军团活动:添加诸侯混战表
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@@ -342,7 +342,8 @@ export const FILENAME = {
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DIC_ROLE_FRIEND_LEVEL: 'dic_zyz_closelevel',
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DIC_GUILD_ACTIVITY: 'dic_zyz_guildActivity',
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DIC_GATE_ACTIVITY_POINT: 'dic_zyz_gateActivityPoint',
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DIC_GUILD_AUCTION: 'dic_zyz_guildAuction'
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DIC_GUILD_AUCTION: 'dic_zyz_guildAuction',
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DIC_CITY_ACTIVITY: 'dic_zyz_cityActivity'
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}
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export const WAR_RELATE_TABLES = [
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42
shared/db/GuildActivityCity.ts
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42
shared/db/GuildActivityCity.ts
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@@ -0,0 +1,42 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { getTodayZeroDate } from '../pubUtils/timeUtil';
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@index({ code: 1 })
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export default class GuildActivityCity extends BaseModel {
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@prop({ required: true })
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serverId: number; // 分服
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@prop({ required: true })
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cityId: number; // 城池id
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@prop({ required: true, type: String, default: [] })
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declareGuilds: string[]; // 宣战的公会的code
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@prop({ required: true, default: 0 })
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declareCnt: number; // 宣战数量
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@prop({ required: true })
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guardGuildCode: string; // 占领的军团的code
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@prop({ required: true })
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guardGuildName: string; // 占领的军团名
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// 每天宣战一次
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public static async declare(serverId: number, cityId: number, guildCode: string) {
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let today = getTodayZeroDate();
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let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
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{ serverId, cityId, createdAt: { $gte: today }, declareGuilds: { $nin: [guildCode] }},
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{ $setOnInsert: { cityId }, $push: { declareGuilds: guildCode }, $inc: {declareCnt: 1 } },
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{new: true, upsert: true}).lean();
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return rec;
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}
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}
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export const GuildActivityCityModel = getModelForClass(GuildActivityCity);
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export interface GuildActivityCityType extends Pick<DocumentType<GuildActivityCity>, keyof GuildActivityCity> { };
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export type GuildActivityCityUpdateParam = Partial<GuildActivityCityType>; // 将所有字段变成可选项
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29
shared/pubUtils/dictionary/DicCityActivity.ts
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29
shared/pubUtils/dictionary/DicCityActivity.ts
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@@ -0,0 +1,29 @@
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// 军团诸侯混战城池表
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import { readJsonFile, parseNumberList } from '../util'
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import { FILENAME } from '../../consts'
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export interface DicCityActivity {
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// 城池id
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readonly id: number;
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// 城池类型
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readonly type: number;
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// 下一次自动宣战城池
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readonly nextCity: number;
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// 难度系数
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readonly difficult: number;
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// 相应的出兵表
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readonly warid: number;
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// 城门血条
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readonly hp: number;
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}
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const str = readJsonFile(FILENAME.DIC_CITY_ACTIVITY);
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let arr = JSON.parse(str);
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export const dicCityActivity = new Map<number, DicCityActivity>();
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arr.forEach(o => {
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dicCityActivity.set( o.id, o );
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});
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arr = undefined;
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@@ -5,7 +5,8 @@
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"type": 1,
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"nextCity": 7,
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"difficult": 90,
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"warid": 0
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"warid": 7002,
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"hp": 20000
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},
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{
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"id": 2,
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@@ -13,7 +14,8 @@
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"type": 1,
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"nextCity": 7,
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"difficult": 90,
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"warid": 0
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"warid": 7002,
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"hp": 20000
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},
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{
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"id": 3,
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@@ -21,7 +23,8 @@
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"type": 1,
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"nextCity": 8,
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"difficult": 90,
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"warid": 0
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"warid": 7002,
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"hp": 20000
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},
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{
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"id": 4,
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@@ -29,7 +32,8 @@
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"type": 1,
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"nextCity": 8,
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"difficult": 90,
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"warid": 0
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"warid": 7002,
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"hp": 20000
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},
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{
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"id": 5,
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@@ -37,7 +41,8 @@
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"type": 1,
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"nextCity": 9,
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"difficult": 90,
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"warid": 0
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"warid": 7002,
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"hp": 20000
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},
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{
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"id": 6,
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@@ -45,7 +50,8 @@
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"type": 1,
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"nextCity": 9,
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"difficult": 90,
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"warid": 0
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"warid": 7002,
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"hp": 20000
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},
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{
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"id": 7,
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@@ -53,7 +59,8 @@
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"type": 2,
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"nextCity": 10,
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"difficult": 100,
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"warid": 0
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"warid": 7002,
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"hp": 30000
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},
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{
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"id": 8,
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@@ -61,7 +68,8 @@
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"type": 2,
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"nextCity": 10,
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"difficult": 100,
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"warid": 0
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"warid": 7002,
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"hp": 30000
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},
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{
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"id": 9,
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@@ -69,7 +77,8 @@
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"type": 2,
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"nextCity": 10,
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"difficult": 100,
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"warid": 0
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"warid": 7002,
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"hp": 50000
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},
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{
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"id": 10,
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@@ -77,6 +86,7 @@
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"type": 3,
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"nextCity": 0,
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"difficult": 110,
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"warid": 0
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"warid": 7002,
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"hp": 50000
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}
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]
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