任务:修复任务无法达成bug
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@@ -75,7 +75,7 @@ export class GachaHandler {
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let userGacha = await UserGachaModel.findByRole(roleId, gachaId, activityId);
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let { floor, freeCount, hope, point, pickHero, refFreeTime } = await refreshGacha(dicGacha, userGacha);
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if((gachaId == GACHA_ID.ASSIGN|| gachaId == GACHA_ID.TIMELIMIT) && pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
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if((gachaId == GACHA_ID.ASSIGN|| gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
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let userHeroes = await HeroModel.findByRole(roleId);
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@@ -104,7 +104,7 @@ export class GachaHandler {
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}
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let costNum = count;
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if(dicGacha.free.count > 0) {
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if(count == 1 && dicGacha.free.count > 0) { // 单抽的时候免费
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if(count > dicGacha.free.count - freeCount) {
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costNum = count - dicGacha.free.count + freeCount;
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freeCount = dicGacha.free.count;
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@@ -120,7 +120,7 @@ export class GachaHandler {
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if(!costResult) return resResult(STATUS.GACHA_COST_NOT_ENOUGH);
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}
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// 给东西
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let { heroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
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let { heroes } = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfo);
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await addItems(roleId, roleName, sid, items);
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// 更新数据
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point = Math.floor(count/RECRUIT.RECRUIT_BONUS);
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@@ -157,7 +157,7 @@ export class GachaHandler {
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for(let { hid } of hope) {
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let dicHero = gameData.hero.get(hid);
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if(!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(dicHero.quality != HERO_QUALITY_TYPE.GOLD) {
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if(hid != 0 && dicHero.quality != HERO_QUALITY_TYPE.GOLD) {
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return resResult(STATUS.GACHA_HOPE_NOT_GOLD);
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}
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}
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@@ -181,6 +181,7 @@ export class GachaHandler {
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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const serverId: number = session.get('serverId');
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const funcs: number[] = session.get('funcs');
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let userGacha = await UserGachaModel.findByRole(roleId, gachaId, 0);
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let { point, turntable } = userGacha;
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@@ -210,7 +211,7 @@ export class GachaHandler {
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for(let i = 0; i < count; i++) {
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heroInfo.push({ hid: hero[0] })
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}
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let { heroes, goods } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
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let { heroes, goods } = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfo);
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let resultList: GachaResult[] = [];
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for(let h of heroes) {
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let result = new GachaResult(contentId);
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@@ -48,6 +48,7 @@ export class SevenDaysHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let playerData = await getPlayerGrowthData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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@@ -82,7 +83,7 @@ export class SevenDaysHandler {
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let dicHero = gameData.hero.get(hid);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// createHero
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let hero = await createHero(roleId, roleName, sid, serverId, { hid });
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let hero = await createHero(roleId, roleName, sid, serverId, funcs, { hid });
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addHeros.push(hero);
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}
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}
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@@ -102,6 +103,7 @@ export class SevenDaysHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs = session.get('funcs');
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let playerData = await getPlayerGrowthData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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@@ -137,7 +139,7 @@ export class SevenDaysHandler {
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let dicHero = gameData.hero.get(hid);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// createHero
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let { heroes } = await createHero(roleId, roleName, sid, serverId, { hid });
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let { heroes } = await createHero(roleId, roleName, sid, serverId, funcs, { hid });
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for(let hero of heroes) {
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addHeros.push(hero);
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}
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@@ -125,6 +125,7 @@ export class HeroHandler {
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let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let serverId: number = session.get('serverId');
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let funcs: number[] = session.get('funcs');
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let {hid} = msg;
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@@ -139,7 +140,7 @@ export class HeroHandler {
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let costResult = await handleCost(roleId, sid, [{id: pieceId, count: pieceCount}]);
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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// createHero
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let { heroes } = await createHero(roleId, roleName, sid, serverId, { hid });
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let { heroes } = await createHero(roleId, roleName, sid, serverId, funcs, { hid });
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pushComposeOrangeHero(roleId, roleName, serverId, heroes[0]);
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return resResult(STATUS.SUCCESS, {curHero: heroes[0]});
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@@ -207,7 +208,7 @@ export class HeroHandler {
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, sid, roleId, hero, update);
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// 任务
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_LV, hero);
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_LV, hero, [oldLv]);
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const curHero = {
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hid, lv : hero.lv, exp : hero.exp
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@@ -426,6 +427,7 @@ export class HeroHandler {
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//进阶
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async heroJobStageUp(msg: {hid:number}, session: BackendSession) {
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console.log(JSON.stringify([...gameData.jobClassMaxGrades]))
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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@@ -444,6 +446,7 @@ export class HeroHandler {
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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}
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let nextHeroJob = getJobByGradeAndClass(heroJob.job_class, heroJob.grade + 1);
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if(!nextHeroJob) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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//重算战力并下发
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let update = {
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@@ -260,7 +260,7 @@ export async function handleComBtlProgress(teamStatus, robotHurtTimer: Map<strin
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channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, {teamCode, result}));
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// 任务
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await checkTaskInComBattleEnd(roleIds, capId, quality);
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await checkTaskInComBattleEnd(roleIds.filter(roleId => {}), capId, quality);
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teamMap.delete(teamCode);
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}
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@@ -59,7 +59,7 @@ export async function changeEquip(roleId: string, sid: string, equipA: EquipType
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if (!!hid) //需要卸下或者替换的武将
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heroB = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);//需要替换的武将
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if (!!equipA) {//需要卸下的装备
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if (!!equipA) {//需要卸下的装备
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if (!!heroB) {
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let goodInfo = getGoodById(equipA.id);
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if (goodInfo.lvLimited > heroB.lv) {
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@@ -76,8 +76,10 @@ export async function changeEquip(roleId: string, sid: string, equipA: EquipType
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let res = await dressEquip(roleId, sid, heroB, equipA, funcs);//替换给武将,并计算战力
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return res;
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} else {
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let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id, funcs);//卸下装备并重算战力
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return res;
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if(equipB) {
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let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id, funcs);//卸下装备并重算战力
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return res;
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}
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}
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} else if (!!heroB) {//从穿戴装备的武将上卸下装备
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await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id, funcs);//卸下装备并重算战力
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@@ -99,8 +101,8 @@ export async function takeOffEquipAndCalPlayerCe(roleId: string, sid: string, he
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, 1, true, {});
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, hero, [1]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equip, [1]);
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, hero, [-1]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equip, [-1]);
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return { seqId: equip.seqId, hid: 0};
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}
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@@ -119,8 +121,8 @@ export async function dressEquip(roleId: string, sid: string, hero:HeroType, equ
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, -1, true, {});
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, hero, [-1]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equip, [-1]);
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, hero, [1]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equip, [1]);
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return { seqId: equip.seqId, hid: hero.hid };
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}
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@@ -31,7 +31,8 @@ export async function increaseFrdCnt(role1: RoleType, role2: RoleType, originalF
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return getResStr(STATUS.FRIEND_THEY_CNT_MAX);
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}
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originalFriendCnt = incMyFrdCnt.friendCnt;
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role1 = incMyFrdCnt; role2 = incHisFrdCnt;
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role1.friendCnt = incMyFrdCnt.friendCnt;
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role2.friendCnt = incHisFrdCnt.friendCnt;
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return '';
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}
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@@ -38,6 +38,7 @@ export async function switchOnFunc(roleId: string, type: number, param: number,
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*/
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export async function chackFunOpenWhenLogin(role: any, session: BackendSession|FrontendSession) {
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await switchOnFunc(role.roleId, FUNC_OPT_TYPE.LEVEL_UP, role.lv, session);
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await checkResetTrain(role.roleId, role.serverId);
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await getUserGuildWithRefActive(role.roleId, '', true)
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}
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@@ -209,8 +209,10 @@ function getPoolByHope(hope: Hope[], qualtiy: number) {
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let hopeMap = new Map<number, Hope>();
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let hasGetHope: number[] = [];
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for(let h of hope) {
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hopeMap.set(h.id, h);
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if(h.hasGet) hasGetHope.push(h.id);
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if(h.hid > 0) {
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hopeMap.set(h.id, h);
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if(h.hasGet) hasGetHope.push(h.id);
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}
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}
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let list = gameData.gachaHope.map(cur => {
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@@ -312,7 +312,7 @@ export async function pushFigureUpdate(roleId: string, sid: string, figureInfo:
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* @param serverId
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* @param heroInfo
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*/
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export async function createHeroes(roleId: string, roleName: string, sid: string, serverId: number, heroInfo: CreateHeroParam[]) {
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export async function createHeroes(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], heroInfo: CreateHeroParam[]) {
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let hids = heroInfo.map(cur => cur.hid);
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let userHeroesMap = await HeroModel.findMapByHidRange(hids, roleId);
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@@ -332,7 +332,7 @@ export async function createHeroes(roleId: string, roleName: string, sid: string
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let resultHeroes: HeroType[] = [], resultItems: ItemInter[] = [];
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if(newHeroInfo.length > 0) {
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let { heroes, role, figureInfo, calHeroResults, calAllHeroResults, taskPushMessage } = await pubCreateHeroes(roleId, roleName, serverId, newHeroInfo);
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let { heroes, role, figureInfo, calHeroResults, calAllHeroResults, taskPushMessage } = await pubCreateHeroes(roleId, roleName, serverId, newHeroInfo, funcs);
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let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
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@@ -357,7 +357,7 @@ export async function createHeroes(roleId: string, roleName: string, sid: string
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return { heroes: resultHeroes, goods: resultItems }
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}
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export async function createHero(roleId: string, roleName: string, sid: string, serverId: number, heroInfo: CreateHeroParam) {
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let result = await createHeroes(roleId, roleName, sid, serverId, [heroInfo]);
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export async function createHero(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], heroInfo: CreateHeroParam) {
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let result = await createHeroes(roleId, roleName, sid, serverId, funcs, [heroInfo]);
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return result;
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}
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@@ -92,6 +92,7 @@ export async function checkTaskInBattleEnd(roleId: string, sid: string, funcs: n
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}
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export async function checkTaskInComBattleEnd(roleIds: string[], capId: string, quality: number) {
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console.log('********', roleIds, capId, quality)
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for (let roleId of roleIds) {
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if (roleId == capId && roleIds.length > 1) { // 招募队友
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await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {});
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@@ -1 +1 @@
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{"env":"development"}
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{"env":"dev"}
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