军团:添加活跃宝箱
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@@ -2,11 +2,11 @@ import { Application, BackendSession, pinus } from 'pinus';
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import { resResult, getRandEelm, reduceCe } from '../../../pubUtils/util';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME } from '../../../consts';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { checkAuth, joinGuild, costFund } from '../../../services/guildService';
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import { checkAuth, joinGuild, costFund, getGuildWithRefActive, getUserGuildWithRefActive, addGuildActive } from '../../../services/guildService';
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import { GuildModel, GuildType } from '../../../db/Guild';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { GUILD } from '../../../pubUtils/dicParam';
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import { handleCost } from '../../../services/rewardService';
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import { handleCost, addItems } from '../../../services/rewardService';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { nowSeconds, getBeforeDaySeconds } from '../../../pubUtils/timeUtil';
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import { GuildListInfo } from '../../../pubUtils/interface';
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@@ -15,6 +15,7 @@ import { hasStructureConsume, getStructureConsume, gameData } from '../../../pub
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import { GuildRecModel } from '../../../db/GuildRec';
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import { MailModel } from '../../../db/Mail';
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import { getRedis } from '../../../services/redisService';
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import User from '../../../db/User';
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export default function (app: Application) {
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return new GuildHandler(app);
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@@ -213,16 +214,18 @@ export class GuildHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const userGuild = await UserGuildModel.getMyGuild(roleId, 'honour job auth guildCode');
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let userGuild = await getUserGuildWithRefActive(roleId, 'honour job auth guildCode receivedActive');
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if(!userGuild) {
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return resResult(STATUS.SUCCESS, { hasGuild: false })
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};
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const checkResult = await checkAuth(GUILD_OPERATE.GET_MY_GUILD_INFO, roleId, userGuild.guildCode, userGuild);
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if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let guild = await GuildModel.findByCode(userGuild.guildCode, serverId);
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if(!guild) return resResult(STATUS.GUILD_NOT_FOUND);
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let guild = await getGuildWithRefActive(userGuild.guildCode, serverId);
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if(!guild) {
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return resResult(STATUS.GUILD_NOT_FOUND);
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}
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guild.guildCe = reduceCe(guild.guildCe);
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guild.leader = <RoleType>guild.leader;
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@@ -702,7 +705,7 @@ export class GuildHandler {
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const checkResult = await checkAuth(GUILD_OPERATE.SEND_MAIL, roleId, code);
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if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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const guild = await GuildModel.findByCode(code, serverId);
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const guild = await GuildModel.findByCode(code, serverId, 'members');
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if(!guild) return resResult(STATUS.GUILD_NOT_FOUND);
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const { members } = guild;
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@@ -719,7 +722,7 @@ export class GuildHandler {
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return resResult(STATUS.SUCCESS, { isSuccess: true });
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}
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// 团长发送世界频道
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async recruit(msg: { code: string, info: string }, session: BackendSession) {
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@@ -740,4 +743,54 @@ export class GuildHandler {
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return resResult(STATUS.SUCCESS, { isSuccess: true });
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}
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// 领取活跃奖励
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async receiveActiveBox(msg: { code: string, id: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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const { code, id } = msg;
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let userGuild = await getUserGuildWithRefActive(roleId, 'receivedActive auth guildCode');
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if(!userGuild) return resResult(STATUS.GUILD_NOT_FOUND);
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const checkResult = await checkAuth(GUILD_OPERATE.RECEIVE_ACTIVE, roleId, code, userGuild);
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if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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const guild = await getGuildWithRefActive(code, serverId);
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if(!guild) return resResult(STATUS.GUILD_NOT_FOUND);
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let activeDayReward = gameData.guildActiveDayReward.get(id);
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if(!activeDayReward) return resResult(STATUS.GUILD_ACTIVE_BOX_NOT_FOUND);
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if(guild.activeDaily < activeDayReward.activeDayPoint) {
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return resResult(STATUS.GUILD_ACTIVE_POINT_NOT_REACH);
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}
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if(userGuild.receivedActive >= activeDayReward.activeDayPoint) {
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return resResult(STATUS.GUILD_ACTIVE_BOX_HAS_RECEIVED);
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}
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let goods = await addItems(roleId, roleName, sid, activeDayReward.reward);
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userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive: activeDayReward.activeDayPoint }, 'receivedActive');
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return resResult(STATUS.SUCCESS, { goods, receivedActive: userGuild.receivedActive });
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}
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// debug接口: 添加公会活跃值
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async debugAddActive(msg: { code: string, active: number }, session: BackendSession) {
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const serverId = session.get('serverId');
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const { code, active } = msg;
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const guild = await addGuildActive(code, serverId, active);
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if(!guild) return resResult(STATUS.GUILD_NOT_FOUND);
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let { activeDaily, activeWeekly } = guild;
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return resResult(STATUS.SUCCESS, { activeDaily, activeWeekly });
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}
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}
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@@ -6,7 +6,7 @@ import { BattleRecordModel } from '../../../db/BattleRecord';
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import { nowSeconds, getTodayZeroPoint } from '../../../pubUtils/timeUtil';
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import { getUserGuild, getGuildTrainInfo } from '../../../services/guildTrainService';
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import { findIndex, findWhere, indexBy } from 'underscore'
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import { lockData } from '../../../services/redlockService';
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import { lockData } from '../../../services/redLockService';
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import { GUILD_DATA_NAME } from '../../../consts/constModules/guildConst';
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import { UserGuildModel } from '../../../db/UserGuild';
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export default function (app: Application) {
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