🐞 fix(gvg): 添加投石车
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+12
-16
@@ -229,22 +229,18 @@ export default class GVGTeam extends BaseModel {
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}
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// 生成投石车
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public static async initCatapult(configId: number, groupKey: string, cityId: number, leagueCode: string, leagueName: string, areaIds: number[], atk: number, durability: number, lv: number) {
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await GVGTeamModel.bulkWrite(areaIds.map(areaId => {
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return {
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updateOne: {
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filter: { groupKey, cityId, areaId },
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update: { $setOnInsert: {
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teamCode: genCode(8), maxDurability: durability, captapultAtk: atk, leagueCode, leagueName,
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roleName: GVG.GVG_CATAPULT_NAME, head: GVG.GVG_CATAPULT_HEAD, spine: GVG.GVG_CATAPULT_SPINE, frame: EXTERIOR.EXTERIOR_FACECASE, lineupCe: GVG.GVG_CATAPULT_CE, lv,
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isRobot: true, isCatapult: true, fromAreaId: areaId,
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isBroken: false, startMoveTime: 0, stopMoveTime: 0, guildCode: '', pointId: 0, roleId: GVG_CATAPULT
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}, $set: { configId, durability } },
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upsert: true
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}
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}
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}));
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return await this.findCatapultTeams(groupKey, cityId);
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public static async initCatapult(configId: number, groupKey: string, cityId: number, dicPoints: DicGVGAreaPoint[], leagueCode: string, leagueName: string, atk: number, durability: number, lv: number) {
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const teams: GVGTeamType[] = [];
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for(let { pointId, areaId, name, head, spine, ce } of dicPoints) {
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let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ groupKey, cityId, areaId, pointId }, {
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$setOnInsert: {
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teamCode: genCode(8), maxDurability: durability, roleName: name, head, spine, frame: EXTERIOR.EXTERIOR_FACECASE, lineupCe: ce, lv, leagueCode, leagueName, captapultAtk: atk,
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isRobot: true, isCatapult: true, isBroken: false, startMoveTime: 0, stopMoveTime: 0, guildCode: '', fromAreaId: areaId,
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}, $set: { configId, durability }
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}, { new: true, upsert: true }).lean();
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teams.push(team);
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}
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return teams
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}
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// 攻击方攻击cd
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@@ -7,6 +7,8 @@ export interface DicGVGAreaPoint {
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readonly pointId: number;
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// 区域id
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readonly areaId: number;
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// 类型 1-守卫者 2-投石车
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readonly type: number;
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// 积分
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readonly score: number;
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// 位置
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