import { GVGBattleRecModel } from '../../../db/GVGBattleRec';
import { getFightTimeByPeriod } from '../../../services/gvg/gvgFightService';
@@ -15,7 +15,7 @@ import { gameData, getReviveGold } from '../../../pubUtils/data';
import { getAllServerName } from '../../../services/redisService';
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
import { SaveTeamParam, SaveTeamUpdateParam } from '../../../domain/gvgField/gvgDb';
import { GVG_AREA_TYPE, GVG_ITEM, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { GVG_AREA_TYPE, GVG_ITEM, ITEM_CHANGE_REASON, REDIS_KEY, STATUS } from '../../../consts';
import { GVGHeroInfo } from '../../../domain/dbGeneral';
import { ArtifactModel } from '../../../db/Artifact';
import { getHeroesAttributes } from '../../../services/playerCeService';
@@ -25,6 +25,8 @@ import { GVGUserItemModel } from '../../../db/GVGUserItem';
import { handleGVGCost } from '../../../services/gvg/gvgItemService';
import { getGoldObject, handleCost } from '../../../services/role/rewardService';
import { GVGCityAreaPointModel } from '../../../db/GVGCityAreaPoint';
import { Rank } from '../../../services/rankService';
import { LeagueRankInfo, RoleRankInfo } from '../../../domain/rank';
export default function (app: Application) {
new HandlerService(app, {});
@@ -108,16 +110,20 @@ export class GVGBattleHandler {
// 获取城池信息
async getCity(msg: { cityId: number }, session: BackendSession) {
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
const { cityId } = msg;
let { configId, period } = getGVGPeriodData();
let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
let groupId = await getGroupIdOfServer(serverId);
let serverType = await getGVGServerType(serverId);
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
const city = await GVGCityModel.findOne({ configId, cityId }).lean();
const { guardLeague: leagueCode = '', guardLeagueName: name = '', guardLeagueIcon: icon = 0, players } = city;
const city = await GVGCityModel.findByCityId(configId, groupId, serverType, cityId);
const { guardLeague: leagueCode = '', guardLeagueName: name = '', guardLeagueIcon: icon = 0, players = [] } = city||{};
let ourTeamCnt = 0, oppTeamCnt = 0;
for(let { leagueCode, teamCnt } of players) {
@@ -206,7 +212,7 @@ export class GVGBattleHandler {
const recs = await GVGRecModel.findByCity(cityId, configId);
const teamResult = teams.map(team => new MyTeamInfo(team));
const { ranks, myRank } = await getBattleRanks(configId, groupId, serverType, cityId, myLeague);
const { ranks, myRank } = await getBattleRanksByCity(configId, groupId, serverType, cityId, myLeague);
await leaveGVGCityTeamChannel(roleId, sid);
await addRoleToGVGCityChannel(roleId, groupId, serverType, cityId, sid);
@@ -492,7 +498,8 @@ export class GVGBattleHandler {
}
if(defenseTeam.curTeamBreak) {
let attackScore = calBattleScoreByCe(isSuccess, defenseTeam.lineupCe);
await addBattleRankScore(attackTeam, attackScore);
attackTeam = await GVGTeamModel.addScore(attackTeam.teamCode, attackScore, 0);
await redisAddBattleScore(attackTeam, attackScore);
}
// 更新内存
@@ -547,7 +554,7 @@ export class GVGBattleHandler {
}
if(defenseTeam.curTeamBreak) {
let attackScore = calBattleScoreByCe(true, defenseTeam.lineupCe);
await addBattleRankScore(attackTeam, attackScore);
await redisAddBattleScore(attackTeam, attackScore);
}
// 更新内存
@@ -643,6 +650,33 @@ export class GVGBattleHandler {
return resResult(STATUS.SUCCESS, { cities: result });
}
// 排行榜
async getRanks(msg: {}, session: BackendSession) {
const serverId = session.get('serverId');
let { configId } = getGVGPeriodData();
let groupId = await getGroupIdOfServer(serverId);
let serverType = await getGVGServerType(serverId);
let cities = await getGVGCitiesInfo(configId, groupId, serverType);
let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType });
let leagueRanksRaw = await r.getRankByRange();
let leagueRanks = leagueRanksRaw.map(obj => {
if(obj instanceof LeagueRankInfo) return { rank: obj.rank, name: obj.name, score: obj.num }
});
let r2 = new Rank(REDIS_KEY.GVG_BATTLE_RANK, { configId, groupId, serverType });
let memberRanksRaw = await r2.getRankByRange();
let memberRanks = memberRanksRaw.map(obj => {
if(obj instanceof RoleRankInfo) return { rank: obj.rank, name: obj.roleName, score: obj.num }
})
return resResult(STATUS.SUCCESS, {
cities, leagueRanks, memberRanks
})
}
async debugStartSchedule() {
await pinus.app.rpc.systimer.systimerRemote.gvgBattleStartSchedule.broadcast();
return resResult(STATUS.SUCCESS);