任务:修复任务无法达成bug

This commit is contained in:
luying
2021-04-25 17:18:16 +08:00
parent b5b1919a56
commit 7bb445693d
21 changed files with 79 additions and 52 deletions

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@@ -260,7 +260,7 @@ export async function handleComBtlProgress(teamStatus, robotHurtTimer: Map<strin
channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, {teamCode, result}));
// 任务
await checkTaskInComBattleEnd(roleIds, capId, quality);
await checkTaskInComBattleEnd(roleIds.filter(roleId => {}), capId, quality);
teamMap.delete(teamCode);
}

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@@ -59,7 +59,7 @@ export async function changeEquip(roleId: string, sid: string, equipA: EquipType
if (!!hid) //需要卸下或者替换的武将
heroB = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);//需要替换的武将
if (!!equipA) {//需要卸下的装备
if (!!equipA) {//需要卸下的装备
if (!!heroB) {
let goodInfo = getGoodById(equipA.id);
if (goodInfo.lvLimited > heroB.lv) {
@@ -76,8 +76,10 @@ export async function changeEquip(roleId: string, sid: string, equipA: EquipType
let res = await dressEquip(roleId, sid, heroB, equipA, funcs);//替换给武将,并计算战力
return res;
} else {
let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id, funcs);//卸下装备并重算战力
return res;
if(equipB) {
let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id, funcs);//卸下装备并重算战力
return res;
}
}
} else if (!!heroB) {//从穿戴装备的武将上卸下装备
await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id, funcs);//卸下装备并重算战力
@@ -99,8 +101,8 @@ export async function takeOffEquipAndCalPlayerCe(roleId: string, sid: string, he
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, 1, true, {});
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, hero, [1]);
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equip, [1]);
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, hero, [-1]);
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equip, [-1]);
return { seqId: equip.seqId, hid: 0};
}
@@ -119,8 +121,8 @@ export async function dressEquip(roleId: string, sid: string, hero:HeroType, equ
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, -1, true, {});
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, hero, [-1]);
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equip, [-1]);
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, hero, [1]);
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equip, [1]);
return { seqId: equip.seqId, hid: hero.hid };
}

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@@ -31,7 +31,8 @@ export async function increaseFrdCnt(role1: RoleType, role2: RoleType, originalF
return getResStr(STATUS.FRIEND_THEY_CNT_MAX);
}
originalFriendCnt = incMyFrdCnt.friendCnt;
role1 = incMyFrdCnt; role2 = incHisFrdCnt;
role1.friendCnt = incMyFrdCnt.friendCnt;
role2.friendCnt = incHisFrdCnt.friendCnt;
return '';
}

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@@ -38,6 +38,7 @@ export async function switchOnFunc(roleId: string, type: number, param: number,
*/
export async function chackFunOpenWhenLogin(role: any, session: BackendSession|FrontendSession) {
await switchOnFunc(role.roleId, FUNC_OPT_TYPE.LEVEL_UP, role.lv, session);
await checkResetTrain(role.roleId, role.serverId);
await getUserGuildWithRefActive(role.roleId, '', true)
}

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@@ -209,8 +209,10 @@ function getPoolByHope(hope: Hope[], qualtiy: number) {
let hopeMap = new Map<number, Hope>();
let hasGetHope: number[] = [];
for(let h of hope) {
hopeMap.set(h.id, h);
if(h.hasGet) hasGetHope.push(h.id);
if(h.hid > 0) {
hopeMap.set(h.id, h);
if(h.hasGet) hasGetHope.push(h.id);
}
}
let list = gameData.gachaHope.map(cur => {

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@@ -312,7 +312,7 @@ export async function pushFigureUpdate(roleId: string, sid: string, figureInfo:
* @param serverId
* @param heroInfo
*/
export async function createHeroes(roleId: string, roleName: string, sid: string, serverId: number, heroInfo: CreateHeroParam[]) {
export async function createHeroes(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], heroInfo: CreateHeroParam[]) {
let hids = heroInfo.map(cur => cur.hid);
let userHeroesMap = await HeroModel.findMapByHidRange(hids, roleId);
@@ -332,7 +332,7 @@ export async function createHeroes(roleId: string, roleName: string, sid: string
let resultHeroes: HeroType[] = [], resultItems: ItemInter[] = [];
if(newHeroInfo.length > 0) {
let { heroes, role, figureInfo, calHeroResults, calAllHeroResults, taskPushMessage } = await pubCreateHeroes(roleId, roleName, serverId, newHeroInfo);
let { heroes, role, figureInfo, calHeroResults, calAllHeroResults, taskPushMessage } = await pubCreateHeroes(roleId, roleName, serverId, newHeroInfo, funcs);
let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
@@ -357,7 +357,7 @@ export async function createHeroes(roleId: string, roleName: string, sid: string
return { heroes: resultHeroes, goods: resultItems }
}
export async function createHero(roleId: string, roleName: string, sid: string, serverId: number, heroInfo: CreateHeroParam) {
let result = await createHeroes(roleId, roleName, sid, serverId, [heroInfo]);
export async function createHero(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], heroInfo: CreateHeroParam) {
let result = await createHeroes(roleId, roleName, sid, serverId, funcs, [heroInfo]);
return result;
}

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@@ -92,6 +92,7 @@ export async function checkTaskInBattleEnd(roleId: string, sid: string, funcs: n
}
export async function checkTaskInComBattleEnd(roleIds: string[], capId: string, quality: number) {
console.log('********', roleIds, capId, quality)
for (let roleId of roleIds) {
if (roleId == capId && roleIds.length > 1) { // 招募队友
await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {});