后台添加设定玩家等级
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@@ -30,7 +30,7 @@ export default class UserController extends Controller {
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public async createRoleData() {
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public async createRoleData() {
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const { ctx } = this;
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const { ctx } = this;
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const { hid, hlv, eid, elv, ecount, ehid, itemid, itemcount, count, selectedRowKeys: uids, optType } = ctx.request.body;
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const { hid, hlv, eid, elv, ecount, ehid, itemid, itemcount, count, lv, selectedRowKeys: uids, optType } = ctx.request.body;
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if(optType == 'hero') {
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if(optType == 'hero') {
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ctx.body = await ctx.service.users.createHero(uids, hid, hlv);
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ctx.body = await ctx.service.users.createHero(uids, hid, hlv);
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} else if(optType == 'equip') {
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} else if(optType == 'equip') {
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@@ -39,6 +39,8 @@ export default class UserController extends Controller {
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ctx.body = await ctx.service.users.createItem(uids, itemid, itemcount);
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ctx.body = await ctx.service.users.createItem(uids, itemid, itemcount);
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} else if (optType == 'gold') {
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} else if (optType == 'gold') {
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ctx.body = await ctx.service.users.addGold(uids, count);
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ctx.body = await ctx.service.users.addGold(uids, count);
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} else if (optType == 'lv') {
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ctx.body = await ctx.service.users.levelUp(uids, lv);
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} else {
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} else {
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ctx.body = ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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ctx.body = ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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}
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}
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@@ -39,6 +39,9 @@ export default class Utils extends Service {
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return pubUtils.calculateCE(heroInfo)
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return pubUtils.calculateCE(heroInfo)
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}
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}
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public getExpByLv(lv: number) {
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return pubGamedata.getExpByLv(lv);
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}
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public resResult(status: {code: number, simStr: string}, data?, customMsg?: string) {
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public resResult(status: {code: number, simStr: string}, data?, customMsg?: string) {
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return pubUtils.resResult(status, data, customMsg);
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return pubUtils.resResult(status, data, customMsg);
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@@ -315,6 +315,19 @@ export default class GMUsers extends Service {
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return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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}
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}
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public async levelUp(uids: Array<string>, _lv: string) {
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const {ctx} = this;
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console.log('gm levelUp', uids, _lv);
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let lv = parseInt(_lv);
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if(isNaN(lv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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for(let roleId of uids) {
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let exp = ctx.service.utils.getExpByLv(lv);
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await RoleModel.levelup(roleId, lv, exp?exp.sum:0);
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}
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return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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}
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public async getPvpDefense(roleId: string) {
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public async getPvpDefense(roleId: string) {
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const {ctx} = this;
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const {ctx} = this;
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let result = await PvpDefenseModel.findByRoleId(roleId);
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let result = await PvpDefenseModel.findByRoleId(roleId);
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