feat(gvg): 宝箱奖励和等级奖励

This commit is contained in:
luying
2023-01-16 20:28:13 +08:00
parent 44476e2430
commit 7895c08f16
7 changed files with 138 additions and 18 deletions

View File

@@ -12,7 +12,7 @@ import { GVGUserItemModel } from "../../../db/GVGUserItem";
import { GVGUserTaskModel } from "../../../db/GVGUserTask";
import { GVG } from "../../../pubUtils/dicParam";
import { RoleModel } from "../../../db/Role";
import { addGVGTechActive, calProduce, checkPreTech, checkTechIsIng, getDailyLoginReward, getMyDistribute } from "../../../services/gvg/gvgPrepareService";
import { addGVGTechActive, calFighterDistribute, calProducerDistribute, checkPreTech, checkTechIsIng, getDailyLoginReward, getMyDistribute } from "../../../services/gvg/gvgPrepareService";
import { GVGUserDailyDataModel } from "../../../db/GVGUserDailyData";
import { gameData } from "../../../pubUtils/data";
import { lockLeagueData } from "../../../services/redLockService";
@@ -149,17 +149,21 @@ export class GVGHandler {
if(!role) continue;
let userData = userDatas.find(userData => userData.roleId == member.roleId);
let obj = new LeagueMemberDistributeInfo(role, serverNames);
obj.setAuth(member.auth);
obj.setByUserData(userData);
if(curJob == LEAGUE_JOB.PRODUCER && calProduce(obj) > 0) memberResult.push(obj);
if(curJob == LEAGUE_JOB.PRODUCER && calProducerDistribute(obj) > 0) memberResult.push(obj);
if(curJob == LEAGUE_JOB.FIGHTER && obj.score > 0) memberResult.push(obj);
}
memberResult.sort((a, b) => {
return curJob == LEAGUE_JOB.PRODUCER? calProduce(b) - calProduce(a): b.score - a.score;
return curJob == LEAGUE_JOB.PRODUCER? calProducerDistribute(b) - calProducerDistribute(a): calFighterDistribute(b) - calFighterDistribute(a);
});
let sumDistribute = curJob == LEAGUE_JOB.FIGHTER? calProduce(distribute): distribute.score;
let curBox = box.find(cur => cur.job == curJob);
let disObj = new LeagueDistributeInfo(curJob, sumDistribute, curBox?.received||[] );
let sumDistribute = curJob == LEAGUE_JOB.PRODUCER? calProducerDistribute(distribute): calFighterDistribute(distribute);
let boxReceived = box.filter(boxId => {
let dicBox = gameData.gvgContributeBox.get(boxId);
return dicBox.job == curJob;
});
let disObj = new LeagueDistributeInfo(curJob, sumDistribute, boxReceived);
disObj.setMembers(memberResult);
result.push(disObj)
}
@@ -172,6 +176,74 @@ export class GVGHandler {
});
}
// 领取宝箱
async receiveBox(msg: { boxId: number }, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const guildCode = session.get('guildCode');
const { boxId } = msg;
let { configId, period } = getGVGPeriodData();
if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
const myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
let dicBox = gameData.gvgContributeBox.get(boxId);
if(!dicBox) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let myUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
let { distribute = new Distribute(), box = [] } = myUserData||{};
if(box.indexOf(boxId) != -1) return resResult(STATUS.GVG_BOX_HAS_RECEIVED)
let sumDistribute = dicBox.job == LEAGUE_JOB.PRODUCER? calProducerDistribute(distribute): calFighterDistribute(distribute);
if(sumDistribute < dicBox.boxPoint) return resResult(STATUS.GVG_BOX_POINT_NOT_ENOUGH);
const leagueGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, dicBox.boxLeagueReward, dicBox.boxReward, ITEM_CHANGE_REASON.GVG_RECEIVE_BOX);
myUserData = await GVGUserDataModel.receiveBox(configId, myLeague.leagueCode, roleId, boxId);
return resResult(STATUS.SUCCESS, {
sumDistribute,
receivedBox: myUserData.box,
leagueGoods
});
}
// 领取升级奖励
async receiveLvReward(msg: { lv: number }, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const guildCode = session.get('guildCode');
const { lv } = msg;
let { configId, period } = getGVGPeriodData();
if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
let dicGVGLeagueLv = gameData.gvgLeagueLv.get(lv);
if(!dicGVGLeagueLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
const myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
const leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
if(!leaguePrepare || leaguePrepare.lv < lv) return resResult(STATUS.GVG_LV_NOT_ENOUGH);
let myUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
let { receivedLv } = myUserData||{};
if(lv != 1 && receivedLv != lv + 1) return resResult(STATUS.GVG_LV_REWARD_NOT_REACH);
if(receivedLv >= lv) return resResult(STATUS.GVG_LV_REWARD_HAS_RECEIVED);
const leagueGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, [], dicGVGLeagueLv.reward, ITEM_CHANGE_REASON.GVG_RECEIVE_LV);
myUserData = await GVGUserDataModel.receiveLv(configId, myLeague.leagueCode, roleId, lv);
return resResult(STATUS.SUCCESS, {
receivedLv: myUserData.receivedLv,
leagueGoods
});
}
// 千机阁数据
async getTech(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');