后台添加设定玩家等级

This commit is contained in:
luying
2020-11-27 10:58:53 +08:00
parent 4194b1d881
commit 78a1b805f0
3 changed files with 19 additions and 1 deletions

View File

@@ -30,7 +30,7 @@ export default class UserController extends Controller {
public async createRoleData() {
const { ctx } = this;
const { hid, hlv, eid, elv, ecount, ehid, itemid, itemcount, count, selectedRowKeys: uids, optType } = ctx.request.body;
const { hid, hlv, eid, elv, ecount, ehid, itemid, itemcount, count, lv, selectedRowKeys: uids, optType } = ctx.request.body;
if(optType == 'hero') {
ctx.body = await ctx.service.users.createHero(uids, hid, hlv);
} else if(optType == 'equip') {
@@ -39,6 +39,8 @@ export default class UserController extends Controller {
ctx.body = await ctx.service.users.createItem(uids, itemid, itemcount);
} else if (optType == 'gold') {
ctx.body = await ctx.service.users.addGold(uids, count);
} else if (optType == 'lv') {
ctx.body = await ctx.service.users.levelUp(uids, lv);
} else {
ctx.body = ctx.service.utils.resResult(STATUS.WRONG_PARMS);
}

View File

@@ -39,6 +39,9 @@ export default class Utils extends Service {
return pubUtils.calculateCE(heroInfo)
}
public getExpByLv(lv: number) {
return pubGamedata.getExpByLv(lv);
}
public resResult(status: {code: number, simStr: string}, data?, customMsg?: string) {
return pubUtils.resResult(status, data, customMsg);

View File

@@ -315,6 +315,19 @@ export default class GMUsers extends Service {
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
}
public async levelUp(uids: Array<string>, _lv: string) {
const {ctx} = this;
console.log('gm levelUp', uids, _lv);
let lv = parseInt(_lv);
if(isNaN(lv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
for(let roleId of uids) {
let exp = ctx.service.utils.getExpByLv(lv);
await RoleModel.levelup(roleId, lv, exp?exp.sum:0);
}
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
}
public async getPvpDefense(roleId: string) {
const {ctx} = this;
let result = await PvpDefenseModel.findByRoleId(roleId);