修复:名将谱战力、活动铜币数量、引导抽卡new问题、未初始推送
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@@ -78,12 +78,13 @@ export class DailyCoinHandler {
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}
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let rate = playerData.getRate()//翻几倍
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rateArray.push(rate);
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let rewardItem: CoinRewardFormulaItem = playerData.findCoinRewardFormulaItem(index);
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let lv = role.lv;//玩家等级
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let rewardItem: CoinRewardFormulaItem = playerData.findCoinRewardFormulaItem(lv);
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if (!rewardItem) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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let lv = role.lv;//玩家等级
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let coinRewardCount = eval(rewardItem.rewardFormula);
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console.log('******** coinReward', lv, rewardItem.rewardFormula, coinRewardCount)
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let baseRewardParamArr: Array<RewardParam> = [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN), count: coinRewardCount, type: ACTIVITY_RESOURCES_TYPE.GOODS }];
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console.log('第几次抽奖:', index, ' 基础奖励翻倍:', rate, JSON.stringify(baseRewardParamArr),)
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@@ -380,7 +380,8 @@ export class GachaHandler {
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if (!costResult) return resResult(STATUS.GACHA_COST_NOT_ENOUGH);
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}
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let gachaPull = new GachaPull(gachaId, 0, []);
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let userHeroes = await HeroModel.findByRole(roleId);
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let gachaPull = new GachaPull(gachaId, 0, userHeroes);
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gachaPull.setByUserGacha({...dicGacha, floorReward: 0}, userGacha);
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let { resultList } = gachaPull.pull(count);
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