后台添加设定玩家等级
This commit is contained in:
@@ -30,7 +30,7 @@ export default class UserController extends Controller {
|
||||
|
||||
public async createRoleData() {
|
||||
const { ctx } = this;
|
||||
const { hid, hlv, eid, elv, ecount, ehid, itemid, itemcount, count, selectedRowKeys: uids, optType } = ctx.request.body;
|
||||
const { hid, hlv, eid, elv, ecount, ehid, itemid, itemcount, count, lv, selectedRowKeys: uids, optType } = ctx.request.body;
|
||||
if(optType == 'hero') {
|
||||
ctx.body = await ctx.service.users.createHero(uids, hid, hlv);
|
||||
} else if(optType == 'equip') {
|
||||
@@ -39,6 +39,8 @@ export default class UserController extends Controller {
|
||||
ctx.body = await ctx.service.users.createItem(uids, itemid, itemcount);
|
||||
} else if (optType == 'gold') {
|
||||
ctx.body = await ctx.service.users.addGold(uids, count);
|
||||
} else if (optType == 'lv') {
|
||||
ctx.body = await ctx.service.users.levelUp(uids, lv);
|
||||
} else {
|
||||
ctx.body = ctx.service.utils.resResult(STATUS.WRONG_PARMS);
|
||||
}
|
||||
|
||||
@@ -39,6 +39,9 @@ export default class Utils extends Service {
|
||||
return pubUtils.calculateCE(heroInfo)
|
||||
}
|
||||
|
||||
public getExpByLv(lv: number) {
|
||||
return pubGamedata.getExpByLv(lv);
|
||||
}
|
||||
|
||||
public resResult(status: {code: number, simStr: string}, data?, customMsg?: string) {
|
||||
return pubUtils.resResult(status, data, customMsg);
|
||||
|
||||
@@ -315,6 +315,19 @@ export default class GMUsers extends Service {
|
||||
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
|
||||
}
|
||||
|
||||
public async levelUp(uids: Array<string>, _lv: string) {
|
||||
const {ctx} = this;
|
||||
console.log('gm levelUp', uids, _lv);
|
||||
let lv = parseInt(_lv);
|
||||
if(isNaN(lv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
|
||||
for(let roleId of uids) {
|
||||
let exp = ctx.service.utils.getExpByLv(lv);
|
||||
await RoleModel.levelup(roleId, lv, exp?exp.sum:0);
|
||||
}
|
||||
|
||||
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
|
||||
}
|
||||
|
||||
public async getPvpDefense(roleId: string) {
|
||||
const {ctx} = this;
|
||||
let result = await PvpDefenseModel.findByRoleId(roleId);
|
||||
|
||||
Reference in New Issue
Block a user