主线:添加warType
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@@ -195,28 +195,31 @@ export async function getBattleList(role: RoleType, type: number) {
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return result;
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}
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export function getStarOfChapter(warStar: WarStar[]) {
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let map = new Map<number, number>();
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export function getStarOfChapter(warStar: WarStar[], warTye: number, chapter: number) {
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let starOfChapter = 0
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for(let { id, star } of warStar ) {
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let dicWar = gameData.war.get(id);
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if(dicWar.warType == WAR_TYPE.NORMAL && star > 0) {
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if(!map.has(dicWar.chapter)) {
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map.set(dicWar.chapter, star);
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} else {
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map.set(dicWar.chapter, map.get(dicWar.chapter) + star);
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}
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if(dicWar.warType == warTye && star > 0) {
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starOfChapter += star;
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}
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}
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return map;
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return starOfChapter;
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}
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export function getMainChapter(role: RoleType) {
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let chapterMap = getStarOfChapter(role.warStar);
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let chapterArr: { chapter: number, star: number }[] = [];
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for(let [ chapter, star ] of chapterMap) {
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chapterArr.push({ chapter, star });
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let chapterArr: { chapter: number, star: number, warType: number }[] = [];
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for(let { id, star } of role.warStar ) {
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let dicWar = gameData.war.get(id);
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if((dicWar.warType == WAR_TYPE.NORMAL || dicWar.warType == WAR_TYPE.MAIN_ELITE) && star > 0) {
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let curChapter = chapterArr.find(cur => cur.warType == dicWar.warType && cur.chapter == dicWar.chapter);
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if(!curChapter) {
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chapterArr.push({ chapter: dicWar.chapter, star, warType: dicWar.warType });
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} else {
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curChapter.star += star;
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}
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}
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}
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return {
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star: chapterArr,
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receivedBox: role.receivedBox||[],
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